forked from openkylin/directx-headers
New upstream version 1.606.4
This commit is contained in:
parent
fd3de63396
commit
77a12447b1
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*.psess
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*.vsp
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*.log
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*.err
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*.wrn
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*.suo
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*.sdf
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*.user
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*.i
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*.vspscc
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*.opensdf
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*.opendb
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*.ipch
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*.cache
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*.tlog
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*.lastbuildstate
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*.ilk
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*.VC.db
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*.nupkg
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.vs
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/out
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/CMakeUserPresets.json
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/build*
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debian/patches
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series
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@ -1 +0,0 @@
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2
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@ -3,7 +3,7 @@
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cmake_minimum_required(VERSION 3.10.2)
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project(DirectX-Headers
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LANGUAGES CXX
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VERSION 1.4.9
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VERSION 1.608.2
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)
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set(CMAKE_CXX_STANDARD 14)
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@ -32,15 +32,16 @@ include(GNUInstallDirs)
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# Enables consumers to add this library as a link target to automatically add
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# these include directories, regardless of whether this is referenced via subdirectory
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# or from an installed location
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add_library(DirectX-Headers INTERFACE)
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target_include_directories(DirectX-Headers SYSTEM INTERFACE
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add_library(DirectX-Headers STATIC src/d3dx12_property_format_table.cpp)
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target_include_directories(DirectX-Headers SYSTEM PUBLIC
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}>"
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)
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target_include_directories(DirectX-Headers PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/include/directx)
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# For non-Windows targets, also add the WSL stubs to the include path
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if (NOT WIN32)
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target_include_directories(DirectX-Headers SYSTEM INTERFACE
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target_include_directories(DirectX-Headers SYSTEM PUBLIC
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"$<BUILD_INTERFACE:${CMAKE_CURRENT_SOURCE_DIR}/include/wsl/stubs>"
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"$<INSTALL_INTERFACE:${CMAKE_INSTALL_INCLUDEDIR}/wsl/stubs>"
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)
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@ -0,0 +1,187 @@
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"description": "Basic build using Ninja generator",
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"hidden": true,
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},
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"hidden": true
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|
||||
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|
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|
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"hidden": true
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},
|
||||
{
|
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"name": "ARM",
|
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"architecture": {
|
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"value": "arm",
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|
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},
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|
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"hidden": true
|
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},
|
||||
{
|
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"name": "ARM64",
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"architecture": {
|
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"value": "arm64",
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||||
"strategy": "external"
|
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},
|
||||
"hidden": true
|
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},
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{
|
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"name": "Debug",
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"cacheVariables": { "CMAKE_BUILD_TYPE": "Debug" },
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"hidden": true
|
||||
},
|
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{
|
||||
"name": "Release",
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||||
"cacheVariables": { "CMAKE_BUILD_TYPE": "RelWithDebInfo" },
|
||||
"hidden": true
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||||
},
|
||||
|
||||
{
|
||||
"name": "MSVC",
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||||
"hidden": true,
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"cacheVariables": {
|
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"CMAKE_CXX_COMPILER": "cl.exe",
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"CMAKE_C_COMPILER": "cl.exe"
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},
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"toolset": {
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"value": "host=x64",
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"strategy": "external"
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}
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},
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||||
{
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||||
"name": "Clang",
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"hidden": true,
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"cacheVariables": {
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"CMAKE_CXX_COMPILER": "clang-cl.exe",
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"CMAKE_C_COMPILER": "clang-cl.exe"
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},
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"toolset": {
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"value": "host=x64",
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"strategy": "external"
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}
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},
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{
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"name": "GNUC",
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"hidden": true,
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"cacheVariables": {
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"CMAKE_CXX_COMPILER": "g++.exe",
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"CMAKE_C_COMPILER": "gcc.exe",
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"DXHEADERS_BUILD_TEST": false
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},
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"toolset": {
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"value": "host=x64",
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"strategy": "external"
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}
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},
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{
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"name": "Intel",
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"hidden": true,
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"cacheVariables": {
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"CMAKE_CXX_COMPILER": "icl.exe",
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"DXHEADERS_BUILD_GOOGLE_TEST": false,
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"DXHEADERS_BUILD_TEST": false
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},
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"toolset": {
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"value": "host=x64",
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"strategy": "external"
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}
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},
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{
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"name": "IntelLLVM",
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"hidden": true,
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"cacheVariables": {
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"CMAKE_CXX_COMPILER": "icx.exe",
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"DXHEADERS_BUILD_GOOGLE_TEST": false
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},
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"toolset": {
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"value": "host=x64",
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"strategy": "external"
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}
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},
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{
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"name": "UWP",
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"cacheVariables": {
|
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"CMAKE_SYSTEM_NAME": "WindowsStore",
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"CMAKE_SYSTEM_VERSION": "10.0"
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},
|
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"hidden": true
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},
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{
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"name": "NoTests",
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"hidden": true,
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"cacheVariables": {
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"DXHEADERS_BUILD_TEST": false,
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"DXHEADERS_BUILD_GOOGLE_TEST": false
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}
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},
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{ "name": "x64-Debug" , "description": "MSVC for x64 (Debug)", "inherits": [ "base", "x64", "Debug", "MSVC" ] },
|
||||
{ "name": "x64-Release" , "description": "MSVC for x64 (Release)", "inherits": [ "base", "x64", "Release", "MSVC" ] },
|
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{ "name": "x86-Debug" , "description": "MSVC for x86 (Debug)", "inherits": [ "base", "x86", "Debug", "MSVC" ] },
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{ "name": "x86-Release" , "description": "MSVC for x86 (Release)", "inherits": [ "base", "x86", "Release", "MSVC" ] },
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{ "name": "arm64-Debug" , "description": "MSVC for ARM64 (Debug)", "inherits": [ "base", "ARM64", "Debug", "MSVC" ] },
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{ "name": "arm64-Release", "description": "MSVC for ARM64 (Release)", "inherits": [ "base", "ARM64", "Release", "MSVC" ] },
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{ "name": "x64-Debug-UWP" , "description": "MSVC for x64 (Debug) for UWP", "inherits": [ "base", "x64", "Debug", "MSVC", "UWP" ] },
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{ "name": "x64-Release-UWP" , "description": "MSVC for x64 (Release) for UWP", "inherits": [ "base", "x64", "Release", "MSVC", "UWP" ] },
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{ "name": "x86-Debug-UWP" , "description": "MSVC for x86 (Debug) for UWP", "inherits": [ "base", "x86", "Debug", "MSVC", "UWP" ] },
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{ "name": "x86-Release-UWP" , "description": "MSVC for x86 (Release) for UWP", "inherits": [ "base", "x86", "Release", "MSVC", "UWP" ] },
|
||||
{ "name": "arm-Debug-UWP" , "description": "MSVC for ARM (Debug) for UWP", "inherits": [ "base", "ARM", "Debug", "MSVC", "UWP" ] },
|
||||
{ "name": "arm-Release-UWP" , "description": "MSVC for ARM (Release) for UWP", "inherits": [ "base", "ARM", "Release", "MSVC", "UWP" ] },
|
||||
{ "name": "arm64-Debug-UWP" , "description": "MSVC for ARM64 (Debug) for UWP", "inherits": [ "base", "ARM64", "Debug", "MSVC", "UWP" ] },
|
||||
{ "name": "arm64-Release-UWP", "description": "MSVC for ARM64 (Release) for UWP", "inherits": [ "base", "ARM64", "Release", "MSVC", "UWP" ] },
|
||||
|
||||
{ "name": "x64-Debug-Clang" , "description": "Clang/LLVM for x64 (Debug)", "inherits": [ "base", "x64", "Debug", "Clang" ] },
|
||||
{ "name": "x64-Release-Clang" , "description": "Clang/LLVM for x64 (Release)", "inherits": [ "base", "x64", "Release", "Clang" ] },
|
||||
{ "name": "x86-Debug-Clang" , "description": "Clang/LLVM for x86 (Debug)", "inherits": [ "base", "x86", "Debug", "Clang" ], "environment": { "CXXFLAGS": "-m32" } },
|
||||
{ "name": "x86-Release-Clang" , "description": "Clang/LLVM for x86 (Release)", "inherits": [ "base", "x86", "Release", "Clang" ], "environment": { "CXXFLAGS": "-m32" } },
|
||||
{ "name": "arm64-Debug-Clang" , "description": "Clang/LLVM for AArch64 (Debug)", "inherits": [ "base", "ARM64", "Debug", "Clang" ], "environment": { "CXXFLAGS": "--target=arm64-pc-windows-msvc" } },
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||||
{ "name": "arm64-Release-Clang", "description": "Clang/LLVM for AArch64 (Release)", "inherits": [ "base", "ARM64", "Release", "Clang" ], "environment": { "CXXFLAGS": "--target=arm64-pc-windows-msvc" } },
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||||
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||||
{ "name": "x64-Debug-ICC" , "description": "Intel Classic Compiler (Debug)", "inherits": [ "base", "x64", "Debug", "Intel" ] },
|
||||
{ "name": "x64-Release-ICC" , "description": "Intel Classic Compiler (Release)", "inherits": [ "base", "x64", "Release", "Intel" ] },
|
||||
{ "name": "x86-Debug-ICC" , "description": "Intel Classic Compiler (Debug)", "inherits": [ "base", "x86", "Debug", "Intel" ] },
|
||||
{ "name": "x86-Release-ICC" , "description": "Intel Classic Compiler (Release)", "inherits": [ "base", "x86", "Release", "Intel" ] },
|
||||
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||||
{ "name": "x64-Debug-ICX" , "description": "Intel oneAPI Compiler (Debug)", "inherits": [ "base", "x64", "Debug", "IntelLLVM" ] },
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||||
{ "name": "x64-Release-ICX" , "description": "Intel oneAPI Compiler (Release)", "inherits": [ "base", "x64", "Release", "IntelLLVM" ] },
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||||
{ "name": "x86-Debug-ICX" , "description": "Intel oneAPI Compiler (Debug)", "inherits": [ "base", "x86", "Debug", "IntelLLVM" ] },
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||||
{ "name": "x86-Release-ICX" , "description": "Intel oneAPI Compiler (Release)", "inherits": [ "base", "x86", "Release", "IntelLLVM" ] },
|
||||
|
||||
{ "name": "x64-Debug-MinGW" , "description": "MinG-W64 (Debug)", "inherits": [ "base", "x64", "Debug", "GNUC" ], "environment": { "PATH": "$penv{PATH};c:/mingw64/bin" } },
|
||||
{ "name": "x64-Release-MinGW", "description": "MinG-W64 (Release)", "inherits": [ "base", "x64", "Release", "GNUC" ], "environment": { "PATH": "$penv{PATH};c:/mingw64/bin" } },
|
||||
{ "name": "x86-Debug-MinGW" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC" ], "environment": { "PATH": "$penv{PATH};c:/mingw32/bin" } },
|
||||
{ "name": "x86-Release-MinGW", "description": "MinG-W32 (Release)", "inherits": [ "base", "x86", "Release", "GNUC" ], "environment": { "PATH": "$penv{PATH};c:/mingw32/bin" } },
|
||||
|
||||
{ "name": "x64-Debug-WSL" , "description": "WSL x64 (Debug) for Windows 11", "inherits": [ "base", "x64", "Debug" ] },
|
||||
{ "name": "x64-Release-WSL" , "description": "WSL x64 (Release) for Windows 11", "inherits": [ "base", "x64", "Release" ] },
|
||||
{ "name": "arm64-Debug-WSL" , "description": "WSL AArch64 (Debug) for Windows 11", "inherits": [ "base", "ARM64", "Debug" ] },
|
||||
{ "name": "arm64-Release-WSL", "description": "WSL AArch64 (Release) for Windows 11", "inherits": [ "base", "ARM64", "Release" ] },
|
||||
|
||||
{ "name": "x64-Debug-Linux" , "description": "Linux x64 (Debug)", "inherits": [ "base", "x64", "Debug", "NoTests" ] },
|
||||
{ "name": "x64-Release-Linux" , "description": "Linux x64 (Release)", "inherits": [ "base", "x64", "Release", "NoTests" ] },
|
||||
{ "name": "arm64-Debug-Linux" , "description": "Linux AArch64 (Debug)", "inherits": [ "base", "ARM64", "Debug", "NoTests" ] },
|
||||
{ "name": "arm64-Release-Linux", "description": "Linux AArch64 (Release)", "inherits": [ "base", "ARM64", "Release", "NoTests" ] }
|
||||
]
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||||
}
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@ -1,24 +0,0 @@
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|||
directx-headers (1.600.10-1) unstable; urgency=medium
|
||||
|
||||
* New upstream release.
|
||||
|
||||
-- Timo Aaltonen <tjaalton@debian.org> Wed, 02 Feb 2022 15:59:21 +0200
|
||||
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||||
directx-headers (1.4.9-1) unstable; urgency=medium
|
||||
|
||||
* New upstream release.
|
||||
* copyright: The license is essentially Expat, make it so.
|
||||
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||||
-- Timo Aaltonen <tjaalton@debian.org> Mon, 24 May 2021 16:07:01 +0300
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||||
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||||
directx-headers (1.0.2-1) unstable; urgency=medium
|
||||
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||||
* control: Add an uploader, bump policy to 4.5.1.
|
||||
|
||||
-- Timo Aaltonen <tjaalton@debian.org> Sat, 27 Feb 2021 21:58:53 +0200
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||||
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||||
directx-headers (1.0.1-1) unstable; urgency=medium
|
||||
|
||||
* Initial release (Closes: #980789)
|
||||
|
||||
-- Timo Aaltonen <tjaalton@debian.org> Fri, 22 Jan 2021 10:15:40 +0200
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@ -1,18 +0,0 @@
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Source: directx-headers
|
||||
Section: graphics
|
||||
Priority: optional
|
||||
Maintainer: Debian X Strike Force <debian-x@lists.debian.org>
|
||||
Uploaders: Timo Aaltonen <tjaalton@debian.org>
|
||||
Build-Depends: debhelper-compat (= 13),
|
||||
meson,
|
||||
Standards-Version: 4.5.1
|
||||
Homepage: https://github.com/microsoft/DirectX-Headers
|
||||
Vcs-Browser: https://salsa.debian.org/xorg-team/lib/directx-headers
|
||||
Vcs-Git: https://salsa.debian.org/xorg-team/lib/directx-headers.git
|
||||
Rules-Requires-Root: no
|
||||
|
||||
Package: directx-headers-dev
|
||||
Architecture: any
|
||||
Depends: ${shlibs:Depends}, ${misc:Depends}
|
||||
Description: Direct3D 12 headers
|
||||
This package provides the development headers for Direct3D 12.
|
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@ -1,31 +0,0 @@
|
|||
Format: https://www.debian.org/doc/packaging-manuals/copyright-format/1.0/
|
||||
Upstream-Name: directx-headers
|
||||
Upstream-Contact: https://github.com/microsoft/DirectX-Headers/issues
|
||||
Source: https://github.com/microsoft/DirectX-Headers
|
||||
|
||||
Files: *
|
||||
Copyright: 2021 Microsoft Corporation
|
||||
License: Expat
|
||||
|
||||
Files: debian/*
|
||||
Copyright: 2021 Timo Aaltonen <tjaalton@debian.org>
|
||||
License: Expat
|
||||
|
||||
License: Expat
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
||||
copies of the Software, and to permit persons to whom the Software is
|
||||
furnished to do so, subject to the following conditions:
|
||||
.
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
.
|
||||
THE SOFTWARE IS PROVIDED *AS IS*, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
|
@ -1,8 +0,0 @@
|
|||
#!/usr/bin/make -f
|
||||
|
||||
%:
|
||||
dh $@ --buildsystem=meson
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||||
|
||||
override_dh_auto_configure:
|
||||
dh_auto_configure -- \
|
||||
-Dbuild-test=false
|
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@ -1 +0,0 @@
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3.0 (quilt)
|
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@ -1,5 +0,0 @@
|
|||
version=4
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||||
|
||||
opts="filenamemangle=s%(?:.*?)?v?(\d[\d.]*)\.tar\.gz%directx-headers-$1.tar.gz%" \
|
||||
https://github.com/microsoft/DirectX-Headers/tags \
|
||||
(?:.*?/)?v?(\d[\d.]*)\.tar\.gz
|
|
@ -6,10 +6,39 @@ set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
|
|||
FetchContent_Declare(
|
||||
googletest
|
||||
GIT_REPOSITORY https://github.com/google/googletest.git
|
||||
GIT_TAG master # Live at head
|
||||
GIT_TAG main # Live at head
|
||||
)
|
||||
FetchContent_MakeAvailable(googletest)
|
||||
|
||||
project(DirectX-Headers-GoogleTest-Suite CXX)
|
||||
list(APPEND dxlibs "")
|
||||
if(EXISTS "/usr/lib/wsl/lib/")
|
||||
find_library(libd3d12 d3d12 HINTS /usr/lib/wsl/lib)
|
||||
list(APPEND dxlibs ${libd3d12})
|
||||
else()
|
||||
# Fallback to default: let CMake look for libs
|
||||
list(APPEND dxlibs d3d12)
|
||||
endif()
|
||||
|
||||
project(DirectX-Headers-GoogleTest-Suite
|
||||
DESCRIPTION "DirectX-Header tests using GooleTest"
|
||||
HOMEPAGE_URL "https://github.com/microsoft/DirectX-Headers/"
|
||||
LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
add_executable(Feature-Support-Test feature_support_test.cpp)
|
||||
target_link_libraries(Feature-Support-Test DirectX-Headers DirectX-Guids d3d12 dxcore gtest_main)
|
||||
target_link_libraries(Feature-Support-Test DirectX-Headers DirectX-Guids ${dxlibs} gtest_main)
|
||||
|
||||
if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang" )
|
||||
target_compile_options(Feature-Support-Test PRIVATE -Wno-unused-variable)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
target_compile_definitions(Feature-Support-Test PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
|
||||
|
||||
if(WINDOWS_STORE)
|
||||
target_compile_definitions(Feature-Support-Test PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
@ -4,6 +4,10 @@
|
|||
#define DIRECTX_HEADERS_MOCK_DEVICE_HPP
|
||||
#include <unordered_map>
|
||||
|
||||
#ifndef __RPC_FAR
|
||||
#define __RPC_FAR
|
||||
#endif
|
||||
|
||||
#include <directx/d3d12.h>
|
||||
#include <directx/dxcore.h>
|
||||
#include <directx/d3dx12.h>
|
||||
|
@ -26,7 +30,9 @@ public: // Constructors and custom functions
|
|||
|
||||
}
|
||||
|
||||
void SetNodeCount(UINT NewCount)
|
||||
virtual ~MockDevice() = default;
|
||||
|
||||
void SetNodeCount(UINT NewCount)
|
||||
{
|
||||
m_NodeCount = NewCount;
|
||||
m_TileBasedRenderer.resize(NewCount);
|
||||
|
@ -40,7 +46,7 @@ public: // Constructors and custom functions
|
|||
}
|
||||
|
||||
public: // ID3D12Device
|
||||
UINT STDMETHODCALLTYPE GetNodeCount() override
|
||||
UINT STDMETHODCALLTYPE GetNodeCount() override
|
||||
{
|
||||
return m_NodeCount;
|
||||
}
|
||||
|
@ -49,7 +55,7 @@ public: // ID3D12Device
|
|||
_In_ const D3D12_COMMAND_QUEUE_DESC *pDesc,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppCommandQueue
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -72,7 +78,7 @@ public: // ID3D12Device
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateComputePipelineState(
|
||||
HRESULT STDMETHODCALLTYPE CreateComputePipelineState(
|
||||
_In_ const D3D12_COMPUTE_PIPELINE_STATE_DESC *pDesc,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppPipelineState
|
||||
|
@ -81,118 +87,118 @@ public: // ID3D12Device
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
HRESULT STDMETHODCALLTYPE CreateCommandList(
|
||||
HRESULT STDMETHODCALLTYPE CreateCommandList(
|
||||
_In_ UINT nodeMask,
|
||||
_In_ D3D12_COMMAND_LIST_TYPE type,
|
||||
_In_ ID3D12CommandAllocator *pCommandAllocator,
|
||||
_In_opt_ ID3D12PipelineState *pInitialState,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppCommandList
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap(
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateDescriptorHeap(
|
||||
_In_ const D3D12_DESCRIPTOR_HEAP_DESC *pDescriptorHeapDesc,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvHeap
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize(
|
||||
virtual UINT STDMETHODCALLTYPE GetDescriptorHandleIncrementSize(
|
||||
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapType
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateRootSignature(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateRootSignature(
|
||||
_In_ UINT nodeMask,
|
||||
_In_reads_(blobLengthInBytes) const void *pBlobWithRootSignature,
|
||||
_In_ SIZE_T blobLengthInBytes,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvRootSignature
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateConstantBufferView(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateConstantBufferView(
|
||||
_In_opt_ const D3D12_CONSTANT_BUFFER_VIEW_DESC *pDesc,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateShaderResourceView(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateShaderResourceView(
|
||||
_In_opt_ ID3D12Resource *pResource,
|
||||
_In_opt_ const D3D12_SHADER_RESOURCE_VIEW_DESC *pDesc,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateUnorderedAccessView(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateUnorderedAccessView(
|
||||
_In_opt_ ID3D12Resource *pResource,
|
||||
_In_opt_ ID3D12Resource *pCounterResource,
|
||||
_In_opt_ const D3D12_UNORDERED_ACCESS_VIEW_DESC *pDesc,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateRenderTargetView(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateRenderTargetView(
|
||||
_In_opt_ ID3D12Resource *pResource,
|
||||
_In_opt_ const D3D12_RENDER_TARGET_VIEW_DESC *pDesc,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor
|
||||
) override
|
||||
) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateDepthStencilView(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateDepthStencilView(
|
||||
_In_opt_ ID3D12Resource *pResource,
|
||||
_In_opt_ const D3D12_DEPTH_STENCIL_VIEW_DESC *pDesc,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) override
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateSampler(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CreateSampler(
|
||||
_In_ const D3D12_SAMPLER_DESC *pDesc,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) override
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CopyDescriptors(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CopyDescriptors(
|
||||
_In_ UINT NumDestDescriptorRanges,
|
||||
_In_reads_(NumDestDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pDestDescriptorRangeStarts,
|
||||
_In_reads_opt_(NumDestDescriptorRanges) const UINT *pDestDescriptorRangeSizes,
|
||||
_In_ UINT NumSrcDescriptorRanges,
|
||||
_In_reads_(NumSrcDescriptorRanges) const D3D12_CPU_DESCRIPTOR_HANDLE *pSrcDescriptorRangeStarts,
|
||||
_In_reads_opt_(NumSrcDescriptorRanges) const UINT *pSrcDescriptorRangeSizes,
|
||||
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) override
|
||||
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE CopyDescriptorsSimple(
|
||||
|
||||
virtual void STDMETHODCALLTYPE CopyDescriptorsSimple(
|
||||
_In_ UINT NumDescriptors,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptorRangeStart,
|
||||
_In_ D3D12_CPU_DESCRIPTOR_HANDLE SrcDescriptorRangeStart,
|
||||
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) override
|
||||
_In_ D3D12_DESCRIPTOR_HEAP_TYPE DescriptorHeapsType) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo(
|
||||
|
||||
virtual D3D12_RESOURCE_ALLOCATION_INFO STDMETHODCALLTYPE GetResourceAllocationInfo(
|
||||
_In_ UINT visibleMask,
|
||||
_In_ UINT numResourceDescs,
|
||||
_In_reads_(numResourceDescs) const D3D12_RESOURCE_DESC *pResourceDescs) override
|
||||
|
@ -200,113 +206,113 @@ public: // ID3D12Device
|
|||
D3D12_RESOURCE_ALLOCATION_INFO mockInfo = {};
|
||||
return mockInfo;
|
||||
}
|
||||
|
||||
virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties(
|
||||
|
||||
virtual D3D12_HEAP_PROPERTIES STDMETHODCALLTYPE GetCustomHeapProperties(
|
||||
_In_ UINT nodeMask,
|
||||
D3D12_HEAP_TYPE heapType) override
|
||||
D3D12_HEAP_TYPE heapType) override
|
||||
{
|
||||
D3D12_HEAP_PROPERTIES mockProps = {};
|
||||
return mockProps;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateCommittedResource(
|
||||
_In_ const D3D12_HEAP_PROPERTIES *pHeapProperties,
|
||||
D3D12_HEAP_FLAGS HeapFlags,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialResourceState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
REFIID riidResource,
|
||||
_COM_Outptr_opt_ void **ppvResource) override
|
||||
_COM_Outptr_opt_ void **ppvResource) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateHeap(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateHeap(
|
||||
_In_ const D3D12_HEAP_DESC *pDesc,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppvHeap) override
|
||||
_COM_Outptr_opt_ void **ppvHeap) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreatePlacedResource(
|
||||
_In_ ID3D12Heap *pHeap,
|
||||
UINT64 HeapOffset,
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppvResource) override
|
||||
_COM_Outptr_opt_ void **ppvResource) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateReservedResource(
|
||||
_In_ const D3D12_RESOURCE_DESC *pDesc,
|
||||
D3D12_RESOURCE_STATES InitialState,
|
||||
_In_opt_ const D3D12_CLEAR_VALUE *pOptimizedClearValue,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppvResource) override
|
||||
_COM_Outptr_opt_ void **ppvResource) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateSharedHandle(
|
||||
_In_ ID3D12DeviceChild *pObject,
|
||||
_In_opt_ const SECURITY_ATTRIBUTES *pAttributes,
|
||||
DWORD Access,
|
||||
_In_opt_ LPCWSTR Name,
|
||||
_Out_ HANDLE *pHandle) override
|
||||
_Out_ HANDLE *pHandle) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandle(
|
||||
_In_ HANDLE NTHandle,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppvObj) override
|
||||
_COM_Outptr_opt_ void **ppvObj) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE OpenSharedHandleByName(
|
||||
_In_ LPCWSTR Name,
|
||||
DWORD Access,
|
||||
/* [annotation][out] */
|
||||
_Out_ HANDLE *pNTHandle) override
|
||||
/* [annotation][out] */
|
||||
_Out_ HANDLE *pNTHandle) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE MakeResident(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE MakeResident(
|
||||
UINT NumObjects,
|
||||
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE Evict(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE Evict(
|
||||
UINT NumObjects,
|
||||
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) override
|
||||
_In_reads_(NumObjects) ID3D12Pageable *const *ppObjects) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateFence(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateFence(
|
||||
UINT64 InitialValue,
|
||||
D3D12_FENCE_FLAGS Flags,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppFence) override
|
||||
_COM_Outptr_ void **ppFence) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) override
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE GetCopyableFootprints(
|
||||
|
||||
virtual void STDMETHODCALLTYPE GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC *pResourceDesc,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
|
@ -314,26 +320,26 @@ public: // ID3D12Device
|
|||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT *pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT *pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64 *pRowSizeInBytes,
|
||||
_Out_opt_ UINT64 *pTotalBytes) override
|
||||
_Out_opt_ UINT64 *pTotalBytes) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateQueryHeap(
|
||||
_In_ const D3D12_QUERY_HEAP_DESC *pDesc,
|
||||
REFIID riid,
|
||||
_COM_Outptr_opt_ void **ppvHeap) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetStablePowerState(
|
||||
BOOL Enable) override
|
||||
_COM_Outptr_opt_ void **ppvHeap) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetStablePowerState(
|
||||
BOOL Enable) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE CreateCommandSignature(
|
||||
_In_ const D3D12_COMMAND_SIGNATURE_DESC *pDesc,
|
||||
_In_opt_ ID3D12RootSignature *pRootSignature,
|
||||
REFIID riid,
|
||||
|
@ -341,51 +347,51 @@ public: // ID3D12Device
|
|||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual void STDMETHODCALLTYPE GetResourceTiling(
|
||||
|
||||
virtual void STDMETHODCALLTYPE GetResourceTiling(
|
||||
_In_ ID3D12Resource *pTiledResource,
|
||||
_Out_opt_ UINT *pNumTilesForEntireResource,
|
||||
_Out_opt_ D3D12_PACKED_MIP_INFO *pPackedMipDesc,
|
||||
_Out_opt_ D3D12_TILE_SHAPE *pStandardTileShapeForNonPackedMips,
|
||||
_Inout_opt_ UINT *pNumSubresourceTilings,
|
||||
_In_ UINT FirstSubresourceTilingToGet,
|
||||
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) override
|
||||
_Out_writes_(*pNumSubresourceTilings) D3D12_SUBRESOURCE_TILING *pSubresourceTilingsForNonPackedMips) override
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) override
|
||||
|
||||
virtual LUID STDMETHODCALLTYPE GetAdapterLuid( void) override
|
||||
{
|
||||
LUID mockLuid = {};
|
||||
return mockLuid;
|
||||
}
|
||||
|
||||
public: // ID3D12Object
|
||||
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
|
||||
virtual HRESULT STDMETHODCALLTYPE GetPrivateData(
|
||||
_In_ REFGUID guid,
|
||||
_Inout_ UINT *pDataSize,
|
||||
_Out_writes_bytes_opt_( *pDataSize ) void *pData) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetPrivateData(
|
||||
_In_ REFGUID guid,
|
||||
_In_ UINT DataSize,
|
||||
_In_reads_bytes_opt_( DataSize ) const void *pData) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface(
|
||||
_In_ REFGUID guid,
|
||||
_In_opt_ const IUnknown *pData) override
|
||||
_In_opt_ const IUnknown *pData) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetName(
|
||||
_In_z_ LPCWSTR Name) override
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE SetName(
|
||||
_In_z_ LPCWSTR Name) override
|
||||
{
|
||||
return S_OK;
|
||||
}
|
||||
|
@ -399,24 +405,24 @@ public: // IUnknown
|
|||
return S_OK;
|
||||
}
|
||||
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() override
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() override
|
||||
{
|
||||
// Casual implementation. No actual actions
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual ULONG STDMETHODCALLTYPE Release() override
|
||||
virtual ULONG STDMETHODCALLTYPE Release() override
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
// Major function we need to work with
|
||||
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
|
||||
virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport(
|
||||
D3D12_FEATURE Feature,
|
||||
_Inout_updates_bytes_(FeatureSupportDataSize) void *pFeatureSupportData,
|
||||
UINT FeatureSupportDataSize
|
||||
) override
|
||||
) override
|
||||
{
|
||||
switch( Feature )
|
||||
{
|
||||
|
@ -446,10 +452,10 @@ public: // IUnknown
|
|||
pD3D12Options->VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = m_VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
|
||||
pD3D12Options->ResourceHeapTier = m_ResourceHeapTier;
|
||||
} return S_OK;
|
||||
|
||||
|
||||
case D3D12_FEATURE_D3D12_OPTIONS1:
|
||||
{
|
||||
if (!m_Options1Available)
|
||||
if (!m_Options1Available)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -465,11 +471,11 @@ public: // IUnknown
|
|||
pD3D12Options1->ExpandedComputeResourceStates = m_ExpandedComputeResourceStates;
|
||||
pD3D12Options1->Int64ShaderOps = m_Int64ShaderOpsSupported;
|
||||
} return S_OK;
|
||||
|
||||
|
||||
|
||||
|
||||
case D3D12_FEATURE_D3D12_OPTIONS2:
|
||||
{
|
||||
if (!m_Options2Available)
|
||||
if (!m_Options2Available)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -502,9 +508,9 @@ public: // IUnknown
|
|||
default:
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
pRootSig->HighestVersion = min(pRootSig->HighestVersion, m_RootSignatureHighestVersion);
|
||||
pRootSig->HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(std::min<int>(pRootSig->HighestVersion, m_RootSignatureHighestVersion));
|
||||
} return S_OK;
|
||||
|
||||
|
||||
|
||||
case D3D12_FEATURE_ARCHITECTURE:
|
||||
{
|
||||
|
@ -517,11 +523,11 @@ public: // IUnknown
|
|||
|
||||
// Testing only
|
||||
// If Architecture1 is available, use data from architecture1
|
||||
if (m_Architecture1Available)
|
||||
if (m_Architecture1Available)
|
||||
{
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE1 CurFData;
|
||||
CurFData.NodeIndex = pFData->NodeIndex;
|
||||
|
||||
|
||||
HRESULT hr;
|
||||
if (FAILED( hr = CheckFeatureSupport( D3D12_FEATURE_ARCHITECTURE1, &CurFData, sizeof( CurFData ) ) ))
|
||||
{
|
||||
|
@ -531,12 +537,12 @@ public: // IUnknown
|
|||
pFData->TileBasedRenderer = CurFData.TileBasedRenderer;
|
||||
pFData->UMA = CurFData.UMA;
|
||||
pFData->CacheCoherentUMA = CurFData.CacheCoherentUMA;
|
||||
}
|
||||
}
|
||||
else // Otherwise, load the data directly
|
||||
{
|
||||
// The original procedure will generate and return an E_INVALIDARG error if the NodeIndex is out of scope
|
||||
// Mocking the behavior here by returning the rror
|
||||
if (!(pFData->NodeIndex < m_NodeCount))
|
||||
if (!(pFData->NodeIndex < m_NodeCount))
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -562,7 +568,7 @@ public: // IUnknown
|
|||
|
||||
// The original procedure will generate and return an E_INVALIDARG error if the NodeIndex is out of scope
|
||||
// Mocking the behavior here by returning the rror
|
||||
if (!(pFData->NodeIndex < m_NodeCount))
|
||||
if (!(pFData->NodeIndex < m_NodeCount))
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -604,7 +610,7 @@ public: // IUnknown
|
|||
|
||||
case D3D12_FEATURE_FORMAT_SUPPORT:
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT* pFData =
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT* pFData =
|
||||
static_cast< D3D12_FEATURE_DATA_FORMAT_SUPPORT* >( pFeatureSupportData );
|
||||
if (FeatureSupportDataSize != sizeof( *pFData ))
|
||||
{
|
||||
|
@ -614,7 +620,7 @@ public: // IUnknown
|
|||
pFData->Support1 = m_FormatSupport1;
|
||||
pFData->Support2 = m_FormatSupport2;
|
||||
// Based on the original implementation, if there's no support for the format, return an E_FAIL
|
||||
if (m_FormatSupport1 == D3D12_FORMAT_SUPPORT1_NONE && m_FormatSupport2 == D3D12_FORMAT_SUPPORT2_NONE)
|
||||
if (m_FormatSupport1 == D3D12_FORMAT_SUPPORT1_NONE && m_FormatSupport2 == D3D12_FORMAT_SUPPORT2_NONE)
|
||||
{
|
||||
return E_FAIL;
|
||||
}
|
||||
|
@ -635,18 +641,18 @@ public: // IUnknown
|
|||
|
||||
// The original check implementation may return E_FAIL
|
||||
// Valid results are non-negative values including 0, smaller than D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT
|
||||
if (!m_MultisampleQualityLevelsSucceed)
|
||||
if (!m_MultisampleQualityLevelsSucceed)
|
||||
{
|
||||
// NumQualityLevels will be set to 0 should the check fails
|
||||
pFData->NumQualityLevels = 0;
|
||||
return E_FAIL;
|
||||
}
|
||||
|
||||
|
||||
pFData->NumQualityLevels = m_NumQualityLevels;
|
||||
} return S_OK;
|
||||
case D3D12_FEATURE_FORMAT_INFO:
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_INFO* pFData =
|
||||
D3D12_FEATURE_DATA_FORMAT_INFO* pFData =
|
||||
static_cast< D3D12_FEATURE_DATA_FORMAT_INFO* > ( pFeatureSupportData );
|
||||
if (FeatureSupportDataSize != sizeof( *pFData ))
|
||||
{
|
||||
|
@ -654,9 +660,9 @@ public: // IUnknown
|
|||
}
|
||||
|
||||
m_FormatReceived = pFData->Format;
|
||||
|
||||
|
||||
// If the format is not supported, an E_INVALIDARG will be returned
|
||||
if (!m_DXGIFormatSupported)
|
||||
if (!m_DXGIFormatSupported)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -699,11 +705,11 @@ public: // IUnknown
|
|||
default:
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
pSM->HighestShaderModel = min(pSM->HighestShaderModel,m_HighestSupportedShaderModel);
|
||||
pSM->HighestShaderModel = static_cast<D3D_SHADER_MODEL>(std::min<int>(pSM->HighestShaderModel,m_HighestSupportedShaderModel));
|
||||
} return S_OK;
|
||||
case D3D12_FEATURE_SHADER_CACHE:
|
||||
{
|
||||
if (!m_ShaderCacheAvailable)
|
||||
if (!m_ShaderCacheAvailable)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -747,10 +753,10 @@ public: // IUnknown
|
|||
}
|
||||
|
||||
} return S_OK;
|
||||
|
||||
|
||||
case D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT:
|
||||
{
|
||||
if (!m_ProtectedResourceSessionAvailable)
|
||||
if (!m_ProtectedResourceSessionAvailable)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -767,10 +773,10 @@ public: // IUnknown
|
|||
: D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
|
||||
|
||||
} return S_OK;
|
||||
|
||||
|
||||
case D3D12_FEATURE_D3D12_OPTIONS3:
|
||||
{
|
||||
if (!m_Options3Available)
|
||||
if (!m_Options3Available)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -829,7 +835,7 @@ public: // IUnknown
|
|||
}
|
||||
|
||||
const UINT NodeIndex = pSerialization->NodeIndex;
|
||||
if (NodeIndex >= m_NodeCount)
|
||||
if (NodeIndex >= m_NodeCount)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -868,7 +874,7 @@ public: // IUnknown
|
|||
} return S_OK;
|
||||
case D3D12_FEATURE_DISPLAYABLE:
|
||||
{
|
||||
if (!m_DisplayableAvailable)
|
||||
if (!m_DisplayableAvailable)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -881,10 +887,10 @@ public: // IUnknown
|
|||
pD3D12Displayable->DisplayableTexture = m_DisplayableTexture;
|
||||
pD3D12Displayable->SharedResourceCompatibilityTier = m_SharedResourceCompatibilityTier;
|
||||
} return S_OK;
|
||||
|
||||
|
||||
case D3D12_FEATURE_D3D12_OPTIONS6:
|
||||
{
|
||||
if (!m_Options6Available)
|
||||
if (!m_Options6Available)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
@ -908,14 +914,14 @@ public: // IUnknown
|
|||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
|
||||
// Only checks inputs and outputs
|
||||
auto* pQueryData = static_cast<D3D12_FEATURE_DATA_QUERY_META_COMMAND*>(pFeatureSupportData);
|
||||
m_CommandID = pQueryData->CommandId;
|
||||
m_pQueryInputData = pQueryData->pQueryInputData;
|
||||
m_NodeMask = pQueryData->NodeMask;
|
||||
m_QueryInputDataSizeInBytes = pQueryData->QueryInputDataSizeInBytes;
|
||||
|
||||
|
||||
pQueryData->QueryOutputDataSizeInBytes = m_QueryOutputDataSizeInBytes;
|
||||
pQueryData->pQueryOutputData = m_pQueryOutputData;
|
||||
}
|
||||
|
@ -980,7 +986,7 @@ public: // IUnknown
|
|||
}
|
||||
|
||||
} return S_OK;
|
||||
|
||||
|
||||
case D3D12_FEATURE_D3D12_OPTIONS8:
|
||||
{
|
||||
if (!m_Options8Available)
|
||||
|
@ -1043,7 +1049,21 @@ public: // IUnknown
|
|||
|
||||
pD3D12Options11->AtomicInt64OnDescriptorHeapResourceSupported = m_AtomicInt64OnDescriptorHeapResourceSupported;
|
||||
} return S_OK;
|
||||
|
||||
case D3D12_FEATURE_D3D12_OPTIONS12:
|
||||
{
|
||||
if (!m_Options12Available)
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS12* pD3D12Options12 = static_cast<D3D12_FEATURE_DATA_D3D12_OPTIONS12*>(pFeatureSupportData);
|
||||
if (FeatureSupportDataSize != sizeof(*pD3D12Options12))
|
||||
{
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
pD3D12Options12->MSPrimitivesPipelineStatisticIncludesCulledPrimitives = m_MSPrimitivesPipelineStatisticIncludesCulledPrimitives;
|
||||
pD3D12Options12->EnhancedBarriersSupported = m_EnhancedBarriersSupported;
|
||||
} return S_OK;
|
||||
|
||||
default:
|
||||
return E_INVALIDARG;
|
||||
|
@ -1055,7 +1075,7 @@ public: // For simplicity, allow tests to set the internal state values for this
|
|||
UINT m_NodeCount; // Simulated number of computing nodes
|
||||
|
||||
// 0: Options
|
||||
bool m_D3D12OptionsAvailable = true;
|
||||
bool m_D3D12OptionsAvailable = true;
|
||||
BOOL m_DoublePrecisionFloatShaderOps = false;
|
||||
BOOL m_OutputMergerLogicOp = false;
|
||||
D3D12_SHADER_MIN_PRECISION_SUPPORT m_ShaderMinPrecisionSupport10Bit = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE;
|
||||
|
@ -1228,6 +1248,11 @@ public: // For simplicity, allow tests to set the internal state values for this
|
|||
// 40: Options11
|
||||
bool m_Options11Available = true;
|
||||
bool m_AtomicInt64OnDescriptorHeapResourceSupported = false;
|
||||
|
||||
// 41: Options12
|
||||
bool m_Options12Available = true;
|
||||
D3D12_TRI_STATE m_MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE_UNKNOWN;
|
||||
bool m_EnhancedBarriersSupported = false;
|
||||
};
|
||||
|
||||
#endif
|
|
@ -2,6 +2,8 @@
|
|||
// Licensed under the MIT License.
|
||||
#include "gtest/gtest.h"
|
||||
|
||||
#include <wsl/winadapter.h>
|
||||
|
||||
#include <directx/d3d12.h>
|
||||
#include <directx/dxcore.h>
|
||||
#include <directx/d3dx12.h>
|
||||
|
@ -608,12 +610,12 @@ TEST_F(FeatureSupportTest, ExistingHeapsUnavailable)
|
|||
TEST_F(FeatureSupportTest, Options4Basic)
|
||||
{
|
||||
device->m_MSAA64KBAlignedTextureSupported = true;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3; // Duplicate member
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2; // Duplicate member
|
||||
device->m_Native16BitShaderOpsSupported = true;
|
||||
|
||||
INIT_FEATURES();
|
||||
EXPECT_TRUE(features.MSAA64KBAlignedTextureSupported());
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3);
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2);
|
||||
EXPECT_TRUE(features.Native16BitShaderOpsSupported());
|
||||
}
|
||||
|
||||
|
@ -622,7 +624,7 @@ TEST_F(FeatureSupportTest, Options4Unavailable)
|
|||
{
|
||||
device->m_Options4Available = false;
|
||||
device->m_MSAA64KBAlignedTextureSupported = true;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3; // Duplicate member
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2; // Duplicate member
|
||||
device->m_Native16BitShaderOpsSupported = true;
|
||||
|
||||
INIT_FEATURES();
|
||||
|
@ -740,12 +742,12 @@ TEST_F(FeatureSupportTest, Options5Unavailable)
|
|||
TEST_F(FeatureSupportTest, DisplayableBasic)
|
||||
{
|
||||
device->m_DisplayableTexture = true;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2;
|
||||
|
||||
INIT_FEATURES();
|
||||
|
||||
EXPECT_TRUE(features.DisplayableTexture());
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3);
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2);
|
||||
}
|
||||
|
||||
// Unavailable Test
|
||||
|
@ -753,12 +755,12 @@ TEST_F(FeatureSupportTest, DisplayableUnavailable)
|
|||
{
|
||||
device->m_DisplayableAvailable = false;
|
||||
device->m_DisplayableTexture = true;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2;
|
||||
|
||||
INIT_FEATURES();
|
||||
|
||||
EXPECT_FALSE(features.DisplayableTexture());
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3); // Still initialized by Options4
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2); // Still initialized by Options4
|
||||
}
|
||||
|
||||
// 30: D3D12 Options6
|
||||
|
@ -1062,6 +1064,28 @@ TEST_F(FeatureSupportTest, Options11Unavailable)
|
|||
EXPECT_FALSE(features.AtomicInt64OnDescriptorHeapResourceSupported());
|
||||
}
|
||||
|
||||
// 41: Options12
|
||||
// Basic Test
|
||||
TEST_F(FeatureSupportTest, Options12Basic)
|
||||
{
|
||||
device->m_MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE_TRUE;
|
||||
device->m_EnhancedBarriersSupported = true;
|
||||
INIT_FEATURES();
|
||||
EXPECT_EQ(features.MSPrimitivesPipelineStatisticIncludesCulledPrimitives(), D3D12_TRI_STATE_TRUE);
|
||||
EXPECT_TRUE(features.EnhancedBarriersSupported());
|
||||
}
|
||||
|
||||
// Unavailable Test
|
||||
TEST_F(FeatureSupportTest, Options12Unavailable)
|
||||
{
|
||||
device->m_Options12Available = false;
|
||||
device->m_MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE_TRUE;
|
||||
device->m_EnhancedBarriersSupported = true;
|
||||
INIT_FEATURES();
|
||||
EXPECT_EQ(features.MSPrimitivesPipelineStatisticIncludesCulledPrimitives(), D3D12_TRI_STATE_UNKNOWN);
|
||||
EXPECT_FALSE(features.EnhancedBarriersSupported());
|
||||
}
|
||||
|
||||
// Duplicate Caps Tests
|
||||
// This test ensures that caps that are present in more than one features reports correctly
|
||||
// when either of them are unavailable on the runtime
|
||||
|
@ -1080,17 +1104,17 @@ TEST_F(FeatureSupportTest, DuplicateCrossNodeSharingTier)
|
|||
// Shared Resource Compatibility Tier: D3D12Options4, Displayable
|
||||
TEST_F(FeatureSupportTest, DuplicateSharedResourceCompatibilityTier)
|
||||
{
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2;
|
||||
device->m_DisplayableAvailable = false;
|
||||
|
||||
INIT_FEATURES();
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3);
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2);
|
||||
}
|
||||
|
||||
// Test where both features are unavailable
|
||||
TEST_F(FeatureSupportTest, DuplicateSharedResourceCompatibilityTierNegatvie)
|
||||
{
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2;
|
||||
device->m_DisplayableAvailable = false;
|
||||
device->m_Options4Available = false;
|
||||
|
||||
|
@ -1171,7 +1195,7 @@ TEST_F(FeatureSupportTest, SystemTest)
|
|||
device->m_ExistingHeapCaps = true;
|
||||
|
||||
device->m_MSAA64KBAlignedTextureSupported = true;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3;
|
||||
device->m_SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2;
|
||||
device->m_Native16BitShaderOpsSupported = true;
|
||||
|
||||
device->m_HeapSerializationTier =
|
||||
|
@ -1218,6 +1242,9 @@ TEST_F(FeatureSupportTest, SystemTest)
|
|||
|
||||
device->m_AtomicInt64OnDescriptorHeapResourceSupported = true;
|
||||
|
||||
device->m_MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE_TRUE;
|
||||
device->m_EnhancedBarriersSupported = true;
|
||||
|
||||
INIT_FEATURES();
|
||||
|
||||
EXPECT_TRUE(features.DoublePrecisionFloatShaderOps());
|
||||
|
@ -1279,7 +1306,7 @@ TEST_F(FeatureSupportTest, SystemTest)
|
|||
EXPECT_TRUE(features.ExistingHeapsSupported());
|
||||
|
||||
EXPECT_TRUE(features.MSAA64KBAlignedTextureSupported());
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_3);
|
||||
EXPECT_EQ(features.SharedResourceCompatibilityTier(), D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_2);
|
||||
EXPECT_TRUE(features.Native16BitShaderOpsSupported());
|
||||
|
||||
EXPECT_EQ(features.HeapSerializationTier(), D3D12_HEAP_SERIALIZATION_TIER_10);
|
||||
|
@ -1321,4 +1348,7 @@ TEST_F(FeatureSupportTest, SystemTest)
|
|||
EXPECT_TRUE(features.MeshShaderPerPrimitiveShadingRateSupported());
|
||||
|
||||
EXPECT_TRUE(features.AtomicInt64OnDescriptorHeapResourceSupported());
|
||||
|
||||
EXPECT_EQ(features.MSPrimitivesPipelineStatisticIncludesCulledPrimitives(), D3D12_TRI_STATE_TRUE);
|
||||
EXPECT_TRUE(features.EnhancedBarriersSupported());
|
||||
}
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
|
@ -4,8 +4,8 @@
|
|||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "OAIdl.idl";
|
||||
import "OCIdl.idl";
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
import "dxgicommon.idl";
|
||||
import "dxgiformat.idl";
|
||||
|
@ -293,7 +293,7 @@ const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
|
|||
const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START = 0xfffffff8;
|
||||
const UINT D3D12_PACKED_TILE = 0xffffffff;
|
||||
const UINT D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT = 15;
|
||||
const UINT D3D12_PREVIEW_SDK_VERSION = 700;
|
||||
const UINT D3D12_PREVIEW_SDK_VERSION = 707;
|
||||
const UINT D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT = 16;
|
||||
const UINT D3D12_PS_CS_UAV_REGISTER_COMPONENTS = 1;
|
||||
const UINT D3D12_PS_CS_UAV_REGISTER_COUNT = 8;
|
||||
|
@ -361,7 +361,7 @@ const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
|
|||
const UINT D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
|
||||
const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
|
||||
const UINT D3D12_RS_SET_SHADING_RATE_COMBINER_COUNT = 2;
|
||||
const UINT D3D12_SDK_VERSION = 600;
|
||||
const UINT D3D12_SDK_VERSION = 608;
|
||||
const UINT D3D12_SHADER_IDENTIFIER_SIZE_IN_BYTES = 32;
|
||||
const UINT D3D12_SHADER_MAJOR_VERSION = 5;
|
||||
const UINT D3D12_SHADER_MAX_INSTANCES = 65535;
|
||||
|
@ -460,6 +460,8 @@ typedef enum D3D12_COMMAND_LIST_TYPE
|
|||
D3D12_COMMAND_LIST_TYPE_VIDEO_PROCESS = 5,
|
||||
D3D12_COMMAND_LIST_TYPE_VIDEO_ENCODE = 6,
|
||||
|
||||
D3D12_COMMAND_LIST_TYPE_NONE = -1,
|
||||
|
||||
} D3D12_COMMAND_LIST_TYPE;
|
||||
|
||||
typedef enum D3D12_COMMAND_QUEUE_FLAGS
|
||||
|
@ -574,6 +576,7 @@ typedef struct D3D12_BOX
|
|||
// Keep COMPARISON_FUNC values in sync with earlier DX versions (HW consumes values directly).
|
||||
typedef enum D3D12_COMPARISON_FUNC
|
||||
{
|
||||
D3D12_COMPARISON_FUNC_NONE = 0,
|
||||
D3D12_COMPARISON_FUNC_NEVER = 1,
|
||||
D3D12_COMPARISON_FUNC_LESS = 2,
|
||||
D3D12_COMPARISON_FUNC_EQUAL = 3,
|
||||
|
@ -636,6 +639,28 @@ typedef struct D3D12_DEPTH_STENCIL_DESC1
|
|||
BOOL DepthBoundsTestEnable;
|
||||
} D3D12_DEPTH_STENCIL_DESC1;
|
||||
|
||||
// Front/back face independent stencil masks
|
||||
typedef struct D3D12_DEPTH_STENCILOP_DESC1
|
||||
{
|
||||
D3D12_STENCIL_OP StencilFailOp;
|
||||
D3D12_STENCIL_OP StencilDepthFailOp;
|
||||
D3D12_STENCIL_OP StencilPassOp;
|
||||
D3D12_COMPARISON_FUNC StencilFunc;
|
||||
UINT8 StencilReadMask;
|
||||
UINT8 StencilWriteMask;
|
||||
} D3D12_DEPTH_STENCILOP_DESC1;
|
||||
|
||||
typedef struct D3D12_DEPTH_STENCIL_DESC2
|
||||
{
|
||||
BOOL DepthEnable;
|
||||
D3D12_DEPTH_WRITE_MASK DepthWriteMask;
|
||||
D3D12_COMPARISON_FUNC DepthFunc;
|
||||
BOOL StencilEnable;
|
||||
D3D12_DEPTH_STENCILOP_DESC1 FrontFace;
|
||||
D3D12_DEPTH_STENCILOP_DESC1 BackFace;
|
||||
BOOL DepthBoundsTestEnable;
|
||||
} D3D12_DEPTH_STENCIL_DESC2;
|
||||
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
|
@ -665,6 +690,8 @@ typedef enum D3D12_BLEND
|
|||
D3D12_BLEND_INV_SRC1_COLOR = 17, // 1.0f - PS output o1.rgb
|
||||
D3D12_BLEND_SRC1_ALPHA = 18, // PS output o1.a
|
||||
D3D12_BLEND_INV_SRC1_ALPHA = 19, // 1.0f - PS output o1.a
|
||||
D3D12_BLEND_ALPHA_FACTOR = 20,
|
||||
D3D12_BLEND_INV_ALPHA_FACTOR = 21
|
||||
} D3D12_BLEND;
|
||||
|
||||
// Keep BLENDOP values in sync with earlier DX versions (HW consumes values directly).
|
||||
|
@ -761,6 +788,21 @@ typedef struct D3D12_RASTERIZER_DESC
|
|||
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
|
||||
} D3D12_RASTERIZER_DESC;
|
||||
|
||||
typedef struct D3D12_RASTERIZER_DESC1
|
||||
{
|
||||
D3D12_FILL_MODE FillMode;
|
||||
D3D12_CULL_MODE CullMode;
|
||||
BOOL FrontCounterClockwise;
|
||||
FLOAT DepthBias;
|
||||
FLOAT DepthBiasClamp;
|
||||
FLOAT SlopeScaledDepthBias;
|
||||
BOOL DepthClipEnable;
|
||||
BOOL MultisampleEnable;
|
||||
BOOL AntialiasedLineEnable;
|
||||
UINT ForcedSampleCount;
|
||||
D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
|
||||
} D3D12_RASTERIZER_DESC1;
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Pipeline State v1
|
||||
|
@ -811,6 +853,8 @@ typedef enum D3D12_PIPELINE_STATE_FLAGS
|
|||
{
|
||||
D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
|
||||
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
|
||||
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_DEPTH_BIAS = 0x4,
|
||||
D3D12_PIPELINE_STATE_FLAG_DYNAMIC_INDEX_BUFFER_STRIP_CUT = 0x8,
|
||||
|
||||
} D3D12_PIPELINE_STATE_FLAGS;
|
||||
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_PIPELINE_STATE_FLAGS );" )
|
||||
|
@ -894,6 +938,8 @@ typedef enum D3D12_PIPELINE_STATE_SUBOBJECT_TYPE
|
|||
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, // D3D12_VIEW_INSTANCING_DESC
|
||||
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS = 24, // D3D12_SHADER_BYTECODE
|
||||
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS = 25, // D3D12_SHADER_BYTECODE
|
||||
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL2 = 26, // D3D12_DEPTH_STENCIL_DESC2
|
||||
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER1 = 27, // D3D12_RASTERIZER_DESC1
|
||||
D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID,
|
||||
} D3D12_PIPELINE_STATE_SUBOBJECT_TYPE;
|
||||
|
||||
|
@ -937,6 +983,10 @@ typedef enum D3D12_FEATURE
|
|||
D3D12_FEATURE_D3D12_OPTIONS10 = 39,
|
||||
D3D12_FEATURE_D3D12_OPTIONS11 = 40,
|
||||
D3D12_FEATURE_D3D12_OPTIONS12 = 41,
|
||||
D3D12_FEATURE_D3D12_OPTIONS13 = 42,
|
||||
D3D12_FEATURE_D3D12_OPTIONS14 = 43,
|
||||
D3D12_FEATURE_D3D12_OPTIONS15 = 44,
|
||||
D3D12_FEATURE_D3D12_OPTIONS16 = 45
|
||||
} D3D12_FEATURE;
|
||||
|
||||
typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
|
||||
|
@ -1151,7 +1201,8 @@ typedef enum D3D_SHADER_MODEL
|
|||
D3D_SHADER_MODEL_6_5 = 0x65,
|
||||
D3D_SHADER_MODEL_6_6 = 0x66,
|
||||
D3D_SHADER_MODEL_6_7 = 0x67,
|
||||
D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_7
|
||||
D3D_SHADER_MODEL_6_8 = 0x68,
|
||||
D3D_HIGHEST_SHADER_MODEL = D3D_SHADER_MODEL_6_8
|
||||
} D3D_SHADER_MODEL;
|
||||
|
||||
typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
|
||||
|
@ -1408,8 +1459,42 @@ typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS12
|
|||
{
|
||||
[annotation("_Out_")] D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives;
|
||||
[annotation("_Out_")] BOOL EnhancedBarriersSupported;
|
||||
[annotation("_Out_")] BOOL RelaxedFormatCastingSupported;
|
||||
} D3D12_FEATURE_DATA_D3D12_OPTIONS12;
|
||||
|
||||
// D3D12_FEATURE_D3D12_OPTIONS13
|
||||
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS13
|
||||
{
|
||||
[annotation("_Out_")] BOOL UnrestrictedBufferTextureCopyPitchSupported;
|
||||
[annotation("_Out_")] BOOL UnrestrictedVertexElementAlignmentSupported;
|
||||
[annotation("_Out_")] BOOL InvertedViewportHeightFlipsYSupported;
|
||||
[annotation("_Out_")] BOOL InvertedViewportDepthFlipsZSupported;
|
||||
[annotation("_Out_")] BOOL TextureCopyBetweenDimensionsSupported;
|
||||
[annotation("_Out_")] BOOL AlphaBlendFactorSupported;
|
||||
} D3D12_FEATURE_DATA_D3D12_OPTIONS13;
|
||||
|
||||
// D3D12_FEATURE_D3D12_OPTIONS14
|
||||
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS14
|
||||
{
|
||||
[annotation("_Out_")] BOOL AdvancedTextureOpsSupported;
|
||||
[annotation("_Out_")] BOOL WriteableMSAATexturesSupported;
|
||||
[annotation("_Out_")] BOOL IndependentFrontAndBackStencilRefMaskSupported;
|
||||
} D3D12_FEATURE_DATA_D3D12_OPTIONS14;
|
||||
|
||||
// D3D12_FEATURE_D3D12_OPTIONS15
|
||||
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS15
|
||||
{
|
||||
[annotation("_Out_")] BOOL TriangleFanSupported;
|
||||
[annotation("_Out_")] BOOL DynamicIndexBufferStripCutSupported;
|
||||
} D3D12_FEATURE_DATA_D3D12_OPTIONS15;
|
||||
|
||||
// D3D12_FEATURE_D3D12_OPTIONS16
|
||||
typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS16
|
||||
{
|
||||
[annotation("_Out_")] BOOL DynamicDepthBiasSupported;
|
||||
[annotation("_Out_")] BOOL Reserved; //
|
||||
} D3D12_FEATURE_DATA_D3D12_OPTIONS16;
|
||||
|
||||
|
||||
typedef struct D3D12_RESOURCE_ALLOCATION_INFO
|
||||
{
|
||||
|
@ -2114,6 +2199,8 @@ typedef enum D3D12_TEXTURE_ADDRESS_MODE
|
|||
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5
|
||||
} D3D12_TEXTURE_ADDRESS_MODE;
|
||||
|
||||
|
||||
|
||||
typedef struct D3D12_SAMPLER_DESC
|
||||
{
|
||||
D3D12_FILTER Filter;
|
||||
|
@ -2128,6 +2215,35 @@ typedef struct D3D12_SAMPLER_DESC
|
|||
FLOAT MaxLOD;
|
||||
} D3D12_SAMPLER_DESC;
|
||||
|
||||
|
||||
typedef enum D3D12_SAMPLER_FLAGS
|
||||
{
|
||||
D3D12_SAMPLER_FLAG_NONE = 0x0,
|
||||
D3D12_SAMPLER_FLAG_UINT_BORDER_COLOR = 0x01
|
||||
} D3D12_SAMPLER_FLAGS;
|
||||
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_SAMPLER_FLAGS );")
|
||||
|
||||
typedef struct D3D12_SAMPLER_DESC2
|
||||
{
|
||||
D3D12_FILTER Filter;
|
||||
D3D12_TEXTURE_ADDRESS_MODE AddressU;
|
||||
D3D12_TEXTURE_ADDRESS_MODE AddressV;
|
||||
D3D12_TEXTURE_ADDRESS_MODE AddressW;
|
||||
FLOAT MipLODBias;
|
||||
UINT MaxAnisotropy;
|
||||
D3D12_COMPARISON_FUNC ComparisonFunc;
|
||||
union
|
||||
{
|
||||
FLOAT FloatBorderColor[4]; // RGBA
|
||||
UINT UintBorderColor[4];
|
||||
};
|
||||
FLOAT MinLOD;
|
||||
FLOAT MaxLOD;
|
||||
D3D12_SAMPLER_FLAGS Flags;
|
||||
} D3D12_SAMPLER_DESC2;
|
||||
|
||||
|
||||
|
||||
typedef enum D3D12_BUFFER_UAV_FLAGS
|
||||
{
|
||||
D3D12_BUFFER_UAV_FLAG_NONE = 0,
|
||||
|
@ -2170,6 +2286,18 @@ typedef struct D3D12_TEX2D_ARRAY_UAV
|
|||
UINT PlaneSlice;
|
||||
} D3D12_TEX2D_ARRAY_UAV;
|
||||
|
||||
typedef struct D3D12_TEX2DMS_UAV
|
||||
{
|
||||
// don't need to define anything specific for this view dimension
|
||||
UINT UnusedField_NothingToDefine;
|
||||
} D3D12_TEX2DMS_UAV;
|
||||
|
||||
typedef struct D3D12_TEX2DMS_ARRAY_UAV
|
||||
{
|
||||
UINT FirstArraySlice;
|
||||
UINT ArraySize;
|
||||
} D3D12_TEX2DMS_ARRAY_UAV;
|
||||
|
||||
typedef struct D3D12_TEX3D_UAV
|
||||
{
|
||||
UINT MipSlice;
|
||||
|
@ -2185,6 +2313,8 @@ typedef enum D3D12_UAV_DIMENSION
|
|||
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
|
||||
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
|
||||
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
|
||||
D3D12_UAV_DIMENSION_TEXTURE2DMS = 6,
|
||||
D3D12_UAV_DIMENSION_TEXTURE2DMSARRAY = 7,
|
||||
D3D12_UAV_DIMENSION_TEXTURE3D = 8,
|
||||
} D3D12_UAV_DIMENSION;
|
||||
|
||||
|
@ -2200,6 +2330,8 @@ typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
|
|||
D3D12_TEX1D_ARRAY_UAV Texture1DArray;
|
||||
D3D12_TEX2D_UAV Texture2D;
|
||||
D3D12_TEX2D_ARRAY_UAV Texture2DArray;
|
||||
D3D12_TEX2DMS_UAV Texture2DMS;
|
||||
D3D12_TEX2DMS_ARRAY_UAV Texture2DMSArray;
|
||||
D3D12_TEX3D_UAV Texture3D;
|
||||
};
|
||||
} D3D12_UNORDERED_ACCESS_VIEW_DESC;
|
||||
|
@ -2486,11 +2618,14 @@ typedef enum D3D12_ROOT_SIGNATURE_FLAGS
|
|||
} D3D12_ROOT_SIGNATURE_FLAGS;
|
||||
cpp_quote( "DEFINE_ENUM_FLAG_OPERATORS( D3D12_ROOT_SIGNATURE_FLAGS );" )
|
||||
|
||||
|
||||
typedef enum D3D12_STATIC_BORDER_COLOR
|
||||
{
|
||||
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK, // 0.0f,0.0f,0.0f,0.0f
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK, // 0.0f,0.0f,0.0f,1.0f
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE, // 1.0f,1.0f,1.0f,1.0f
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK_UINT, // 0,0,0,1
|
||||
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE_UINT // 1,1,1,1
|
||||
} D3D12_STATIC_BORDER_COLOR;
|
||||
|
||||
typedef struct D3D12_STATIC_SAMPLER_DESC
|
||||
|
@ -4735,6 +4870,13 @@ interface ID3D12DeviceRemovedExtendedDataSettings1
|
|||
void SetBreadcrumbContextEnablement(D3D12_DRED_ENABLEMENT Enablement);
|
||||
};
|
||||
|
||||
[uuid(61552388-01ab-4008-a436-83db189566ea), object, local, pointer_default(unique)]
|
||||
interface ID3D12DeviceRemovedExtendedDataSettings2
|
||||
: ID3D12DeviceRemovedExtendedDataSettings1
|
||||
{
|
||||
void UseMarkersOnlyAutoBreadcrumbs(BOOL MarkersOnly);
|
||||
};
|
||||
|
||||
|
||||
[uuid(98931D33-5AE8-4791-AA3C-1A73A2934E71), object, local, pointer_default(unique)]
|
||||
interface ID3D12DeviceRemovedExtendedData
|
||||
|
@ -5144,6 +5286,7 @@ typedef enum D3D12_BARRIER_LAYOUT
|
|||
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_SOURCE,
|
||||
D3D12_BARRIER_LAYOUT_COMPUTE_QUEUE_COPY_DEST,
|
||||
D3D12_BARRIER_LAYOUT_VIDEO_QUEUE_COMMON,
|
||||
|
||||
} D3D12_BARRIER_LAYOUT;
|
||||
|
||||
typedef enum D3D12_BARRIER_SYNC
|
||||
|
@ -5151,7 +5294,7 @@ typedef enum D3D12_BARRIER_SYNC
|
|||
D3D12_BARRIER_SYNC_NONE = 0x0,
|
||||
D3D12_BARRIER_SYNC_ALL = 0x1,
|
||||
D3D12_BARRIER_SYNC_DRAW = 0x2,
|
||||
D3D12_BARRIER_SYNC_INPUT_ASSEMBLER = 0x4,
|
||||
D3D12_BARRIER_SYNC_INDEX_INPUT = 0x4,
|
||||
D3D12_BARRIER_SYNC_VERTEX_SHADING = 0x8,
|
||||
D3D12_BARRIER_SYNC_PIXEL_SHADING = 0x10,
|
||||
D3D12_BARRIER_SYNC_DEPTH_STENCIL = 0x20,
|
||||
|
@ -5165,6 +5308,7 @@ typedef enum D3D12_BARRIER_SYNC
|
|||
D3D12_BARRIER_SYNC_ALL_SHADING = 0x1000,
|
||||
D3D12_BARRIER_SYNC_NON_PIXEL_SHADING = 0x2000,
|
||||
D3D12_BARRIER_SYNC_EMIT_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO = 0x4000,
|
||||
D3D12_BARRIER_SYNC_CLEAR_UNORDERED_ACCESS_VIEW = 0x8000,
|
||||
D3D12_BARRIER_SYNC_VIDEO_DECODE = 0x100000,
|
||||
D3D12_BARRIER_SYNC_VIDEO_PROCESS = 0x200000,
|
||||
D3D12_BARRIER_SYNC_VIDEO_ENCODE = 0x400000,
|
||||
|
@ -5261,16 +5405,6 @@ typedef struct D3D12_BUFFER_BARRIER
|
|||
UINT64 Size;
|
||||
} D3D12_BUFFER_BARRIER;
|
||||
|
||||
typedef struct D3D12_RESOURCE_STATE_BARRIER
|
||||
{
|
||||
D3D12_RESOURCE_STATES State;
|
||||
[annotation("_In_")] ID3D12Resource *pResource;
|
||||
UINT Subresource;
|
||||
D3D12_BARRIER_SYNC Sync;
|
||||
D3D12_BARRIER_ACCESS Access;
|
||||
D3D12_BARRIER_LAYOUT Layout;
|
||||
} D3D12_RESOURCE_STATE_BARRIER;
|
||||
|
||||
typedef struct D3D12_BARRIER_GROUP
|
||||
{
|
||||
D3D12_BARRIER_TYPE Type;
|
||||
|
@ -5280,7 +5414,6 @@ typedef struct D3D12_BARRIER_GROUP
|
|||
[annotation("_In_reads_(NumBarriers)")] const D3D12_GLOBAL_BARRIER *pGlobalBarriers;
|
||||
[annotation("_In_reads_(NumBarriers)")] const D3D12_TEXTURE_BARRIER *pTextureBarriers;
|
||||
[annotation("_In_reads_(NumBarriers)")] const D3D12_BUFFER_BARRIER *pBufferBarriers;
|
||||
[annotation("_In_reads_(NumBarriers)")] const D3D12_RESOURCE_STATE_BARRIER *pStateBarriers;
|
||||
};
|
||||
} D3D12_BARRIER_GROUP;
|
||||
|
||||
|
@ -5341,6 +5474,15 @@ interface ID3D12Device9
|
|||
);
|
||||
};
|
||||
|
||||
[uuid(5405c344-d457-444e-b4dd-2366e45aee39), object, local, pointer_default(unique)]
|
||||
interface ID3D12Device11
|
||||
: ID3D12Device10
|
||||
{
|
||||
void CreateSampler2(
|
||||
[annotation("_In_")] const D3D12_SAMPLER_DESC2* pDesc,
|
||||
[annotation("_In_")] D3D12_CPU_DESCRIPTOR_HANDLE DestDescriptor);
|
||||
};
|
||||
|
||||
[uuid(517f8718-aa66-49f9-b02b-a7ab89c06031), object, local, pointer_default(unique)]
|
||||
interface ID3D12Device10
|
||||
: ID3D12Device9
|
||||
|
@ -5526,20 +5668,6 @@ cpp_quote(" 0xa81a,")
|
|||
cpp_quote(" 0x4f56,")
|
||||
cpp_quote(" { 0x8c, 0x5b, 0xc5, 0x10, 0x39, 0xd6, 0x94, 0xfb }")
|
||||
cpp_quote("};")
|
||||
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
||||
cpp_quote("// Experimental Feature: D3D12MetaCommand")
|
||||
cpp_quote("//")
|
||||
cpp_quote("// Use with D3D12EnableExperimentalFeatures to enable the D3D12 Meta Command.")
|
||||
cpp_quote("//")
|
||||
cpp_quote("// Enabling D3D12MetaCommand needs no configuration struct, pass NULL in the pConfigurationStructs array.")
|
||||
cpp_quote("//")
|
||||
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
||||
cpp_quote("static const UUID D3D12MetaCommand = { /* C734C97E-8077-48C8-9FDC-D9D1DD31DD77 */")
|
||||
cpp_quote(" 0xc734c97e,")
|
||||
cpp_quote(" 0x8077,")
|
||||
cpp_quote(" 0x48c8,")
|
||||
cpp_quote(" { 0x9f, 0xdc, 0xd9, 0xd1, 0xdd, 0x31, 0xdd, 0x77 }")
|
||||
cpp_quote("};")
|
||||
|
||||
cpp_quote("// --------------------------------------------------------------------------------------------------------------------------------")
|
||||
cpp_quote("// D3D12GetInterface")
|
||||
|
@ -5551,6 +5679,7 @@ cpp_quote("DEFINE_GUID(CLSID_D3D12Debug, 0xf2352aeb, 0xdd
|
|||
cpp_quote("DEFINE_GUID(CLSID_D3D12Tools, 0xe38216b1, 0x3c8c, 0x4833, 0xaa, 0x09, 0x0a, 0x06, 0xb6, 0x5d, 0x96, 0xc8);")
|
||||
cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceRemovedExtendedData, 0x4a75bbc4, 0x9ff4, 0x4ad8, 0x9f, 0x18, 0xab, 0xae, 0x84, 0xdc, 0x5f, 0xf2);")
|
||||
cpp_quote("DEFINE_GUID(CLSID_D3D12SDKConfiguration, 0x7cda6aca, 0xa03e, 0x49c8, 0x94, 0x58, 0x03, 0x34, 0xd2, 0x0e, 0x07, 0xce);")
|
||||
cpp_quote("DEFINE_GUID(CLSID_D3D12DeviceFactory, 0x114863bf, 0xc386, 0x4aee, 0xb3, 0x9d, 0x8f, 0x0b, 0xbb, 0x06, 0x29, 0x55);")
|
||||
cpp_quote("")
|
||||
cpp_quote("typedef HRESULT (WINAPI* PFN_D3D12_GET_INTERFACE)( _In_ REFCLSID, _In_ REFIID, _COM_Outptr_opt_ void** );")
|
||||
cpp_quote("")
|
||||
|
@ -5573,6 +5702,100 @@ interface ID3D12SDKConfiguration
|
|||
);
|
||||
}
|
||||
|
||||
[uuid(8aaf9303-ad25-48b9-9a57-d9c37e009d9f), object, local, pointer_default(unique)]
|
||||
interface ID3D12SDKConfiguration1
|
||||
: ID3D12SDKConfiguration
|
||||
{
|
||||
HRESULT CreateDeviceFactory(
|
||||
UINT SDKVersion,
|
||||
[annotation("_In_")] LPCSTR SDKPath,
|
||||
REFIID riid, // Expected: ID3D12DeviceFactory
|
||||
[annotation("_COM_Outptr_")] void **ppvFactory
|
||||
);
|
||||
void FreeUnusedSDKs();
|
||||
}
|
||||
|
||||
typedef enum D3D12_DEVICE_FACTORY_FLAGS
|
||||
{
|
||||
D3D12_DEVICE_FACTORY_FLAG_NONE = 0,
|
||||
D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_EXISTING_DEVICE = 0x1,
|
||||
D3D12_DEVICE_FACTORY_FLAG_ALLOW_RETURNING_INCOMPATIBLE_EXISTING_DEVICE = 0x2,
|
||||
D3D12_DEVICE_FACTORY_FLAG_DISALLOW_STORING_NEW_DEVICE_AS_SINGLETON = 0x4,
|
||||
} D3D12_DEVICE_FACTORY_FLAGS;
|
||||
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FACTORY_FLAGS );")
|
||||
|
||||
[uuid(61f307d3-d34e-4e7c-8374-3ba4de23cccb), object, local, pointer_default(unique)]
|
||||
interface ID3D12DeviceFactory
|
||||
: IUnknown
|
||||
{
|
||||
HRESULT InitializeFromGlobalState();
|
||||
HRESULT ApplyToGlobalState();
|
||||
|
||||
HRESULT SetFlags(D3D12_DEVICE_FACTORY_FLAGS flags);
|
||||
D3D12_DEVICE_FACTORY_FLAGS GetFlags();
|
||||
|
||||
HRESULT GetConfigurationInterface(
|
||||
REFCLSID clsid,
|
||||
REFIID iid,
|
||||
[annotation("_COM_Outptr_")] void **ppv);
|
||||
|
||||
HRESULT EnableExperimentalFeatures(
|
||||
UINT NumFeatures,
|
||||
[annotation("_In_reads_(NumFeatures)")] const IID *pIIDs,
|
||||
[annotation("_In_reads_opt_(NumFeatures)")] void *pConfigurationStructs,
|
||||
[annotation("_In_reads_opt_(NumFeatures)")] UINT *pConfigurationStructSizes);
|
||||
|
||||
HRESULT CreateDevice(
|
||||
[annotation("_In_opt_")] IUnknown *adapter,
|
||||
D3D_FEATURE_LEVEL FeatureLevel,
|
||||
REFIID riid,
|
||||
[annotation("_COM_Outptr_opt_")] void **ppvDevice);
|
||||
};
|
||||
|
||||
typedef enum D3D12_DEVICE_FLAGS
|
||||
{
|
||||
D3D12_DEVICE_FLAG_NONE = 0,
|
||||
D3D12_DEVICE_FLAG_DEBUG_LAYER_ENABLED = 0x1,
|
||||
D3D12_DEVICE_FLAG_GPU_BASED_VALIDATION_ENABLED = 0x2,
|
||||
D3D12_DEVICE_FLAG_SYNCHRONIZED_COMMAND_QUEUE_VALIDATION_DISABLED = 0x4,
|
||||
D3D12_DEVICE_FLAG_DRED_AUTO_BREADCRUMBS_ENABLED = 0x8,
|
||||
D3D12_DEVICE_FLAG_DRED_PAGE_FAULT_REPORTING_ENABLED = 0x10,
|
||||
D3D12_DEVICE_FLAG_DRED_WATSON_REPORTING_ENABLED = 0x20,
|
||||
D3D12_DEVICE_FLAG_DRED_BREADCRUMB_CONTEXT_ENABLED = 0x40,
|
||||
D3D12_DEVICE_FLAG_DRED_USE_MARKERS_ONLY_BREADCRUMBS = 0x80,
|
||||
D3D12_DEVICE_FLAG_SHADER_INSTRUMENTATION_ENABLED = 0x100,
|
||||
D3D12_DEVICE_FLAG_AUTO_DEBUG_NAME_ENABLED = 0x200,
|
||||
D3D12_DEVICE_FLAG_FORCE_LEGACY_STATE_VALIDATION = 0x400,
|
||||
} D3D12_DEVICE_FLAGS;
|
||||
cpp_quote("DEFINE_ENUM_FLAG_OPERATORS( D3D12_DEVICE_FLAGS );")
|
||||
|
||||
typedef struct D3D12_DEVICE_CONFIGURATION_DESC
|
||||
{
|
||||
D3D12_DEVICE_FLAGS Flags;
|
||||
UINT GpuBasedValidationFlags; // D3D12_GPU_BASED_VALIDATION_FLAGS from d3d12sdklayers.h
|
||||
UINT SDKVersion;
|
||||
UINT NumEnabledExperimentalFeatures;
|
||||
} D3D12_DEVICE_CONFIGURATION_DESC;
|
||||
|
||||
[uuid(78dbf87b-f766-422b-a61c-c8c446bdb9ad), object, local, pointer_default(unique)]
|
||||
interface ID3D12DeviceConfiguration
|
||||
: IUnknown
|
||||
{
|
||||
D3D12_DEVICE_CONFIGURATION_DESC GetDesc();
|
||||
HRESULT GetEnabledExperimentalFeatures([annotation("_Out_writes_(NumGuids)")] GUID *pGuids, UINT NumGuids);
|
||||
|
||||
HRESULT SerializeVersionedRootSignature(
|
||||
[annotation("_In_")] const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *pDesc,
|
||||
[annotation("_COM_Outptr_")] ID3DBlob **ppResult,
|
||||
[annotation("_Always_(_Outptr_opt_result_maybenull_)")] ID3DBlob **ppError);
|
||||
|
||||
HRESULT CreateVersionedRootSignatureDeserializer(
|
||||
[annotation("_In_reads_bytes_(Size)")] const void *pBlob,
|
||||
SIZE_T Size,
|
||||
REFIID riid,
|
||||
[annotation("_COM_Outptr_")] void **ppvDeserializer);
|
||||
};
|
||||
|
||||
|
||||
typedef enum D3D12_AXIS_SHADING_RATE
|
||||
{
|
||||
|
@ -5647,6 +5870,29 @@ interface ID3D12GraphicsCommandList7 : ID3D12GraphicsCommandList6
|
|||
);
|
||||
};
|
||||
|
||||
[uuid(ee936ef9-599d-4d28-938e-23c4ad05ce51), object, local, pointer_default(unique)]
|
||||
interface ID3D12GraphicsCommandList8 : ID3D12GraphicsCommandList7
|
||||
{
|
||||
void OMSetFrontAndBackStencilRef(
|
||||
[annotation("_In_")] UINT FrontStencilRef,
|
||||
[annotation("_In_")] UINT BackStencilRef
|
||||
);
|
||||
};
|
||||
|
||||
[uuid(34ed2808-ffe6-4c2b-b11a-cabd2b0c59e1), object, local, pointer_default(unique)]
|
||||
interface ID3D12GraphicsCommandList9 : ID3D12GraphicsCommandList8
|
||||
{
|
||||
void RSSetDepthBias(
|
||||
[annotation("_In_")] FLOAT DepthBias,
|
||||
[annotation("_In_")] FLOAT DepthBiasClamp,
|
||||
[annotation("_In_")] FLOAT SlopeScaledDepthBias
|
||||
);
|
||||
|
||||
void IASetIndexBufferStripCutValue(
|
||||
[annotation("_In_")] D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue
|
||||
);
|
||||
};
|
||||
|
||||
|
||||
//----------------------------------------------------------------------------------------------------------
|
||||
// Old types which are still supported by the runtime for app-compat
|
||||
|
@ -5691,6 +5937,7 @@ cpp_quote( "DEFINE_GUID(IID_ID3D12StateObjectProperties,0xde5fa827,0x9bf9,0x4f26
|
|||
cpp_quote( "DEFINE_GUID(IID_ID3D12Device5,0x8b4f173b,0x2fea,0x4b80,0x8f,0x58,0x43,0x07,0x19,0x1a,0xb9,0x5d);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings,0x82BC481C,0x6B9B,0x4030,0xAE,0xDB,0x7E,0xE3,0xD1,0xDF,0x1E,0x63);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings1,0xDBD5AE51,0x3317,0x4F0A,0xAD,0xF9,0x1D,0x7C,0xED,0xCA,0xAE,0x0B);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedDataSettings2,0x61552388,0x01ab,0x4008,0xa4,0x36,0x83,0xdb,0x18,0x95,0x66,0xea);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData,0x98931D33,0x5AE8,0x4791,0xAA,0x3C,0x1A,0x73,0xA2,0x93,0x4E,0x71);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData1,0x9727A022,0xCF1D,0x4DDA,0x9E,0xBA,0xEF,0xFA,0x65,0x3F,0xC5,0x06);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceRemovedExtendedData2,0x67FC5816,0xE4CA,0x4915,0xBF,0x18,0x42,0x54,0x12,0x72,0xDA,0x54);" )
|
||||
|
@ -5707,9 +5954,15 @@ cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList4,0x8754318e,0xd3a9,0x4541,
|
|||
cpp_quote( "DEFINE_GUID(IID_ID3D12ShaderCacheSession,0x28e2495d,0x0f64,0x4ae4,0xa6,0xec,0x12,0x92,0x55,0xdc,0x49,0xa8);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12Device9,0x4c80e962,0xf032,0x4f60,0xbc,0x9e,0xeb,0xc2,0xcf,0xa1,0xd8,0x3c);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12Device10,0x517f8718,0xaa66,0x49f9,0xb0,0x2b,0xa7,0xab,0x89,0xc0,0x60,0x31);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12Device11,0x5405c344,0xd457,0x444e,0xb4,0xdd,0x23,0x66,0xe4,0x5a,0xee,0x39);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12VirtualizationGuestDevice,0xbc66d368,0x7373,0x4943,0x87,0x57,0xfc,0x87,0xdc,0x79,0xe4,0x76);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12Tools,0x7071e1f0,0xe84b,0x4b33,0x97,0x4f,0x12,0xfa,0x49,0xde,0x65,0xc5);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration,0xe9eb5314,0x33aa,0x42b2,0xa7,0x18,0xd7,0x7f,0x58,0xb1,0xf1,0xc7);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12SDKConfiguration1,0x8aaf9303,0xad25,0x48b9,0x9a,0x57,0xd9,0xc3,0x7e,0x00,0x9d,0x9f);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceFactory,0x61f307d3,0xd34e,0x4e7c,0x83,0x74,0x3b,0xa4,0xde,0x23,0xcc,0xcb);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DeviceConfiguration,0x78dbf87b,0xf766,0x422b,0xa6,0x1c,0xc8,0xc4,0x46,0xbd,0xb9,0xad);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList5,0x55050859,0x4024,0x474c,0x87,0xf5,0x64,0x72,0xea,0xee,0x44,0xea);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList6,0xc3827890,0xe548,0x4cfa,0x96,0xcf,0x56,0x89,0xa9,0x37,0x0f,0x80);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList7,0xdd171223,0x8b61,0x4769,0x90,0xe3,0x16,0x0c,0xcd,0xe4,0xe2,0xc1);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList8,0xee936ef9,0x599d,0x4d28,0x93,0x8e,0x23,0xc4,0xad,0x05,0xce,0x51);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12GraphicsCommandList9,0x34ed2808,0xffe6,0x4c2b,0xb1,0x1a,0xca,0xbd,0x2b,0x0c,0x59,0xe1);" )
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0627 */
|
||||
/* File created by MIDL compiler version 8.01.0628 */
|
||||
|
||||
|
||||
|
||||
|
@ -94,9 +94,16 @@ typedef interface DirectMLTensorFlowCreatorID DirectMLTensorFlowCreatorID;
|
|||
#endif /* __DirectMLTensorFlowCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __DirectMLPyTorchCreatorID_FWD_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_FWD_DEFINED__
|
||||
typedef interface DirectMLPyTorchCreatorID DirectMLPyTorchCreatorID;
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_FWD_DEFINED__ */
|
||||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "OAIdl.h"
|
||||
#include "OCIdl.h"
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
#include "d3d11on12.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -630,7 +637,79 @@ EXTERN_C const IID IID_DirectMLTensorFlowCreatorID;
|
|||
#endif /* __DirectMLTensorFlowCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0006 */
|
||||
#ifndef __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
#define __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__
|
||||
|
||||
/* interface DirectMLPyTorchCreatorID */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_DirectMLPyTorchCreatorID;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("af029192-fba1-4b05-9116-235e06560354")
|
||||
DirectMLPyTorchCreatorID : public IUnknown
|
||||
{
|
||||
public:
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct DirectMLPyTorchCreatorIDVtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
DirectMLPyTorchCreatorID * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
DirectMLPyTorchCreatorID * This);
|
||||
|
||||
END_INTERFACE
|
||||
} DirectMLPyTorchCreatorIDVtbl;
|
||||
|
||||
interface DirectMLPyTorchCreatorID
|
||||
{
|
||||
CONST_VTBL struct DirectMLPyTorchCreatorIDVtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define DirectMLPyTorchCreatorID_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define DirectMLPyTorchCreatorID_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __DirectMLPyTorchCreatorID_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12compatibility_0000_0007 */
|
||||
/* [local] */
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
|
||||
|
@ -641,10 +720,11 @@ DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e,0x9d,0x8d,0
|
|||
DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);
|
||||
DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);
|
||||
DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);
|
||||
DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0006_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0006_v0_0_s_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0007_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12compatibility_0000_0007_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "OAIdl.idl";
|
||||
import "OCIdl.idl";
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
import "d3d11on12.idl";
|
||||
|
||||
|
@ -76,6 +76,9 @@ interface OpenCLOn12CreatorID : IUnknown { };
|
|||
[uuid(cb7490ac-8a0f-44ec-9b7b-6f4cafe8e9ab), object, local, pointer_default(unique)]
|
||||
interface DirectMLTensorFlowCreatorID : IUnknown { };
|
||||
|
||||
[uuid(af029192-fba1-4b05-9116-235e06560354), object, local, pointer_default(unique)]
|
||||
interface DirectMLPyTorchCreatorID : IUnknown { };
|
||||
|
||||
|
||||
cpp_quote("#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */")
|
||||
#pragma endregion
|
||||
|
@ -86,3 +89,4 @@ cpp_quote( "DEFINE_GUID(IID_D3D9On12CreatorID,0xfffcbb7f,0x15d3,0x42a2,0x84,0x1e
|
|||
cpp_quote( "DEFINE_GUID(IID_OpenGLOn12CreatorID,0x6bb3cd34,0x0d19,0x45ab,0x97,0xed,0xd7,0x20,0xba,0x3d,0xfc,0x80);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_OpenCLOn12CreatorID,0x3f76bb74,0x91b5,0x4a88,0xb1,0x26,0x20,0xca,0x03,0x31,0xcd,0x60);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLTensorFlowCreatorID,0xcb7490ac,0x8a0f,0x44ec,0x9b,0x7b,0x6f,0x4c,0xaf,0xe8,0xe9,0xab);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_DirectMLPyTorchCreatorID,0xaf029192,0xfba1,0x4b05,0x91,0x16,0x23,0x5e,0x06,0x56,0x03,0x54);" )
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0627 */
|
||||
/* File created by MIDL compiler version 8.01.0628 */
|
||||
|
||||
|
||||
|
||||
|
@ -129,6 +129,13 @@ typedef interface ID3D12DebugCommandQueue ID3D12DebugCommandQueue;
|
|||
#endif /* __ID3D12DebugCommandQueue_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D12DebugCommandQueue1_FWD_DEFINED__
|
||||
#define __ID3D12DebugCommandQueue1_FWD_DEFINED__
|
||||
typedef interface ID3D12DebugCommandQueue1 ID3D12DebugCommandQueue1;
|
||||
|
||||
#endif /* __ID3D12DebugCommandQueue1_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D12DebugCommandList1_FWD_DEFINED__
|
||||
#define __ID3D12DebugCommandList1_FWD_DEFINED__
|
||||
typedef interface ID3D12DebugCommandList1 ID3D12DebugCommandList1;
|
||||
|
@ -150,6 +157,13 @@ typedef interface ID3D12DebugCommandList2 ID3D12DebugCommandList2;
|
|||
#endif /* __ID3D12DebugCommandList2_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D12DebugCommandList3_FWD_DEFINED__
|
||||
#define __ID3D12DebugCommandList3_FWD_DEFINED__
|
||||
typedef interface ID3D12DebugCommandList3 ID3D12DebugCommandList3;
|
||||
|
||||
#endif /* __ID3D12DebugCommandList3_FWD_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D12SharingContract_FWD_DEFINED__
|
||||
#define __ID3D12SharingContract_FWD_DEFINED__
|
||||
typedef interface ID3D12SharingContract ID3D12SharingContract;
|
||||
|
@ -172,8 +186,8 @@ typedef interface ID3D12InfoQueue1 ID3D12InfoQueue1;
|
|||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "OAIdl.h"
|
||||
#include "OCIdl.h"
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
#include "d3d12.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
|
@ -1468,7 +1482,120 @@ EXTERN_C const IID IID_ID3D12DebugCommandQueue;
|
|||
#endif /* __ID3D12DebugCommandQueue_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0011 */
|
||||
#ifndef __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__
|
||||
#define __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D12DebugCommandQueue1 */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D12DebugCommandQueue1;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("16be35a2-bfd6-49f2-bcae-eaae4aff862d")
|
||||
ID3D12DebugCommandQueue1 : public ID3D12DebugCommandQueue
|
||||
{
|
||||
public:
|
||||
virtual void STDMETHODCALLTYPE AssertResourceAccess(
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_ACCESS Access) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE AssertTextureLayout(
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_LAYOUT Layout) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D12DebugCommandQueue1Vtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D12DebugCommandQueue1 * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D12DebugCommandQueue1 * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D12DebugCommandQueue1 * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue, AssertResourceState)
|
||||
BOOL ( STDMETHODCALLTYPE *AssertResourceState )(
|
||||
ID3D12DebugCommandQueue1 * This,
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
UINT State);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue1, AssertResourceAccess)
|
||||
void ( STDMETHODCALLTYPE *AssertResourceAccess )(
|
||||
ID3D12DebugCommandQueue1 * This,
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_ACCESS Access);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandQueue1, AssertTextureLayout)
|
||||
void ( STDMETHODCALLTYPE *AssertTextureLayout )(
|
||||
ID3D12DebugCommandQueue1 * This,
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_LAYOUT Layout);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12DebugCommandQueue1Vtbl;
|
||||
|
||||
interface ID3D12DebugCommandQueue1
|
||||
{
|
||||
CONST_VTBL struct ID3D12DebugCommandQueue1Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D12DebugCommandQueue1_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D12DebugCommandQueue1_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D12DebugCommandQueue1_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D12DebugCommandQueue1_AssertResourceState(This,pResource,Subresource,State) \
|
||||
( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) )
|
||||
|
||||
|
||||
#define ID3D12DebugCommandQueue1_AssertResourceAccess(This,pResource,Subresource,Access) \
|
||||
( (This)->lpVtbl -> AssertResourceAccess(This,pResource,Subresource,Access) )
|
||||
|
||||
#define ID3D12DebugCommandQueue1_AssertTextureLayout(This,pResource,Subresource,Layout) \
|
||||
( (This)->lpVtbl -> AssertTextureLayout(This,pResource,Subresource,Layout) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D12DebugCommandQueue1_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0012 */
|
||||
/* [local] */
|
||||
|
||||
typedef
|
||||
|
@ -1484,8 +1611,8 @@ typedef struct D3D12_DEBUG_COMMAND_LIST_GPU_BASED_VALIDATION_SETTINGS
|
|||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0011_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0011_v0_0_s_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0012_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D12DebugCommandList1_INTERFACE_DEFINED__
|
||||
#define __ID3D12DebugCommandList1_INTERFACE_DEFINED__
|
||||
|
@ -1839,6 +1966,155 @@ EXTERN_C const IID IID_ID3D12DebugCommandList2;
|
|||
#endif /* __ID3D12DebugCommandList2_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D12DebugCommandList3_INTERFACE_DEFINED__
|
||||
#define __ID3D12DebugCommandList3_INTERFACE_DEFINED__
|
||||
|
||||
/* interface ID3D12DebugCommandList3 */
|
||||
/* [unique][local][object][uuid] */
|
||||
|
||||
|
||||
EXTERN_C const IID IID_ID3D12DebugCommandList3;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
|
||||
MIDL_INTERFACE("197d5e15-4d37-4d34-af78-724cd70fdb1f")
|
||||
ID3D12DebugCommandList3 : public ID3D12DebugCommandList2
|
||||
{
|
||||
public:
|
||||
virtual void STDMETHODCALLTYPE AssertResourceAccess(
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_ACCESS Access) = 0;
|
||||
|
||||
virtual void STDMETHODCALLTYPE AssertTextureLayout(
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_LAYOUT Layout) = 0;
|
||||
|
||||
};
|
||||
|
||||
|
||||
#else /* C style interface */
|
||||
|
||||
typedef struct ID3D12DebugCommandList3Vtbl
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, QueryInterface)
|
||||
HRESULT ( STDMETHODCALLTYPE *QueryInterface )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void **ppvObject);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, AddRef)
|
||||
ULONG ( STDMETHODCALLTYPE *AddRef )(
|
||||
ID3D12DebugCommandList3 * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(IUnknown, Release)
|
||||
ULONG ( STDMETHODCALLTYPE *Release )(
|
||||
ID3D12DebugCommandList3 * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList, AssertResourceState)
|
||||
BOOL ( STDMETHODCALLTYPE *AssertResourceState )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
UINT State);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList, SetFeatureMask)
|
||||
HRESULT ( STDMETHODCALLTYPE *SetFeatureMask )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
D3D12_DEBUG_FEATURE Mask);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList, GetFeatureMask)
|
||||
D3D12_DEBUG_FEATURE ( STDMETHODCALLTYPE *GetFeatureMask )(
|
||||
ID3D12DebugCommandList3 * This);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, SetDebugParameter)
|
||||
HRESULT ( STDMETHODCALLTYPE *SetDebugParameter )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type,
|
||||
_In_reads_bytes_(DataSize) const void *pData,
|
||||
UINT DataSize);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList2, GetDebugParameter)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetDebugParameter )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type,
|
||||
_Out_writes_bytes_(DataSize) void *pData,
|
||||
UINT DataSize);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList3, AssertResourceAccess)
|
||||
void ( STDMETHODCALLTYPE *AssertResourceAccess )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_ACCESS Access);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12DebugCommandList3, AssertTextureLayout)
|
||||
void ( STDMETHODCALLTYPE *AssertTextureLayout )(
|
||||
ID3D12DebugCommandList3 * This,
|
||||
_In_ ID3D12Resource *pResource,
|
||||
UINT Subresource,
|
||||
D3D12_BARRIER_LAYOUT Layout);
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12DebugCommandList3Vtbl;
|
||||
|
||||
interface ID3D12DebugCommandList3
|
||||
{
|
||||
CONST_VTBL struct ID3D12DebugCommandList3Vtbl *lpVtbl;
|
||||
};
|
||||
|
||||
|
||||
|
||||
#ifdef COBJMACROS
|
||||
|
||||
|
||||
#define ID3D12DebugCommandList3_QueryInterface(This,riid,ppvObject) \
|
||||
( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) )
|
||||
|
||||
#define ID3D12DebugCommandList3_AddRef(This) \
|
||||
( (This)->lpVtbl -> AddRef(This) )
|
||||
|
||||
#define ID3D12DebugCommandList3_Release(This) \
|
||||
( (This)->lpVtbl -> Release(This) )
|
||||
|
||||
|
||||
#define ID3D12DebugCommandList3_AssertResourceState(This,pResource,Subresource,State) \
|
||||
( (This)->lpVtbl -> AssertResourceState(This,pResource,Subresource,State) )
|
||||
|
||||
#define ID3D12DebugCommandList3_SetFeatureMask(This,Mask) \
|
||||
( (This)->lpVtbl -> SetFeatureMask(This,Mask) )
|
||||
|
||||
#define ID3D12DebugCommandList3_GetFeatureMask(This) \
|
||||
( (This)->lpVtbl -> GetFeatureMask(This) )
|
||||
|
||||
|
||||
#define ID3D12DebugCommandList3_SetDebugParameter(This,Type,pData,DataSize) \
|
||||
( (This)->lpVtbl -> SetDebugParameter(This,Type,pData,DataSize) )
|
||||
|
||||
#define ID3D12DebugCommandList3_GetDebugParameter(This,Type,pData,DataSize) \
|
||||
( (This)->lpVtbl -> GetDebugParameter(This,Type,pData,DataSize) )
|
||||
|
||||
|
||||
#define ID3D12DebugCommandList3_AssertResourceAccess(This,pResource,Subresource,Access) \
|
||||
( (This)->lpVtbl -> AssertResourceAccess(This,pResource,Subresource,Access) )
|
||||
|
||||
#define ID3D12DebugCommandList3_AssertTextureLayout(This,pResource,Subresource,Layout) \
|
||||
( (This)->lpVtbl -> AssertTextureLayout(This,pResource,Subresource,Layout) )
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
||||
#endif /* C style interface */
|
||||
|
||||
|
||||
|
||||
|
||||
#endif /* __ID3D12DebugCommandList3_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
#ifndef __ID3D12SharingContract_INTERFACE_DEFINED__
|
||||
#define __ID3D12SharingContract_INTERFACE_DEFINED__
|
||||
|
||||
|
@ -1961,7 +2237,7 @@ EXTERN_C const IID IID_ID3D12SharingContract;
|
|||
#endif /* __ID3D12SharingContract_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0015 */
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0017 */
|
||||
/* [local] */
|
||||
|
||||
typedef
|
||||
|
@ -2900,7 +3176,32 @@ enum D3D12_MESSAGE_ID
|
|||
D3D12_MESSAGE_ID_UNSUPPORTED_BARRIER_LAYOUT = 1341,
|
||||
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALID_PARAMETERS = 1342,
|
||||
D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343,
|
||||
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED + 1 )
|
||||
D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346,
|
||||
D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347,
|
||||
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348,
|
||||
D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED = 1349,
|
||||
D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT = 1350,
|
||||
D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE = 1351,
|
||||
D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK = 1352,
|
||||
D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED = 1353,
|
||||
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED = 1354,
|
||||
D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS = 1355,
|
||||
D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356,
|
||||
D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357,
|
||||
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359,
|
||||
D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360,
|
||||
D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361,
|
||||
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362,
|
||||
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364,
|
||||
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369,
|
||||
D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371,
|
||||
D3D12_MESSAGE_ID_D3D12_MESSAGES_END = ( D3D12_MESSAGE_ID_INVALID_CAST_TARGET + 1 )
|
||||
} D3D12_MESSAGE_ID;
|
||||
|
||||
typedef struct D3D12_MESSAGE
|
||||
|
@ -2931,8 +3232,8 @@ typedef struct D3D12_INFO_QUEUE_FILTER
|
|||
#define D3D12_INFO_QUEUE_DEFAULT_MESSAGE_COUNT_LIMIT 1024
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0015_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0015_v0_0_s_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0017_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0017_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D12InfoQueue_INTERFACE_DEFINED__
|
||||
#define __ID3D12InfoQueue_INTERFACE_DEFINED__
|
||||
|
@ -3377,7 +3678,7 @@ EXTERN_C const IID IID_ID3D12InfoQueue;
|
|||
#endif /* __ID3D12InfoQueue_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0016 */
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0018 */
|
||||
/* [local] */
|
||||
|
||||
typedef
|
||||
|
@ -3397,8 +3698,8 @@ typedef void ( __stdcall *D3D12MessageFunc )(
|
|||
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0016_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0016_v0_0_s_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0018_v0_0_s_ifspec;
|
||||
|
||||
#ifndef __ID3D12InfoQueue1_INTERFACE_DEFINED__
|
||||
#define __ID3D12InfoQueue1_INTERFACE_DEFINED__
|
||||
|
@ -3774,7 +4075,7 @@ EXTERN_C const IID IID_ID3D12InfoQueue1;
|
|||
#endif /* __ID3D12InfoQueue1_INTERFACE_DEFINED__ */
|
||||
|
||||
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0017 */
|
||||
/* interface __MIDL_itf_d3d12sdklayers_0000_0019 */
|
||||
/* [local] */
|
||||
|
||||
#endif /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP | WINAPI_PARTITION_GAMES) */
|
||||
|
@ -3790,16 +4091,18 @@ DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x98,0x3d,0xee,
|
|||
DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e);
|
||||
DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd);
|
||||
DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a);
|
||||
DEFINE_GUID(IID_ID3D12DebugCommandQueue1,0x16be35a2,0xbfd6,0x49f2,0xbc,0xae,0xea,0xae,0x4a,0xff,0x86,0x2d);
|
||||
DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37);
|
||||
DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f);
|
||||
DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e);
|
||||
DEFINE_GUID(IID_ID3D12DebugCommandList3,0x197d5e15,0x4d37,0x4d34,0xaf,0x78,0x72,0x4c,0xd7,0x0f,0xdb,0x1f);
|
||||
DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef);
|
||||
DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58);
|
||||
DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00);
|
||||
|
||||
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0017_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0017_v0_0_s_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_c_ifspec;
|
||||
extern RPC_IF_HANDLE __MIDL_itf_d3d12sdklayers_0000_0019_v0_0_s_ifspec;
|
||||
|
||||
/* Additional Prototypes for ALL interfaces */
|
||||
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "OAIdl.idl";
|
||||
import "OCIdl.idl";
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
import "d3d12.idl";
|
||||
|
||||
|
@ -182,6 +182,14 @@ interface ID3D12DebugCommandQueue
|
|||
// TODO: Stale BOOL AssertResourceStateThroughView( [annotation("_In_")] ID3D12View* pView, UINT State );
|
||||
};
|
||||
|
||||
[ uuid( 16be35a2-bfd6-49f2-bcae-eaae4aff862d ), object, local, pointer_default( unique ) ]
|
||||
interface ID3D12DebugCommandQueue1
|
||||
: ID3D12DebugCommandQueue
|
||||
{
|
||||
void AssertResourceAccess([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_ACCESS Access);
|
||||
void AssertTextureLayout([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_LAYOUT Layout);
|
||||
};
|
||||
|
||||
typedef enum D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE
|
||||
{
|
||||
D3D12_DEBUG_COMMAND_LIST_PARAMETER_GPU_BASED_VALIDATION_SETTINGS,
|
||||
|
@ -218,6 +226,14 @@ interface ID3D12DebugCommandList2
|
|||
HRESULT GetDebugParameter(D3D12_DEBUG_COMMAND_LIST_PARAMETER_TYPE Type, [annotation("_Out_writes_bytes_(DataSize)")] void *pData, UINT DataSize);
|
||||
};
|
||||
|
||||
[ uuid(197d5e15-4d37-4d34-af78-724cd70fdb1f), object, local, pointer_default( unique ) ]
|
||||
interface ID3D12DebugCommandList3
|
||||
: ID3D12DebugCommandList2
|
||||
{
|
||||
void AssertResourceAccess([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_ACCESS Access);
|
||||
void AssertTextureLayout([annotation("_In_")] ID3D12Resource* pResource, UINT Subresource, D3D12_BARRIER_LAYOUT Layout);
|
||||
};
|
||||
|
||||
[uuid(0adf7d52-929c-4e61-addb-ffed30de66ef), object, local, pointer_default(unique)]
|
||||
interface ID3D12SharingContract
|
||||
: IUnknown
|
||||
|
@ -1366,6 +1382,45 @@ typedef enum D3D12_MESSAGE_ID {
|
|||
|
||||
D3D12_MESSAGE_ID_ENHANCED_BARRIERS_NOT_SUPPORTED = 1343,
|
||||
|
||||
D3D12_MESSAGE_ID_LEGACY_BARRIER_VALIDATION_FORCED_ON = 1346,
|
||||
|
||||
D3D12_MESSAGE_ID_EMPTY_ROOT_DESCRIPTOR_TABLE = 1347,
|
||||
|
||||
D3D12_MESSAGE_ID_COMMAND_LIST_DRAW_ELEMENT_OFFSET_UNALIGNED = 1348,
|
||||
|
||||
D3D12_MESSAGE_ID_ALPHA_BLEND_FACTOR_NOT_SUPPORTED = 1349,
|
||||
|
||||
D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_LAYOUT = 1350,
|
||||
D3D12_MESSAGE_ID_BARRIER_INTEROP_INVALID_STATE = 1351,
|
||||
|
||||
D3D12_MESSAGE_ID_GRAPHICS_PIPELINE_STATE_DESC_ZERO_SAMPLE_MASK = 1352,
|
||||
|
||||
D3D12_MESSAGE_ID_INDEPENDENT_STENCIL_REF_NOT_SUPPORTED = 1353,
|
||||
D3D12_MESSAGE_ID_CREATEDEPTHSTENCILSTATE_INDEPENDENT_MASKS_UNSUPPORTED = 1354,
|
||||
|
||||
D3D12_MESSAGE_ID_TEXTURE_BARRIER_SUBRESOURCES_OUT_OF_BOUNDS = 1355,
|
||||
|
||||
D3D12_MESSAGE_ID_NON_OPTIMAL_BARRIER_ONLY_EXECUTE_COMMAND_LISTS = 1356,
|
||||
|
||||
D3D12_MESSAGE_ID_EXECUTE_INDIRECT_ZERO_COMMAND_COUNT = 1357,
|
||||
|
||||
D3D12_MESSAGE_ID_GPU_BASED_VALIDATION_INCOMPATIBLE_TEXTURE_LAYOUT = 1358,
|
||||
|
||||
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NOT_SUPPORTED = 1359,
|
||||
D3D12_MESSAGE_ID_PRIMITIVE_TOPOLOGY_TRIANGLE_FANS_NOT_SUPPORTED = 1360,
|
||||
|
||||
D3D12_MESSAGE_ID_CREATE_SAMPLER_COMPARISON_FUNC_IGNORED = 1361,
|
||||
|
||||
D3D12_MESSAGE_ID_CREATEHEAP_INVALIDHEAPTYPE = 1362,
|
||||
D3D12_MESSAGE_ID_CREATERESOURCEANDHEAP_INVALIDHEAPTYPE = 1363,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NOT_SUPPORTED = 1364,
|
||||
D3D12_MESSAGE_ID_CREATERASTERIZERSTATE_NON_WHOLE_DYNAMIC_DEPTH_BIAS = 1365,
|
||||
|
||||
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_FLAG_MISSING = 1366,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_DEPTH_BIAS_NO_PIPELINE = 1367,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_FLAG_MISSING = 1368,
|
||||
D3D12_MESSAGE_ID_DYNAMIC_INDEX_BUFFER_STRIP_CUT_NO_PIPELINE = 1369,
|
||||
D3D12_MESSAGE_ID_INVALID_CAST_TARGET = 1371,
|
||||
D3D12_MESSAGE_ID_D3D12_MESSAGES_END
|
||||
} D3D12_MESSAGE_ID;
|
||||
|
||||
|
@ -1703,9 +1758,11 @@ cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice1,0xa9b71770,0xd099,0x4a65,0xa6,0x9
|
|||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice,0x3febd6dd,0x4973,0x4787,0x81,0x94,0xe4,0x5f,0x9e,0x28,0x92,0x3e);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugDevice2,0x60eccbc1,0x378d,0x4df1,0x89,0x4c,0xf8,0xac,0x5c,0xe4,0xd7,0xdd);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandQueue,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3a);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandQueue1,0x16be35a2,0xbfd6,0x49f2,0xbc,0xae,0xea,0xae,0x4a,0xff,0x86,0x2d);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList1,0x102ca951,0x311b,0x4b01,0xb1,0x1f,0xec,0xb8,0x3e,0x06,0x1b,0x37);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList,0x09e0bf36,0x54ac,0x484f,0x88,0x47,0x4b,0xae,0xea,0xb6,0x05,0x3f);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList2,0xaeb575cf,0x4e06,0x48be,0xba,0x3b,0xc4,0x50,0xfc,0x96,0x65,0x2e);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12DebugCommandList3,0x197d5e15,0x4d37,0x4d34,0xaf,0x78,0x72,0x4c,0xd7,0x0f,0xdb,0x1f);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12SharingContract,0x0adf7d52,0x929c,0x4e61,0xad,0xdb,0xff,0xed,0x30,0xde,0x66,0xef);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12InfoQueue,0x0742a90b,0xc387,0x483f,0xb9,0x46,0x30,0xa7,0xe4,0xe6,0x14,0x58);" )
|
||||
cpp_quote( "DEFINE_GUID(IID_ID3D12InfoQueue1,0x2852dd88,0xb484,0x4c0c,0xb6,0xb1,0x67,0x16,0x85,0x00,0xe6,0x00);" )
|
||||
|
|
|
@ -201,6 +201,9 @@ typedef struct _D3D12_SHADER_INPUT_BIND_DESC
|
|||
#define D3D_SHADER_REQUIRES_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x04000000
|
||||
#define D3D_SHADER_REQUIRES_WAVE_MMA 0x08000000
|
||||
#define D3D_SHADER_REQUIRES_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
|
||||
#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000
|
||||
#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000
|
||||
|
||||
|
||||
typedef struct _D3D12_LIBRARY_DESC
|
||||
{
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0627 */
|
||||
/* File created by MIDL compiler version 8.01.0628 */
|
||||
|
||||
|
||||
|
||||
|
@ -242,8 +242,8 @@ typedef interface ID3D12VideoEncodeCommandList3 ID3D12VideoEncodeCommandList3;
|
|||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "OAIdl.h"
|
||||
#include "OCIdl.h"
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
#include "dxgicommon.h"
|
||||
#include "d3d12.h"
|
||||
|
||||
|
@ -491,7 +491,12 @@ EXTERN_C const IID IID_ID3D12VideoDecoderHeap;
|
|||
ID3D12VideoDecoderHeap : public ID3D12Pageable
|
||||
{
|
||||
public:
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
virtual D3D12_VIDEO_DECODER_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
|
||||
#else
|
||||
virtual D3D12_VIDEO_DECODER_HEAP_DESC *STDMETHODCALLTYPE GetDesc(
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC * RetVal) = 0;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
@ -548,10 +553,17 @@ EXTERN_C const IID IID_ID3D12VideoDecoderHeap;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoderHeap * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoderHeap * This,
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12VideoDecoderHeapVtbl;
|
||||
|
||||
|
@ -592,9 +604,14 @@ EXTERN_C const IID IID_ID3D12VideoDecoderHeap;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoDecoderHeap_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoDecoderHeap_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
@ -760,7 +777,12 @@ EXTERN_C const IID IID_ID3D12VideoDecoder;
|
|||
ID3D12VideoDecoder : public ID3D12Pageable
|
||||
{
|
||||
public:
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
virtual D3D12_VIDEO_DECODER_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
|
||||
#else
|
||||
virtual D3D12_VIDEO_DECODER_DESC *STDMETHODCALLTYPE GetDesc(
|
||||
D3D12_VIDEO_DECODER_DESC * RetVal) = 0;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
@ -817,10 +839,17 @@ EXTERN_C const IID IID_ID3D12VideoDecoder;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoDecoder, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_DECODER_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoder * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_DECODER_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoder * This,
|
||||
D3D12_VIDEO_DECODER_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12VideoDecoderVtbl;
|
||||
|
||||
|
@ -861,9 +890,14 @@ EXTERN_C const IID IID_ID3D12VideoDecoder;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoDecoder_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoDecoder_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
@ -1146,7 +1180,12 @@ EXTERN_C const IID IID_ID3D12VideoProcessor;
|
|||
UINT NumInputStreamDescs,
|
||||
_Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs) = 0;
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
virtual D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC STDMETHODCALLTYPE GetOutputStreamDesc( void) = 0;
|
||||
#else
|
||||
virtual D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *STDMETHODCALLTYPE GetOutputStreamDesc(
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal) = 0;
|
||||
#endif
|
||||
|
||||
};
|
||||
|
||||
|
@ -1217,10 +1256,17 @@ EXTERN_C const IID IID_ID3D12VideoProcessor;
|
|||
_Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ( STDMETHODCALLTYPE *GetOutputStreamDesc )(
|
||||
ID3D12VideoProcessor * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )(
|
||||
ID3D12VideoProcessor * This,
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
END_INTERFACE
|
||||
} ID3D12VideoProcessorVtbl;
|
||||
|
||||
|
@ -1270,9 +1316,14 @@ EXTERN_C const IID IID_ID3D12VideoProcessor;
|
|||
|
||||
#define ID3D12VideoProcessor_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \
|
||||
( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) )
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoProcessor_GetOutputStreamDesc(This) \
|
||||
( (This)->lpVtbl -> GetOutputStreamDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoProcessor_GetOutputStreamDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
#endif /* COBJMACROS */
|
||||
|
||||
|
@ -2785,7 +2836,12 @@ EXTERN_C const IID IID_ID3D12VideoMotionEstimator;
|
|||
ID3D12VideoMotionEstimator : public ID3D12Pageable
|
||||
{
|
||||
public:
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
virtual D3D12_VIDEO_MOTION_ESTIMATOR_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
|
||||
#else
|
||||
virtual D3D12_VIDEO_MOTION_ESTIMATOR_DESC *STDMETHODCALLTYPE GetDesc(
|
||||
D3D12_VIDEO_MOTION_ESTIMATOR_DESC * RetVal) = 0;
|
||||
#endif
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession(
|
||||
REFIID riid,
|
||||
|
@ -2846,10 +2902,17 @@ EXTERN_C const IID IID_ID3D12VideoMotionEstimator;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoMotionEstimator, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_MOTION_ESTIMATOR_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoMotionEstimator * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_MOTION_ESTIMATOR_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoMotionEstimator * This,
|
||||
D3D12_VIDEO_MOTION_ESTIMATOR_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoMotionEstimator, GetProtectedResourceSession)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
|
||||
ID3D12VideoMotionEstimator * This,
|
||||
|
@ -2896,9 +2959,14 @@ EXTERN_C const IID IID_ID3D12VideoMotionEstimator;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoMotionEstimator_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoMotionEstimator_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
#define ID3D12VideoMotionEstimator_GetProtectedResourceSession(This,riid,ppProtectedSession) \
|
||||
( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) )
|
||||
|
@ -2946,7 +3014,12 @@ EXTERN_C const IID IID_ID3D12VideoMotionVectorHeap;
|
|||
ID3D12VideoMotionVectorHeap : public ID3D12Pageable
|
||||
{
|
||||
public:
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
virtual D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
|
||||
#else
|
||||
virtual D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *STDMETHODCALLTYPE GetDesc(
|
||||
D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC * RetVal) = 0;
|
||||
#endif
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession(
|
||||
REFIID riid,
|
||||
|
@ -3007,10 +3080,17 @@ EXTERN_C const IID IID_ID3D12VideoMotionVectorHeap;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoMotionVectorHeap, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoMotionVectorHeap * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoMotionVectorHeap * This,
|
||||
D3D12_VIDEO_MOTION_VECTOR_HEAP_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoMotionVectorHeap, GetProtectedResourceSession)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
|
||||
ID3D12VideoMotionVectorHeap * This,
|
||||
|
@ -3057,9 +3137,14 @@ EXTERN_C const IID IID_ID3D12VideoMotionVectorHeap;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoMotionVectorHeap_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoMotionVectorHeap_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
#define ID3D12VideoMotionVectorHeap_GetProtectedResourceSession(This,riid,ppProtectedSession) \
|
||||
( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) )
|
||||
|
@ -3844,10 +3929,17 @@ EXTERN_C const IID IID_ID3D12VideoDecoder1;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoDecoder, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_DECODER_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoder1 * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_DECODER_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoder1 * This,
|
||||
D3D12_VIDEO_DECODER_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoDecoder1, GetProtectedResourceSession)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
|
||||
ID3D12VideoDecoder1 * This,
|
||||
|
@ -3894,9 +3986,14 @@ EXTERN_C const IID IID_ID3D12VideoDecoder1;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoDecoder1_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoDecoder1_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
|
||||
#define ID3D12VideoDecoder1_GetProtectedResourceSession(This,riid,ppProtectedSession) \
|
||||
|
@ -3987,10 +4084,17 @@ EXTERN_C const IID IID_ID3D12VideoDecoderHeap1;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoderHeap1 * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoDecoderHeap1 * This,
|
||||
D3D12_VIDEO_DECODER_HEAP_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoDecoderHeap1, GetProtectedResourceSession)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
|
||||
ID3D12VideoDecoderHeap1 * This,
|
||||
|
@ -4037,9 +4141,14 @@ EXTERN_C const IID IID_ID3D12VideoDecoderHeap1;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoDecoderHeap1_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoDecoderHeap1_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
|
||||
#define ID3D12VideoDecoderHeap1_GetProtectedResourceSession(This,riid,ppProtectedSession) \
|
||||
|
@ -4144,10 +4253,17 @@ EXTERN_C const IID IID_ID3D12VideoProcessor1;
|
|||
_Out_writes_(NumInputStreamDescs) D3D12_VIDEO_PROCESS_INPUT_STREAM_DESC *pInputStreamDescs);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoProcessor, GetOutputStreamDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC ( STDMETHODCALLTYPE *GetOutputStreamDesc )(
|
||||
ID3D12VideoProcessor1 * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC *( STDMETHODCALLTYPE *GetOutputStreamDesc )(
|
||||
ID3D12VideoProcessor1 * This,
|
||||
D3D12_VIDEO_PROCESS_OUTPUT_STREAM_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoProcessor1, GetProtectedResourceSession)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
|
||||
ID3D12VideoProcessor1 * This,
|
||||
|
@ -4203,9 +4319,14 @@ EXTERN_C const IID IID_ID3D12VideoProcessor1;
|
|||
|
||||
#define ID3D12VideoProcessor1_GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) \
|
||||
( (This)->lpVtbl -> GetInputStreamDescs(This,NumInputStreamDescs,pInputStreamDescs) )
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoProcessor1_GetOutputStreamDesc(This) \
|
||||
( (This)->lpVtbl -> GetOutputStreamDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoProcessor1_GetOutputStreamDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetOutputStreamDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
|
||||
#define ID3D12VideoProcessor1_GetProtectedResourceSession(This,riid,ppProtectedSession) \
|
||||
|
@ -4237,7 +4358,12 @@ EXTERN_C const IID IID_ID3D12VideoExtensionCommand;
|
|||
ID3D12VideoExtensionCommand : public ID3D12Pageable
|
||||
{
|
||||
public:
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
virtual D3D12_VIDEO_EXTENSION_COMMAND_DESC STDMETHODCALLTYPE GetDesc( void) = 0;
|
||||
#else
|
||||
virtual D3D12_VIDEO_EXTENSION_COMMAND_DESC *STDMETHODCALLTYPE GetDesc(
|
||||
D3D12_VIDEO_EXTENSION_COMMAND_DESC * RetVal) = 0;
|
||||
#endif
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE GetProtectedResourceSession(
|
||||
REFIID riid,
|
||||
|
@ -4298,10 +4424,17 @@ EXTERN_C const IID IID_ID3D12VideoExtensionCommand;
|
|||
_COM_Outptr_opt_ void **ppvDevice);
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoExtensionCommand, GetDesc)
|
||||
#if !defined(_WIN32)
|
||||
D3D12_VIDEO_EXTENSION_COMMAND_DESC ( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoExtensionCommand * This);
|
||||
|
||||
#else
|
||||
D3D12_VIDEO_EXTENSION_COMMAND_DESC *( STDMETHODCALLTYPE *GetDesc )(
|
||||
ID3D12VideoExtensionCommand * This,
|
||||
D3D12_VIDEO_EXTENSION_COMMAND_DESC * RetVal);
|
||||
|
||||
#endif
|
||||
|
||||
DECLSPEC_XFGVIRT(ID3D12VideoExtensionCommand, GetProtectedResourceSession)
|
||||
HRESULT ( STDMETHODCALLTYPE *GetProtectedResourceSession )(
|
||||
ID3D12VideoExtensionCommand * This,
|
||||
|
@ -4348,9 +4481,14 @@ EXTERN_C const IID IID_ID3D12VideoExtensionCommand;
|
|||
( (This)->lpVtbl -> GetDevice(This,riid,ppvDevice) )
|
||||
|
||||
|
||||
#if !defined(_WIN32)
|
||||
|
||||
#define ID3D12VideoExtensionCommand_GetDesc(This) \
|
||||
( (This)->lpVtbl -> GetDesc(This) )
|
||||
#else
|
||||
#define ID3D12VideoExtensionCommand_GetDesc(This,RetVal) \
|
||||
( (This)->lpVtbl -> GetDesc(This,RetVal) )
|
||||
#endif
|
||||
|
||||
#define ID3D12VideoExtensionCommand_GetProtectedResourceSession(This,riid,ppProtectedSession) \
|
||||
( (This)->lpVtbl -> GetProtectedResourceSession(This,riid,ppProtectedSession) )
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "OAIdl.idl";
|
||||
import "OCIdl.idl";
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
import "dxgicommon.idl";
|
||||
import "d3d12.idl";
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0627 */
|
||||
/* File created by MIDL compiler version 8.01.0628 */
|
||||
/* @@MIDL_FILE_HEADING( ) */
|
||||
|
||||
|
||||
|
@ -68,8 +68,8 @@ typedef interface ID3DDestructionNotifier ID3DDestructionNotifier;
|
|||
|
||||
|
||||
/* header files for imported files */
|
||||
#include "OAIdl.h"
|
||||
#include "OCIdl.h"
|
||||
#include "oaidl.h"
|
||||
#include "ocidl.h"
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C"{
|
||||
|
@ -130,6 +130,7 @@ enum D3D_PRIMITIVE_TOPOLOGY
|
|||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12,
|
||||
|
@ -386,6 +387,8 @@ enum D3D_SRV_DIMENSION
|
|||
#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000
|
||||
#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000
|
||||
#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000
|
||||
#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000
|
||||
#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000
|
||||
typedef struct _D3D_SHADER_MACRO
|
||||
{
|
||||
LPCSTR Name;
|
||||
|
@ -1041,6 +1044,46 @@ enum _D3D_PARAMETER_FLAGS
|
|||
D3D_PF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_PARAMETER_FLAGS;
|
||||
|
||||
typedef
|
||||
enum D3D_FORMAT_LAYOUT
|
||||
{
|
||||
D3DFL_STANDARD = 0,
|
||||
D3DFL_CUSTOM = -1
|
||||
} D3D_FORMAT_LAYOUT;
|
||||
|
||||
typedef
|
||||
enum D3D_FORMAT_TYPE_LEVEL
|
||||
{
|
||||
D3DFTL_NO_TYPE = 0,
|
||||
D3DFTL_PARTIAL_TYPE = -2,
|
||||
D3DFTL_FULL_TYPE = -1
|
||||
} D3D_FORMAT_TYPE_LEVEL;
|
||||
|
||||
typedef
|
||||
enum D3D_FORMAT_COMPONENT_NAME
|
||||
{
|
||||
D3DFCN_R = -4,
|
||||
D3DFCN_G = -3,
|
||||
D3DFCN_B = -2,
|
||||
D3DFCN_A = -1,
|
||||
D3DFCN_D = 0,
|
||||
D3DFCN_S = 1,
|
||||
D3DFCN_X = 2
|
||||
} D3D_FORMAT_COMPONENT_NAME;
|
||||
|
||||
typedef
|
||||
enum D3D_FORMAT_COMPONENT_INTERPRETATION
|
||||
{
|
||||
D3DFCI_TYPELESS = 0,
|
||||
D3DFCI_FLOAT = -4,
|
||||
D3DFCI_SNORM = -3,
|
||||
D3DFCI_UNORM = -2,
|
||||
D3DFCI_SINT = -1,
|
||||
D3DFCI_UINT = 1,
|
||||
D3DFCI_UNORM_SRGB = 2,
|
||||
D3DFCI_BIASED_FIXED_2_8 = 3
|
||||
} D3D_FORMAT_COMPONENT_INTERPRETATION;
|
||||
|
||||
DEFINE_GUID(WKPDID_D3DDebugObjectName,0x429b8c22,0x9188,0x4b0c,0x87,0x42,0xac,0xb0,0xbf,0x85,0xc2,0x00);
|
||||
DEFINE_GUID(WKPDID_D3DDebugObjectNameW,0x4cca5fd8,0x921f,0x42c8,0x85,0x66,0x70,0xca,0xf2,0xa9,0xb7,0x41);
|
||||
DEFINE_GUID(WKPDID_CommentStringW,0xd0149dc0,0x90e8,0x4ec8,0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2);
|
||||
|
|
|
@ -4,8 +4,8 @@
|
|||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
import "OAIdl.idl";
|
||||
import "OCIdl.idl";
|
||||
import "oaidl.idl";
|
||||
import "ocidl.idl";
|
||||
|
||||
//----------------------------------------------------------------------------
|
||||
//
|
||||
|
@ -62,7 +62,7 @@ typedef enum D3D_PRIMITIVE_TOPOLOGY
|
|||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4,
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5,
|
||||
// 6 is reserved for legacy triangle fans
|
||||
D3D_PRIMITIVE_TOPOLOGY_TRIANGLEFAN = 6,
|
||||
// Adjacency values should be equal to (0x8 & non-adjacency):
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10,
|
||||
D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11,
|
||||
|
@ -153,7 +153,7 @@ typedef enum D3D_PRIMITIVE_TOPOLOGY
|
|||
D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST,
|
||||
D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST
|
||||
} D3D_PRIMITIVE_TOPOLOGY;
|
||||
|
||||
typedef enum D3D_PRIMITIVE
|
||||
|
@ -327,6 +327,8 @@ cpp_quote("#define D3D_SHADER_FEATURE_RESOURCE_DESCRIPTOR_HEAP_INDEXING
|
|||
cpp_quote("#define D3D_SHADER_FEATURE_SAMPLER_DESCRIPTOR_HEAP_INDEXING 0x4000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WAVE_MMA 0x8000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ATOMIC_INT64_ON_DESCRIPTOR_HEAP_RESOURCE 0x10000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_ADVANCED_TEXTURE_OPS 0x20000000")
|
||||
cpp_quote("#define D3D_SHADER_FEATURE_WRITEABLE_MSAA_TEXTURES 0x40000000")
|
||||
|
||||
// Additional internal shader feature flags are listed in dxbcutils.h (not relevant/useful for public to see)
|
||||
// When adding entries here, make sure they don't conflict with what's there.
|
||||
|
@ -891,6 +893,51 @@ typedef enum _D3D_PARAMETER_FLAGS
|
|||
D3D_PF_FORCE_DWORD = 0x7fffffff
|
||||
} D3D_PARAMETER_FLAGS;
|
||||
|
||||
// Format Layout Properties
|
||||
typedef enum D3D_FORMAT_LAYOUT
|
||||
{
|
||||
D3DFL_STANDARD = 0, // standard layout
|
||||
D3DFL_CUSTOM = -1 // custom layout
|
||||
// Note, 1 bit allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_LAYOUT;
|
||||
|
||||
typedef enum D3D_FORMAT_TYPE_LEVEL
|
||||
{
|
||||
D3DFTL_NO_TYPE = 0,
|
||||
D3DFTL_PARTIAL_TYPE = -2,
|
||||
D3DFTL_FULL_TYPE = -1,
|
||||
// Note, 2 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_TYPE_LEVEL;
|
||||
|
||||
typedef enum D3D_FORMAT_COMPONENT_NAME
|
||||
{
|
||||
D3DFCN_R = -4,
|
||||
D3DFCN_G = -3,
|
||||
D3DFCN_B = -2,
|
||||
D3DFCN_A = -1,
|
||||
D3DFCN_D = 0,
|
||||
D3DFCN_S = 1,
|
||||
D3DFCN_X = 2,
|
||||
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_COMPONENT_NAME;
|
||||
|
||||
typedef enum D3D_FORMAT_COMPONENT_INTERPRETATION
|
||||
{
|
||||
D3DFCI_TYPELESS = 0,
|
||||
D3DFCI_FLOAT = -4,
|
||||
D3DFCI_SNORM = -3,
|
||||
D3DFCI_UNORM = -2,
|
||||
D3DFCI_SINT = -1,
|
||||
D3DFCI_UINT = 1,
|
||||
D3DFCI_UNORM_SRGB = 2,
|
||||
D3DFCI_BIASED_FIXED_2_8 = 3,
|
||||
// Note, 3 bits allocated for this in FORMAT_DETAIL below. If you add fields here, add bits...
|
||||
// NOTE SIGNED VALUES ARE USED SINCE COMPILER MAKES ENUMS SIGNED, AND BITFIELDS ARE SIGN EXTENDED ON READ
|
||||
} D3D_FORMAT_COMPONENT_INTERPRETATION;
|
||||
|
||||
// Well-Known Private Data IDs (WKPDID_*):
|
||||
|
||||
// WKPDID_D3DDebugObjectName provides a unique name to objects in order to assist the developer during debugging.
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,192 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#ifndef __D3DX12_BARRIERS_H__
|
||||
#define __D3DX12_BARRIERS_H__
|
||||
|
||||
#if defined( __cplusplus )
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER() = default;
|
||||
explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER &o) noexcept :
|
||||
D3D12_RESOURCE_BARRIER(o)
|
||||
{}
|
||||
static inline CD3DX12_RESOURCE_BARRIER Transition(
|
||||
_In_ ID3D12Resource* pResource,
|
||||
D3D12_RESOURCE_STATES stateBefore,
|
||||
D3D12_RESOURCE_STATES stateAfter,
|
||||
UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
|
||||
D3D12_RESOURCE_BARRIER_FLAGS flags = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
|
||||
result.Flags = flags;
|
||||
barrier.Transition.pResource = pResource;
|
||||
barrier.Transition.StateBefore = stateBefore;
|
||||
barrier.Transition.StateAfter = stateAfter;
|
||||
barrier.Transition.Subresource = subresource;
|
||||
return result;
|
||||
}
|
||||
static inline CD3DX12_RESOURCE_BARRIER Aliasing(
|
||||
_In_ ID3D12Resource* pResourceBefore,
|
||||
_In_ ID3D12Resource* pResourceAfter) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
|
||||
barrier.Aliasing.pResourceBefore = pResourceBefore;
|
||||
barrier.Aliasing.pResourceAfter = pResourceAfter;
|
||||
return result;
|
||||
}
|
||||
static inline CD3DX12_RESOURCE_BARRIER UAV(
|
||||
_In_opt_ ID3D12Resource* pResource) noexcept
|
||||
{
|
||||
CD3DX12_RESOURCE_BARRIER result = {};
|
||||
D3D12_RESOURCE_BARRIER &barrier = result;
|
||||
result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
|
||||
barrier.UAV.pResource = pResource;
|
||||
return result;
|
||||
}
|
||||
};
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
|
||||
//================================================================================================
|
||||
// D3DX12 Enhanced Barrier Helpers
|
||||
//================================================================================================
|
||||
|
||||
class CD3DX12_BARRIER_SUBRESOURCE_RANGE : public D3D12_BARRIER_SUBRESOURCE_RANGE
|
||||
{
|
||||
public:
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE() = default;
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE(const D3D12_BARRIER_SUBRESOURCE_RANGE &o) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE(o)
|
||||
{}
|
||||
explicit CD3DX12_BARRIER_SUBRESOURCE_RANGE(UINT Subresource) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE{ Subresource, 0, 0, 0, 0, 0 }
|
||||
{}
|
||||
CD3DX12_BARRIER_SUBRESOURCE_RANGE(
|
||||
UINT firstMipLevel,
|
||||
UINT numMips,
|
||||
UINT firstArraySlice,
|
||||
UINT numArraySlices,
|
||||
UINT firstPlane = 0,
|
||||
UINT numPlanes = 1) noexcept :
|
||||
D3D12_BARRIER_SUBRESOURCE_RANGE
|
||||
{
|
||||
firstMipLevel,
|
||||
numMips,
|
||||
firstArraySlice,
|
||||
numArraySlices,
|
||||
firstPlane,
|
||||
numPlanes
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_GLOBAL_BARRIER : public D3D12_GLOBAL_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_GLOBAL_BARRIER() = default;
|
||||
CD3DX12_GLOBAL_BARRIER(const D3D12_GLOBAL_BARRIER &o) noexcept : D3D12_GLOBAL_BARRIER(o){}
|
||||
CD3DX12_GLOBAL_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter) noexcept : D3D12_GLOBAL_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_BUFFER_BARRIER : public D3D12_BUFFER_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_BUFFER_BARRIER() = default;
|
||||
CD3DX12_BUFFER_BARRIER(const D3D12_BUFFER_BARRIER &o) noexcept : D3D12_BUFFER_BARRIER(o){}
|
||||
CD3DX12_BUFFER_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter,
|
||||
ID3D12Resource *pRes) noexcept : D3D12_BUFFER_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter,
|
||||
pRes,
|
||||
0, ULLONG_MAX
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_TEXTURE_BARRIER : public D3D12_TEXTURE_BARRIER
|
||||
{
|
||||
public:
|
||||
CD3DX12_TEXTURE_BARRIER() = default;
|
||||
CD3DX12_TEXTURE_BARRIER(const D3D12_TEXTURE_BARRIER &o) noexcept : D3D12_TEXTURE_BARRIER(o){}
|
||||
CD3DX12_TEXTURE_BARRIER(
|
||||
D3D12_BARRIER_SYNC syncBefore,
|
||||
D3D12_BARRIER_SYNC syncAfter,
|
||||
D3D12_BARRIER_ACCESS accessBefore,
|
||||
D3D12_BARRIER_ACCESS accessAfter,
|
||||
D3D12_BARRIER_LAYOUT layoutBefore,
|
||||
D3D12_BARRIER_LAYOUT layoutAfter,
|
||||
ID3D12Resource *pRes,
|
||||
const D3D12_BARRIER_SUBRESOURCE_RANGE &subresources,
|
||||
D3D12_TEXTURE_BARRIER_FLAGS flag = D3D12_TEXTURE_BARRIER_FLAG_NONE) noexcept : D3D12_TEXTURE_BARRIER {
|
||||
syncBefore,
|
||||
syncAfter,
|
||||
accessBefore,
|
||||
accessAfter,
|
||||
layoutBefore,
|
||||
layoutAfter,
|
||||
pRes,
|
||||
subresources,
|
||||
flag
|
||||
}
|
||||
{}
|
||||
};
|
||||
|
||||
class CD3DX12_BARRIER_GROUP : public D3D12_BARRIER_GROUP
|
||||
{
|
||||
public:
|
||||
CD3DX12_BARRIER_GROUP() = default;
|
||||
CD3DX12_BARRIER_GROUP(const D3D12_BARRIER_GROUP &o) noexcept : D3D12_BARRIER_GROUP(o){}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_BUFFER_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_BUFFER;
|
||||
NumBarriers = numBarriers;
|
||||
pBufferBarriers = pBarriers;
|
||||
}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_TEXTURE_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_TEXTURE;
|
||||
NumBarriers = numBarriers;
|
||||
pTextureBarriers = pBarriers;
|
||||
}
|
||||
CD3DX12_BARRIER_GROUP(UINT32 numBarriers, const D3D12_GLOBAL_BARRIER *pBarriers) noexcept
|
||||
{
|
||||
Type = D3D12_BARRIER_TYPE_GLOBAL;
|
||||
NumBarriers = numBarriers;
|
||||
pGlobalBarriers = pBarriers;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // D3D12_SDK_VERSION >= 608
|
||||
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif // __D3DX12_BARRIERS_H__
|
|
@ -0,0 +1,996 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
//================================================================================================
|
||||
// D3DX12 Check Feature Support
|
||||
//================================================================================================
|
||||
|
||||
#include <vector>
|
||||
|
||||
class CD3DX12FeatureSupport
|
||||
{
|
||||
public: // Function declaration
|
||||
// Default constructor that creates an empty object
|
||||
CD3DX12FeatureSupport() noexcept;
|
||||
|
||||
// Initialize data from the given device
|
||||
HRESULT Init(ID3D12Device* pDevice);
|
||||
|
||||
// Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
|
||||
HRESULT GetStatus() const noexcept { return m_hStatus; }
|
||||
|
||||
// Getter functions for each feature class
|
||||
// D3D12_OPTIONS
|
||||
BOOL DoublePrecisionFloatShaderOps() const noexcept;
|
||||
BOOL OutputMergerLogicOp() const noexcept;
|
||||
D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
|
||||
D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
|
||||
D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
|
||||
BOOL PSSpecifiedStencilRefSupported() const noexcept;
|
||||
BOOL TypedUAVLoadAdditionalFormats() const noexcept;
|
||||
BOOL ROVsSupported() const noexcept;
|
||||
D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
|
||||
BOOL StandardSwizzle64KBSupported() const noexcept;
|
||||
BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
|
||||
BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
|
||||
D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
|
||||
D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
|
||||
UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
|
||||
|
||||
// FEATURE_LEVELS
|
||||
D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
|
||||
|
||||
// FORMAT_SUPPORT
|
||||
HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
|
||||
|
||||
// MUTLTISAMPLE_QUALITY_LEVELS
|
||||
HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
|
||||
|
||||
// FORMAT_INFO
|
||||
HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
|
||||
|
||||
// GPU_VIRTUAL_ADDRESS_SUPPORT
|
||||
UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
|
||||
|
||||
// SHADER_MODEL
|
||||
D3D_SHADER_MODEL HighestShaderModel() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS1
|
||||
BOOL WaveOps() const noexcept;
|
||||
UINT WaveLaneCountMin() const noexcept;
|
||||
UINT WaveLaneCountMax() const noexcept;
|
||||
UINT TotalLaneCount() const noexcept;
|
||||
BOOL ExpandedComputeResourceStates() const noexcept;
|
||||
BOOL Int64ShaderOps() const noexcept;
|
||||
|
||||
// PROTECTED_RESOURCE_SESSION_SUPPORT
|
||||
D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
|
||||
|
||||
// ROOT_SIGNATURE
|
||||
D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
|
||||
|
||||
// ARCHITECTURE1
|
||||
BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
|
||||
BOOL UMA(UINT NodeIndex = 0) const;
|
||||
BOOL CacheCoherentUMA(UINT NodeIndex = 0) const;
|
||||
BOOL IsolatedMMU(UINT NodeIndex = 0) const;
|
||||
|
||||
// D3D12_OPTIONS2
|
||||
BOOL DepthBoundsTestSupported() const noexcept;
|
||||
D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
|
||||
|
||||
// SHADER_CACHE
|
||||
D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
|
||||
|
||||
// COMMAND_QUEUE_PRIORITY
|
||||
BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
|
||||
|
||||
// D3D12_OPTIONS3
|
||||
BOOL CopyQueueTimestampQueriesSupported() const noexcept;
|
||||
BOOL CastingFullyTypedFormatSupported() const noexcept;
|
||||
D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
|
||||
D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
|
||||
BOOL BarycentricsSupported() const noexcept;
|
||||
|
||||
// EXISTING_HEAPS
|
||||
BOOL ExistingHeapsSupported() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS4
|
||||
BOOL MSAA64KBAlignedTextureSupported() const noexcept;
|
||||
D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
|
||||
BOOL Native16BitShaderOpsSupported() const noexcept;
|
||||
|
||||
// SERIALIZATION
|
||||
D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
|
||||
|
||||
// CROSS_NODE
|
||||
// CrossNodeSharingTier handled in D3D12Options
|
||||
BOOL CrossNodeAtomicShaderInstructions() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS5
|
||||
BOOL SRVOnlyTiledResourceTier3() const noexcept;
|
||||
D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
|
||||
D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
// DISPLAYABLE
|
||||
BOOL DisplayableTexture() const noexcept;
|
||||
// SharedResourceCompatibilityTier handled in D3D12Options4
|
||||
#endif
|
||||
|
||||
// D3D12_OPTIONS6
|
||||
BOOL AdditionalShadingRatesSupported() const noexcept;
|
||||
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
|
||||
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
|
||||
UINT ShadingRateImageTileSize() const noexcept;
|
||||
BOOL BackgroundProcessingSupported() const noexcept;
|
||||
|
||||
// QUERY_META_COMMAND
|
||||
HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
|
||||
|
||||
// D3D12_OPTIONS7
|
||||
D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
|
||||
D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
|
||||
|
||||
// PROTECTED_RESOURCE_SESSION_TYPE_COUNT
|
||||
UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
|
||||
|
||||
// PROTECTED_RESOURCE_SESSION_TYPES
|
||||
std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
// D3D12_OPTIONS8
|
||||
BOOL UnalignedBlockTexturesSupported() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS9
|
||||
BOOL MeshShaderPipelineStatsSupported() const noexcept;
|
||||
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
|
||||
BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
|
||||
BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
|
||||
BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
|
||||
D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
// D3D12_OPTIONS10
|
||||
BOOL VariableRateShadingSumCombinerSupported() const noexcept;
|
||||
BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS11
|
||||
BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
|
||||
// D3D12_OPTIONS12
|
||||
D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives() const noexcept;
|
||||
BOOL EnhancedBarriersSupported() const noexcept;
|
||||
BOOL RelaxedFormatCastingSupported() const noexcept;
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
|
||||
// D3D12_OPTIONS13
|
||||
BOOL UnrestrictedBufferTextureCopyPitchSupported() const noexcept;
|
||||
BOOL UnrestrictedVertexElementAlignmentSupported() const noexcept;
|
||||
BOOL InvertedViewportHeightFlipsYSupported() const noexcept;
|
||||
BOOL InvertedViewportDepthFlipsZSupported() const noexcept;
|
||||
BOOL TextureCopyBetweenDimensionsSupported() const noexcept;
|
||||
BOOL AlphaBlendFactorSupported() const noexcept;
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
// D3D12_OPTIONS14
|
||||
BOOL AdvancedTextureOpsSupported() const noexcept;
|
||||
BOOL WriteableMSAATexturesSupported() const noexcept;
|
||||
BOOL IndependentFrontAndBackStencilRefMaskSupported() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS15
|
||||
BOOL TriangleFanSupported() const noexcept;
|
||||
BOOL DynamicIndexBufferStripCutSupported() const noexcept;
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
// D3D12_OPTIONS16
|
||||
BOOL DynamicDepthBiasSupported() const noexcept;
|
||||
#endif
|
||||
|
||||
private: // Private structs and helpers declaration
|
||||
struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
|
||||
{
|
||||
std::vector<GUID> TypeVec;
|
||||
};
|
||||
|
||||
// Helper function to decide the highest shader model supported by the system
|
||||
// Stores the result in m_dShaderModel
|
||||
// Must be updated whenever a new shader model is added to the d3d12.h header
|
||||
HRESULT QueryHighestShaderModel();
|
||||
|
||||
// Helper function to decide the highest root signature supported
|
||||
// Must be updated whenever a new root signature version is added to the d3d12.h header
|
||||
HRESULT QueryHighestRootSignatureVersion();
|
||||
|
||||
// Helper funcion to decide the highest feature level
|
||||
HRESULT QueryHighestFeatureLevel();
|
||||
|
||||
// Helper function to initialize local protected resource session types structs
|
||||
HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
|
||||
|
||||
private: // Member data
|
||||
// Pointer to the underlying device
|
||||
ID3D12Device* m_pDevice;
|
||||
|
||||
// Stores the error code from initialization
|
||||
HRESULT m_hStatus;
|
||||
|
||||
// Feature support data structs
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS m_dOptions;
|
||||
D3D_FEATURE_LEVEL m_eMaxFeatureLevel;
|
||||
D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT m_dGPUVASupport;
|
||||
D3D12_FEATURE_DATA_SHADER_MODEL m_dShaderModel;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS1 m_dOptions1;
|
||||
std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_SUPPORT> m_dProtectedResourceSessionSupport;
|
||||
D3D12_FEATURE_DATA_ROOT_SIGNATURE m_dRootSignature;
|
||||
std::vector<D3D12_FEATURE_DATA_ARCHITECTURE1> m_dArchitecture1;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS2 m_dOptions2;
|
||||
D3D12_FEATURE_DATA_SHADER_CACHE m_dShaderCache;
|
||||
D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY m_dCommandQueuePriority;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS3 m_dOptions3;
|
||||
D3D12_FEATURE_DATA_EXISTING_HEAPS m_dExistingHeaps;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS4 m_dOptions4;
|
||||
std::vector<D3D12_FEATURE_DATA_SERIALIZATION> m_dSerialization; // Cat2 NodeIndex
|
||||
D3D12_FEATURE_DATA_CROSS_NODE m_dCrossNode;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS5 m_dOptions5;
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
D3D12_FEATURE_DATA_DISPLAYABLE m_dDisplayable;
|
||||
#endif
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS6 m_dOptions6;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS7 m_dOptions7;
|
||||
std::vector<D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPE_COUNT> m_dProtectedResourceSessionTypeCount; // Cat2 NodeIndex
|
||||
std::vector<ProtectedResourceSessionTypesLocal> m_dProtectedResourceSessionTypes; // Cat3
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS12 m_dOptions12;
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS13 m_dOptions13;
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS14 m_dOptions14;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS15 m_dOptions15;
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS16 m_dOptions16;
|
||||
#endif
|
||||
};
|
||||
|
||||
// Implementations for CD3DX12FeatureSupport functions
|
||||
|
||||
// Macro to set up a getter function for each entry in feature support data
|
||||
// The getter function will have the same name as the feature option name
|
||||
#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
|
||||
inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
|
||||
{ \
|
||||
return FEATURE.OPTION; \
|
||||
}
|
||||
|
||||
// Macro to set up a getter function for each entry in feature support data
|
||||
// Also specifies the name for the function which can be different from the feature name
|
||||
#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
|
||||
inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
|
||||
{\
|
||||
return FEATURE.OPTION; \
|
||||
}
|
||||
|
||||
// Macro to set up a getter function for feature data indexed by the graphics node ID
|
||||
// The default parameter is 0, or the first availabe graphics device node
|
||||
#define FEATURE_SUPPORT_GET_NODE_INDEXED(RETTYPE,FEATURE,OPTION) \
|
||||
inline RETTYPE CD3DX12FeatureSupport::OPTION(UINT NodeIndex) const \
|
||||
{\
|
||||
return FEATURE[NodeIndex].OPTION; \
|
||||
}
|
||||
|
||||
// Macro to set up a getter function for feature data indexed by NodeIndex
|
||||
// Allows a custom name for the getter function
|
||||
#define FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(RETTYPE,FEATURE,OPTION,NAME) \
|
||||
inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
|
||||
{\
|
||||
return FEATURE[NodeIndex].OPTION; \
|
||||
}
|
||||
|
||||
inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
|
||||
: m_pDevice(nullptr)
|
||||
, m_hStatus(E_INVALIDARG)
|
||||
, m_dOptions{}
|
||||
, m_eMaxFeatureLevel{}
|
||||
, m_dGPUVASupport{}
|
||||
, m_dShaderModel{}
|
||||
, m_dOptions1{}
|
||||
, m_dRootSignature{}
|
||||
, m_dOptions2{}
|
||||
, m_dShaderCache{}
|
||||
, m_dCommandQueuePriority{}
|
||||
, m_dOptions3{}
|
||||
, m_dExistingHeaps{}
|
||||
, m_dOptions4{}
|
||||
, m_dCrossNode{}
|
||||
, m_dOptions5{}
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
, m_dDisplayable{}
|
||||
#endif
|
||||
, m_dOptions6{}
|
||||
, m_dOptions7{}
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
, m_dOptions8{}
|
||||
, m_dOptions9{}
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
, m_dOptions10{}
|
||||
, m_dOptions11{}
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
|
||||
, m_dOptions12{}
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
|
||||
, m_dOptions13{}
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
, m_dOptions14{}
|
||||
, m_dOptions15{}
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
, m_dOptions16{}
|
||||
#endif
|
||||
{}
|
||||
|
||||
inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
{
|
||||
if (!pDevice)
|
||||
{
|
||||
m_hStatus = E_INVALIDARG;
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
m_pDevice = pDevice;
|
||||
|
||||
// Initialize static feature support data structures
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
|
||||
{
|
||||
m_dOptions = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
|
||||
{
|
||||
m_dGPUVASupport = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
|
||||
{
|
||||
m_dOptions1 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
|
||||
{
|
||||
m_dOptions2 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
|
||||
{
|
||||
m_dShaderCache = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
|
||||
{
|
||||
m_dOptions3 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
|
||||
{
|
||||
m_dExistingHeaps = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
|
||||
{
|
||||
m_dOptions4 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
|
||||
{
|
||||
m_dCrossNode = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
|
||||
{
|
||||
m_dOptions5 = {};
|
||||
}
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
|
||||
{
|
||||
m_dDisplayable = {};
|
||||
}
|
||||
#endif
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
|
||||
{
|
||||
m_dOptions6 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
|
||||
{
|
||||
m_dOptions7 = {};
|
||||
}
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
|
||||
{
|
||||
m_dOptions8 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
|
||||
{
|
||||
m_dOptions9 = {};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
|
||||
{
|
||||
m_dOptions10 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
|
||||
{
|
||||
m_dOptions11 = {};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS12, &m_dOptions12, sizeof(m_dOptions12))))
|
||||
{
|
||||
m_dOptions12 = {};
|
||||
m_dOptions12.MSPrimitivesPipelineStatisticIncludesCulledPrimitives = D3D12_TRI_STATE::D3D12_TRI_STATE_UNKNOWN;
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS13, &m_dOptions13, sizeof(m_dOptions13))))
|
||||
{
|
||||
m_dOptions13 = {};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS14, &m_dOptions14, sizeof(m_dOptions14))))
|
||||
{
|
||||
m_dOptions14 = {};
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS15, &m_dOptions15, sizeof(m_dOptions15))))
|
||||
{
|
||||
m_dOptions15 = {};
|
||||
}
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS16, &m_dOptions16, sizeof(m_dOptions16))))
|
||||
{
|
||||
m_dOptions16 = {};
|
||||
}
|
||||
#endif
|
||||
|
||||
// Initialize per-node feature support data structures
|
||||
const UINT uNodeCount = m_pDevice->GetNodeCount();
|
||||
m_dProtectedResourceSessionSupport.resize(uNodeCount);
|
||||
m_dArchitecture1.resize(uNodeCount);
|
||||
m_dSerialization.resize(uNodeCount);
|
||||
m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
|
||||
m_dProtectedResourceSessionTypes.resize(uNodeCount);
|
||||
for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
|
||||
{
|
||||
m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
|
||||
{
|
||||
m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
|
||||
}
|
||||
|
||||
m_dArchitecture1[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE1, &m_dArchitecture1[NodeIndex], sizeof(m_dArchitecture1[NodeIndex]))))
|
||||
{
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
|
||||
dArchLocal.NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
|
||||
{
|
||||
dArchLocal.TileBasedRenderer = false;
|
||||
dArchLocal.UMA = false;
|
||||
dArchLocal.CacheCoherentUMA = false;
|
||||
}
|
||||
|
||||
m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
|
||||
m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
|
||||
m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
|
||||
m_dArchitecture1[NodeIndex].IsolatedMMU = false;
|
||||
}
|
||||
|
||||
m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
|
||||
{
|
||||
m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
|
||||
}
|
||||
|
||||
m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
|
||||
{
|
||||
m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
|
||||
}
|
||||
|
||||
// Special procedure to initialize local protected resource session types structs
|
||||
// Must wait until session type count initialized
|
||||
QueryProtectedResourceSessionTypes(NodeIndex, m_dProtectedResourceSessionTypeCount[NodeIndex].Count);
|
||||
}
|
||||
|
||||
// Initialize features that requires highest version check
|
||||
if (FAILED(m_hStatus = QueryHighestShaderModel()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
// Initialize Feature Levels data
|
||||
if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
// 0: D3D12_OPTIONS
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, DoublePrecisionFloatShaderOps);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, OutputMergerLogicOp);
|
||||
FEATURE_SUPPORT_GET(D3D12_SHADER_MIN_PRECISION_SUPPORT, m_dOptions, MinPrecisionSupport);
|
||||
FEATURE_SUPPORT_GET(D3D12_TILED_RESOURCES_TIER, m_dOptions, TiledResourcesTier);
|
||||
FEATURE_SUPPORT_GET(D3D12_RESOURCE_BINDING_TIER, m_dOptions, ResourceBindingTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, PSSpecifiedStencilRefSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, TypedUAVLoadAdditionalFormats);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, ROVsSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_CONSERVATIVE_RASTERIZATION_TIER, m_dOptions, ConservativeRasterizationTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, StandardSwizzle64KBSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, CrossAdapterRowMajorTextureSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation);
|
||||
FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
|
||||
|
||||
// Special procedure for handling caps that is also part of other features
|
||||
inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
|
||||
{
|
||||
if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
|
||||
{
|
||||
return m_dCrossNode.SharingTier;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_dOptions.CrossNodeSharingTier;
|
||||
}
|
||||
}
|
||||
|
||||
inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
|
||||
{
|
||||
if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
|
||||
{
|
||||
return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
else
|
||||
{
|
||||
return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
}
|
||||
|
||||
// 1: Architecture
|
||||
// Combined with Architecture1
|
||||
|
||||
// 2: Feature Levels
|
||||
// Simply returns the highest supported feature level
|
||||
inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
|
||||
{
|
||||
return m_eMaxFeatureLevel;
|
||||
}
|
||||
|
||||
// 3: Feature Format Support
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
|
||||
dFormatSupport.Format = Format;
|
||||
|
||||
// It is possible that the function call returns an error
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_SUPPORT, &dFormatSupport, sizeof(D3D12_FEATURE_DATA_FORMAT_SUPPORT));
|
||||
|
||||
Support1 = dFormatSupport.Support1;
|
||||
Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 4: Multisample Quality Levels
|
||||
inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
|
||||
{
|
||||
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
|
||||
dMultisampleQualityLevels.Format = Format;
|
||||
dMultisampleQualityLevels.SampleCount = SampleCount;
|
||||
dMultisampleQualityLevels.Flags = Flags;
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
|
||||
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
|
||||
}
|
||||
else
|
||||
{
|
||||
NumQualityLevels = 0;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 5: Format Info
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
|
||||
dFormatInfo.Format = Format;
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FORMAT_INFO, &dFormatInfo, sizeof(D3D12_FEATURE_DATA_FORMAT_INFO));
|
||||
if (FAILED(result))
|
||||
{
|
||||
PlaneCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
PlaneCount = dFormatInfo.PlaneCount;
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// 6: GPU Virtual Address Support
|
||||
// MaxGPUVirtualAddressBitsPerResource handled in D3D12Options
|
||||
FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
|
||||
|
||||
// 7: Shader Model
|
||||
inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
|
||||
{
|
||||
return m_dShaderModel.HighestShaderModel;
|
||||
}
|
||||
|
||||
// 8: D3D12 Options1
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, WaveOps);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMin);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions1, WaveLaneCountMax);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions1, TotalLaneCount);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, ExpandedComputeResourceStates);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions1, Int64ShaderOps);
|
||||
|
||||
// 10: Protected Resource Session Support
|
||||
inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::ProtectedResourceSessionSupport(UINT NodeIndex) const
|
||||
{
|
||||
return m_dProtectedResourceSessionSupport[NodeIndex].Support;
|
||||
}
|
||||
|
||||
// 12: Root Signature
|
||||
inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
|
||||
{
|
||||
return m_dRootSignature.HighestVersion;
|
||||
}
|
||||
|
||||
// 16: Architecture1
|
||||
// Same data fields can be queried from m_dArchitecture
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, TileBasedRenderer);
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, UMA);
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, CacheCoherentUMA);
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(BOOL, m_dArchitecture1, IsolatedMMU);
|
||||
|
||||
// 18: D3D12 Options2
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions2, DepthBoundsTestSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER, m_dOptions2, ProgrammableSamplePositionsTier);
|
||||
|
||||
// 19: Shader Cache
|
||||
FEATURE_SUPPORT_GET_NAME(D3D12_SHADER_CACHE_SUPPORT_FLAGS, m_dShaderCache, SupportFlags, ShaderCacheSupportFlags);
|
||||
|
||||
// 20: Command Queue Priority
|
||||
inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority)
|
||||
{
|
||||
m_dCommandQueuePriority.CommandListType = CommandListType;
|
||||
m_dCommandQueuePriority.Priority = Priority;
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return m_dCommandQueuePriority.PriorityForTypeIsSupported;
|
||||
}
|
||||
|
||||
// 21: D3D12 Options3
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CopyQueueTimestampQueriesSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, CastingFullyTypedFormatSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_COMMAND_LIST_SUPPORT_FLAGS, m_dOptions3, WriteBufferImmediateSupportFlags);
|
||||
FEATURE_SUPPORT_GET(D3D12_VIEW_INSTANCING_TIER, m_dOptions3, ViewInstancingTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions3, BarycentricsSupported);
|
||||
|
||||
// 22: Existing Heaps
|
||||
FEATURE_SUPPORT_GET_NAME(BOOL, m_dExistingHeaps, Supported, ExistingHeapsSupported);
|
||||
|
||||
// 23: D3D12 Options4
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, MSAA64KBAlignedTextureSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER, m_dOptions4, SharedResourceCompatibilityTier);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions4, Native16BitShaderOpsSupported);
|
||||
|
||||
// 24: Serialization
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED(D3D12_HEAP_SERIALIZATION_TIER, m_dSerialization, HeapSerializationTier);
|
||||
|
||||
// 25: Cross Node
|
||||
// CrossNodeSharingTier handled in D3D12Options
|
||||
FEATURE_SUPPORT_GET_NAME(BOOL, m_dCrossNode, AtomicShaderInstructions, CrossNodeAtomicShaderInstructions);
|
||||
|
||||
// 27: D3D12 Options5
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions5, SRVOnlyTiledResourceTier3);
|
||||
FEATURE_SUPPORT_GET(D3D12_RENDER_PASS_TIER, m_dOptions5, RenderPassesTier);
|
||||
FEATURE_SUPPORT_GET(D3D12_RAYTRACING_TIER, m_dOptions5, RaytracingTier);
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
// 28: Displayable
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dDisplayable, DisplayableTexture);
|
||||
// SharedResourceCompatibilityTier handled in D3D12Options4
|
||||
#endif
|
||||
|
||||
// 30: D3D12 Options6
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, AdditionalShadingRatesSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, PerPrimitiveShadingRateSupportedWithViewportIndexing);
|
||||
FEATURE_SUPPORT_GET(D3D12_VARIABLE_SHADING_RATE_TIER, m_dOptions6, VariableShadingRateTier);
|
||||
FEATURE_SUPPORT_GET(UINT, m_dOptions6, ShadingRateImageTileSize);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
|
||||
|
||||
// 31: Query Meta Command
|
||||
// Keep the original call routine
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
|
||||
{
|
||||
return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
|
||||
}
|
||||
|
||||
// 32: D3D12 Options7
|
||||
FEATURE_SUPPORT_GET(D3D12_MESH_SHADER_TIER, m_dOptions7, MeshShaderTier);
|
||||
FEATURE_SUPPORT_GET(D3D12_SAMPLER_FEEDBACK_TIER, m_dOptions7, SamplerFeedbackTier);
|
||||
|
||||
// 33: Protected Resource Session Type Count
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(UINT, m_dProtectedResourceSessionTypeCount, Count, ProtectedResourceSessionTypeCount);
|
||||
|
||||
// 34: Protected Resource Session Types
|
||||
FEATURE_SUPPORT_GET_NODE_INDEXED_NAME(std::vector<GUID>, m_dProtectedResourceSessionTypes, TypeVec, ProtectedResourceSessionTypes);
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
// 36: Options8
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions8, UnalignedBlockTexturesSupported);
|
||||
|
||||
// 37: Options9
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderPipelineStatsSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, MeshShaderSupportsFullRangeRenderTargetArrayIndex);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnTypedResourceSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, AtomicInt64OnGroupSharedSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions9, DerivativesInMeshAndAmplificationShadersSupported);
|
||||
FEATURE_SUPPORT_GET(D3D12_WAVE_MMA_TIER, m_dOptions9, WaveMMATier);
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 4)
|
||||
// 39: Options10
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, VariableRateShadingSumCombinerSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions10, MeshShaderPerPrimitiveShadingRateSupported);
|
||||
|
||||
// 40: Options11
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions11, AtomicInt64OnDescriptorHeapResourceSupported);
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 600)
|
||||
// 41: Options12
|
||||
FEATURE_SUPPORT_GET(D3D12_TRI_STATE, m_dOptions12, MSPrimitivesPipelineStatisticIncludesCulledPrimitives);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions12, EnhancedBarriersSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions12, RelaxedFormatCastingSupported);
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 602)
|
||||
// 42: Options13
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedBufferTextureCopyPitchSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, UnrestrictedVertexElementAlignmentSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportHeightFlipsYSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, InvertedViewportDepthFlipsZSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, TextureCopyBetweenDimensionsSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions13, AlphaBlendFactorSupported);
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
// 43: Options14
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, AdvancedTextureOpsSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, WriteableMSAATexturesSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions14, IndependentFrontAndBackStencilRefMaskSupported);
|
||||
|
||||
// 44: Options15
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions15, TriangleFanSupported);
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions15, DynamicIndexBufferStripCutSupported);
|
||||
#endif
|
||||
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 608)
|
||||
// 45: Options16
|
||||
FEATURE_SUPPORT_GET(BOOL, m_dOptions16, DynamicDepthBiasSupported);
|
||||
#endif
|
||||
|
||||
// Helper function to decide the highest shader model supported by the system
|
||||
// Stores the result in m_dShaderModel
|
||||
// Must be updated whenever a new shader model is added to the d3d12.h header
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
|
||||
{
|
||||
// Check support in descending order
|
||||
HRESULT result;
|
||||
|
||||
const D3D_SHADER_MODEL allModelVersions[] =
|
||||
{
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 606)
|
||||
D3D_SHADER_MODEL_6_8,
|
||||
#endif
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
D3D_SHADER_MODEL_6_7,
|
||||
#endif
|
||||
D3D_SHADER_MODEL_6_6,
|
||||
D3D_SHADER_MODEL_6_5,
|
||||
D3D_SHADER_MODEL_6_4,
|
||||
D3D_SHADER_MODEL_6_3,
|
||||
D3D_SHADER_MODEL_6_2,
|
||||
D3D_SHADER_MODEL_6_1,
|
||||
D3D_SHADER_MODEL_6_0,
|
||||
D3D_SHADER_MODEL_5_1
|
||||
};
|
||||
constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
|
||||
|
||||
for (size_t i = 0; i < numModelVersions; i++)
|
||||
{
|
||||
m_dShaderModel.HighestShaderModel = allModelVersions[i];
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
// Indicates that the version is recognizable by the runtime and stored in the struct
|
||||
// Also terminate on unexpected error code
|
||||
if (FAILED(result))
|
||||
{
|
||||
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Shader model may not be supported. Continue the rest initializations
|
||||
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Helper function to decide the highest root signature supported
|
||||
// Must be updated whenever a new root signature version is added to the d3d12.h header
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
|
||||
{
|
||||
HRESULT result;
|
||||
|
||||
const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
|
||||
{
|
||||
D3D_ROOT_SIGNATURE_VERSION_1_1,
|
||||
D3D_ROOT_SIGNATURE_VERSION_1_0,
|
||||
D3D_ROOT_SIGNATURE_VERSION_1,
|
||||
};
|
||||
constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
|
||||
|
||||
for (size_t i = 0; i < numRootSignatureVersions; i++)
|
||||
{
|
||||
m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
if (FAILED(result))
|
||||
{
|
||||
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
|
||||
}
|
||||
// If succeeded, the highest version is already written into the member struct
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// No version left. Set to invalid value and continue.
|
||||
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
// Helper funcion to decide the highest feature level
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
|
||||
{
|
||||
HRESULT result;
|
||||
|
||||
// Check against a list of all feature levels present in d3dcommon.h
|
||||
// Needs to be updated for future feature levels
|
||||
const D3D_FEATURE_LEVEL allLevels[] =
|
||||
{
|
||||
#if defined(D3D12_SDK_VERSION) && (D3D12_SDK_VERSION >= 3)
|
||||
D3D_FEATURE_LEVEL_12_2,
|
||||
#endif
|
||||
D3D_FEATURE_LEVEL_12_1,
|
||||
D3D_FEATURE_LEVEL_12_0,
|
||||
D3D_FEATURE_LEVEL_11_1,
|
||||
D3D_FEATURE_LEVEL_11_0,
|
||||
D3D_FEATURE_LEVEL_10_1,
|
||||
D3D_FEATURE_LEVEL_10_0,
|
||||
D3D_FEATURE_LEVEL_9_3,
|
||||
D3D_FEATURE_LEVEL_9_2,
|
||||
D3D_FEATURE_LEVEL_9_1,
|
||||
D3D_FEATURE_LEVEL_1_0_CORE
|
||||
};
|
||||
|
||||
D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
|
||||
dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
|
||||
dFeatureLevel.pFeatureLevelsRequested = allLevels;
|
||||
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
|
||||
|
||||
if (result == DXGI_ERROR_UNSUPPORTED)
|
||||
{
|
||||
// Indicates that none supported. Continue initialization
|
||||
result = S_OK;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
// Helper function to initialize local protected resource session types structs
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count)
|
||||
{
|
||||
auto& CurrentPRSTypes = m_dProtectedResourceSessionTypes[NodeIndex];
|
||||
CurrentPRSTypes.NodeIndex = NodeIndex;
|
||||
CurrentPRSTypes.Count = Count;
|
||||
CurrentPRSTypes.TypeVec.resize(CurrentPRSTypes.Count);
|
||||
CurrentPRSTypes.pTypes = CurrentPRSTypes.TypeVec.data();
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPES, &m_dProtectedResourceSessionTypes[NodeIndex], sizeof(D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES));
|
||||
if (FAILED(result))
|
||||
{
|
||||
// Resize TypeVec to empty
|
||||
CurrentPRSTypes.TypeVec.clear();
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#undef FEATURE_SUPPORT_GET
|
||||
#undef FEATURE_SUPPORT_GET_NAME
|
||||
#undef FEATURE_SUPPORT_GET_NODE_INDEXED
|
||||
#undef FEATURE_SUPPORT_GET_NODE_INDEXED_NAME
|
||||
|
||||
// end CD3DX12FeatureSupport
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,12 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
struct CD3DX12_DEFAULT {};
|
||||
extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
|
||||
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,123 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
#ifndef __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
|
||||
#define __D3D12_PROPERTY_LAYOUT_FORMAT_TABLE_H__
|
||||
#include "d3d12.h"
|
||||
#define MAP_ALIGN_REQUIREMENT 16 // Map is required to return 16-byte aligned addresses
|
||||
|
||||
struct D3D12_PROPERTY_LAYOUT_FORMAT_TABLE
|
||||
{
|
||||
public:
|
||||
// ----------------------------------------------------------------------------
|
||||
// Information describing everything about a D3D Resource Format
|
||||
// ----------------------------------------------------------------------------
|
||||
typedef struct FORMAT_DETAIL
|
||||
{
|
||||
DXGI_FORMAT DXGIFormat;
|
||||
DXGI_FORMAT ParentFormat;
|
||||
const DXGI_FORMAT* pDefaultFormatCastSet; // This is dependent on FL/driver version, but is here to save a lot of space
|
||||
UINT8 BitsPerComponent[4]; // only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
UINT8 BitsPerUnit;
|
||||
BYTE SRGBFormat : 1;
|
||||
UINT WidthAlignment : 4; // number of texels to align to in a mip level.
|
||||
UINT HeightAlignment : 4; // Top level dimensions must be a multiple of these
|
||||
UINT DepthAlignment : 1; // values.
|
||||
D3D_FORMAT_LAYOUT Layout : 1;
|
||||
D3D_FORMAT_TYPE_LEVEL TypeLevel : 2;
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName0 : 3; // RED ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName1 : 3; // GREEN ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName2 : 3; // BLUE ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_NAME ComponentName3 : 3; // ALPHA ... only used for D3DFTL_PARTIAL_TYPE or FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation0 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation1 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation2 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
D3D_FORMAT_COMPONENT_INTERPRETATION ComponentInterpretation3 : 3; // only used for D3DFTL_FULL_TYPE
|
||||
bool bDX9VertexOrIndexFormat : 1;
|
||||
bool bDX9TextureFormat : 1;
|
||||
bool bFloatNormFormat : 1;
|
||||
bool bPlanar : 1;
|
||||
bool bYUV : 1;
|
||||
bool bDependantFormatCastSet : 1; // This indicates that the format cast set is dependent on FL/driver version
|
||||
bool bInternal : 1;
|
||||
} FORMAT_DETAIL;
|
||||
|
||||
private:
|
||||
static const FORMAT_DETAIL s_FormatDetail[];
|
||||
static const UINT s_NumFormats;
|
||||
static const LPCSTR s_FormatNames[]; // separate from above structure so it can be compiled out of runtime.
|
||||
public:
|
||||
static UINT GetNumFormats();
|
||||
static const FORMAT_DETAIL* GetFormatTable();
|
||||
static D3D_FEATURE_LEVEL GetHighestDefinedFeatureLevel();
|
||||
|
||||
static DXGI_FORMAT GetFormat (SIZE_T Index);
|
||||
static bool FormatExists (DXGI_FORMAT Format);
|
||||
static bool FormatExistsInHeader (DXGI_FORMAT Format, bool bExternalHeader = true);
|
||||
static UINT GetByteAlignment (DXGI_FORMAT Format);
|
||||
static bool IsBlockCompressFormat (DXGI_FORMAT Format);
|
||||
static LPCSTR GetName (DXGI_FORMAT Format, bool bHideInternalFormats = true);
|
||||
static bool IsSRGBFormat (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerStencil (DXGI_FORMAT Format);
|
||||
static void GetFormatReturnTypes (DXGI_FORMAT Format, D3D_FORMAT_COMPONENT_INTERPRETATION* pInterpretations); // return array of 4 components
|
||||
static UINT GetNumComponentsInFormat(DXGI_FORMAT Format);
|
||||
|
||||
// Converts the sequential component index (range from 0 to GetNumComponentsInFormat()) to
|
||||
// the absolute component index (range 0 to 3).
|
||||
static UINT Sequential2AbsoluteComponentIndex (DXGI_FORMAT Format, UINT SequentialComponentIndex);
|
||||
static bool CanBeCastEvenFullyTyped (DXGI_FORMAT Format, D3D_FEATURE_LEVEL fl);
|
||||
static UINT8 GetAddressingBitsPerAlignedSize (DXGI_FORMAT Format);
|
||||
static DXGI_FORMAT GetParentFormat (DXGI_FORMAT Format);
|
||||
static const DXGI_FORMAT* GetFormatCastSet (DXGI_FORMAT Format);
|
||||
static D3D_FORMAT_LAYOUT GetLayout (DXGI_FORMAT Format);
|
||||
static D3D_FORMAT_TYPE_LEVEL GetTypeLevel (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerUnit (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerUnitThrow (DXGI_FORMAT Format);
|
||||
static UINT GetBitsPerElement (DXGI_FORMAT Format); // Legacy function used to support D3D10on9 only. Do not use.
|
||||
static UINT GetWidthAlignment (DXGI_FORMAT Format);
|
||||
static UINT GetHeightAlignment (DXGI_FORMAT Format);
|
||||
static UINT GetDepthAlignment (DXGI_FORMAT Format);
|
||||
static BOOL Planar (DXGI_FORMAT Format);
|
||||
static BOOL NonOpaquePlanar (DXGI_FORMAT Format);
|
||||
static BOOL YUV (DXGI_FORMAT Format);
|
||||
static BOOL Opaque (DXGI_FORMAT Format);
|
||||
static bool FamilySupportsStencil (DXGI_FORMAT Format);
|
||||
static UINT NonOpaquePlaneCount (DXGI_FORMAT Format);
|
||||
static BOOL DX9VertexOrIndexFormat (DXGI_FORMAT Format);
|
||||
static BOOL DX9TextureFormat (DXGI_FORMAT Format);
|
||||
static BOOL FloatNormTextureFormat (DXGI_FORMAT Format);
|
||||
static bool DepthOnlyFormat (DXGI_FORMAT format);
|
||||
static UINT8 GetPlaneCount (DXGI_FORMAT Format);
|
||||
static bool MotionEstimatorAllowedInputFormat (DXGI_FORMAT Format);
|
||||
static bool SupportsSamplerFeedback (DXGI_FORMAT Format);
|
||||
static bool DecodeHistogramAllowedForOutputFormatSupport(DXGI_FORMAT Format);
|
||||
static UINT8 GetPlaneSliceFromViewFormat (DXGI_FORMAT ResourceFormat, DXGI_FORMAT ViewFormat);
|
||||
static bool FloatAndNotFloatFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
static bool SNORMAndUNORMFormats (DXGI_FORMAT FormatA, DXGI_FORMAT FormatB);
|
||||
static bool ValidCastToR32UAV (DXGI_FORMAT from, DXGI_FORMAT to);
|
||||
static bool IsSupportedTextureDisplayableFormat (DXGI_FORMAT, bool bMediaFormatOnly);
|
||||
static D3D_FORMAT_COMPONENT_INTERPRETATION GetFormatComponentInterpretation (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static UINT GetBitsPerComponent (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static D3D_FORMAT_COMPONENT_NAME GetComponentName (DXGI_FORMAT Format, UINT AbsoluteComponentIndex);
|
||||
static HRESULT CalculateExtraPlanarRows (DXGI_FORMAT format, UINT plane0Height, _Out_ UINT& totalHeight);
|
||||
static HRESULT CalculateMinimumRowMajorRowPitch (DXGI_FORMAT Format, UINT Width, _Out_ UINT& RowPitch);
|
||||
static HRESULT CalculateMinimumRowMajorSlicePitch (DXGI_FORMAT Format, UINT ContextBasedRowPitch, UINT Height, _Out_ UINT& SlicePitch);
|
||||
static void GetYCbCrChromaSubsampling (DXGI_FORMAT Format, _Out_ UINT& HorizontalSubsampling, _Out_ UINT& VerticalSubsampling);
|
||||
|
||||
static HRESULT CalculateResourceSize (UINT width, UINT height, UINT depth, DXGI_FORMAT format, UINT mipLevels, UINT subresources, _Out_ SIZE_T& totalByteSize, _Out_writes_opt_(subresources) D3D12_MEMCPY_DEST* pDst = nullptr);
|
||||
static void GetTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
|
||||
static void Get4KTileShape (D3D12_TILE_SHAPE* pTileShape, DXGI_FORMAT Format, D3D12_RESOURCE_DIMENSION Dimension, UINT SampleCount);
|
||||
static void GetMipDimensions (UINT8 mipSlice, _Inout_ UINT64* pWidth, _Inout_opt_ UINT64* pHeight = nullptr, _Inout_opt_ UINT64* pDepth = nullptr);
|
||||
static void GetPlaneSubsampledSizeAndFormatForCopyableLayout(UINT PlaneSlice, DXGI_FORMAT Format, UINT Width, UINT Height, _Out_ DXGI_FORMAT& PlaneFormat, _Out_ UINT& MinPlanePitchWidth, _Out_ UINT& PlaneWidth, _Out_ UINT& PlaneHeight);
|
||||
|
||||
static UINT GetDetailTableIndex (DXGI_FORMAT Format);
|
||||
static UINT GetDetailTableIndexNoThrow (DXGI_FORMAT Format);
|
||||
static UINT GetDetailTableIndexThrow (DXGI_FORMAT Format);
|
||||
private:
|
||||
static const FORMAT_DETAIL* GetFormatDetail (DXGI_FORMAT Format);
|
||||
|
||||
};
|
||||
#endif
|
|
@ -0,0 +1,57 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS &b) noexcept
|
||||
{
|
||||
return a.ClearValue == b.ClearValue;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &a, const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS &b) noexcept
|
||||
{
|
||||
if (a.pSrcResource != b.pSrcResource) return false;
|
||||
if (a.pDstResource != b.pDstResource) return false;
|
||||
if (a.SubresourceCount != b.SubresourceCount) return false;
|
||||
if (a.Format != b.Format) return false;
|
||||
if (a.ResolveMode != b.ResolveMode) return false;
|
||||
if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
|
||||
return true;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_BEGINNING_ACCESS &a, const D3D12_RENDER_PASS_BEGINNING_ACCESS &b) noexcept
|
||||
{
|
||||
if (a.Type != b.Type) return false;
|
||||
if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR && !(a.Clear == b.Clear)) return false;
|
||||
return true;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_ENDING_ACCESS &a, const D3D12_RENDER_PASS_ENDING_ACCESS &b) noexcept
|
||||
{
|
||||
if (a.Type != b.Type) return false;
|
||||
if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE && !(a.Resolve == b.Resolve)) return false;
|
||||
return true;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_RENDER_TARGET_DESC &a, const D3D12_RENDER_PASS_RENDER_TARGET_DESC &b) noexcept
|
||||
{
|
||||
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
||||
if (!(a.BeginningAccess == b.BeginningAccess)) return false;
|
||||
if (!(a.EndingAccess == b.EndingAccess)) return false;
|
||||
return true;
|
||||
}
|
||||
inline bool operator==( const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &a, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC &b) noexcept
|
||||
{
|
||||
if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
|
||||
if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
|
||||
if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
|
||||
if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
|
||||
if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
|
||||
return true;
|
||||
}
|
|
@ -0,0 +1,599 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
#include "d3dx12_core.h"
|
||||
#include "d3dx12_property_format_table.h"
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template <typename T, typename U, typename V>
|
||||
inline void D3D12DecomposeSubresource( UINT Subresource, UINT MipLevels, UINT ArraySize, _Out_ T& MipSlice, _Out_ U& ArraySlice, _Out_ V& PlaneSlice ) noexcept
|
||||
{
|
||||
MipSlice = static_cast<T>(Subresource % MipLevels);
|
||||
ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
|
||||
PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Row-by-row memcpy
|
||||
inline void MemcpySubresource(
|
||||
_In_ const D3D12_MEMCPY_DEST* pDest,
|
||||
_In_ const D3D12_SUBRESOURCE_DATA* pSrc,
|
||||
SIZE_T RowSizeInBytes,
|
||||
UINT NumRows,
|
||||
UINT NumSlices) noexcept
|
||||
{
|
||||
for (UINT z = 0; z < NumSlices; ++z)
|
||||
{
|
||||
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
||||
auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData) + pSrc->SlicePitch * LONG_PTR(z);
|
||||
for (UINT y = 0; y < NumRows; ++y)
|
||||
{
|
||||
memcpy(pDestSlice + pDest->RowPitch * y,
|
||||
pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
|
||||
RowSizeInBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Row-by-row memcpy
|
||||
inline void MemcpySubresource(
|
||||
_In_ const D3D12_MEMCPY_DEST* pDest,
|
||||
_In_ const void* pResourceData,
|
||||
_In_ const D3D12_SUBRESOURCE_INFO* pSrc,
|
||||
SIZE_T RowSizeInBytes,
|
||||
UINT NumRows,
|
||||
UINT NumSlices) noexcept
|
||||
{
|
||||
for (UINT z = 0; z < NumSlices; ++z)
|
||||
{
|
||||
auto pDestSlice = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
|
||||
auto pSrcSlice = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset) + pSrc->DepthPitch * ULONG_PTR(z);
|
||||
for (UINT y = 0; y < NumRows; ++y)
|
||||
{
|
||||
memcpy(pDestSlice + pDest->RowPitch * y,
|
||||
pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
|
||||
RowSizeInBytes);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Returns required size of a buffer to be used for data upload
|
||||
inline UINT64 GetRequiredIntermediateSize(
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
|
||||
{
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
UINT64 RequiredSize = 0;
|
||||
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, 0, nullptr, nullptr, nullptr, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
UINT64 RequiredSize,
|
||||
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_In_reads_(NumSubresources) const UINT* pNumRows,
|
||||
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
// Minor validation
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto IntermediateDesc = pIntermediate->GetDesc();
|
||||
const auto DestinationDesc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
|
||||
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
|
||||
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
|
||||
#endif
|
||||
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
||||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
||||
RequiredSize > SIZE_T(-1) ||
|
||||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
(FirstSubresource != 0 || NumSubresources != 1)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
||||
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
||||
MemcpySubresource(&DestData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
||||
}
|
||||
pIntermediate->Unmap(0, nullptr);
|
||||
|
||||
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
pCmdList->CopyBufferRegion(
|
||||
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
||||
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
||||
}
|
||||
}
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// All arrays must be populated (e.g. by calling GetCopyableFootprints)
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
UINT64 RequiredSize,
|
||||
_In_reads_(NumSubresources) const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_In_reads_(NumSubresources) const UINT* pNumRows,
|
||||
_In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
// Minor validation
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto IntermediateDesc = pIntermediate->GetDesc();
|
||||
const auto DestinationDesc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc1, tmpDesc2;
|
||||
const auto& IntermediateDesc = *pIntermediate->GetDesc(&tmpDesc1);
|
||||
const auto& DestinationDesc = *pDestinationResource->GetDesc(&tmpDesc2);
|
||||
#endif
|
||||
if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
|
||||
IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
|
||||
RequiredSize > SIZE_T(-1) ||
|
||||
(DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER &&
|
||||
(FirstSubresource != 0 || NumSubresources != 1)))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
BYTE* pData;
|
||||
HRESULT hr = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
|
||||
if (FAILED(hr))
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
|
||||
D3D12_MEMCPY_DEST DestData = { pData + pLayouts[i].Offset, pLayouts[i].Footprint.RowPitch, SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i]) };
|
||||
MemcpySubresource(&DestData, pResourceData, &pSrcData[i], static_cast<SIZE_T>(pRowSizesInBytes[i]), pNumRows[i], pLayouts[i].Footprint.Depth);
|
||||
}
|
||||
pIntermediate->Unmap(0, nullptr);
|
||||
|
||||
if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
|
||||
{
|
||||
pCmdList->CopyBufferRegion(
|
||||
pDestinationResource, 0, pIntermediate, pLayouts[0].Offset, pLayouts[0].Footprint.Width);
|
||||
}
|
||||
else
|
||||
{
|
||||
for (UINT i = 0; i < NumSubresources; ++i)
|
||||
{
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Dst(pDestinationResource, i + FirstSubresource);
|
||||
const CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
|
||||
pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
|
||||
}
|
||||
}
|
||||
return RequiredSize;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Heap-allocating UpdateSubresources implementation
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
||||
if (MemToAlloc > SIZE_MAX)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
||||
if (pMem == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
||||
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
||||
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
|
||||
HeapFree(GetProcessHeap(), 0, pMem);
|
||||
return Result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Heap-allocating UpdateSubresources implementation
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
|
||||
if (MemToAlloc > SIZE_MAX)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
void* pMem = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
|
||||
if (pMem == nullptr)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
|
||||
auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
|
||||
auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
|
||||
HeapFree(GetProcessHeap(), 0, pMem);
|
||||
return Result;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Stack-allocating UpdateSubresources implementation
|
||||
template <UINT MaxSubresources>
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
||||
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
||||
UINT NumRows[MaxSubresources];
|
||||
UINT64 RowSizesInBytes[MaxSubresources];
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pSrcData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// Stack-allocating UpdateSubresources implementation
|
||||
template <UINT MaxSubresources>
|
||||
inline UINT64 UpdateSubresources(
|
||||
_In_ ID3D12GraphicsCommandList* pCmdList,
|
||||
_In_ ID3D12Resource* pDestinationResource,
|
||||
_In_ ID3D12Resource* pIntermediate,
|
||||
UINT64 IntermediateOffset,
|
||||
_In_range_(0,MaxSubresources) UINT FirstSubresource,
|
||||
_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
|
||||
_In_ const void* pResourceData,
|
||||
_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
|
||||
{
|
||||
UINT64 RequiredSize = 0;
|
||||
D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
|
||||
UINT NumRows[MaxSubresources];
|
||||
UINT64 RowSizesInBytes[MaxSubresources];
|
||||
|
||||
#if defined(_MSC_VER) || !defined(_WIN32)
|
||||
const auto Desc = pDestinationResource->GetDesc();
|
||||
#else
|
||||
D3D12_RESOURCE_DESC tmpDesc;
|
||||
const auto& Desc = *pDestinationResource->GetDesc(&tmpDesc);
|
||||
#endif
|
||||
ID3D12Device* pDevice = nullptr;
|
||||
pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
|
||||
pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
|
||||
pDevice->Release();
|
||||
|
||||
return UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, Layouts, NumRows, RowSizesInBytes, pResourceData, pSrcData);
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
|
||||
{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template< typename T >
|
||||
inline T D3DX12Align(T uValue, T uAlign)
|
||||
{
|
||||
// Assert power of 2 alignment
|
||||
D3DX12_ASSERT(0 == (uAlign & (uAlign - 1)));
|
||||
T uMask = uAlign - 1;
|
||||
T uResult = (uValue + uMask) & ~uMask;
|
||||
D3DX12_ASSERT(uResult >= uValue);
|
||||
D3DX12_ASSERT(0 == (uResult % uAlign));
|
||||
return uResult;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
template< typename T >
|
||||
inline T D3DX12AlignAtLeast(T uValue, T uAlign)
|
||||
{
|
||||
T aligned = D3DX12Align(uValue, uAlign);
|
||||
return aligned > uAlign ? aligned : uAlign;
|
||||
}
|
||||
|
||||
inline const CD3DX12_RESOURCE_DESC1* D3DX12ConditionallyExpandAPIDesc(
|
||||
D3D12_RESOURCE_DESC1& LclDesc,
|
||||
const D3D12_RESOURCE_DESC1* pDesc)
|
||||
{
|
||||
return D3DX12ConditionallyExpandAPIDesc(static_cast<CD3DX12_RESOURCE_DESC1&>(LclDesc), static_cast<const CD3DX12_RESOURCE_DESC1*>(pDesc));
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// The difference between D3DX12GetCopyableFootprints and ID3D12Device::GetCopyableFootprints
|
||||
// is that this one loses a lot of error checking by assuming the arguments are correct
|
||||
inline bool D3DX12GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC1& ResourceDesc,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
|
||||
UINT64 BaseOffset,
|
||||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
|
||||
_Out_opt_ UINT64* pTotalBytes)
|
||||
{
|
||||
constexpr UINT64 uint64_max = ~0ull;
|
||||
UINT64 TotalBytes = uint64_max;
|
||||
UINT uSubRes = 0;
|
||||
|
||||
bool bResourceOverflow = false;
|
||||
TotalBytes = 0;
|
||||
|
||||
const DXGI_FORMAT Format = ResourceDesc.Format;
|
||||
|
||||
CD3DX12_RESOURCE_DESC1 LresourceDesc;
|
||||
const CD3DX12_RESOURCE_DESC1& resourceDesc = *D3DX12ConditionallyExpandAPIDesc(LresourceDesc, &ResourceDesc);
|
||||
|
||||
// Check if its a valid format
|
||||
D3DX12_ASSERT(D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::FormatExists(Format));
|
||||
|
||||
const UINT WidthAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetWidthAlignment( Format );
|
||||
const UINT HeightAlignment = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetHeightAlignment( Format );
|
||||
const UINT16 DepthAlignment = UINT16( D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetDepthAlignment( Format ) );
|
||||
|
||||
for (; uSubRes < NumSubresources; ++uSubRes)
|
||||
{
|
||||
bool bOverflow = false;
|
||||
UINT Subresource = FirstSubresource + uSubRes;
|
||||
|
||||
D3DX12_ASSERT(resourceDesc.MipLevels != 0);
|
||||
UINT subresourceCount = resourceDesc.MipLevels * resourceDesc.ArraySize() * D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneCount(resourceDesc.Format);
|
||||
|
||||
if (Subresource > subresourceCount)
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
TotalBytes = D3DX12Align< UINT64 >( TotalBytes, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT );
|
||||
|
||||
UINT MipLevel, ArraySlice, PlaneSlice;
|
||||
D3D12DecomposeSubresource(Subresource, resourceDesc.MipLevels, resourceDesc.ArraySize(), /*_Out_*/MipLevel, /*_Out_*/ArraySlice, /*_Out_*/PlaneSlice);
|
||||
|
||||
const UINT64 Width = D3DX12AlignAtLeast<UINT64>(resourceDesc.Width >> MipLevel, WidthAlignment);
|
||||
const UINT Height = D3DX12AlignAtLeast(resourceDesc.Height >> MipLevel, HeightAlignment);
|
||||
const UINT16 Depth = D3DX12AlignAtLeast<UINT16>(resourceDesc.Depth() >> MipLevel, DepthAlignment);
|
||||
|
||||
// Adjust for the current PlaneSlice. Most formats have only one plane.
|
||||
DXGI_FORMAT PlaneFormat;
|
||||
UINT32 MinPlanePitchWidth, PlaneWidth, PlaneHeight;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::GetPlaneSubsampledSizeAndFormatForCopyableLayout(PlaneSlice, Format, (UINT)Width, Height, /*_Out_*/ PlaneFormat, /*_Out_*/ MinPlanePitchWidth, /* _Out_ */ PlaneWidth, /*_Out_*/ PlaneHeight);
|
||||
|
||||
D3D12_SUBRESOURCE_FOOTPRINT LocalPlacement;
|
||||
auto& Placement = pLayouts ? pLayouts[uSubRes].Footprint : LocalPlacement;
|
||||
Placement.Format = PlaneFormat;
|
||||
Placement.Width = PlaneWidth;
|
||||
Placement.Height = PlaneHeight;
|
||||
Placement.Depth = Depth;
|
||||
|
||||
// Calculate row pitch
|
||||
UINT MinPlaneRowPitch = 0;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, MinPlanePitchWidth, MinPlaneRowPitch);
|
||||
|
||||
// Formats with more than one plane choose a larger pitch alignment to ensure that each plane begins on the row
|
||||
// immediately following the previous plane while still adhering to subresource alignment restrictions.
|
||||
static_assert( D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT >= D3D12_TEXTURE_DATA_PITCH_ALIGNMENT
|
||||
&& ((D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT % D3D12_TEXTURE_DATA_PITCH_ALIGNMENT) == 0),
|
||||
"D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT must be >= and evenly divisible by D3D12_TEXTURE_DATA_PITCH_ALIGNMENT." );
|
||||
|
||||
Placement.RowPitch = D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format)
|
||||
? D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT )
|
||||
: D3DX12Align< UINT >( MinPlaneRowPitch, D3D12_TEXTURE_DATA_PITCH_ALIGNMENT );
|
||||
|
||||
if (pRowSizeInBytes)
|
||||
{
|
||||
UINT PlaneRowSize = 0;
|
||||
D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::CalculateMinimumRowMajorRowPitch(PlaneFormat, PlaneWidth, PlaneRowSize);
|
||||
|
||||
pRowSizeInBytes[uSubRes] = PlaneRowSize;
|
||||
}
|
||||
|
||||
// Number of rows (accounting for block compression and additional planes)
|
||||
UINT NumRows = 0;
|
||||
if (D3D12_PROPERTY_LAYOUT_FORMAT_TABLE::Planar(Format))
|
||||
{
|
||||
NumRows = PlaneHeight;
|
||||
}
|
||||
else
|
||||
{
|
||||
D3DX12_ASSERT(Height % HeightAlignment == 0);
|
||||
NumRows = Height / HeightAlignment;
|
||||
}
|
||||
|
||||
if (pNumRows)
|
||||
{
|
||||
pNumRows[uSubRes] = NumRows;
|
||||
}
|
||||
|
||||
// Offsetting
|
||||
if (pLayouts)
|
||||
{
|
||||
pLayouts[uSubRes].Offset = (bOverflow ? uint64_max : TotalBytes + BaseOffset);
|
||||
}
|
||||
|
||||
const UINT16 NumSlices = Depth;
|
||||
const UINT64 SubresourceSize = (NumRows * NumSlices - 1) * Placement.RowPitch + MinPlaneRowPitch;
|
||||
|
||||
// uint64 addition with overflow checking
|
||||
TotalBytes = TotalBytes + SubresourceSize;
|
||||
if(TotalBytes < SubresourceSize)
|
||||
{
|
||||
TotalBytes = uint64_max;
|
||||
}
|
||||
bResourceOverflow = bResourceOverflow || bOverflow;
|
||||
}
|
||||
|
||||
// Overflow error
|
||||
if (bResourceOverflow)
|
||||
{
|
||||
TotalBytes = uint64_max;
|
||||
}
|
||||
|
||||
|
||||
if (pLayouts)
|
||||
{
|
||||
memset( pLayouts + uSubRes, -1, sizeof( *pLayouts ) * (NumSubresources - uSubRes) );
|
||||
}
|
||||
if (pNumRows)
|
||||
{
|
||||
memset(pNumRows + uSubRes, -1, sizeof(*pNumRows) * (NumSubresources - uSubRes));
|
||||
}
|
||||
if (pRowSizeInBytes)
|
||||
{
|
||||
memset(pRowSizeInBytes + uSubRes, -1, sizeof(*pRowSizeInBytes) * (NumSubresources - uSubRes));
|
||||
}
|
||||
if (pTotalBytes)
|
||||
{
|
||||
*pTotalBytes = TotalBytes;
|
||||
}
|
||||
if(TotalBytes == uint64_max)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
inline D3D12_RESOURCE_DESC1 D3DX12ResourceDesc0ToDesc1(D3D12_RESOURCE_DESC const& desc0)
|
||||
{
|
||||
D3D12_RESOURCE_DESC1 desc1;
|
||||
desc1.Dimension = desc0.Dimension;
|
||||
desc1.Alignment = desc0.Alignment;
|
||||
desc1.Width = desc0.Width;
|
||||
desc1.Height = desc0.Height;
|
||||
desc1.DepthOrArraySize = desc0.DepthOrArraySize;
|
||||
desc1.MipLevels = desc0.MipLevels;
|
||||
desc1.Format = desc0.Format;
|
||||
desc1.SampleDesc.Count = desc0.SampleDesc.Count;
|
||||
desc1.SampleDesc.Quality = desc0.SampleDesc.Quality;
|
||||
desc1.Layout = desc0.Layout;
|
||||
desc1.Flags = desc0.Flags;
|
||||
desc1.SamplerFeedbackMipRegion.Width = 0;
|
||||
desc1.SamplerFeedbackMipRegion.Height = 0;
|
||||
desc1.SamplerFeedbackMipRegion.Depth = 0;
|
||||
return desc1;
|
||||
}
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
inline bool D3DX12GetCopyableFootprints(
|
||||
_In_ const D3D12_RESOURCE_DESC& pResourceDesc,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
|
||||
_In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource) UINT NumSubresources,
|
||||
UINT64 BaseOffset,
|
||||
_Out_writes_opt_(NumSubresources) D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
|
||||
_Out_writes_opt_(NumSubresources) UINT* pNumRows,
|
||||
_Out_writes_opt_(NumSubresources) UINT64* pRowSizeInBytes,
|
||||
_Out_opt_ UINT64* pTotalBytes)
|
||||
{
|
||||
// From D3D12_RESOURCE_DESC to D3D12_RESOURCE_DESC1
|
||||
D3D12_RESOURCE_DESC1 desc = D3DX12ResourceDesc0ToDesc1(pResourceDesc);
|
||||
return D3DX12GetCopyableFootprints(
|
||||
*static_cast<CD3DX12_RESOURCE_DESC1*>(&desc),// From D3D12_RESOURCE_DESC1 to CD3DX12_RESOURCE_DESC1
|
||||
FirstSubresource,
|
||||
NumSubresources,
|
||||
BaseOffset,
|
||||
pLayouts,
|
||||
pNumRows,
|
||||
pRowSizeInBytes,
|
||||
pTotalBytes);
|
||||
}
|
|
@ -0,0 +1,973 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
#include "d3dx12_default.h"
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
|
||||
{
|
||||
CD3DX12_DESCRIPTOR_RANGE() = default;
|
||||
explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE &o) noexcept :
|
||||
D3D12_DESCRIPTOR_RANGE(o)
|
||||
{}
|
||||
CD3DX12_DESCRIPTOR_RANGE(
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
||||
UINT numDescriptors,
|
||||
UINT baseShaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
UINT offsetInDescriptorsFromTableStart =
|
||||
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
||||
{
|
||||
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
||||
UINT numDescriptors,
|
||||
UINT baseShaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
UINT offsetInDescriptorsFromTableStart =
|
||||
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
||||
{
|
||||
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, offsetInDescriptorsFromTableStart);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_DESCRIPTOR_RANGE &range,
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
||||
UINT numDescriptors,
|
||||
UINT baseShaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
UINT offsetInDescriptorsFromTableStart =
|
||||
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
||||
{
|
||||
range.RangeType = rangeType;
|
||||
range.NumDescriptors = numDescriptors;
|
||||
range.BaseShaderRegister = baseShaderRegister;
|
||||
range.RegisterSpace = registerSpace;
|
||||
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
|
||||
{
|
||||
CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
|
||||
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(const D3D12_ROOT_DESCRIPTOR_TABLE &o) noexcept :
|
||||
D3D12_ROOT_DESCRIPTOR_TABLE(o)
|
||||
{}
|
||||
CD3DX12_ROOT_DESCRIPTOR_TABLE(
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
|
||||
{
|
||||
Init(numDescriptorRanges, _pDescriptorRanges);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
|
||||
{
|
||||
Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE &rootDescriptorTable,
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
|
||||
{
|
||||
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
||||
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
|
||||
{
|
||||
CD3DX12_ROOT_CONSTANTS() = default;
|
||||
explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS &o) noexcept :
|
||||
D3D12_ROOT_CONSTANTS(o)
|
||||
{}
|
||||
CD3DX12_ROOT_CONSTANTS(
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
Init(num32BitValues, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
Init(*this, num32BitValues, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_ROOT_CONSTANTS &rootConstants,
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
rootConstants.Num32BitValues = num32BitValues;
|
||||
rootConstants.ShaderRegister = shaderRegister;
|
||||
rootConstants.RegisterSpace = registerSpace;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
|
||||
{
|
||||
CD3DX12_ROOT_DESCRIPTOR() = default;
|
||||
explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR &o) noexcept :
|
||||
D3D12_ROOT_DESCRIPTOR(o)
|
||||
{}
|
||||
CD3DX12_ROOT_DESCRIPTOR(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
Init(shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
Init(*this, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
static inline void Init(_Out_ D3D12_ROOT_DESCRIPTOR &table, UINT shaderRegister, UINT registerSpace = 0) noexcept
|
||||
{
|
||||
table.ShaderRegister = shaderRegister;
|
||||
table.RegisterSpace = registerSpace;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
|
||||
{
|
||||
CD3DX12_ROOT_PARAMETER() = default;
|
||||
explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o) noexcept :
|
||||
D3D12_ROOT_PARAMETER(o)
|
||||
{}
|
||||
|
||||
static inline void InitAsDescriptorTable(
|
||||
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
||||
}
|
||||
|
||||
static inline void InitAsConstants(
|
||||
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
static inline void InitAsConstantBufferView(
|
||||
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
static inline void InitAsShaderResourceView(
|
||||
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
static inline void InitAsUnorderedAccessView(
|
||||
_Out_ D3D12_ROOT_PARAMETER &rootParam,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR::Init(rootParam.Descriptor, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
inline void InitAsDescriptorTable(
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsConstants(
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsConstantBufferView(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsConstantBufferView(*this, shaderRegister, registerSpace, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsShaderResourceView(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsShaderResourceView(*this, shaderRegister, registerSpace, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsUnorderedAccessView(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, visibility);
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
|
||||
{
|
||||
CD3DX12_STATIC_SAMPLER_DESC() = default;
|
||||
explicit CD3DX12_STATIC_SAMPLER_DESC(const D3D12_STATIC_SAMPLER_DESC &o) noexcept :
|
||||
D3D12_STATIC_SAMPLER_DESC(o)
|
||||
{}
|
||||
CD3DX12_STATIC_SAMPLER_DESC(
|
||||
UINT shaderRegister,
|
||||
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
FLOAT mipLODBias = 0,
|
||||
UINT maxAnisotropy = 16,
|
||||
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
||||
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
||||
FLOAT minLOD = 0.f,
|
||||
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
||||
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
Init(
|
||||
shaderRegister,
|
||||
filter,
|
||||
addressU,
|
||||
addressV,
|
||||
addressW,
|
||||
mipLODBias,
|
||||
maxAnisotropy,
|
||||
comparisonFunc,
|
||||
borderColor,
|
||||
minLOD,
|
||||
maxLOD,
|
||||
shaderVisibility,
|
||||
registerSpace);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_STATIC_SAMPLER_DESC &samplerDesc,
|
||||
UINT shaderRegister,
|
||||
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
FLOAT mipLODBias = 0,
|
||||
UINT maxAnisotropy = 16,
|
||||
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
||||
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
||||
FLOAT minLOD = 0.f,
|
||||
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
||||
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
samplerDesc.ShaderRegister = shaderRegister;
|
||||
samplerDesc.Filter = filter;
|
||||
samplerDesc.AddressU = addressU;
|
||||
samplerDesc.AddressV = addressV;
|
||||
samplerDesc.AddressW = addressW;
|
||||
samplerDesc.MipLODBias = mipLODBias;
|
||||
samplerDesc.MaxAnisotropy = maxAnisotropy;
|
||||
samplerDesc.ComparisonFunc = comparisonFunc;
|
||||
samplerDesc.BorderColor = borderColor;
|
||||
samplerDesc.MinLOD = minLOD;
|
||||
samplerDesc.MaxLOD = maxLOD;
|
||||
samplerDesc.ShaderVisibility = shaderVisibility;
|
||||
samplerDesc.RegisterSpace = registerSpace;
|
||||
}
|
||||
inline void Init(
|
||||
UINT shaderRegister,
|
||||
D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
|
||||
FLOAT mipLODBias = 0,
|
||||
UINT maxAnisotropy = 16,
|
||||
D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
|
||||
D3D12_STATIC_BORDER_COLOR borderColor = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
|
||||
FLOAT minLOD = 0.f,
|
||||
FLOAT maxLOD = D3D12_FLOAT32_MAX,
|
||||
D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
|
||||
UINT registerSpace = 0) noexcept
|
||||
{
|
||||
Init(
|
||||
*this,
|
||||
shaderRegister,
|
||||
filter,
|
||||
addressU,
|
||||
addressV,
|
||||
addressW,
|
||||
mipLODBias,
|
||||
maxAnisotropy,
|
||||
comparisonFunc,
|
||||
borderColor,
|
||||
minLOD,
|
||||
maxLOD,
|
||||
shaderVisibility,
|
||||
registerSpace);
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
|
||||
{
|
||||
CD3DX12_ROOT_SIGNATURE_DESC() = default;
|
||||
explicit CD3DX12_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept :
|
||||
D3D12_ROOT_SIGNATURE_DESC(o)
|
||||
{}
|
||||
CD3DX12_ROOT_SIGNATURE_DESC(
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
Init(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
||||
}
|
||||
CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
|
||||
{
|
||||
Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
Init(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_ROOT_SIGNATURE_DESC &desc,
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
desc.NumParameters = numParameters;
|
||||
desc.pParameters = _pParameters;
|
||||
desc.NumStaticSamplers = numStaticSamplers;
|
||||
desc.pStaticSamplers = _pStaticSamplers;
|
||||
desc.Flags = flags;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
|
||||
{
|
||||
CD3DX12_DESCRIPTOR_RANGE1() = default;
|
||||
explicit CD3DX12_DESCRIPTOR_RANGE1(const D3D12_DESCRIPTOR_RANGE1 &o) noexcept :
|
||||
D3D12_DESCRIPTOR_RANGE1(o)
|
||||
{}
|
||||
CD3DX12_DESCRIPTOR_RANGE1(
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
||||
UINT numDescriptors,
|
||||
UINT baseShaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
||||
UINT offsetInDescriptorsFromTableStart =
|
||||
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
||||
{
|
||||
Init(rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
||||
UINT numDescriptors,
|
||||
UINT baseShaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
||||
UINT offsetInDescriptorsFromTableStart =
|
||||
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
||||
{
|
||||
Init(*this, rangeType, numDescriptors, baseShaderRegister, registerSpace, flags, offsetInDescriptorsFromTableStart);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_DESCRIPTOR_RANGE1 &range,
|
||||
D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
|
||||
UINT numDescriptors,
|
||||
UINT baseShaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
|
||||
UINT offsetInDescriptorsFromTableStart =
|
||||
D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
|
||||
{
|
||||
range.RangeType = rangeType;
|
||||
range.NumDescriptors = numDescriptors;
|
||||
range.BaseShaderRegister = baseShaderRegister;
|
||||
range.RegisterSpace = registerSpace;
|
||||
range.Flags = flags;
|
||||
range.OffsetInDescriptorsFromTableStart = offsetInDescriptorsFromTableStart;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
|
||||
{
|
||||
CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
|
||||
explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(const D3D12_ROOT_DESCRIPTOR_TABLE1 &o) noexcept :
|
||||
D3D12_ROOT_DESCRIPTOR_TABLE1(o)
|
||||
{}
|
||||
CD3DX12_ROOT_DESCRIPTOR_TABLE1(
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
|
||||
{
|
||||
Init(numDescriptorRanges, _pDescriptorRanges);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
|
||||
{
|
||||
Init(*this, numDescriptorRanges, _pDescriptorRanges);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_ROOT_DESCRIPTOR_TABLE1 &rootDescriptorTable,
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_opt_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
|
||||
{
|
||||
rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
|
||||
rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
|
||||
{
|
||||
CD3DX12_ROOT_DESCRIPTOR1() = default;
|
||||
explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1 &o) noexcept :
|
||||
D3D12_ROOT_DESCRIPTOR1(o)
|
||||
{}
|
||||
CD3DX12_ROOT_DESCRIPTOR1(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
|
||||
{
|
||||
Init(shaderRegister, registerSpace, flags);
|
||||
}
|
||||
|
||||
inline void Init(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
|
||||
{
|
||||
Init(*this, shaderRegister, registerSpace, flags);
|
||||
}
|
||||
|
||||
static inline void Init(
|
||||
_Out_ D3D12_ROOT_DESCRIPTOR1 &table,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
|
||||
{
|
||||
table.ShaderRegister = shaderRegister;
|
||||
table.RegisterSpace = registerSpace;
|
||||
table.Flags = flags;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
|
||||
{
|
||||
CD3DX12_ROOT_PARAMETER1() = default;
|
||||
explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1 &o) noexcept :
|
||||
D3D12_ROOT_PARAMETER1(o)
|
||||
{}
|
||||
|
||||
static inline void InitAsDescriptorTable(
|
||||
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
|
||||
}
|
||||
|
||||
static inline void InitAsConstants(
|
||||
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_CONSTANTS::Init(rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
|
||||
}
|
||||
|
||||
static inline void InitAsConstantBufferView(
|
||||
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
||||
}
|
||||
|
||||
static inline void InitAsShaderResourceView(
|
||||
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
||||
}
|
||||
|
||||
static inline void InitAsUnorderedAccessView(
|
||||
_Out_ D3D12_ROOT_PARAMETER1 &rootParam,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
|
||||
rootParam.ShaderVisibility = visibility;
|
||||
CD3DX12_ROOT_DESCRIPTOR1::Init(rootParam.Descriptor, shaderRegister, registerSpace, flags);
|
||||
}
|
||||
|
||||
inline void InitAsDescriptorTable(
|
||||
UINT numDescriptorRanges,
|
||||
_In_reads_(numDescriptorRanges) const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsDescriptorTable(*this, numDescriptorRanges, pDescriptorRanges, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsConstants(
|
||||
UINT num32BitValues,
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsConstants(*this, num32BitValues, shaderRegister, registerSpace, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsConstantBufferView(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsConstantBufferView(*this, shaderRegister, registerSpace, flags, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsShaderResourceView(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsShaderResourceView(*this, shaderRegister, registerSpace, flags, visibility);
|
||||
}
|
||||
|
||||
inline void InitAsUnorderedAccessView(
|
||||
UINT shaderRegister,
|
||||
UINT registerSpace = 0,
|
||||
D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
|
||||
D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL) noexcept
|
||||
{
|
||||
InitAsUnorderedAccessView(*this, shaderRegister, registerSpace, flags, visibility);
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
|
||||
{
|
||||
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
|
||||
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_VERSIONED_ROOT_SIGNATURE_DESC &o) noexcept :
|
||||
D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
|
||||
{}
|
||||
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC &o) noexcept
|
||||
{
|
||||
Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
||||
Desc_1_0 = o;
|
||||
}
|
||||
explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(const D3D12_ROOT_SIGNATURE_DESC1 &o) noexcept
|
||||
{
|
||||
Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
||||
Desc_1_1 = o;
|
||||
}
|
||||
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
Init_1_0(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
||||
}
|
||||
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
Init_1_1(numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
||||
}
|
||||
CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
|
||||
{
|
||||
Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
|
||||
}
|
||||
|
||||
inline void Init_1_0(
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
Init_1_0(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
||||
}
|
||||
|
||||
static inline void Init_1_0(
|
||||
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
|
||||
desc.Desc_1_0.NumParameters = numParameters;
|
||||
desc.Desc_1_0.pParameters = _pParameters;
|
||||
desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
|
||||
desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
|
||||
desc.Desc_1_0.Flags = flags;
|
||||
}
|
||||
|
||||
inline void Init_1_1(
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
Init_1_1(*this, numParameters, _pParameters, numStaticSamplers, _pStaticSamplers, flags);
|
||||
}
|
||||
|
||||
static inline void Init_1_1(
|
||||
_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC &desc,
|
||||
UINT numParameters,
|
||||
_In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
|
||||
UINT numStaticSamplers = 0,
|
||||
_In_reads_opt_(numStaticSamplers) const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers = nullptr,
|
||||
D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
|
||||
{
|
||||
desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
|
||||
desc.Desc_1_1.NumParameters = numParameters;
|
||||
desc.Desc_1_1.pParameters = _pParameters;
|
||||
desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
|
||||
desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
|
||||
desc.Desc_1_1.Flags = flags;
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
|
||||
{
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
|
||||
explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(const D3D12_CPU_DESCRIPTOR_HANDLE &o) noexcept :
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE(o)
|
||||
{}
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(other, offsetScaledByIncrementSize);
|
||||
}
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
||||
}
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
ptr = SIZE_T(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
||||
return *this;
|
||||
}
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
||||
return *this;
|
||||
}
|
||||
bool operator==(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
|
||||
{
|
||||
return (ptr == other.ptr);
|
||||
}
|
||||
bool operator!=(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
|
||||
{
|
||||
return (ptr != other.ptr);
|
||||
}
|
||||
CD3DX12_CPU_DESCRIPTOR_HANDLE &operator=(const D3D12_CPU_DESCRIPTOR_HANDLE &other) noexcept
|
||||
{
|
||||
ptr = other.ptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
||||
}
|
||||
|
||||
inline void InitOffsetted(_In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
||||
}
|
||||
|
||||
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
||||
}
|
||||
|
||||
static inline void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_CPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
handle.ptr = SIZE_T(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
|
||||
{
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
|
||||
explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(const D3D12_GPU_DESCRIPTOR_HANDLE &o) noexcept :
|
||||
D3D12_GPU_DESCRIPTOR_HANDLE(o)
|
||||
{}
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept { ptr = 0; }
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(other, offsetScaledByIncrementSize);
|
||||
}
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &other, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
|
||||
}
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
ptr = UINT64(INT64(ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
||||
return *this;
|
||||
}
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
|
||||
return *this;
|
||||
}
|
||||
inline bool operator==(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
|
||||
{
|
||||
return (ptr == other.ptr);
|
||||
}
|
||||
inline bool operator!=(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
|
||||
{
|
||||
return (ptr != other.ptr);
|
||||
}
|
||||
CD3DX12_GPU_DESCRIPTOR_HANDLE &operator=(const D3D12_GPU_DESCRIPTOR_HANDLE &other) noexcept
|
||||
{
|
||||
ptr = other.ptr;
|
||||
return *this;
|
||||
}
|
||||
|
||||
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(*this, base, offsetScaledByIncrementSize);
|
||||
}
|
||||
|
||||
inline void InitOffsetted(_In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
InitOffsetted(*this, base, offsetInDescriptors, descriptorIncrementSize);
|
||||
}
|
||||
|
||||
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetScaledByIncrementSize) noexcept
|
||||
{
|
||||
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
|
||||
}
|
||||
|
||||
static inline void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE &handle, _In_ const D3D12_GPU_DESCRIPTOR_HANDLE &base, INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
|
||||
{
|
||||
handle.ptr = UINT64(INT64(base.ptr) + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
|
||||
}
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
// D3D12 exports a new method for serializing root signatures in the Windows 10 Anniversary Update.
|
||||
// To help enable root signature 1.1 features when they are available and not require maintaining
|
||||
// two code paths for building root signatures, this helper method reconstructs a 1.0 signature when
|
||||
// 1.1 is not supported.
|
||||
inline HRESULT D3DX12SerializeVersionedRootSignature(
|
||||
_In_ const D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
|
||||
D3D_ROOT_SIGNATURE_VERSION MaxVersion,
|
||||
_Outptr_ ID3DBlob** ppBlob,
|
||||
_Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob) noexcept
|
||||
{
|
||||
if (ppErrorBlob != nullptr)
|
||||
{
|
||||
*ppErrorBlob = nullptr;
|
||||
}
|
||||
|
||||
switch (MaxVersion)
|
||||
{
|
||||
case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
||||
switch (pRootSignatureDesc->Version)
|
||||
{
|
||||
case D3D_ROOT_SIGNATURE_VERSION_1_0:
|
||||
return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
||||
|
||||
case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
||||
{
|
||||
HRESULT hr = S_OK;
|
||||
const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1 = pRootSignatureDesc->Desc_1_1;
|
||||
|
||||
const SIZE_T ParametersSize = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
|
||||
void* pParameters = (ParametersSize > 0) ? HeapAlloc(GetProcessHeap(), 0, ParametersSize) : nullptr;
|
||||
if (ParametersSize > 0 && pParameters == nullptr)
|
||||
{
|
||||
hr = E_OUTOFMEMORY;
|
||||
}
|
||||
auto pParameters_1_0 = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
||||
{
|
||||
__analysis_assume(ParametersSize == sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters);
|
||||
pParameters_1_0[n].ParameterType = desc_1_1.pParameters[n].ParameterType;
|
||||
pParameters_1_0[n].ShaderVisibility = desc_1_1.pParameters[n].ShaderVisibility;
|
||||
|
||||
switch (desc_1_1.pParameters[n].ParameterType)
|
||||
{
|
||||
case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
|
||||
pParameters_1_0[n].Constants.Num32BitValues = desc_1_1.pParameters[n].Constants.Num32BitValues;
|
||||
pParameters_1_0[n].Constants.RegisterSpace = desc_1_1.pParameters[n].Constants.RegisterSpace;
|
||||
pParameters_1_0[n].Constants.ShaderRegister = desc_1_1.pParameters[n].Constants.ShaderRegister;
|
||||
break;
|
||||
|
||||
case D3D12_ROOT_PARAMETER_TYPE_CBV:
|
||||
case D3D12_ROOT_PARAMETER_TYPE_SRV:
|
||||
case D3D12_ROOT_PARAMETER_TYPE_UAV:
|
||||
pParameters_1_0[n].Descriptor.RegisterSpace = desc_1_1.pParameters[n].Descriptor.RegisterSpace;
|
||||
pParameters_1_0[n].Descriptor.ShaderRegister = desc_1_1.pParameters[n].Descriptor.ShaderRegister;
|
||||
break;
|
||||
|
||||
case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
|
||||
const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1 = desc_1_1.pParameters[n].DescriptorTable;
|
||||
|
||||
const SIZE_T DescriptorRangesSize = sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges;
|
||||
void* pDescriptorRanges = (DescriptorRangesSize > 0 && SUCCEEDED(hr)) ? HeapAlloc(GetProcessHeap(), 0, DescriptorRangesSize) : nullptr;
|
||||
if (DescriptorRangesSize > 0 && pDescriptorRanges == nullptr)
|
||||
{
|
||||
hr = E_OUTOFMEMORY;
|
||||
}
|
||||
auto pDescriptorRanges_1_0 = static_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges);
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
for (UINT x = 0; x < table_1_1.NumDescriptorRanges; x++)
|
||||
{
|
||||
__analysis_assume(DescriptorRangesSize == sizeof(D3D12_DESCRIPTOR_RANGE) * table_1_1.NumDescriptorRanges);
|
||||
pDescriptorRanges_1_0[x].BaseShaderRegister = table_1_1.pDescriptorRanges[x].BaseShaderRegister;
|
||||
pDescriptorRanges_1_0[x].NumDescriptors = table_1_1.pDescriptorRanges[x].NumDescriptors;
|
||||
pDescriptorRanges_1_0[x].OffsetInDescriptorsFromTableStart = table_1_1.pDescriptorRanges[x].OffsetInDescriptorsFromTableStart;
|
||||
pDescriptorRanges_1_0[x].RangeType = table_1_1.pDescriptorRanges[x].RangeType;
|
||||
pDescriptorRanges_1_0[x].RegisterSpace = table_1_1.pDescriptorRanges[x].RegisterSpace;
|
||||
}
|
||||
}
|
||||
|
||||
D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0 = pParameters_1_0[n].DescriptorTable;
|
||||
table_1_0.NumDescriptorRanges = table_1_1.NumDescriptorRanges;
|
||||
table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (SUCCEEDED(hr))
|
||||
{
|
||||
const CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters, pParameters_1_0, desc_1_1.NumStaticSamplers, desc_1_1.pStaticSamplers, desc_1_1.Flags);
|
||||
hr = D3D12SerializeRootSignature(&desc_1_0, D3D_ROOT_SIGNATURE_VERSION_1, ppBlob, ppErrorBlob);
|
||||
}
|
||||
|
||||
if (pParameters)
|
||||
{
|
||||
for (UINT n = 0; n < desc_1_1.NumParameters; n++)
|
||||
{
|
||||
if (desc_1_1.pParameters[n].ParameterType == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
|
||||
{
|
||||
auto pDescriptorRanges_1_0 = pParameters_1_0[n].DescriptorTable.pDescriptorRanges;
|
||||
HeapFree(GetProcessHeap(), 0, reinterpret_cast<void*>(const_cast<D3D12_DESCRIPTOR_RANGE*>(pDescriptorRanges_1_0)));
|
||||
}
|
||||
}
|
||||
HeapFree(GetProcessHeap(), 0, pParameters);
|
||||
}
|
||||
return hr;
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case D3D_ROOT_SIGNATURE_VERSION_1_1:
|
||||
return D3D12SerializeVersionedRootSignature(pRootSignatureDesc, ppBlob, ppErrorBlob);
|
||||
}
|
||||
|
||||
return E_INVALIDARG;
|
||||
}
|
|
@ -0,0 +1,790 @@
|
|||
//*********************************************************
|
||||
//
|
||||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License (MIT).
|
||||
//
|
||||
//*********************************************************
|
||||
|
||||
#pragma once
|
||||
|
||||
#ifndef __cplusplus
|
||||
#error D3DX12 requires C++
|
||||
#endif
|
||||
|
||||
#include "d3d12.h"
|
||||
|
||||
//================================================================================================
|
||||
// D3DX12 State Object Creation Helpers
|
||||
//
|
||||
// Helper classes for creating new style state objects out of an arbitrary set of subobjects.
|
||||
// Uses STL
|
||||
//
|
||||
// Start by instantiating CD3DX12_STATE_OBJECT_DESC (see its public methods).
|
||||
// One of its methods is CreateSubobject(), which has a comment showing a couple of options for
|
||||
// defining subobjects using the helper classes for each subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
||||
// etc.). The subobject helpers each have methods specific to the subobject for configuring its
|
||||
// contents.
|
||||
//
|
||||
//================================================================================================
|
||||
#include <list>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#ifndef D3DX12_USE_ATL
|
||||
#include <wrl/client.h>
|
||||
#define D3DX12_COM_PTR Microsoft::WRL::ComPtr
|
||||
#define D3DX12_COM_PTR_GET(x) x.Get()
|
||||
#define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
|
||||
#else
|
||||
#include <atlbase.h>
|
||||
#define D3DX12_COM_PTR ATL::CComPtr
|
||||
#define D3DX12_COM_PTR_GET(x) x.p
|
||||
#define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
|
||||
#endif
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_STATE_OBJECT_DESC
|
||||
{
|
||||
public:
|
||||
CD3DX12_STATE_OBJECT_DESC() noexcept
|
||||
{
|
||||
Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
||||
}
|
||||
CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
|
||||
{
|
||||
Init(Type);
|
||||
}
|
||||
void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept { m_Desc.Type = Type; }
|
||||
operator const D3D12_STATE_OBJECT_DESC&()
|
||||
{
|
||||
// Do final preparation work
|
||||
m_RepointedAssociations.clear();
|
||||
m_SubobjectArray.clear();
|
||||
m_SubobjectArray.reserve(m_Desc.NumSubobjects);
|
||||
// Flatten subobjects into an array (each flattened subobject still has a
|
||||
// member that's a pointer to its desc that's not flattened)
|
||||
for (auto Iter = m_SubobjectList.begin();
|
||||
Iter != m_SubobjectList.end(); Iter++)
|
||||
{
|
||||
m_SubobjectArray.push_back(*Iter);
|
||||
// Store new location in array so we can redirect pointers contained in subobjects
|
||||
Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
|
||||
}
|
||||
// For subobjects with pointer fields, create a new copy of those subobject definitions
|
||||
// with fixed pointers
|
||||
for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
|
||||
{
|
||||
if (m_SubobjectArray[i].Type == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
|
||||
{
|
||||
auto pOriginalSubobjectAssociation =
|
||||
static_cast<const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(m_SubobjectArray[i].pDesc);
|
||||
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed = *pOriginalSubobjectAssociation;
|
||||
auto pWrapper =
|
||||
static_cast<const SUBOBJECT_WRAPPER*>(pOriginalSubobjectAssociation->pSubobjectToAssociate);
|
||||
Repointed.pSubobjectToAssociate = pWrapper->pSubobjectArrayLocation;
|
||||
m_RepointedAssociations.push_back(Repointed);
|
||||
m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
|
||||
}
|
||||
}
|
||||
// Below: using ugly way to get pointer in case .data() is not defined
|
||||
m_Desc.pSubobjects = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
|
||||
return m_Desc;
|
||||
}
|
||||
operator const D3D12_STATE_OBJECT_DESC*()
|
||||
{
|
||||
// Cast calls the above final preparation work
|
||||
return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
|
||||
}
|
||||
|
||||
// CreateSubobject creates a sububject helper (e.g. CD3DX12_HIT_GROUP_SUBOBJECT)
|
||||
// whose lifetime is owned by this class.
|
||||
// e.g.
|
||||
//
|
||||
// CD3DX12_STATE_OBJECT_DESC Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION);
|
||||
// auto Lib0 = Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
|
||||
// Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
|
||||
// Lib0->DefineExport(L"rayGenShader0"); // in practice these export listings might be
|
||||
// // data/engine driven
|
||||
// etc.
|
||||
//
|
||||
// Alternatively, users can instantiate sububject helpers explicitly, such as via local
|
||||
// variables instead, passing the state object desc that should point to it into the helper
|
||||
// constructor (or call mySubobjectHelper.AddToStateObject(Collection1)).
|
||||
// In this alternative scenario, the user must keep the subobject alive as long as the state
|
||||
// object it is associated with is alive, else its pointer references will be stale.
|
||||
// e.g.
|
||||
//
|
||||
// CD3DX12_STATE_OBJECT_DESC RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
|
||||
// CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
|
||||
// LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying exports
|
||||
// // - meaning all exports in the libraries
|
||||
// // are exported
|
||||
// etc.
|
||||
|
||||
template<typename T>
|
||||
T* CreateSubobject()
|
||||
{
|
||||
T* pSubobject = new T(*this);
|
||||
m_OwnedSubobjectHelpers.emplace_back(pSubobject);
|
||||
return pSubobject;
|
||||
}
|
||||
|
||||
private:
|
||||
D3D12_STATE_SUBOBJECT* TrackSubobject(D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
|
||||
{
|
||||
SUBOBJECT_WRAPPER Subobject;
|
||||
Subobject.pSubobjectArrayLocation = nullptr;
|
||||
Subobject.Type = Type;
|
||||
Subobject.pDesc = pDesc;
|
||||
m_SubobjectList.push_back(Subobject);
|
||||
m_Desc.NumSubobjects++;
|
||||
return &m_SubobjectList.back();
|
||||
}
|
||||
void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
|
||||
{
|
||||
SetStateObjectType(Type);
|
||||
m_Desc.pSubobjects = nullptr;
|
||||
m_Desc.NumSubobjects = 0;
|
||||
m_SubobjectList.clear();
|
||||
m_SubobjectArray.clear();
|
||||
m_RepointedAssociations.clear();
|
||||
}
|
||||
typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
|
||||
{
|
||||
D3D12_STATE_SUBOBJECT* pSubobjectArrayLocation; // new location when flattened into array
|
||||
// for repointing pointers in subobjects
|
||||
} SUBOBJECT_WRAPPER;
|
||||
D3D12_STATE_OBJECT_DESC m_Desc;
|
||||
std::list<SUBOBJECT_WRAPPER> m_SubobjectList; // Pointers to list nodes handed out so
|
||||
// these can be edited live
|
||||
std::vector<D3D12_STATE_SUBOBJECT> m_SubobjectArray; // Built at the end, copying list contents
|
||||
|
||||
std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
|
||||
m_RepointedAssociations; // subobject type that contains pointers to other subobjects,
|
||||
// repointed to flattened array
|
||||
|
||||
class StringContainer
|
||||
{
|
||||
public:
|
||||
LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
|
||||
{
|
||||
if (string)
|
||||
{
|
||||
if (bSingleString)
|
||||
{
|
||||
m_Strings.clear();
|
||||
m_Strings.push_back(string);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Strings.push_back(string);
|
||||
}
|
||||
return m_Strings.back().c_str();
|
||||
}
|
||||
else
|
||||
{
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
void clear() noexcept { m_Strings.clear(); }
|
||||
private:
|
||||
std::list<std::wstring> m_Strings;
|
||||
};
|
||||
|
||||
class SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
SUBOBJECT_HELPER_BASE() noexcept { Init(); }
|
||||
virtual ~SUBOBJECT_HELPER_BASE() = default;
|
||||
virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
|
||||
void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
|
||||
}
|
||||
protected:
|
||||
virtual void* Data() noexcept = 0;
|
||||
void Init() noexcept { m_pSubobject = nullptr; }
|
||||
D3D12_STATE_SUBOBJECT* m_pSubobject;
|
||||
};
|
||||
|
||||
#if(__cplusplus >= 201103L)
|
||||
std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>> m_OwnedSubobjectHelpers;
|
||||
#else
|
||||
class OWNED_HELPER
|
||||
{
|
||||
public:
|
||||
OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept { m_pHelper = pHelper; }
|
||||
~OWNED_HELPER() { delete m_pHelper; }
|
||||
const SUBOBJECT_HELPER_BASE* m_pHelper;
|
||||
};
|
||||
|
||||
std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
|
||||
#endif
|
||||
|
||||
friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
|
||||
friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
|
||||
friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
|
||||
friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
||||
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
|
||||
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
|
||||
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
|
||||
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
|
||||
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
|
||||
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
|
||||
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
|
||||
friend class CD3DX12_NODE_MASK_SUBOBJECT;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_DXIL_LIBRARY_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_DXIL_LIBRARY_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
|
||||
{
|
||||
static const D3D12_SHADER_BYTECODE Default = {};
|
||||
m_Desc.DXILLibrary = pCode ? *pCode : Default;
|
||||
}
|
||||
void DefineExport(
|
||||
LPCWSTR Name,
|
||||
LPCWSTR ExportToRename = nullptr,
|
||||
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
||||
{
|
||||
D3D12_EXPORT_DESC Export;
|
||||
Export.Name = m_Strings.LocalCopy(Name);
|
||||
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
||||
Export.Flags = Flags;
|
||||
m_Exports.push_back(Export);
|
||||
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
||||
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
||||
}
|
||||
template<size_t N>
|
||||
void DefineExports(LPCWSTR(&Exports)[N])
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
DefineExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
void DefineExports(const LPCWSTR* Exports, UINT N)
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
DefineExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
m_Strings.clear();
|
||||
m_Exports.clear();
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_DXIL_LIBRARY_DESC m_Desc;
|
||||
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
||||
std::vector<D3D12_EXPORT_DESC> m_Exports;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_EXISTING_COLLECTION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetExistingCollection(ID3D12StateObject*pExistingCollection) noexcept
|
||||
{
|
||||
m_Desc.pExistingCollection = pExistingCollection;
|
||||
m_CollectionRef = pExistingCollection;
|
||||
}
|
||||
void DefineExport(
|
||||
LPCWSTR Name,
|
||||
LPCWSTR ExportToRename = nullptr,
|
||||
D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
|
||||
{
|
||||
D3D12_EXPORT_DESC Export;
|
||||
Export.Name = m_Strings.LocalCopy(Name);
|
||||
Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
|
||||
Export.Flags = Flags;
|
||||
m_Exports.push_back(Export);
|
||||
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
||||
m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
|
||||
}
|
||||
template<size_t N>
|
||||
void DefineExports(LPCWSTR(&Exports)[N])
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
DefineExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
void DefineExports(const LPCWSTR* Exports, UINT N)
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
DefineExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
m_CollectionRef = nullptr;
|
||||
m_Strings.clear();
|
||||
m_Exports.clear();
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_EXISTING_COLLECTION_DESC m_Desc;
|
||||
D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
|
||||
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
||||
std::vector<D3D12_EXPORT_DESC> m_Exports;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetSubobjectToAssociate(const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
|
||||
{
|
||||
m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
|
||||
}
|
||||
void AddExport(LPCWSTR Export)
|
||||
{
|
||||
m_Desc.NumExports++;
|
||||
m_Exports.push_back(m_Strings.LocalCopy(Export));
|
||||
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
||||
}
|
||||
template<size_t N>
|
||||
void AddExports(LPCWSTR (&Exports)[N])
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
AddExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
void AddExports(const LPCWSTR* Exports, UINT N)
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
AddExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
m_Strings.clear();
|
||||
m_Exports.clear();
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
||||
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
||||
std::vector<LPCWSTR> m_Exports;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
|
||||
{
|
||||
m_Desc.SubobjectToAssociate = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
|
||||
}
|
||||
void AddExport(LPCWSTR Export)
|
||||
{
|
||||
m_Desc.NumExports++;
|
||||
m_Exports.push_back(m_Strings.LocalCopy(Export));
|
||||
m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in case .data() is not defined
|
||||
}
|
||||
template<size_t N>
|
||||
void AddExports(LPCWSTR (&Exports)[N])
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
AddExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
void AddExports(const LPCWSTR* Exports, UINT N)
|
||||
{
|
||||
for (UINT i = 0; i < N; i++)
|
||||
{
|
||||
AddExport(Exports[i]);
|
||||
}
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
m_Strings.clear();
|
||||
m_SubobjectName.clear();
|
||||
m_Exports.clear();
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
|
||||
CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
|
||||
CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
|
||||
std::vector<LPCWSTR> m_Exports;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_HIT_GROUP_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_HIT_GROUP_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetHitGroupExport(LPCWSTR exportName)
|
||||
{
|
||||
m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
|
||||
}
|
||||
void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept { m_Desc.Type = Type; }
|
||||
void SetAnyHitShaderImport(LPCWSTR importName)
|
||||
{
|
||||
m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
|
||||
}
|
||||
void SetClosestHitShaderImport(LPCWSTR importName)
|
||||
{
|
||||
m_Desc.ClosestHitShaderImport = m_Strings[2].LocalCopy(importName, true);
|
||||
}
|
||||
void SetIntersectionShaderImport(LPCWSTR importName)
|
||||
{
|
||||
m_Desc.IntersectionShaderImport = m_Strings[3].LocalCopy(importName, true);
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_HIT_GROUP_DESC&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
for (UINT i = 0; i < m_NumStrings; i++)
|
||||
{
|
||||
m_Strings[i].clear();
|
||||
}
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_HIT_GROUP_DESC m_Desc;
|
||||
static constexpr UINT m_NumStrings = 4;
|
||||
CD3DX12_STATE_OBJECT_DESC::StringContainer
|
||||
m_Strings[m_NumStrings]; // one string for every entrypoint name
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void Config(UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
|
||||
{
|
||||
m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
|
||||
m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void Config(UINT MaxTraceRecursionDepth) noexcept
|
||||
{
|
||||
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void Config(UINT MaxTraceRecursionDepth, D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
|
||||
{
|
||||
m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
|
||||
m_Desc.Flags = Flags;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
|
||||
{
|
||||
m_pRootSig = pRootSig;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_pRootSig = nullptr;
|
||||
}
|
||||
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
|
||||
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
|
||||
{
|
||||
m_pRootSig = pRootSig;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator ID3D12RootSignature*() const noexcept { return D3DX12_COM_PTR_GET(m_pRootSig); }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_pRootSig = nullptr;
|
||||
}
|
||||
void* Data() noexcept override { return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig); }
|
||||
D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
|
||||
{
|
||||
m_Desc.Flags = Flags;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_STATE_OBJECT_CONFIG m_Desc;
|
||||
};
|
||||
|
||||
//------------------------------------------------------------------------------------------------
|
||||
class CD3DX12_NODE_MASK_SUBOBJECT
|
||||
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
|
||||
{
|
||||
public:
|
||||
CD3DX12_NODE_MASK_SUBOBJECT() noexcept
|
||||
{
|
||||
Init();
|
||||
}
|
||||
CD3DX12_NODE_MASK_SUBOBJECT(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
|
||||
{
|
||||
Init();
|
||||
AddToStateObject(ContainingStateObject);
|
||||
}
|
||||
void SetNodeMask(UINT NodeMask) noexcept
|
||||
{
|
||||
m_Desc.NodeMask = NodeMask;
|
||||
}
|
||||
D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
|
||||
{
|
||||
return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
|
||||
}
|
||||
operator const D3D12_STATE_SUBOBJECT&() const noexcept { return *m_pSubobject; }
|
||||
operator const D3D12_NODE_MASK&() const noexcept { return m_Desc; }
|
||||
private:
|
||||
void Init() noexcept
|
||||
{
|
||||
SUBOBJECT_HELPER_BASE::Init();
|
||||
m_Desc = {};
|
||||
}
|
||||
void* Data() noexcept override { return &m_Desc; }
|
||||
D3D12_NODE_MASK m_Desc;
|
||||
};
|
||||
|
||||
#undef D3DX12_COM_PTR
|
||||
#undef D3DX12_COM_PTR_GET
|
||||
#undef D3DX12_COM_PTR_ADDRESSOF
|
|
@ -3,6 +3,7 @@
|
|||
// Licensed under the MIT license
|
||||
//
|
||||
|
||||
import "ocidl.idl";
|
||||
|
||||
typedef struct DXGI_RATIONAL
|
||||
{
|
||||
|
|
|
@ -22,29 +22,51 @@ constexpr inline bool ConstexprIsEqualGUID(REFGUID a, REFGUID b)
|
|||
a.Data4[7] == b.Data4[7];
|
||||
}
|
||||
|
||||
template <typename T> GUID uuidof() = delete;
|
||||
template <typename T> GUID uuidof(T*) { return uuidof<T>(); }
|
||||
template <typename T> GUID uuidof(T**) { return uuidof<T>(); }
|
||||
template <typename T> GUID uuidof(T&) { return uuidof<T>(); }
|
||||
|
||||
// Each COM interface (e.g. ID3D12Device) has a unique interface ID (IID) associated with it. With MSVC, the IID is defined
|
||||
// along with the interface declaration using compiler intrinsics (__declspec(uuid(...)); the IID can then be retrieved
|
||||
// using __uuidof. These intrinsics are not supported with all toolchains, so these helpers redefine IID values that can be
|
||||
// used with the various adapter COM helpers (ComPtr, IID_PPV_ARGS, etc.) for Linux. IIDs are stable and cannot change, but as
|
||||
// a precaution we statically assert the values are as expected when compiling for Windows.
|
||||
#ifdef _WIN32
|
||||
// winadapter.h isn't included when building for Windows, so the base function template needs to be declared.
|
||||
template <typename T> GUID uuidof() = delete;
|
||||
#if defined(_MSC_VER)
|
||||
#define _DXGUIDS_SUPPORT_STATIC_ASSERT_IID
|
||||
#elif defined(__CRT_UUID_DECL)
|
||||
/* match _mingw.h */
|
||||
#if __cpp_constexpr >= 200704l && __cpp_inline_variables >= 201606L
|
||||
#define _DXGUIDS_SUPPORT_STATIC_ASSERT_IID
|
||||
#endif /* __cpp_constexpr >= 200704l && __cpp_inline_variables >= 201606L */
|
||||
#endif /* _MSC_VER */
|
||||
|
||||
#ifdef _DXGUIDS_SUPPORT_STATIC_ASSERT_IID
|
||||
#define _WINADAPTER_ASSERT_IID(InterfaceName) \
|
||||
static_assert(ConstexprIsEqualGUID(uuidof<InterfaceName>(), __uuidof(InterfaceName)), "GUID definition mismatch: "#InterfaceName);
|
||||
#else
|
||||
#define _WINADAPTER_ASSERT_IID(InterfaceName)
|
||||
#endif
|
||||
|
||||
#ifdef __CRT_UUID_DECL
|
||||
#define WINADAPTER_IID(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
template <> constexpr GUID uuidof<InterfaceName>() \
|
||||
{ \
|
||||
return { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; \
|
||||
} \
|
||||
static_assert(ConstexprIsEqualGUID(uuidof<InterfaceName>(), __uuidof(InterfaceName)), "GUID definition mismatch: "#InterfaceName);
|
||||
__CRT_UUID_DECL(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
_WINADAPTER_ASSERT_IID(InterfaceName)
|
||||
#else
|
||||
#define WINADAPTER_IID(InterfaceName, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
template <> constexpr GUID uuidof<InterfaceName>() \
|
||||
{ \
|
||||
return { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }; \
|
||||
}
|
||||
#endif
|
||||
} \
|
||||
_WINADAPTER_ASSERT_IID(InterfaceName)
|
||||
#endif /* defined(_WIN32) && defined(__MINGW32__) */
|
||||
|
||||
// Direct3D
|
||||
#ifdef __d3d12_h__
|
||||
WINADAPTER_IID(ID3D12Object, 0xc4fec28f, 0x7966, 0x4e95, 0x9f, 0x94, 0xf4, 0x31, 0xcb, 0x56, 0xc3, 0xb8);
|
||||
WINADAPTER_IID(ID3D12DeviceChild, 0x905db94b, 0xa00c, 0x4140, 0x9d, 0xf5, 0x2b, 0x64, 0xca, 0x9e, 0xa3, 0x57);
|
||||
WINADAPTER_IID(ID3D12RootSignature, 0xc54a6b66, 0x72df, 0x4ee8, 0x8b, 0xe5, 0xa9, 0x46, 0xa1, 0x42, 0x92, 0x14);
|
||||
|
@ -82,8 +104,10 @@ WINADAPTER_IID(ID3D12StateObjectProperties, 0xde5fa827, 0x9bf9, 0x4f26, 0x89, 0x
|
|||
WINADAPTER_IID(ID3D12Device5, 0x8b4f173b, 0x2fea, 0x4b80, 0x8f, 0x58, 0x43, 0x07, 0x19, 0x1a, 0xb9, 0x5d);
|
||||
WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings, 0x82BC481C, 0x6B9B, 0x4030, 0xAE, 0xDB, 0x7E, 0xE3, 0xD1, 0xDF, 0x1E, 0x63);
|
||||
WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings1, 0xDBD5AE51, 0x3317, 0x4F0A, 0xAD, 0xF9, 0x1D, 0x7C, 0xED, 0xCA, 0xAE, 0x0B);
|
||||
WINADAPTER_IID(ID3D12DeviceRemovedExtendedDataSettings2, 0x61552388, 0x01ab, 0x4008, 0xa4, 0x36, 0x83, 0xdb, 0x18, 0x95, 0x66, 0xea);
|
||||
WINADAPTER_IID(ID3D12DeviceRemovedExtendedData, 0x98931D33, 0x5AE8, 0x4791, 0xAA, 0x3C, 0x1A, 0x73, 0xA2, 0x93, 0x4E, 0x71);
|
||||
WINADAPTER_IID(ID3D12DeviceRemovedExtendedData1, 0x9727A022, 0xCF1D, 0x4DDA, 0x9E, 0xBA, 0xEF, 0xFA, 0x65, 0x3F, 0xC5, 0x06);
|
||||
WINADAPTER_IID(ID3D12DeviceRemovedExtendedData2, 0x67FC5816, 0xE4CA, 0x4915, 0xBF, 0x18, 0x42, 0x54, 0x12, 0x72, 0xDA, 0x54);
|
||||
WINADAPTER_IID(ID3D12Device6, 0xc70b221b, 0x40e4, 0x4a17, 0x89, 0xaf, 0x02, 0x5a, 0x07, 0x27, 0xa6, 0xdc);
|
||||
WINADAPTER_IID(ID3D12ProtectedResourceSession1, 0xD6F12DD6, 0x76FB, 0x406E, 0x89, 0x61, 0x42, 0x96, 0xEE, 0xFC, 0x04, 0x09);
|
||||
WINADAPTER_IID(ID3D12Device7, 0x5c014b53, 0x68a1, 0x4b9b, 0x8b, 0xd1, 0xdd, 0x60, 0x46, 0xb9, 0x35, 0x8b);
|
||||
|
@ -96,10 +120,50 @@ WINADAPTER_IID(ID3D12MetaCommand, 0xDBB84C27, 0x36CE, 0x4FC9, 0xB8, 0x01, 0xF0,
|
|||
WINADAPTER_IID(ID3D12GraphicsCommandList4, 0x8754318e, 0xd3a9, 0x4541, 0x98, 0xcf, 0x64, 0x5b, 0x50, 0xdc, 0x48, 0x74);
|
||||
WINADAPTER_IID(ID3D12ShaderCacheSession, 0x28e2495d, 0x0f64, 0x4ae4, 0xa6, 0xec, 0x12, 0x92, 0x55, 0xdc, 0x49, 0xa8);
|
||||
WINADAPTER_IID(ID3D12Device9, 0x4c80e962, 0xf032, 0x4f60, 0xbc, 0x9e, 0xeb, 0xc2, 0xcf, 0xa1, 0xd8, 0x3c);
|
||||
WINADAPTER_IID(ID3D12Device10, 0x517f8718, 0xaa66, 0x49f9, 0xb0, 0x2b, 0xa7, 0xab, 0x89, 0xc0, 0x60, 0x31);
|
||||
WINADAPTER_IID(ID3D12Device11, 0x5405c344, 0xd457, 0x444e, 0xb4, 0xdd, 0x23, 0x66, 0xe4, 0x5a, 0xee, 0x39);
|
||||
WINADAPTER_IID(ID3D12VirtualizationGuestDevice, 0xbc66d368, 0x7373, 0x4943, 0x87, 0x57, 0xfc, 0x87, 0xdc, 0x79, 0xe4, 0x76);
|
||||
WINADAPTER_IID(ID3D12Tools, 0x7071e1f0, 0xe84b, 0x4b33, 0x97, 0x4f, 0x12, 0xfa, 0x49, 0xde, 0x65, 0xc5);
|
||||
WINADAPTER_IID(ID3D12SDKConfiguration, 0xe9eb5314, 0x33aa, 0x42b2, 0xa7, 0x18, 0xd7, 0x7f, 0x58, 0xb1, 0xf1, 0xc7);
|
||||
WINADAPTER_IID(ID3D12SDKConfiguration1, 0x8aaf9303, 0xad25, 0x48b9, 0x9a, 0x57, 0xd9, 0xc3, 0x7e, 0x00, 0x9d, 0x9f);
|
||||
WINADAPTER_IID(ID3D12DeviceFactory, 0x61f307d3, 0xd34e, 0x4e7c, 0x83, 0x74, 0x3b, 0xa4, 0xde, 0x23, 0xcc, 0xcb);
|
||||
WINADAPTER_IID(ID3D12DeviceConfiguration, 0x78dbf87b, 0xf766, 0x422b, 0xa6, 0x1c, 0xc8, 0xc4, 0x46, 0xbd, 0xb9, 0xad);
|
||||
WINADAPTER_IID(ID3D12GraphicsCommandList5, 0x55050859, 0x4024, 0x474c, 0x87, 0xf5, 0x64, 0x72, 0xea, 0xee, 0x44, 0xea);
|
||||
WINADAPTER_IID(ID3D12GraphicsCommandList6, 0xc3827890, 0xe548, 0x4cfa, 0x96, 0xcf, 0x56, 0x89, 0xa9, 0x37, 0x0f, 0x80);
|
||||
WINADAPTER_IID(ID3D12GraphicsCommandList7, 0xdd171223, 0x8b61, 0x4769, 0x90, 0xe3, 0x16, 0x0c, 0xcd, 0xe4, 0xe2, 0xc1);
|
||||
WINADAPTER_IID(ID3D12GraphicsCommandList8, 0xee936ef9, 0x599d, 0x4d28, 0x93, 0x8e, 0x23, 0xc4, 0xad, 0x05, 0xce, 0x51);
|
||||
#endif
|
||||
|
||||
// Direct3D Video
|
||||
#ifdef __d3d12video_h__
|
||||
WINADAPTER_IID(ID3D12VideoDecoderHeap,0x0946B7C9,0xEBF6,0x4047,0xBB,0x73,0x86,0x83,0xE2,0x7D,0xBB,0x1F);
|
||||
WINADAPTER_IID(ID3D12VideoDevice,0x1F052807,0x0B46,0x4ACC,0x8A,0x89,0x36,0x4F,0x79,0x37,0x18,0xA4);
|
||||
WINADAPTER_IID(ID3D12VideoDecoder,0xC59B6BDC,0x7720,0x4074,0xA1,0x36,0x17,0xA1,0x56,0x03,0x74,0x70);
|
||||
WINADAPTER_IID(ID3D12VideoProcessor,0x304FDB32,0xBEDE,0x410A,0x85,0x45,0x94,0x3A,0xC6,0xA4,0x61,0x38);
|
||||
WINADAPTER_IID(ID3D12VideoDecodeCommandList,0x3B60536E,0xAD29,0x4E64,0xA2,0x69,0xF8,0x53,0x83,0x7E,0x5E,0x53);
|
||||
WINADAPTER_IID(ID3D12VideoProcessCommandList,0xAEB2543A,0x167F,0x4682,0xAC,0xC8,0xD1,0x59,0xED,0x4A,0x62,0x09);
|
||||
WINADAPTER_IID(ID3D12VideoDecodeCommandList1,0xD52F011B,0xB56E,0x453C,0xA0,0x5A,0xA7,0xF3,0x11,0xC8,0xF4,0x72);
|
||||
WINADAPTER_IID(ID3D12VideoProcessCommandList1,0x542C5C4D,0x7596,0x434F,0x8C,0x93,0x4E,0xFA,0x67,0x66,0xF2,0x67);
|
||||
WINADAPTER_IID(ID3D12VideoMotionEstimator,0x33FDAE0E,0x098B,0x428F,0x87,0xBB,0x34,0xB6,0x95,0xDE,0x08,0xF8);
|
||||
WINADAPTER_IID(ID3D12VideoMotionVectorHeap,0x5BE17987,0x743A,0x4061,0x83,0x4B,0x23,0xD2,0x2D,0xAE,0xA5,0x05);
|
||||
WINADAPTER_IID(ID3D12VideoDevice1,0x981611AD,0xA144,0x4C83,0x98,0x90,0xF3,0x0E,0x26,0xD6,0x58,0xAB);
|
||||
WINADAPTER_IID(ID3D12VideoEncodeCommandList,0x8455293A,0x0CBD,0x4831,0x9B,0x39,0xFB,0xDB,0xAB,0x72,0x47,0x23);
|
||||
WINADAPTER_IID(ID3D12VideoDecoder1,0x79A2E5FB,0xCCD2,0x469A,0x9F,0xDE,0x19,0x5D,0x10,0x95,0x1F,0x7E);
|
||||
WINADAPTER_IID(ID3D12VideoDecoderHeap1,0xDA1D98C5,0x539F,0x41B2,0xBF,0x6B,0x11,0x98,0xA0,0x3B,0x6D,0x26);
|
||||
WINADAPTER_IID(ID3D12VideoProcessor1,0xF3CFE615,0x553F,0x425C,0x86,0xD8,0xEE,0x8C,0x1B,0x1F,0xB0,0x1C);
|
||||
WINADAPTER_IID(ID3D12VideoExtensionCommand,0x554E41E8,0xAE8E,0x4A8C,0xB7,0xD2,0x5B,0x4F,0x27,0x4A,0x30,0xE4);
|
||||
WINADAPTER_IID(ID3D12VideoDevice2,0xF019AC49,0xF838,0x4A95,0x9B,0x17,0x57,0x94,0x37,0xC8,0xF5,0x13);
|
||||
WINADAPTER_IID(ID3D12VideoDecodeCommandList2,0x6e120880,0xc114,0x4153,0x80,0x36,0xd2,0x47,0x05,0x1e,0x17,0x29);
|
||||
WINADAPTER_IID(ID3D12VideoDecodeCommandList3,0x2aee8c37,0x9562,0x42da,0x8a,0xbf,0x61,0xef,0xeb,0x2e,0x45,0x13);
|
||||
WINADAPTER_IID(ID3D12VideoProcessCommandList2,0xdb525ae4,0x6ad6,0x473c,0xba,0xa7,0x59,0xb2,0xe3,0x70,0x82,0xe4);
|
||||
WINADAPTER_IID(ID3D12VideoProcessCommandList3,0x1a0a4ca4,0x9f08,0x40ce,0x95,0x58,0xb4,0x11,0xfd,0x26,0x66,0xff);
|
||||
WINADAPTER_IID(ID3D12VideoEncodeCommandList1,0x94971eca,0x2bdb,0x4769,0x88,0xcf,0x36,0x75,0xea,0x75,0x7e,0xbc);
|
||||
WINADAPTER_IID(ID3D12VideoEncoder,0x2E0D212D,0x8DF9,0x44A6,0xA7,0x70,0xBB,0x28,0x9B,0x18,0x27,0x37);
|
||||
WINADAPTER_IID(ID3D12VideoEncoderHeap,0x22B35D96,0x876A,0x44C0,0xB2,0x5E,0xFB,0x8C,0x9C,0x7F,0x1C,0x4A);
|
||||
WINADAPTER_IID(ID3D12VideoDevice3,0x4243ADB4,0x3A32,0x4666,0x97,0x3C,0x0C,0xCC,0x56,0x25,0xDC,0x44);
|
||||
WINADAPTER_IID(ID3D12VideoEncodeCommandList2,0x895491e2,0xe701,0x46a9,0x9a,0x1f,0x8d,0x34,0x80,0xed,0x86,0x7a);
|
||||
WINADAPTER_IID(ID3D12VideoEncodeCommandList3,0x7f027b22,0x1515,0x4e85,0xaa,0x0d,0x02,0x64,0x86,0x58,0x05,0x76);
|
||||
#endif
|
||||
|
||||
#ifdef __d3d12sdklayers_h__
|
||||
WINADAPTER_IID(ID3D12Debug, 0x344488b7, 0x6846, 0x474b, 0xb9, 0x89, 0xf0, 0x27, 0x44, 0x82, 0x45, 0xe0);
|
||||
|
@ -107,15 +171,20 @@ WINADAPTER_IID(ID3D12Debug1, 0xaffaa4ca, 0x63fe, 0x4d8e, 0xb8, 0xad, 0x15, 0x90,
|
|||
WINADAPTER_IID(ID3D12Debug2, 0x93a665c4, 0xa3b2, 0x4e5d, 0xb6, 0x92, 0xa2, 0x6a, 0xe1, 0x4e, 0x33, 0x74);
|
||||
WINADAPTER_IID(ID3D12Debug3, 0x5cf4e58f, 0xf671, 0x4ff1, 0xa5, 0x42, 0x36, 0x86, 0xe3, 0xd1, 0x53, 0xd1);
|
||||
WINADAPTER_IID(ID3D12Debug4, 0x014b816e, 0x9ec5, 0x4a2f, 0xa8, 0x45, 0xff, 0xbe, 0x44, 0x1c, 0xe1, 0x3a);
|
||||
WINADAPTER_IID(ID3D12Debug5, 0x548d6b12, 0x09fa, 0x40e0, 0x90, 0x69, 0x5d, 0xcd, 0x58, 0x9a, 0x52, 0xc9);
|
||||
WINADAPTER_IID(ID3D12Debug6, 0x82a816d6, 0x5d01, 0x4157, 0x97, 0xd0, 0x49, 0x75, 0x46, 0x3f, 0xd1, 0xed);
|
||||
WINADAPTER_IID(ID3D12DebugDevice1, 0xa9b71770, 0xd099, 0x4a65, 0xa6, 0x98, 0x3d, 0xee, 0x10, 0x02, 0x0f, 0x88);
|
||||
WINADAPTER_IID(ID3D12DebugDevice, 0x3febd6dd, 0x4973, 0x4787, 0x81, 0x94, 0xe4, 0x5f, 0x9e, 0x28, 0x92, 0x3e);
|
||||
WINADAPTER_IID(ID3D12DebugDevice2, 0x60eccbc1, 0x378d, 0x4df1, 0x89, 0x4c, 0xf8, 0xac, 0x5c, 0xe4, 0xd7, 0xdd);
|
||||
WINADAPTER_IID(ID3D12DebugCommandQueue, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3a);
|
||||
WINADAPTER_IID(ID3D12DebugCommandQueue1, 0x16be35a2, 0xbfd6, 0x49f2, 0xbc, 0xae, 0xea, 0xae, 0x4a, 0xff, 0x86, 0x2d);
|
||||
WINADAPTER_IID(ID3D12DebugCommandList1, 0x102ca951, 0x311b, 0x4b01, 0xb1, 0x1f, 0xec, 0xb8, 0x3e, 0x06, 0x1b, 0x37);
|
||||
WINADAPTER_IID(ID3D12DebugCommandList, 0x09e0bf36, 0x54ac, 0x484f, 0x88, 0x47, 0x4b, 0xae, 0xea, 0xb6, 0x05, 0x3f);
|
||||
WINADAPTER_IID(ID3D12DebugCommandList2, 0xaeb575cf, 0x4e06, 0x48be, 0xba, 0x3b, 0xc4, 0x50, 0xfc, 0x96, 0x65, 0x2e);
|
||||
WINADAPTER_IID(ID3D12DebugCommandList3, 0x197d5e15, 0x4d37, 0x4d34, 0xaf, 0x78, 0x72, 0x4c, 0xd7, 0x0f, 0xdb, 0x1f);
|
||||
WINADAPTER_IID(ID3D12SharingContract, 0x0adf7d52, 0x929c, 0x4e61, 0xad, 0xdb, 0xff, 0xed, 0x30, 0xde, 0x66, 0xef);
|
||||
WINADAPTER_IID(ID3D12InfoQueue, 0x0742a90b, 0xc387, 0x483f, 0xb9, 0x46, 0x30, 0xa7, 0xe4, 0xe6, 0x14, 0x58);
|
||||
WINADAPTER_IID(ID3D12InfoQueue1, 0x2852dd88, 0xb484, 0x4c0c, 0xb6, 0xb1, 0x67, 0x16, 0x85, 0x00, 0xe6, 0x00);
|
||||
#endif
|
||||
|
||||
// DXCore
|
||||
|
|
|
@ -0,0 +1,406 @@
|
|||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
|
||||
#pragma once
|
||||
|
||||
// These #defines prevent the idl-generated headers from trying to include
|
||||
// Windows.h from the SDK rather than this one.
|
||||
#define RPC_NO_WINDOWS_H
|
||||
#define COM_NO_WINDOWS_H
|
||||
|
||||
// Allcaps type definitions
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
// Note: using fixed-width here to match Windows widths
|
||||
// Specifically this is different for 'long' vs 'LONG'
|
||||
typedef uint8_t UINT8;
|
||||
typedef int8_t INT8;
|
||||
typedef uint16_t UINT16;
|
||||
typedef int16_t INT16;
|
||||
typedef uint32_t UINT32, UINT, ULONG, DWORD, BOOL, WINBOOL;
|
||||
typedef int32_t INT32, INT, LONG;
|
||||
typedef uint64_t UINT64, ULONG_PTR;
|
||||
typedef int64_t INT64, LONG_PTR;
|
||||
typedef void VOID, *HANDLE, *RPC_IF_HANDLE, *LPVOID;
|
||||
typedef const void *LPCVOID;
|
||||
typedef size_t SIZE_T;
|
||||
typedef float FLOAT;
|
||||
typedef double DOUBLE;
|
||||
typedef unsigned char BYTE;
|
||||
typedef int HWND;
|
||||
typedef int PALETTEENTRY;
|
||||
typedef int HDC;
|
||||
typedef uint16_t WORD;
|
||||
typedef void* PVOID;
|
||||
typedef char BOOLEAN;
|
||||
typedef uint64_t ULONGLONG;
|
||||
typedef uint16_t USHORT, *PUSHORT;
|
||||
typedef int64_t LONGLONG, *PLONGLONG;
|
||||
typedef int64_t LONG_PTR, *PLONG_PTR;
|
||||
typedef int64_t LONG64, *PLONG64;
|
||||
typedef uint64_t ULONG64, *PULONG64;
|
||||
typedef wchar_t WCHAR, *PWSTR;
|
||||
typedef uint8_t UCHAR, *PUCHAR;
|
||||
typedef uint64_t ULONG_PTR, *PULONG_PTR;
|
||||
typedef uint64_t UINT_PTR, *PUINT_PTR;
|
||||
typedef int64_t INT_PTR, *PINT_PTR;
|
||||
|
||||
// Note: WCHAR is not the same between Windows and Linux, to enable
|
||||
// string manipulation APIs to work with resulting strings.
|
||||
// APIs to D3D/DXCore will work on Linux wchars, but beware with
|
||||
// interactions directly with the Windows kernel.
|
||||
typedef char CHAR, *PSTR, *LPSTR, TCHAR, *PTSTR;
|
||||
typedef const char *LPCSTR, *PCSTR, *LPCTSTR, *PCTSTR;
|
||||
typedef wchar_t WCHAR, *PWSTR, *LPWSTR, *PWCHAR;
|
||||
typedef const wchar_t *LPCWSTR, *PCWSTR;
|
||||
|
||||
#undef LONG_MAX
|
||||
#define LONG_MAX INT_MAX
|
||||
#undef ULONG_MAX
|
||||
#define ULONG_MAX UINT_MAX
|
||||
|
||||
// Misc defines
|
||||
#define MIDL_INTERFACE(x) interface
|
||||
#define __analysis_assume(x)
|
||||
#define TRUE 1u
|
||||
#define FALSE 0u
|
||||
#define DECLSPEC_UUID(x)
|
||||
#define DECLSPEC_NOVTABLE
|
||||
#define DECLSPEC_SELECTANY
|
||||
#ifdef __cplusplus
|
||||
#define EXTERN_C extern "C"
|
||||
#else
|
||||
#define EXTERN_C extern
|
||||
#endif
|
||||
#define APIENTRY
|
||||
#define OUT
|
||||
#define IN
|
||||
#define CONST const
|
||||
#define MAX_PATH 260
|
||||
#define GENERIC_ALL 0x10000000L
|
||||
#define C_ASSERT(expr) static_assert((expr))
|
||||
#define _countof(a) (sizeof(a) / sizeof(*(a)))
|
||||
|
||||
typedef struct tagRECTL
|
||||
{
|
||||
LONG left;
|
||||
LONG top;
|
||||
LONG right;
|
||||
LONG bottom;
|
||||
} RECTL;
|
||||
|
||||
typedef struct tagPOINT
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} POINT;
|
||||
|
||||
typedef struct _GUID {
|
||||
uint32_t Data1;
|
||||
uint16_t Data2;
|
||||
uint16_t Data3;
|
||||
uint8_t Data4[ 8 ];
|
||||
} GUID;
|
||||
|
||||
#ifdef INITGUID
|
||||
#ifdef __cplusplus
|
||||
#define DEFINE_GUID(name,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) EXTERN_C const GUID DECLSPEC_SELECTANY name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
|
||||
#else
|
||||
#define DEFINE_GUID(name,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) const GUID DECLSPEC_SELECTANY name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
|
||||
#endif
|
||||
#else
|
||||
#define DEFINE_GUID(name,l,w1,w2,b1,b2,b3,b4,b5,b6,b7,b8) EXTERN_C const GUID name
|
||||
#endif
|
||||
|
||||
typedef GUID IID;
|
||||
typedef GUID UUID;
|
||||
typedef GUID CLSID;
|
||||
#ifdef __cplusplus
|
||||
#define REFGUID const GUID &
|
||||
#define REFIID const IID &
|
||||
#define REFCLSID const IID &
|
||||
|
||||
__inline int InlineIsEqualGUID(REFGUID rguid1, REFGUID rguid2)
|
||||
{
|
||||
return (
|
||||
((uint32_t *)&rguid1)[0] == ((uint32_t *)&rguid2)[0] &&
|
||||
((uint32_t *)&rguid1)[1] == ((uint32_t *)&rguid2)[1] &&
|
||||
((uint32_t *)&rguid1)[2] == ((uint32_t *)&rguid2)[2] &&
|
||||
((uint32_t *)&rguid1)[3] == ((uint32_t *)&rguid2)[3]);
|
||||
}
|
||||
|
||||
inline bool operator==(REFGUID guidOne, REFGUID guidOther)
|
||||
{
|
||||
return !!InlineIsEqualGUID(guidOne, guidOther);
|
||||
}
|
||||
|
||||
inline bool operator!=(REFGUID guidOne, REFGUID guidOther)
|
||||
{
|
||||
return !(guidOne == guidOther);
|
||||
}
|
||||
|
||||
#else
|
||||
#define REFGUID const GUID *
|
||||
#define REFIID const IID *
|
||||
#define REFCLSID const IID *
|
||||
#endif
|
||||
|
||||
// SAL annotations
|
||||
#define _In_
|
||||
#define _In_z_
|
||||
#define _In_opt_
|
||||
#define _In_opt_z_
|
||||
#define _In_reads_(x)
|
||||
#define _In_reads_opt_(x)
|
||||
#define _In_reads_bytes_(x)
|
||||
#define _In_reads_bytes_opt_(x)
|
||||
#define _In_range_(x, y)
|
||||
#define _In_bytecount_(x)
|
||||
#define _Out_
|
||||
#define _Out_opt_
|
||||
#define _Outptr_
|
||||
#define _Outptr_opt_result_z_
|
||||
#define _Outptr_opt_result_bytebuffer_(x)
|
||||
#define _COM_Outptr_
|
||||
#define _COM_Outptr_result_maybenull_
|
||||
#define _COM_Outptr_opt_
|
||||
#define _COM_Outptr_opt_result_maybenull_
|
||||
#define _Out_writes_(x)
|
||||
#define _Out_writes_z_(x)
|
||||
#define _Out_writes_opt_(x)
|
||||
#define _Out_writes_all_(x)
|
||||
#define _Out_writes_all_opt_(x)
|
||||
#define _Out_writes_to_opt_(x, y)
|
||||
#define _Out_writes_bytes_(x)
|
||||
#define _Out_writes_bytes_all_(x)
|
||||
#define _Out_writes_bytes_all_opt_(x)
|
||||
#define _Out_writes_bytes_opt_(x)
|
||||
#define _Inout_
|
||||
#define _Inout_opt_
|
||||
#define _Inout_updates_(x)
|
||||
#define _Inout_updates_bytes_(x)
|
||||
#define _Field_size_(x)
|
||||
#define _Field_size_opt_(x)
|
||||
#define _Field_size_bytes_(x)
|
||||
#define _Field_size_full_(x)
|
||||
#define _Field_size_full_opt_(x)
|
||||
#define _Field_size_bytes_full_(x)
|
||||
#define _Field_size_bytes_full_opt_(x)
|
||||
#define _Field_size_bytes_part_(x, y)
|
||||
#define _Field_range_(x, y)
|
||||
#define _Field_z_
|
||||
#define _Check_return_
|
||||
#define _IRQL_requires_(x)
|
||||
#define _IRQL_requires_min_(x)
|
||||
#define _IRQL_requires_max_(x)
|
||||
#define _At_(x, y)
|
||||
#define _Always_(x)
|
||||
#define _Return_type_success_(x)
|
||||
#define _Translates_Win32_to_HRESULT_(x)
|
||||
#define _Maybenull_
|
||||
#define _Outptr_result_maybenull_
|
||||
#define _Outptr_result_nullonfailure_
|
||||
#define _Analysis_assume_(x)
|
||||
#define _Success_(x)
|
||||
#define _In_count_(x)
|
||||
#define _In_opt_count_(x)
|
||||
#define _Use_decl_annotations_
|
||||
#define _Null_terminated_
|
||||
|
||||
// Calling conventions
|
||||
#define __cdecl
|
||||
#define __stdcall
|
||||
#define STDMETHODCALLTYPE
|
||||
#define STDAPICALLTYPE
|
||||
#define STDAPI EXTERN_C HRESULT STDAPICALLTYPE
|
||||
#define WINAPI
|
||||
|
||||
#define interface struct
|
||||
#if defined (__cplusplus) && !defined (CINTERFACE)
|
||||
#define STDMETHOD(method) virtual HRESULT STDMETHODCALLTYPE method
|
||||
#define STDMETHOD_(type, method) virtual type STDMETHODCALLTYPE method
|
||||
#define PURE = 0
|
||||
#define THIS_
|
||||
#define THIS void
|
||||
#define DECLARE_INTERFACE(iface) interface DECLSPEC_NOVTABLE iface
|
||||
#define DECLARE_INTERFACE_(iface, baseiface) interface DECLSPEC_NOVTABLE iface : public baseiface
|
||||
|
||||
interface IUnknown;
|
||||
extern "C++"
|
||||
{
|
||||
template<typename T> void** IID_PPV_ARGS_Helper(T** pp)
|
||||
{
|
||||
(void)static_cast<IUnknown*>(*pp);
|
||||
return reinterpret_cast<void**>(pp);
|
||||
}
|
||||
}
|
||||
#define IID_PPV_ARGS(ppType) __uuidof (**(ppType)), IID_PPV_ARGS_Helper (ppType)
|
||||
#else
|
||||
#define STDMETHOD(method) HRESULT (STDMETHODCALLTYPE *method)
|
||||
#define STDMETHOD_(type, method) type (STDMETHODCALLTYPE *method)
|
||||
#define PURE
|
||||
#define THIS_ INTERFACE *This,
|
||||
#define THIS INTERFACE *This
|
||||
#ifdef CONST_VTABLE
|
||||
#define DECLARE_INTERFACE(iface) typedef interface iface { const struct iface##Vtbl *lpVtbl; } iface; typedef const struct iface##Vtbl iface##Vtbl; const struct iface##Vtbl
|
||||
#else
|
||||
#define DECLARE_INTERFACE(iface) typedef interface iface { struct iface##Vtbl *lpVtbl; } iface; typedef struct iface##Vtbl iface##Vtbl; struct iface##Vtbl
|
||||
#endif
|
||||
#define DECLARE_INTERFACE_(iface, baseiface) DECLARE_INTERFACE (iface)
|
||||
#endif
|
||||
|
||||
#define IFACEMETHOD(method) /*override*/ STDMETHOD (method)
|
||||
#define IFACEMETHOD_(type, method) /*override*/ STDMETHOD_(type, method)
|
||||
#ifndef BEGIN_INTERFACE
|
||||
#define BEGIN_INTERFACE
|
||||
#define END_INTERFACE
|
||||
#endif
|
||||
|
||||
// Error codes
|
||||
typedef LONG HRESULT;
|
||||
#define SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
|
||||
#define FAILED(hr) (((HRESULT)(hr)) < 0)
|
||||
#define S_OK ((HRESULT)0L)
|
||||
#define S_FALSE ((HRESULT)1L)
|
||||
#define E_NOTIMPL ((HRESULT)0x80004001L)
|
||||
#define E_OUTOFMEMORY ((HRESULT)0x8007000EL)
|
||||
#define E_INVALIDARG ((HRESULT)0x80070057L)
|
||||
#define E_NOINTERFACE ((HRESULT)0x80004002L)
|
||||
#define E_POINTER ((HRESULT)0x80004003L)
|
||||
#define E_HANDLE ((HRESULT)0x80070006L)
|
||||
#define E_ABORT ((HRESULT)0x80004004L)
|
||||
#define E_FAIL ((HRESULT)0x80004005L)
|
||||
#define E_ACCESSDENIED ((HRESULT)0x80070005L)
|
||||
#define E_UNEXPECTED ((HRESULT)0x8000FFFFL)
|
||||
#define DXGI_ERROR_INVALID_CALL ((HRESULT)0x887A0001L)
|
||||
#define DXGI_ERROR_NOT_FOUND ((HRESULT)0x887A0002L)
|
||||
#define DXGI_ERROR_MORE_DATA ((HRESULT)0x887A0003L)
|
||||
#define DXGI_ERROR_UNSUPPORTED ((HRESULT)0x887A0004L)
|
||||
#define DXGI_ERROR_DEVICE_REMOVED ((HRESULT)0x887A0005L)
|
||||
#define DXGI_ERROR_DEVICE_HUNG ((HRESULT)0x887A0006L)
|
||||
#define DXGI_ERROR_DEVICE_RESET ((HRESULT)0x887A0007L)
|
||||
#define DXGI_ERROR_DRIVER_INTERNAL_ERROR ((HRESULT)0x887A0020L)
|
||||
#define DXGI_ERROR_SDK_COMPONENT_MISSING ((HRESULT)0x887A002DL)
|
||||
|
||||
typedef struct _LUID
|
||||
{
|
||||
ULONG LowPart;
|
||||
LONG HighPart;
|
||||
} LUID;
|
||||
|
||||
typedef struct _RECT
|
||||
{
|
||||
int left;
|
||||
int top;
|
||||
int right;
|
||||
int bottom;
|
||||
} RECT;
|
||||
|
||||
typedef union _LARGE_INTEGER {
|
||||
struct {
|
||||
uint32_t LowPart;
|
||||
uint32_t HighPart;
|
||||
} u;
|
||||
int64_t QuadPart;
|
||||
} LARGE_INTEGER;
|
||||
typedef LARGE_INTEGER *PLARGE_INTEGER;
|
||||
|
||||
typedef union _ULARGE_INTEGER {
|
||||
struct {
|
||||
uint32_t LowPart;
|
||||
uint32_t HighPart;
|
||||
} u;
|
||||
uint64_t QuadPart;
|
||||
} ULARGE_INTEGER;
|
||||
typedef ULARGE_INTEGER *PULARGE_INTEGER;
|
||||
|
||||
#define DECLARE_HANDLE(name) \
|
||||
struct name##__ { \
|
||||
int unused; \
|
||||
}; \
|
||||
typedef struct name##__ *name
|
||||
|
||||
typedef struct _SECURITY_ATTRIBUTES {
|
||||
DWORD nLength;
|
||||
LPVOID lpSecurityDescriptor;
|
||||
WINBOOL bInheritHandle;
|
||||
} SECURITY_ATTRIBUTES;
|
||||
|
||||
struct STATSTG;
|
||||
|
||||
#ifdef __cplusplus
|
||||
// ENUM_FLAG_OPERATORS
|
||||
// Define operator overloads to enable bit operations on enum values that are
|
||||
// used to define flags. Use DEFINE_ENUM_FLAG_OPERATORS(YOUR_TYPE) to enable these
|
||||
// operators on YOUR_TYPE.
|
||||
extern "C++" {
|
||||
template <size_t S>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE;
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<1>
|
||||
{
|
||||
typedef int8_t type;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<2>
|
||||
{
|
||||
typedef int16_t type;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<4>
|
||||
{
|
||||
typedef int32_t type;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<8>
|
||||
{
|
||||
typedef int64_t type;
|
||||
};
|
||||
|
||||
// used as an approximation of std::underlying_type<T>
|
||||
template <class T>
|
||||
struct _ENUM_FLAG_SIZED_INTEGER
|
||||
{
|
||||
typedef typename _ENUM_FLAG_INTEGER_FOR_SIZE<sizeof(T)>::type type;
|
||||
};
|
||||
|
||||
}
|
||||
#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \
|
||||
extern "C++" { \
|
||||
inline constexpr ENUMTYPE operator | (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) | ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline ENUMTYPE &operator |= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) |= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline constexpr ENUMTYPE operator & (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) & ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline ENUMTYPE &operator &= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) &= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline constexpr ENUMTYPE operator ~ (ENUMTYPE a) { return ENUMTYPE(~((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a)); } \
|
||||
inline constexpr ENUMTYPE operator ^ (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) ^ ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline ENUMTYPE &operator ^= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) ^= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
}
|
||||
#else
|
||||
#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) /* */
|
||||
#endif
|
||||
|
||||
// D3DX12 uses these
|
||||
#include <stdlib.h>
|
||||
#define HeapAlloc(heap, flags, size) malloc(size)
|
||||
#define HeapFree(heap, flags, ptr) free(ptr)
|
||||
|
||||
#if defined(lint)
|
||||
// Note: lint -e530 says don't complain about uninitialized variables for
|
||||
// this variable. Error 527 has to do with unreachable code.
|
||||
// -restore restores checking to the -save state
|
||||
#define UNREFERENCED_PARAMETER(P) \
|
||||
/*lint -save -e527 -e530 */ \
|
||||
{ \
|
||||
(P) = (P); \
|
||||
} \
|
||||
/*lint -restore */
|
||||
#else
|
||||
#define UNREFERENCED_PARAMETER(P) (P)
|
||||
#endif
|
|
@ -3,4 +3,76 @@
|
|||
|
||||
// Stub header to satisfy d3d12.h include
|
||||
#pragma once
|
||||
#define __RPCNDR_H_VERSION__
|
||||
|
||||
#include "basetsd.h"
|
||||
|
||||
#define __RPCNDR_H_VERSION__
|
||||
|
||||
#ifdef CONST_VTABLE
|
||||
#define CONST_VTBL const
|
||||
#else
|
||||
#define CONST_VTBL
|
||||
#endif
|
||||
|
||||
/* Macros for __uuidof template-based emulation */
|
||||
#if defined(__cplusplus)
|
||||
#if __cpp_constexpr >= 200704l && __cpp_inline_variables >= 201606L
|
||||
#define __wsl_stub_uuidof_use_constexpr 1
|
||||
#else
|
||||
#define __wsl_stub_uuidof_use_constexpr 0
|
||||
#endif
|
||||
#ifndef __GNUC__
|
||||
#error "Only support for compilers that support for `GNU C++ extension`"
|
||||
#endif
|
||||
extern "C++" {
|
||||
#if __wsl_stub_uuidof_use_constexpr
|
||||
__extension__ template<typename T> struct __wsl_stub_uuidof_s;
|
||||
__extension__ template<typename T> constexpr const GUID &__wsl_stub_uuidof();
|
||||
#else
|
||||
__extension__ template<typename T> const GUID &__wsl_stub_uuidof();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if __wsl_stub_uuidof_use_constexpr
|
||||
#define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
extern "C++" \
|
||||
{ \
|
||||
template <> \
|
||||
struct __wsl_stub_uuidof_s<type> \
|
||||
{ \
|
||||
static constexpr IID __uuid_inst = { \
|
||||
l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}; \
|
||||
}; \
|
||||
template <> \
|
||||
constexpr const GUID &__wsl_stub_uuidof<type>() \
|
||||
{ \
|
||||
return __wsl_stub_uuidof_s<type>::__uuid_inst; \
|
||||
} \
|
||||
template <> \
|
||||
constexpr const GUID &__wsl_stub_uuidof<type *>() \
|
||||
{ \
|
||||
return __wsl_stub_uuidof_s<type>::__uuid_inst; \
|
||||
} \
|
||||
}
|
||||
#else
|
||||
#define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
|
||||
extern "C++" \
|
||||
{ \
|
||||
template <> \
|
||||
inline const GUID &__wsl_stub_uuidof<type>() \
|
||||
{ \
|
||||
static const IID __uuid_inst = { \
|
||||
l, w1, w2, {b1, b2, b3, b4, b5, b6, b7, b8}}; \
|
||||
return __uuid_inst; \
|
||||
} \
|
||||
template <> \
|
||||
inline const GUID &__wsl_stub_uuidof<type *>() \
|
||||
{ \
|
||||
return __wsl_stub_uuidof<type>(); \
|
||||
} \
|
||||
}
|
||||
#endif
|
||||
#define __uuidof(type) __wsl_stub_uuidof<__typeof(type)>()
|
||||
#else
|
||||
#define __CRT_UUID_DECL(type, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8)
|
||||
#endif
|
||||
|
|
|
@ -0,0 +1,3 @@
|
|||
#pragma once
|
||||
|
||||
#include "unknwnbase.h"
|
|
@ -0,0 +1,124 @@
|
|||
/*-------------------------------------------------------------------------------------
|
||||
*
|
||||
* Copyright (c) Microsoft Corporation
|
||||
* Licensed under the MIT license
|
||||
*
|
||||
*-------------------------------------------------------------------------------------*/
|
||||
|
||||
/* this ALWAYS GENERATED file contains the definitions for the interfaces */
|
||||
|
||||
/* File created by MIDL compiler version 8.01.0627 */
|
||||
|
||||
/* verify that the <rpcndr.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCNDR_H_VERSION__
|
||||
#define __REQUIRED_RPCNDR_H_VERSION__ 500
|
||||
#endif
|
||||
|
||||
/* verify that the <rpcsal.h> version is high enough to compile this file*/
|
||||
#ifndef __REQUIRED_RPCSAL_H_VERSION__
|
||||
#define __REQUIRED_RPCSAL_H_VERSION__ 100
|
||||
#endif
|
||||
|
||||
#include "rpc.h"
|
||||
#include "rpcndr.h"
|
||||
|
||||
#ifndef __RPCNDR_H_VERSION__
|
||||
#error this stub requires an updated version of <rpcndr.h>
|
||||
#endif /* __RPCNDR_H_VERSION__ */
|
||||
|
||||
#ifndef COM_NO_WINDOWS_H
|
||||
#include "windows.h"
|
||||
#include "ole2.h"
|
||||
#endif /*COM_NO_WINDOWS_H*/
|
||||
|
||||
#ifndef __unknwnbase_h__
|
||||
#define __unknwnbase_h__
|
||||
|
||||
#if defined(_MSC_VER) && (_MSC_VER >= 1020)
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
/* Forward Declarations */
|
||||
|
||||
#ifndef __IUnknown_FWD_DEFINED__
|
||||
#define __IUnknown_FWD_DEFINED__
|
||||
typedef interface IUnknown IUnknown;
|
||||
|
||||
#endif /* __IUnknown_FWD_DEFINED__ */
|
||||
|
||||
#ifndef __IUnknown_INTERFACE_DEFINED__
|
||||
#define __IUnknown_INTERFACE_DEFINED__
|
||||
|
||||
/* interface IUnknown */
|
||||
/* [unique][uuid][object][local] */
|
||||
|
||||
typedef /* [unique] */ IUnknown *LPUNKNOWN;
|
||||
|
||||
EXTERN_C const IID IID_IUnknown;
|
||||
|
||||
#if defined(__cplusplus) && !defined(CINTERFACE)
|
||||
extern "C++"
|
||||
{
|
||||
MIDL_INTERFACE("00000000-0000-0000-c000-000000000046")
|
||||
IUnknown
|
||||
{
|
||||
BEGIN_INTERFACE
|
||||
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(
|
||||
REFIID riid,
|
||||
void **ppvObject) = 0;
|
||||
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
||||
|
||||
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
||||
|
||||
template <class Q>
|
||||
HRESULT
|
||||
STDMETHODCALLTYPE
|
||||
QueryInterface(_COM_Outptr_ Q * *pp)
|
||||
{
|
||||
return QueryInterface(__uuidof(Q), (void **)pp);
|
||||
}
|
||||
END_INTERFACE
|
||||
};
|
||||
}
|
||||
#ifdef __CRT_UUID_DECL
|
||||
__CRT_UUID_DECL(IUnknown, 0x00000000, 0x0000, 0x0000, 0xc0,0x00, 0x00,0x00,0x00,0x00,0x00,0x46)
|
||||
#endif
|
||||
#else
|
||||
typedef struct IUnknownVtbl {
|
||||
BEGIN_INTERFACE
|
||||
|
||||
/*** IUnknown methods ***/
|
||||
HRESULT (STDMETHODCALLTYPE *QueryInterface)(
|
||||
IUnknown *This,
|
||||
REFIID riid,
|
||||
void **ppvObject);
|
||||
|
||||
ULONG (STDMETHODCALLTYPE *AddRef)(
|
||||
IUnknown *This);
|
||||
|
||||
ULONG (STDMETHODCALLTYPE *Release)(
|
||||
IUnknown *This);
|
||||
|
||||
END_INTERFACE
|
||||
} IUnknownVtbl;
|
||||
|
||||
interface IUnknown {
|
||||
CONST_VTBL IUnknownVtbl* lpVtbl;
|
||||
};
|
||||
|
||||
#ifdef COBJMACROS
|
||||
/*** IUnknown methods ***/
|
||||
#define IUnknown_QueryInterface(This,riid,ppvObject) (This)->lpVtbl->QueryInterface(This,riid,ppvObject)
|
||||
#define IUnknown_AddRef(This) (This)->lpVtbl->AddRef(This)
|
||||
#define IUnknown_Release(This) (This)->lpVtbl->Release(This)
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#endif /* __IUnknown_INTERFACE_DEFINED__ */
|
||||
|
||||
DEFINE_GUID(IID_IUnknown, 0x00000000, 0x0000, 0x0000, 0xc0,0x00, 0x00,0x00,0x00,0x00,0x00,0x46);
|
||||
|
||||
#endif /* __unknwnbase_h__ */
|
|
@ -3,4 +3,4 @@
|
|||
|
||||
// Stub to satisfy d3dx12.h include
|
||||
#pragma once
|
||||
#include "../wrladapter.h"
|
||||
#include <wsl/wrladapter.h>
|
|
@ -3,4 +3,4 @@
|
|||
|
||||
// Stub to satisfy DML TF runtime includes
|
||||
#pragma once
|
||||
#include "wrladapter.h"
|
||||
#include <wsl/wrladapter.h>
|
|
@ -3,402 +3,4 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
// These #defines prevent the idl-generated headers from trying to include
|
||||
// Windows.h from the SDK rather than this one.
|
||||
#define RPC_NO_WINDOWS_H
|
||||
#define COM_NO_WINDOWS_H
|
||||
|
||||
// Allcaps type definitions
|
||||
#include <stddef.h>
|
||||
#include <stdint.h>
|
||||
#include <string.h>
|
||||
#include <limits.h>
|
||||
|
||||
// Note: using fixed-width here to match Windows widths
|
||||
// Specifically this is different for 'long' vs 'LONG'
|
||||
typedef uint8_t UINT8;
|
||||
typedef int8_t INT8;
|
||||
typedef uint16_t UINT16;
|
||||
typedef int16_t INT16;
|
||||
typedef uint32_t UINT32, UINT, ULONG, DWORD, BOOL;
|
||||
typedef int32_t INT32, INT, LONG;
|
||||
typedef uint64_t UINT64, ULONG_PTR;
|
||||
typedef int64_t INT64, LONG_PTR;
|
||||
typedef void VOID, *HANDLE, *RPC_IF_HANDLE, *LPVOID;
|
||||
typedef const void *LPCVOID;
|
||||
typedef size_t SIZE_T;
|
||||
typedef float FLOAT;
|
||||
typedef double DOUBLE;
|
||||
typedef unsigned char BYTE;
|
||||
typedef int HWND;
|
||||
typedef int PALETTEENTRY;
|
||||
typedef int HDC;
|
||||
typedef uint16_t WORD;
|
||||
typedef void* PVOID;
|
||||
typedef char BOOLEAN;
|
||||
typedef uint64_t ULONGLONG;
|
||||
typedef uint16_t USHORT, *PUSHORT;
|
||||
typedef int64_t LONGLONG, *PLONGLONG;
|
||||
typedef int64_t LONG_PTR, *PLONG_PTR;
|
||||
typedef int64_t LONG64, *PLONG64;
|
||||
typedef uint64_t ULONG64, *PULONG64;
|
||||
typedef wchar_t WCHAR, *PWSTR;
|
||||
typedef uint8_t UCHAR, *PUCHAR;
|
||||
typedef uint64_t ULONG_PTR, *PULONG_PTR;
|
||||
typedef uint64_t UINT_PTR, *PUINT_PTR;
|
||||
typedef int64_t INT_PTR, *PINT_PTR;
|
||||
|
||||
// Note: WCHAR is not the same between Windows and Linux, to enable
|
||||
// string manipulation APIs to work with resulting strings.
|
||||
// APIs to D3D/DXCore will work on Linux wchars, but beware with
|
||||
// interactions directly with the Windows kernel.
|
||||
typedef char CHAR, *PSTR, *LPSTR, TCHAR, *PTSTR;
|
||||
typedef const char *LPCSTR, *PCSTR, *LPCTSTR, *PCTSTR;
|
||||
typedef wchar_t WCHAR, *PWSTR, *LPWSTR, *PWCHAR;
|
||||
typedef const wchar_t *LPCWSTR, *PCWSTR;
|
||||
|
||||
#undef LONG_MAX
|
||||
#define LONG_MAX INT_MAX
|
||||
#undef ULONG_MAX
|
||||
#define ULONG_MAX UINT_MAX
|
||||
|
||||
// Misc defines
|
||||
#define interface struct
|
||||
#define MIDL_INTERFACE(x) interface
|
||||
#define __analysis_assume(x)
|
||||
#define TRUE 1u
|
||||
#define FALSE 0u
|
||||
#define DECLARE_INTERFACE(iface) interface iface
|
||||
#define PURE = 0
|
||||
#define THIS_
|
||||
#define DECLSPEC_UUID(x)
|
||||
#define DECLSPEC_NOVTABLE
|
||||
#define DECLSPEC_SELECTANY
|
||||
#ifdef __cplusplus
|
||||
#define EXTERN_C extern "C"
|
||||
#else
|
||||
#define EXTERN_C
|
||||
#endif
|
||||
#define APIENTRY
|
||||
#define OUT
|
||||
#define IN
|
||||
#define CONST const
|
||||
#define MAX_PATH 260
|
||||
#define GENERIC_ALL 0x10000000L
|
||||
#define C_ASSERT(expr) static_assert((expr))
|
||||
#define _countof(a) (sizeof(a) / sizeof(*(a)))
|
||||
|
||||
typedef struct tagRECTL
|
||||
{
|
||||
LONG left;
|
||||
LONG top;
|
||||
LONG right;
|
||||
LONG bottom;
|
||||
} RECTL;
|
||||
|
||||
typedef struct tagPOINT
|
||||
{
|
||||
int x;
|
||||
int y;
|
||||
} POINT;
|
||||
|
||||
typedef struct _GUID {
|
||||
uint32_t Data1;
|
||||
uint16_t Data2;
|
||||
uint16_t Data3;
|
||||
uint8_t Data4[ 8 ];
|
||||
} GUID;
|
||||
|
||||
#ifdef __cplusplus
|
||||
#ifdef INITGUID
|
||||
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) extern "C" const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
|
||||
#else
|
||||
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) extern "C" const GUID name
|
||||
#endif
|
||||
|
||||
template <typename T> GUID uuidof() = delete;
|
||||
template <typename T> GUID uuidof(T*) { return uuidof<T>(); }
|
||||
template <typename T> GUID uuidof(T**) { return uuidof<T>(); }
|
||||
template <typename T> GUID uuidof(T&) { return uuidof<T>(); }
|
||||
#define __uuidof(x) uuidof(x)
|
||||
#else
|
||||
#ifdef INITGUID
|
||||
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) const GUID name = { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
|
||||
#else
|
||||
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) extern const GUID name
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef GUID IID;
|
||||
typedef GUID UUID;
|
||||
typedef GUID CLSID;
|
||||
#ifdef __cplusplus
|
||||
#define REFGUID const GUID &
|
||||
#define REFIID const IID &
|
||||
#define REFCLSID const IID &
|
||||
|
||||
__inline int InlineIsEqualGUID(REFGUID rguid1, REFGUID rguid2)
|
||||
{
|
||||
return (
|
||||
((uint32_t *)&rguid1)[0] == ((uint32_t *)&rguid2)[0] &&
|
||||
((uint32_t *)&rguid1)[1] == ((uint32_t *)&rguid2)[1] &&
|
||||
((uint32_t *)&rguid1)[2] == ((uint32_t *)&rguid2)[2] &&
|
||||
((uint32_t *)&rguid1)[3] == ((uint32_t *)&rguid2)[3]);
|
||||
}
|
||||
|
||||
inline bool operator==(REFGUID guidOne, REFGUID guidOther)
|
||||
{
|
||||
return !!InlineIsEqualGUID(guidOne, guidOther);
|
||||
}
|
||||
|
||||
inline bool operator!=(REFGUID guidOne, REFGUID guidOther)
|
||||
{
|
||||
return !(guidOne == guidOther);
|
||||
}
|
||||
|
||||
#else
|
||||
#define REFGUID const GUID *
|
||||
#define REFIID const IID *
|
||||
#define REFCLSID const IID *
|
||||
#endif
|
||||
|
||||
// SAL annotations
|
||||
#define _In_
|
||||
#define _In_z_
|
||||
#define _In_opt_
|
||||
#define _In_opt_z_
|
||||
#define _In_reads_(x)
|
||||
#define _In_reads_opt_(x)
|
||||
#define _In_reads_bytes_(x)
|
||||
#define _In_reads_bytes_opt_(x)
|
||||
#define _In_range_(x, y)
|
||||
#define _In_bytecount_(x)
|
||||
#define _Out_
|
||||
#define _Out_opt_
|
||||
#define _Outptr_
|
||||
#define _Outptr_opt_result_z_
|
||||
#define _Outptr_opt_result_bytebuffer_(x)
|
||||
#define _COM_Outptr_
|
||||
#define _COM_Outptr_result_maybenull_
|
||||
#define _COM_Outptr_opt_
|
||||
#define _COM_Outptr_opt_result_maybenull_
|
||||
#define _Out_writes_(x)
|
||||
#define _Out_writes_z_(x)
|
||||
#define _Out_writes_opt_(x)
|
||||
#define _Out_writes_all_(x)
|
||||
#define _Out_writes_all_opt_(x)
|
||||
#define _Out_writes_to_opt_(x, y)
|
||||
#define _Out_writes_bytes_(x)
|
||||
#define _Out_writes_bytes_all_(x)
|
||||
#define _Out_writes_bytes_all_opt_(x)
|
||||
#define _Out_writes_bytes_opt_(x)
|
||||
#define _Inout_
|
||||
#define _Inout_opt_
|
||||
#define _Inout_updates_(x)
|
||||
#define _Inout_updates_bytes_(x)
|
||||
#define _Field_size_(x)
|
||||
#define _Field_size_opt_(x)
|
||||
#define _Field_size_bytes_(x)
|
||||
#define _Field_size_full_(x)
|
||||
#define _Field_size_bytes_full_(x)
|
||||
#define _Field_size_bytes_full_opt_(x)
|
||||
#define _Field_size_bytes_part_(x, y)
|
||||
#define _Field_range_(x, y)
|
||||
#define _Field_z_
|
||||
#define _Check_return_
|
||||
#define _IRQL_requires_(x)
|
||||
#define _IRQL_requires_min_(x)
|
||||
#define _IRQL_requires_max_(x)
|
||||
#define _At_(x, y)
|
||||
#define _Always_(x)
|
||||
#define _Return_type_success_(x)
|
||||
#define _Translates_Win32_to_HRESULT_(x)
|
||||
#define _Maybenull_
|
||||
#define _Outptr_result_maybenull_
|
||||
#define _Outptr_result_nullonfailure_
|
||||
#define _Analysis_assume_(x)
|
||||
#define _Success_(x)
|
||||
#define _In_count_(x)
|
||||
#define _In_opt_count_(x)
|
||||
#define _Use_decl_annotations_
|
||||
|
||||
// Calling conventions
|
||||
#define __cdecl
|
||||
#define __stdcall
|
||||
#define STDMETHODCALLTYPE
|
||||
#define STDAPICALLTYPE
|
||||
#define STDAPI extern "C" HRESULT STDAPICALLTYPE
|
||||
#define WINAPI
|
||||
#define STDMETHOD(name) virtual HRESULT name
|
||||
#define STDMETHOD_(type,name) virtual type name
|
||||
#define IFACEMETHOD(method) /*__override*/ STDMETHOD(method)
|
||||
#define IFACEMETHOD_(type, method) /*__override*/ STDMETHOD_(type, method)
|
||||
|
||||
// Error codes
|
||||
typedef LONG HRESULT;
|
||||
#define SUCCEEDED(hr) (((HRESULT)(hr)) >= 0)
|
||||
#define FAILED(hr) (((HRESULT)(hr)) < 0)
|
||||
#define S_OK ((HRESULT)0L)
|
||||
#define S_FALSE ((HRESULT)1L)
|
||||
#define E_NOTIMPL ((HRESULT)0x80004001L)
|
||||
#define E_OUTOFMEMORY ((HRESULT)0x8007000EL)
|
||||
#define E_INVALIDARG ((HRESULT)0x80070057L)
|
||||
#define E_NOINTERFACE ((HRESULT)0x80004002L)
|
||||
#define E_POINTER ((HRESULT)0x80004003L)
|
||||
#define E_HANDLE ((HRESULT)0x80070006L)
|
||||
#define E_ABORT ((HRESULT)0x80004004L)
|
||||
#define E_FAIL ((HRESULT)0x80004005L)
|
||||
#define E_ACCESSDENIED ((HRESULT)0x80070005L)
|
||||
#define E_UNEXPECTED ((HRESULT)0x8000FFFFL)
|
||||
#define DXGI_ERROR_INVALID_CALL ((HRESULT)0x887A0001L)
|
||||
#define DXGI_ERROR_NOT_FOUND ((HRESULT)0x887A0002L)
|
||||
#define DXGI_ERROR_MORE_DATA ((HRESULT)0x887A0003L)
|
||||
#define DXGI_ERROR_UNSUPPORTED ((HRESULT)0x887A0004L)
|
||||
#define DXGI_ERROR_DEVICE_REMOVED ((HRESULT)0x887A0005L)
|
||||
#define DXGI_ERROR_DEVICE_HUNG ((HRESULT)0x887A0006L)
|
||||
#define DXGI_ERROR_DEVICE_RESET ((HRESULT)0x887A0007L)
|
||||
#define DXGI_ERROR_DRIVER_INTERNAL_ERROR ((HRESULT)0x887A0020L)
|
||||
|
||||
typedef struct _LUID
|
||||
{
|
||||
ULONG LowPart;
|
||||
LONG HighPart;
|
||||
} LUID;
|
||||
|
||||
typedef struct _RECT
|
||||
{
|
||||
int left;
|
||||
int top;
|
||||
int right;
|
||||
int bottom;
|
||||
} RECT;
|
||||
|
||||
typedef union _LARGE_INTEGER {
|
||||
struct {
|
||||
uint32_t LowPart;
|
||||
uint32_t HighPart;
|
||||
} u;
|
||||
int64_t QuadPart;
|
||||
} LARGE_INTEGER;
|
||||
typedef LARGE_INTEGER *PLARGE_INTEGER;
|
||||
|
||||
typedef union _ULARGE_INTEGER {
|
||||
struct {
|
||||
uint32_t LowPart;
|
||||
uint32_t HighPart;
|
||||
} u;
|
||||
uint64_t QuadPart;
|
||||
} ULARGE_INTEGER;
|
||||
typedef ULARGE_INTEGER *PULARGE_INTEGER;
|
||||
|
||||
#define DECLARE_HANDLE(name) \
|
||||
struct name##__ { \
|
||||
int unused; \
|
||||
}; \
|
||||
typedef struct name##__ *name
|
||||
|
||||
struct SECURITY_ATTRIBUTES;
|
||||
struct STATSTG;
|
||||
|
||||
#ifdef __cplusplus
|
||||
// ENUM_FLAG_OPERATORS
|
||||
// Define operator overloads to enable bit operations on enum values that are
|
||||
// used to define flags. Use DEFINE_ENUM_FLAG_OPERATORS(YOUR_TYPE) to enable these
|
||||
// operators on YOUR_TYPE.
|
||||
extern "C++" {
|
||||
template <size_t S>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE;
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<1>
|
||||
{
|
||||
typedef int8_t type;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<2>
|
||||
{
|
||||
typedef int16_t type;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<4>
|
||||
{
|
||||
typedef int32_t type;
|
||||
};
|
||||
|
||||
template <>
|
||||
struct _ENUM_FLAG_INTEGER_FOR_SIZE<8>
|
||||
{
|
||||
typedef int64_t type;
|
||||
};
|
||||
|
||||
// used as an approximation of std::underlying_type<T>
|
||||
template <class T>
|
||||
struct _ENUM_FLAG_SIZED_INTEGER
|
||||
{
|
||||
typedef typename _ENUM_FLAG_INTEGER_FOR_SIZE<sizeof(T)>::type type;
|
||||
};
|
||||
|
||||
}
|
||||
#define DEFINE_ENUM_FLAG_OPERATORS(ENUMTYPE) \
|
||||
extern "C++" { \
|
||||
inline constexpr ENUMTYPE operator | (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) | ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline ENUMTYPE &operator |= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) |= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline constexpr ENUMTYPE operator & (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) & ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline ENUMTYPE &operator &= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) &= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline constexpr ENUMTYPE operator ~ (ENUMTYPE a) { return ENUMTYPE(~((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a)); } \
|
||||
inline constexpr ENUMTYPE operator ^ (ENUMTYPE a, ENUMTYPE b) { return ENUMTYPE(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)a) ^ ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
inline ENUMTYPE &operator ^= (ENUMTYPE &a, ENUMTYPE b) { return (ENUMTYPE &)(((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type &)a) ^= ((_ENUM_FLAG_SIZED_INTEGER<ENUMTYPE>::type)b)); } \
|
||||
}
|
||||
#endif
|
||||
|
||||
// D3DX12 uses these
|
||||
#include <stdlib.h>
|
||||
#define HeapAlloc(heap, flags, size) malloc(size)
|
||||
#define HeapFree(heap, flags, ptr) free(ptr)
|
||||
|
||||
#ifdef __cplusplus
|
||||
// IUnknown
|
||||
|
||||
interface DECLSPEC_UUID("00000000-0000-0000-C000-000000000046") DECLSPEC_NOVTABLE IUnknown
|
||||
{
|
||||
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID riid, void **ppvObject) = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE AddRef() = 0;
|
||||
virtual ULONG STDMETHODCALLTYPE Release() = 0;
|
||||
|
||||
template <class Q> HRESULT STDMETHODCALLTYPE QueryInterface(Q** pp) {
|
||||
return QueryInterface(uuidof<Q>(), (void **)pp);
|
||||
}
|
||||
};
|
||||
|
||||
template <> constexpr GUID uuidof<IUnknown>()
|
||||
{
|
||||
return { 0x00000000, 0x0000, 0x0000, { 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46 } };
|
||||
}
|
||||
|
||||
extern "C++"
|
||||
{
|
||||
template<typename T> void** IID_PPV_ARGS_Helper(T** pp)
|
||||
{
|
||||
static_cast<IUnknown*>(*pp);
|
||||
return reinterpret_cast<void**>(pp);
|
||||
}
|
||||
}
|
||||
|
||||
#define IID_PPV_ARGS(ppType) __uuidof(**(ppType)), IID_PPV_ARGS_Helper(ppType)
|
||||
#endif
|
||||
|
||||
#if defined(lint)
|
||||
// Note: lint -e530 says don't complain about uninitialized variables for
|
||||
// this variable. Error 527 has to do with unreachable code.
|
||||
// -restore restores checking to the -save state
|
||||
#define UNREFERENCED_PARAMETER(P) \
|
||||
/*lint -save -e527 -e530 */ \
|
||||
{ \
|
||||
(P) = (P); \
|
||||
} \
|
||||
/*lint -restore */
|
||||
#else
|
||||
#define UNREFERENCED_PARAMETER(P) (P)
|
||||
#endif
|
||||
#include <unknwn.h>
|
||||
|
|
|
@ -320,7 +320,7 @@ namespace WRL
|
|||
(std::is_same<T, IUnknown>::value)
|
||||
&& !std::is_same<U*, T*>::value, void *>::type * = 0) const throw()
|
||||
{
|
||||
return ptr_->QueryInterface(uuidof<U>(), ptr);
|
||||
return ptr_->QueryInterface(__uuidof(U), ptr);
|
||||
}
|
||||
|
||||
HRESULT CopyTo(_Outptr_result_maybenull_ InterfaceType** ptr) const throw()
|
||||
|
@ -338,21 +338,21 @@ namespace WRL
|
|||
template<typename U>
|
||||
HRESULT CopyTo(_Outptr_result_nullonfailure_ U** ptr) const throw()
|
||||
{
|
||||
return ptr_->QueryInterface(uuidof<U>(), reinterpret_cast<void**>(ptr));
|
||||
return ptr_->QueryInterface(__uuidof(U), reinterpret_cast<void**>(ptr));
|
||||
}
|
||||
|
||||
// query for U interface
|
||||
template<typename U>
|
||||
HRESULT As(_Inout_ Details::ComPtrRef<ComPtr<U>> p) const throw()
|
||||
{
|
||||
return ptr_->QueryInterface(uuidof<U>(), p);
|
||||
return ptr_->QueryInterface(__uuidof(U), p);
|
||||
}
|
||||
|
||||
// query for U interface
|
||||
template<typename U>
|
||||
HRESULT As(_Out_ ComPtr<U>* p) const throw()
|
||||
{
|
||||
return ptr_->QueryInterface(uuidof<U>(), reinterpret_cast<void**>(p->ReleaseAndGetAddressOf()));
|
||||
return ptr_->QueryInterface(__uuidof(U), reinterpret_cast<void**>(p->ReleaseAndGetAddressOf()));
|
||||
}
|
||||
|
||||
// query for riid interface and return as IUnknown
|
||||
|
@ -385,7 +385,7 @@ namespace WRL
|
|||
*ppvObject = nullptr;
|
||||
bool isRefDelegated = false;
|
||||
// Prefer InlineIsEqualGUID over other forms since it's better perf on 4-byte aligned data, which is almost always the case.
|
||||
if (InlineIsEqualGUID(riid, uuidof<IUnknown>()))
|
||||
if (InlineIsEqualGUID(riid, __uuidof(IUnknown)))
|
||||
{
|
||||
*ppvObject = implements->CastToUnknown();
|
||||
static_cast<IUnknown*>(*ppvObject)->AddRef();
|
||||
|
@ -439,7 +439,7 @@ namespace WRL
|
|||
static bool CanCastTo(_In_ T* ptr, REFIID riid, _Outptr_ void **ppv) noexcept
|
||||
{
|
||||
// Prefer InlineIsEqualGUID over other forms since it's better perf on 4-byte aligned data, which is almost always the case.
|
||||
if (InlineIsEqualGUID(riid, uuidof<Base>()))
|
||||
if (InlineIsEqualGUID(riid, __uuidof(Base)))
|
||||
{
|
||||
*ppv = static_cast<Base*>(ptr);
|
||||
return true;
|
||||
|
@ -553,7 +553,7 @@ namespace WRL
|
|||
HRESULT CanCastTo(REFIID riid, _Outptr_ void **ppv, bool *pRefDelegated = nullptr) noexcept
|
||||
{
|
||||
// Prefer InlineIsEqualGUID over other forms since it's better perf on 4-byte aligned data, which is almost always the case.
|
||||
if (InlineIsEqualGUID(riid, uuidof<I0>()))
|
||||
if (InlineIsEqualGUID(riid, __uuidof(I0)))
|
||||
{
|
||||
*ppv = reinterpret_cast<I0*>(reinterpret_cast<void*>(this));
|
||||
return S_OK;
|
||||
|
|
11
meson.build
11
meson.build
|
@ -1,7 +1,7 @@
|
|||
# Copyright (c) Microsoft Corporation.
|
||||
# Licensed under the MIT License.
|
||||
|
||||
project('DirectX-Headers', 'cpp', version : '1.4.9',
|
||||
project('DirectX-Headers', 'cpp', version : '1.608.2',
|
||||
default_options : ['cpp_std=c++14'])
|
||||
|
||||
inc_dirs = [include_directories('include', is_system : true)]
|
||||
|
@ -12,10 +12,15 @@ if host_machine.system() != 'windows'
|
|||
install_inc_subdirs += ['', 'wsl/stubs', 'directx']
|
||||
endif
|
||||
|
||||
format_properties_lib = static_library(
|
||||
'd3dx12-format-properties',
|
||||
'src/d3dx12_property_format_table.cpp',
|
||||
include_directories : [inc_dirs, 'include/directx'],
|
||||
install : true)
|
||||
guids_lib = static_library('DirectX-Guids', 'src/dxguids.cpp', include_directories : inc_dirs, install : true)
|
||||
|
||||
dep_dxheaders = declare_dependency(
|
||||
link_with : guids_lib,
|
||||
link_with : [format_properties_lib, guids_lib],
|
||||
include_directories : inc_dirs)
|
||||
|
||||
if meson.version().version_compare('>=0.54.0')
|
||||
|
@ -29,7 +34,7 @@ endif
|
|||
pkg = import('pkgconfig')
|
||||
pkg.generate(name : 'DirectX-Headers',
|
||||
description : 'Headers for using D3D12',
|
||||
libraries : [guids_lib],
|
||||
libraries : [format_properties_lib, guids_lib],
|
||||
version : meson.project_version(),
|
||||
subdirs : install_inc_subdirs)
|
||||
install_subdir('include', install_dir : '')
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -4,9 +4,8 @@
|
|||
// This file's sole purpose is to initialize the GUIDs declared using the DEFINE_GUID macro.
|
||||
#define INITGUID
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <wsl/winadapter.h>
|
||||
#endif
|
||||
|
||||
#include <directx/dxcore.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <directx/d3d12.h>
|
||||
#include <directx/d3d12video.h>
|
||||
|
|
|
@ -1,9 +1,52 @@
|
|||
# Copyright (c) Microsoft Corporation.
|
||||
# Licensed under the MIT License.
|
||||
|
||||
project(DirectX-Headers-Test CXX)
|
||||
list(APPEND dxlibs "")
|
||||
# Check if in WSL and if has DirectX driver and runtime
|
||||
if(EXISTS "/usr/lib/wsl/lib/")
|
||||
find_library(libd3d12 d3d12 HINTS /usr/lib/wsl/lib)
|
||||
find_library(libdxcore dxcore HINTS /usr/lib/wsl/lib)
|
||||
list(APPEND dxlibs ${libd3d12} ${libdxcore})
|
||||
else()
|
||||
# Fallback to default: let CMake look for libs
|
||||
list(APPEND dxlibs d3d12)
|
||||
if (MSVC)
|
||||
# MINGW doesn't have dxcore yet
|
||||
list(APPEND dxlibs dxcore)
|
||||
endif()
|
||||
endif()
|
||||
|
||||
project(DirectX-Headers-Test
|
||||
DESCRIPTION "DirectX-Header test"
|
||||
HOMEPAGE_URL "https://github.com/microsoft/DirectX-Headers/"
|
||||
LANGUAGES CXX)
|
||||
|
||||
set(CMAKE_CXX_STANDARD 17)
|
||||
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
||||
set(CMAKE_CXX_EXTENSIONS OFF)
|
||||
|
||||
set(TEST_EXES DirectX-Headers-Test DirectX-Headers-Check-Feature-Support-Test)
|
||||
|
||||
add_executable(DirectX-Headers-Test test.cpp)
|
||||
target_link_libraries(DirectX-Headers-Test DirectX-Headers DirectX-Guids d3d12 dxcore)
|
||||
|
||||
add_executable(DirectX-Headers-Check-Feature-Support-Test feature_check_test.cpp)
|
||||
target_link_libraries(DirectX-Headers-Check-Feature-Support-Test DirectX-Headers DirectX-Guids d3d12 dxcore)
|
||||
|
||||
foreach(t IN LISTS TEST_EXES)
|
||||
target_link_libraries(${t} DirectX-Headers DirectX-Guids ${dxlibs})
|
||||
endforeach()
|
||||
|
||||
if ( CMAKE_CXX_COMPILER_ID MATCHES "Clang|IntelLLVM" )
|
||||
target_compile_options(DirectX-Headers-Check-Feature-Support-Test PRIVATE -Wno-unused-variable)
|
||||
endif()
|
||||
|
||||
if(WIN32)
|
||||
foreach(t IN LISTS TEST_EXES)
|
||||
target_compile_definitions(${t} PRIVATE _UNICODE UNICODE _WIN32_WINNT=0x0A00)
|
||||
endforeach()
|
||||
|
||||
if(WINDOWS_STORE)
|
||||
foreach(t IN LISTS TEST_EXES)
|
||||
target_compile_definitions(${t} PRIVATE WINAPI_FAMILY=WINAPI_FAMILY_APP)
|
||||
endforeach()
|
||||
endif()
|
||||
endif()
|
||||
|
|
|
@ -1,9 +1,7 @@
|
|||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <wsl/winadapter.h>
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <directx/d3d12.h>
|
||||
|
@ -94,14 +92,44 @@ std::cout << "Verification failed: " << #FeatureName << std::endl \
|
|||
<< "New API: " << NewFeature << std::endl;
|
||||
|
||||
|
||||
using namespace Microsoft::WRL;
|
||||
|
||||
// To get property value from adapter
|
||||
std::vector<char> get_adapter_property(ComPtr<IDXCoreAdapter> adapter, DXCoreAdapterProperty property)
|
||||
{
|
||||
if (adapter->IsPropertySupported(property))
|
||||
{
|
||||
size_t len;
|
||||
if(FAILED(adapter->GetPropertySize(property, &len)))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
std::vector<char> buf(len);
|
||||
if(FAILED(adapter->GetProperty(property, len, buf.data())))
|
||||
{
|
||||
return {};
|
||||
}
|
||||
return buf;
|
||||
}
|
||||
return {};
|
||||
}
|
||||
|
||||
// To get driver description for display before test
|
||||
std::string get_driver_description(ComPtr<IDXCoreAdapter> adapter)
|
||||
{
|
||||
auto rs = get_adapter_property(adapter, DXCoreAdapterProperty::DriverDescription);
|
||||
std::string name(rs.data());
|
||||
return name;
|
||||
}
|
||||
|
||||
// -----------------------------------------------------------------------------------------------------------------
|
||||
// Main function
|
||||
// Run tests on a specific device which is created from the input adapter
|
||||
// -----------------------------------------------------------------------------------------------------------------
|
||||
int main()
|
||||
int run_per_adapter(IUnknown* adapter)
|
||||
{
|
||||
ID3D12Device *device = nullptr;
|
||||
|
||||
if (FAILED(D3D12CreateDevice(nullptr, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&device))))
|
||||
if (FAILED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_11_0, IID_PPV_ARGS(&device))))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
@ -369,7 +397,7 @@ int main()
|
|||
|
||||
D3D12_FEATURE_DATA_SHADER_CACHE Data;
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(SHADER_CACHE);
|
||||
VERIFY_RENAMED_FEATURE_CHECK(ShaderCacheSupportFlags, SupportFlags, D3D12_SHADER_CACHE_FLAG_NONE);
|
||||
VERIFY_RENAMED_FEATURE_CHECK(ShaderCacheSupportFlags, SupportFlags, D3D12_SHADER_CACHE_SUPPORT_NONE);
|
||||
}
|
||||
|
||||
// 20: Command Queue Prioirity
|
||||
|
@ -619,6 +647,81 @@ int main()
|
|||
VERIFY_FEATURE_CHECK(AtomicInt64OnDescriptorHeapResourceSupported, false);
|
||||
}
|
||||
|
||||
// 41: Options12
|
||||
{
|
||||
D3D12_TRI_STATE MSPrimitivesPipelineStatisticIncludesCulledPrimitives = features.MSPrimitivesPipelineStatisticIncludesCulledPrimitives();
|
||||
BOOL EnhancedBarriersSupported = features.EnhancedBarriersSupported();
|
||||
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS12 Data;
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS12);
|
||||
VERIFY_FEATURE_CHECK(MSPrimitivesPipelineStatisticIncludesCulledPrimitives, D3D12_TRI_STATE_UNKNOWN);
|
||||
VERIFY_FEATURE_CHECK(EnhancedBarriersSupported, false);
|
||||
VERIFY_FEATURE_CHECK(RelaxedFormatCastingSupported, false);
|
||||
}
|
||||
|
||||
// 41: Options13
|
||||
{
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS13 Data;
|
||||
INITIALIZE_FEATURE_SUPPORT_DATA(D3D12_OPTIONS13);
|
||||
VERIFY_FEATURE_CHECK(UnrestrictedBufferTextureCopyPitchSupported, false);
|
||||
VERIFY_FEATURE_CHECK(UnrestrictedVertexElementAlignmentSupported, false);
|
||||
VERIFY_FEATURE_CHECK(InvertedViewportHeightFlipsYSupported, false);
|
||||
VERIFY_FEATURE_CHECK(InvertedViewportDepthFlipsZSupported, false);
|
||||
VERIFY_FEATURE_CHECK(TextureCopyBetweenDimensionsSupported, false);
|
||||
VERIFY_FEATURE_CHECK(AlphaBlendFactorSupported, false);
|
||||
}
|
||||
|
||||
std::cout << "Test completed with no errors." << std::endl;
|
||||
return 0;
|
||||
}
|
||||
|
||||
#ifdef __MINGW32__
|
||||
STDAPI
|
||||
DXCoreCreateAdapterFactory(
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppvFactory
|
||||
) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
int main()
|
||||
{
|
||||
ComPtr<IDXCoreAdapterFactory> adapter_factory;
|
||||
ComPtr<IDXCoreAdapterList> adapter_list;
|
||||
GUID dx_must_attr[1]{ DXCORE_ADAPTER_ATTRIBUTE_D3D12_CORE_COMPUTE };
|
||||
|
||||
if(FAILED(DXCoreCreateAdapterFactory(IID_PPV_ARGS(&adapter_factory))))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
if(FAILED(adapter_factory->CreateAdapterList(_countof(dx_must_attr), dx_must_attr, IID_PPV_ARGS(&adapter_list))))
|
||||
{
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Test all adapters
|
||||
for (uint32_t i = 0; i < adapter_list->GetAdapterCount(); i++)
|
||||
{
|
||||
ComPtr<IDXCoreAdapter> adapter;
|
||||
if(FAILED(adapter_list->GetAdapter(i, IID_PPV_ARGS(&adapter))))
|
||||
{
|
||||
std::cout << "Cannot get number " << i << " adapter." << std::endl;
|
||||
continue;
|
||||
}
|
||||
|
||||
std::string driver_desc_str = get_driver_description(adapter);
|
||||
if(driver_desc_str.empty())
|
||||
{
|
||||
std::cout << "Cannot get number " << i << " adapter's driver description." << std::endl;
|
||||
}
|
||||
std::cout << "Test on device driver: " << driver_desc_str << std::endl;
|
||||
|
||||
if(FAILED(run_per_adapter(adapter.Get())))
|
||||
{
|
||||
std::cout << "Some tests failed with error on number " << i << " adapter." << std::endl;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
}
|
|
@ -1,9 +1,7 @@
|
|||
// Copyright (c) Microsoft Corporation.
|
||||
// Licensed under the MIT License.
|
||||
|
||||
#ifndef _WIN32
|
||||
#include <wsl/winadapter.h>
|
||||
#endif
|
||||
|
||||
#include <directx/d3d12.h>
|
||||
#include <directx/d3d12video.h>
|
||||
|
@ -11,11 +9,26 @@
|
|||
#include <directx/d3dx12.h>
|
||||
#include "dxguids/dxguids.h"
|
||||
|
||||
#ifdef __MINGW32__
|
||||
STDAPI
|
||||
DXCoreCreateAdapterFactory(
|
||||
REFIID riid,
|
||||
_COM_Outptr_ void** ppvFactory
|
||||
) {
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
int check_uuid_linkage() {
|
||||
auto uuid_i_unknown = IID_IUnknown;
|
||||
return sizeof(uuid_i_unknown);
|
||||
}
|
||||
|
||||
int main()
|
||||
{
|
||||
IDXCoreAdapter *adapter = nullptr;
|
||||
ID3D12Device *device = nullptr;
|
||||
|
||||
check_uuid_linkage();
|
||||
{
|
||||
IDXCoreAdapterFactory *factory = nullptr;
|
||||
if (FAILED(DXCoreCreateAdapterFactory(&factory)))
|
||||
|
|
Loading…
Reference in New Issue