forked from openkylin/freeglut
92 lines
4.5 KiB
Plaintext
92 lines
4.5 KiB
Plaintext
NB
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==================================
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For ancient 16bit compatibility, windef.h (included through windows.h in
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freeglut_std.h) defines near and far. Its best to avoid using variables
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with these names in your own program.
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Installing the Libraries with MSVC
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==================================
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To install "freeglut" on your system so that your other projects will see it,
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you will need to copy various files to various locations.
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- The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and
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"glut.h" (distributed in the directory "freeglut\freeglut\include\GL")
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need to be copied to a "GL" directory under the MSVC include directory.
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The MSVC include directory generally has a path similar to
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"C:\Program Files\Microsoft Visual Studio\VC98\Include"
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The "GL" subdirectory under that will probably already have the header
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files "gl.h", "glaux.h", and "glu.h".
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- The library file "freeglut.lib" or "freeglut_static.lib" (from the
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corresponding debug or release directory) needs to be copied into the
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MSVC library directory. This usually has a path similar to:
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"%ProgramFiles%\Microsoft SDKs\Windows\v7.0A\Lib" - x86 32 bits LIB's
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"%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib" - x64 32 bits LIB's
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"%ProgramFiles(x86)%\Microsoft SDKs\Windows\v7.0A\Lib\x64" - x64 64 bits LIB's
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Note that there is no "GL" subdirectory here. This directory should
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already have the files "opengl32.lib", "glu32.lib", and "glaux.lib".
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- If you are using the DLL version of "freeglut", the file "freeglut.dll"
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needs to be copied from the Debug or the Release directory into the
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DLL directory. This usually has a path similar to
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"%SystemRoot%\System32\" - x86 32 bits DLL's
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"%SystemRoot%\SysWOW64\" - x64 32 bits DLL's
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"%SystemRoot%\System32\" - x64 64 bits DLL's
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and will probably already have the files "opengl32.dll" and "glu32.dll".
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Building and Installing the Libraries with Open Watcom
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======================================================
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Start a command prompt and change directory to the freeglut installation
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directory. Type "wmake -f Makefile.wat all" to build the DLL and static
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libraries in both debug and release versions.
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To install "freeglut" on your system so that your other projects will see it,
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you will need to copy various files to various locations.
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- The header files "freeglut.h", "freeglut_ext.h", "freeglut_std.h", and
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"glut.h" (distributed in the directory "freeglut\freeglut\include\GL")
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need to be copied to a "GL" directory under the Open Watcom 32-bit
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Windows include directory. This usually has a path similar to
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"C:\WATCOM\h\nt\GL"
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- The library file "freeglut.lib" or "freeglut_static.lib" (from the
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corresponding debug or release directory) needs to be copied into the
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Open Watcom 32-bit Windows library directory. This usually has a path
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similar to
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"C:\WATCOM\lib386\nt"
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- If you are using the DLL version of "freeglut", the file "freeglut.dll"
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needs to be copied from the Debug or the Release directory into the
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DLL directory. This usually has a path similar to
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"C:\Windows\System32"
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and will probably already have the files "opengl32.dll" and "glu32.dll".
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Unlike the *nix release, the library names are NOT automatic replacements for
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the GLUT library names. You may rename them manually if you wish, but this is
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not necessary as the header file includes a pragma telling the compiler which
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library file to look for.
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Building and Installing the Libraries with Cygwin
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=================================================
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To build "freeglut" under Cygwin, you have two choices:
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- You can build a normal Cygwin library, which depends on Cygwin's X11
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libraries. To do this, you can just use the normal autotools incantation:
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./configure && make install
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- Alternatively, you can build a DLL which does not depend on X11 and links
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against the opengl32 DLL. To do this, configure need a few more flags:
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./configure CPPFLAGS=-mno-cygwin LDFLAGS=-mno-cygwin --without-x && make install
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If you don't have MSVC, Open Watcom or Cygwin
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=============================================
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The "freeglut" developers' community discussed the possibility of distributing
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binaries and decided against it. If you need Windows library files, please
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contact John F. Fay at <john.fay@eglin.af.mil> or put a request on the
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"freeglut" developers' mailing list <freeglut-developer@lists.sourceforge.net>.
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