forked from openkylin/freeglut
654 lines
26 KiB
C
654 lines
26 KiB
C
#ifndef __FREEGLUT_STD_H__
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#define __FREEGLUT_STD_H__
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/*
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* freeglut_std.h
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*
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* The GLUT-compatible part of the freeglut library include file
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*
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* Copyright (c) 1999-2000 Pawel W. Olszta. All Rights Reserved.
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* Written by Pawel W. Olszta, <olszta@sourceforge.net>
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* Creation date: Thu Dec 2 1999
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* PAWEL W. OLSZTA BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*
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* Under windows, we have to differentiate between static and dynamic libraries
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*/
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#ifdef _WIN32
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/* #pragma may not be supported by some compilers.
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* Discussion by FreeGLUT developers suggests that
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* Visual C++ specific code involving pragmas may
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* need to move to a separate header. 24th Dec 2003
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*/
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/* Define FREEGLUT_LIB_PRAGMAS to 1 to include library
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* pragmas or to 0 to exclude library pragmas.
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* The default behavior depends on the compiler/platform.
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*/
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# ifndef FREEGLUT_LIB_PRAGMAS
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# if ( defined(_MSC_VER) || defined(__WATCOMC__) ) && !defined(_WIN32_WCE)
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# define FREEGLUT_LIB_PRAGMAS 1
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# else
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# define FREEGLUT_LIB_PRAGMAS 0
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# endif
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# endif
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# ifndef WIN32_LEAN_AND_MEAN
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# define WIN32_LEAN_AND_MEAN 1
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# endif
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# ifndef NOMINMAX
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# define NOMINMAX
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# endif
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# include <windows.h>
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/* Windows static library */
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# ifdef FREEGLUT_STATIC
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# define FGAPI
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# define FGAPIENTRY
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/* Link with Win32 static freeglut lib */
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# if FREEGLUT_LIB_PRAGMAS
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# ifdef NDEBUG
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# pragma comment (lib, "freeglut_static.lib")
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# else
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# pragma comment (lib, "freeglut_staticd.lib")
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# endif
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# endif
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/* Windows shared library (DLL) */
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# else
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# define FGAPIENTRY __stdcall
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# if defined(FREEGLUT_EXPORTS)
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# define FGAPI __declspec(dllexport)
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# else
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# define FGAPI __declspec(dllimport)
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/* Link with Win32 shared freeglut lib */
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# if FREEGLUT_LIB_PRAGMAS
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# ifdef NDEBUG
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# pragma comment (lib, "freeglut.lib")
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# else
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# pragma comment (lib, "freeglutd.lib")
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# endif
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# endif
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# endif
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# endif
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/* Drag in other Windows libraries as required by FreeGLUT */
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# if FREEGLUT_LIB_PRAGMAS
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# pragma comment (lib, "glu32.lib") /* link OpenGL Utility lib */
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# pragma comment (lib, "opengl32.lib") /* link Microsoft OpenGL lib */
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# pragma comment (lib, "gdi32.lib") /* link Windows GDI lib */
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# pragma comment (lib, "winmm.lib") /* link Windows MultiMedia lib */
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# pragma comment (lib, "user32.lib") /* link Windows user lib */
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# endif
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#else
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/* Non-Windows definition of FGAPI and FGAPIENTRY */
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# define FGAPI
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# define FGAPIENTRY
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#endif
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/*
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* The freeglut and GLUT API versions
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*/
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#define FREEGLUT 1
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#define GLUT_API_VERSION 4
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#define GLUT_XLIB_IMPLEMENTATION 13
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/* Deprecated:
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cf. http://sourceforge.net/mailarchive/forum.php?thread_name=CABcAi1hw7cr4xtigckaGXB5X8wddLfMcbA_rZ3NAuwMrX_zmsw%40mail.gmail.com&forum_name=freeglut-developer */
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#define FREEGLUT_VERSION_2_0 1
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/*
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* Always include OpenGL and GLU headers
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*/
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/* Note: FREEGLUT_GLES is only used to cleanly bootstrap headers
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inclusion here; use GLES constants directly
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(e.g. GL_ES_VERSION_2_0) for all other needs */
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#ifdef FREEGLUT_GLES
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# include <EGL/egl.h>
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# include <GLES/gl.h>
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# include <GLES2/gl2.h>
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#elif __APPLE__
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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#else
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# include <GL/gl.h>
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# include <GL/glu.h>
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#endif
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/*
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* GLUT API macro definitions -- the special key codes:
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*/
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#define GLUT_KEY_F1 0x0001
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#define GLUT_KEY_F2 0x0002
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#define GLUT_KEY_F3 0x0003
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#define GLUT_KEY_F4 0x0004
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#define GLUT_KEY_F5 0x0005
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#define GLUT_KEY_F6 0x0006
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#define GLUT_KEY_F7 0x0007
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#define GLUT_KEY_F8 0x0008
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#define GLUT_KEY_F9 0x0009
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#define GLUT_KEY_F10 0x000A
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#define GLUT_KEY_F11 0x000B
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#define GLUT_KEY_F12 0x000C
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#define GLUT_KEY_LEFT 0x0064
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#define GLUT_KEY_UP 0x0065
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#define GLUT_KEY_RIGHT 0x0066
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#define GLUT_KEY_DOWN 0x0067
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#define GLUT_KEY_PAGE_UP 0x0068
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#define GLUT_KEY_PAGE_DOWN 0x0069
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#define GLUT_KEY_HOME 0x006A
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#define GLUT_KEY_END 0x006B
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#define GLUT_KEY_INSERT 0x006C
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/*
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* GLUT API macro definitions -- mouse state definitions
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*/
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#define GLUT_LEFT_BUTTON 0x0000
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#define GLUT_MIDDLE_BUTTON 0x0001
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#define GLUT_RIGHT_BUTTON 0x0002
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#define GLUT_DOWN 0x0000
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#define GLUT_UP 0x0001
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#define GLUT_LEFT 0x0000
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#define GLUT_ENTERED 0x0001
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/*
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* GLUT API macro definitions -- the display mode definitions
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*/
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#define GLUT_RGB 0x0000
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#define GLUT_RGBA 0x0000
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#define GLUT_INDEX 0x0001
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#define GLUT_SINGLE 0x0000
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#define GLUT_DOUBLE 0x0002
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#define GLUT_ACCUM 0x0004
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#define GLUT_ALPHA 0x0008
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#define GLUT_DEPTH 0x0010
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#define GLUT_STENCIL 0x0020
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#define GLUT_MULTISAMPLE 0x0080
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#define GLUT_STEREO 0x0100
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#define GLUT_LUMINANCE 0x0200
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/*
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* GLUT API macro definitions -- windows and menu related definitions
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*/
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#define GLUT_MENU_NOT_IN_USE 0x0000
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#define GLUT_MENU_IN_USE 0x0001
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#define GLUT_NOT_VISIBLE 0x0000
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#define GLUT_VISIBLE 0x0001
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#define GLUT_HIDDEN 0x0000
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#define GLUT_FULLY_RETAINED 0x0001
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#define GLUT_PARTIALLY_RETAINED 0x0002
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#define GLUT_FULLY_COVERED 0x0003
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/*
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* GLUT API macro definitions -- fonts definitions
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*
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* Steve Baker suggested to make it binary compatible with GLUT:
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*/
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#if defined(_MSC_VER) || defined(__CYGWIN__) || defined(__MINGW32__) || defined(__WATCOMC__)
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# define GLUT_STROKE_ROMAN ((void *)0x0000)
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# define GLUT_STROKE_MONO_ROMAN ((void *)0x0001)
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# define GLUT_BITMAP_9_BY_15 ((void *)0x0002)
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# define GLUT_BITMAP_8_BY_13 ((void *)0x0003)
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# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *)0x0004)
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# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *)0x0005)
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# define GLUT_BITMAP_HELVETICA_10 ((void *)0x0006)
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# define GLUT_BITMAP_HELVETICA_12 ((void *)0x0007)
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# define GLUT_BITMAP_HELVETICA_18 ((void *)0x0008)
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#else
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/*
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* I don't really know if it's a good idea... But here it goes:
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*/
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extern void* glutStrokeRoman;
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extern void* glutStrokeMonoRoman;
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extern void* glutBitmap9By15;
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extern void* glutBitmap8By13;
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extern void* glutBitmapTimesRoman10;
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extern void* glutBitmapTimesRoman24;
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extern void* glutBitmapHelvetica10;
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extern void* glutBitmapHelvetica12;
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extern void* glutBitmapHelvetica18;
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/*
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* Those pointers will be used by following definitions:
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*/
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# define GLUT_STROKE_ROMAN ((void *) &glutStrokeRoman)
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# define GLUT_STROKE_MONO_ROMAN ((void *) &glutStrokeMonoRoman)
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# define GLUT_BITMAP_9_BY_15 ((void *) &glutBitmap9By15)
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# define GLUT_BITMAP_8_BY_13 ((void *) &glutBitmap8By13)
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# define GLUT_BITMAP_TIMES_ROMAN_10 ((void *) &glutBitmapTimesRoman10)
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# define GLUT_BITMAP_TIMES_ROMAN_24 ((void *) &glutBitmapTimesRoman24)
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# define GLUT_BITMAP_HELVETICA_10 ((void *) &glutBitmapHelvetica10)
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# define GLUT_BITMAP_HELVETICA_12 ((void *) &glutBitmapHelvetica12)
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# define GLUT_BITMAP_HELVETICA_18 ((void *) &glutBitmapHelvetica18)
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#endif
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/*
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* GLUT API macro definitions -- the glutGet parameters
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*/
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#define GLUT_WINDOW_X 0x0064
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#define GLUT_WINDOW_Y 0x0065
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#define GLUT_WINDOW_WIDTH 0x0066
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#define GLUT_WINDOW_HEIGHT 0x0067
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#define GLUT_WINDOW_BUFFER_SIZE 0x0068
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#define GLUT_WINDOW_STENCIL_SIZE 0x0069
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#define GLUT_WINDOW_DEPTH_SIZE 0x006A
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#define GLUT_WINDOW_RED_SIZE 0x006B
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#define GLUT_WINDOW_GREEN_SIZE 0x006C
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#define GLUT_WINDOW_BLUE_SIZE 0x006D
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#define GLUT_WINDOW_ALPHA_SIZE 0x006E
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#define GLUT_WINDOW_ACCUM_RED_SIZE 0x006F
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#define GLUT_WINDOW_ACCUM_GREEN_SIZE 0x0070
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#define GLUT_WINDOW_ACCUM_BLUE_SIZE 0x0071
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#define GLUT_WINDOW_ACCUM_ALPHA_SIZE 0x0072
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#define GLUT_WINDOW_DOUBLEBUFFER 0x0073
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#define GLUT_WINDOW_RGBA 0x0074
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#define GLUT_WINDOW_PARENT 0x0075
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#define GLUT_WINDOW_NUM_CHILDREN 0x0076
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#define GLUT_WINDOW_COLORMAP_SIZE 0x0077
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#define GLUT_WINDOW_NUM_SAMPLES 0x0078
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#define GLUT_WINDOW_STEREO 0x0079
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#define GLUT_WINDOW_CURSOR 0x007A
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#define GLUT_SCREEN_WIDTH 0x00C8
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#define GLUT_SCREEN_HEIGHT 0x00C9
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#define GLUT_SCREEN_WIDTH_MM 0x00CA
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#define GLUT_SCREEN_HEIGHT_MM 0x00CB
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#define GLUT_MENU_NUM_ITEMS 0x012C
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#define GLUT_DISPLAY_MODE_POSSIBLE 0x0190
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#define GLUT_INIT_WINDOW_X 0x01F4
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#define GLUT_INIT_WINDOW_Y 0x01F5
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#define GLUT_INIT_WINDOW_WIDTH 0x01F6
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#define GLUT_INIT_WINDOW_HEIGHT 0x01F7
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#define GLUT_INIT_DISPLAY_MODE 0x01F8
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#define GLUT_ELAPSED_TIME 0x02BC
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#define GLUT_WINDOW_FORMAT_ID 0x007B
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/*
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* GLUT API macro definitions -- the glutDeviceGet parameters
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*/
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#define GLUT_HAS_KEYBOARD 0x0258
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#define GLUT_HAS_MOUSE 0x0259
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#define GLUT_HAS_SPACEBALL 0x025A
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#define GLUT_HAS_DIAL_AND_BUTTON_BOX 0x025B
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#define GLUT_HAS_TABLET 0x025C
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#define GLUT_NUM_MOUSE_BUTTONS 0x025D
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#define GLUT_NUM_SPACEBALL_BUTTONS 0x025E
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#define GLUT_NUM_BUTTON_BOX_BUTTONS 0x025F
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#define GLUT_NUM_DIALS 0x0260
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#define GLUT_NUM_TABLET_BUTTONS 0x0261
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#define GLUT_DEVICE_IGNORE_KEY_REPEAT 0x0262
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#define GLUT_DEVICE_KEY_REPEAT 0x0263
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#define GLUT_HAS_JOYSTICK 0x0264
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#define GLUT_OWNS_JOYSTICK 0x0265
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#define GLUT_JOYSTICK_BUTTONS 0x0266
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#define GLUT_JOYSTICK_AXES 0x0267
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#define GLUT_JOYSTICK_POLL_RATE 0x0268
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/*
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* GLUT API macro definitions -- the glutLayerGet parameters
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*/
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#define GLUT_OVERLAY_POSSIBLE 0x0320
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#define GLUT_LAYER_IN_USE 0x0321
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#define GLUT_HAS_OVERLAY 0x0322
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#define GLUT_TRANSPARENT_INDEX 0x0323
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#define GLUT_NORMAL_DAMAGED 0x0324
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#define GLUT_OVERLAY_DAMAGED 0x0325
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/*
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* GLUT API macro definitions -- the glutVideoResizeGet parameters
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*/
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#define GLUT_VIDEO_RESIZE_POSSIBLE 0x0384
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#define GLUT_VIDEO_RESIZE_IN_USE 0x0385
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#define GLUT_VIDEO_RESIZE_X_DELTA 0x0386
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#define GLUT_VIDEO_RESIZE_Y_DELTA 0x0387
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#define GLUT_VIDEO_RESIZE_WIDTH_DELTA 0x0388
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#define GLUT_VIDEO_RESIZE_HEIGHT_DELTA 0x0389
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#define GLUT_VIDEO_RESIZE_X 0x038A
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#define GLUT_VIDEO_RESIZE_Y 0x038B
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#define GLUT_VIDEO_RESIZE_WIDTH 0x038C
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#define GLUT_VIDEO_RESIZE_HEIGHT 0x038D
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/*
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* GLUT API macro definitions -- the glutUseLayer parameters
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*/
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#define GLUT_NORMAL 0x0000
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#define GLUT_OVERLAY 0x0001
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/*
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* GLUT API macro definitions -- the glutGetModifiers parameters
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*/
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#define GLUT_ACTIVE_SHIFT 0x0001
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#define GLUT_ACTIVE_CTRL 0x0002
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#define GLUT_ACTIVE_ALT 0x0004
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/*
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* GLUT API macro definitions -- the glutSetCursor parameters
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*/
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#define GLUT_CURSOR_RIGHT_ARROW 0x0000
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#define GLUT_CURSOR_LEFT_ARROW 0x0001
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#define GLUT_CURSOR_INFO 0x0002
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#define GLUT_CURSOR_DESTROY 0x0003
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#define GLUT_CURSOR_HELP 0x0004
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#define GLUT_CURSOR_CYCLE 0x0005
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#define GLUT_CURSOR_SPRAY 0x0006
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#define GLUT_CURSOR_WAIT 0x0007
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#define GLUT_CURSOR_TEXT 0x0008
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#define GLUT_CURSOR_CROSSHAIR 0x0009
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#define GLUT_CURSOR_UP_DOWN 0x000A
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#define GLUT_CURSOR_LEFT_RIGHT 0x000B
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#define GLUT_CURSOR_TOP_SIDE 0x000C
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#define GLUT_CURSOR_BOTTOM_SIDE 0x000D
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#define GLUT_CURSOR_LEFT_SIDE 0x000E
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#define GLUT_CURSOR_RIGHT_SIDE 0x000F
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#define GLUT_CURSOR_TOP_LEFT_CORNER 0x0010
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#define GLUT_CURSOR_TOP_RIGHT_CORNER 0x0011
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#define GLUT_CURSOR_BOTTOM_RIGHT_CORNER 0x0012
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#define GLUT_CURSOR_BOTTOM_LEFT_CORNER 0x0013
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#define GLUT_CURSOR_INHERIT 0x0064
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#define GLUT_CURSOR_NONE 0x0065
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#define GLUT_CURSOR_FULL_CROSSHAIR 0x0066
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/*
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* GLUT API macro definitions -- RGB color component specification definitions
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*/
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#define GLUT_RED 0x0000
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#define GLUT_GREEN 0x0001
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#define GLUT_BLUE 0x0002
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/*
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* GLUT API macro definitions -- additional keyboard and joystick definitions
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*/
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#define GLUT_KEY_REPEAT_OFF 0x0000
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#define GLUT_KEY_REPEAT_ON 0x0001
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#define GLUT_KEY_REPEAT_DEFAULT 0x0002
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#define GLUT_JOYSTICK_BUTTON_A 0x0001
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#define GLUT_JOYSTICK_BUTTON_B 0x0002
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#define GLUT_JOYSTICK_BUTTON_C 0x0004
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#define GLUT_JOYSTICK_BUTTON_D 0x0008
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/*
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* GLUT API macro definitions -- game mode definitions
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*/
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#define GLUT_GAME_MODE_ACTIVE 0x0000
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#define GLUT_GAME_MODE_POSSIBLE 0x0001
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#define GLUT_GAME_MODE_WIDTH 0x0002
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#define GLUT_GAME_MODE_HEIGHT 0x0003
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#define GLUT_GAME_MODE_PIXEL_DEPTH 0x0004
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#define GLUT_GAME_MODE_REFRESH_RATE 0x0005
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#define GLUT_GAME_MODE_DISPLAY_CHANGED 0x0006
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/*
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* Initialization functions, see fglut_init.c
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*/
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FGAPI void FGAPIENTRY glutInit( int* pargc, char** argv );
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FGAPI void FGAPIENTRY glutInitWindowPosition( int x, int y );
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FGAPI void FGAPIENTRY glutInitWindowSize( int width, int height );
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FGAPI void FGAPIENTRY glutInitDisplayMode( unsigned int displayMode );
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FGAPI void FGAPIENTRY glutInitDisplayString( const char* displayMode );
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/*
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* Process loop function, see fg_main.c
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*/
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FGAPI void FGAPIENTRY glutMainLoop( void );
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/*
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* Window management functions, see fg_window.c
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*/
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FGAPI int FGAPIENTRY glutCreateWindow( const char* title );
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FGAPI int FGAPIENTRY glutCreateSubWindow( int window, int x, int y, int width, int height );
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FGAPI void FGAPIENTRY glutDestroyWindow( int window );
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FGAPI void FGAPIENTRY glutSetWindow( int window );
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FGAPI int FGAPIENTRY glutGetWindow( void );
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FGAPI void FGAPIENTRY glutSetWindowTitle( const char* title );
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FGAPI void FGAPIENTRY glutSetIconTitle( const char* title );
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FGAPI void FGAPIENTRY glutReshapeWindow( int width, int height );
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FGAPI void FGAPIENTRY glutPositionWindow( int x, int y );
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FGAPI void FGAPIENTRY glutShowWindow( void );
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FGAPI void FGAPIENTRY glutHideWindow( void );
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FGAPI void FGAPIENTRY glutIconifyWindow( void );
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FGAPI void FGAPIENTRY glutPushWindow( void );
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FGAPI void FGAPIENTRY glutPopWindow( void );
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FGAPI void FGAPIENTRY glutFullScreen( void );
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|
|
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/*
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* Display-related functions, see fg_display.c
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|
*/
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FGAPI void FGAPIENTRY glutPostWindowRedisplay( int window );
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FGAPI void FGAPIENTRY glutPostRedisplay( void );
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FGAPI void FGAPIENTRY glutSwapBuffers( void );
|
|
|
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/*
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* Mouse cursor functions, see fg_cursor.c
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|
*/
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FGAPI void FGAPIENTRY glutWarpPointer( int x, int y );
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FGAPI void FGAPIENTRY glutSetCursor( int cursor );
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|
|
|
/*
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* Overlay stuff, see fg_overlay.c
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|
*/
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|
FGAPI void FGAPIENTRY glutEstablishOverlay( void );
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|
FGAPI void FGAPIENTRY glutRemoveOverlay( void );
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|
FGAPI void FGAPIENTRY glutUseLayer( GLenum layer );
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FGAPI void FGAPIENTRY glutPostOverlayRedisplay( void );
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|
FGAPI void FGAPIENTRY glutPostWindowOverlayRedisplay( int window );
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FGAPI void FGAPIENTRY glutShowOverlay( void );
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|
FGAPI void FGAPIENTRY glutHideOverlay( void );
|
|
|
|
/*
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|
* Menu stuff, see fg_menu.c
|
|
*/
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|
FGAPI int FGAPIENTRY glutCreateMenu( void (* callback)( int menu ) );
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|
FGAPI void FGAPIENTRY glutDestroyMenu( int menu );
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|
FGAPI int FGAPIENTRY glutGetMenu( void );
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|
FGAPI void FGAPIENTRY glutSetMenu( int menu );
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|
FGAPI void FGAPIENTRY glutAddMenuEntry( const char* label, int value );
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|
FGAPI void FGAPIENTRY glutAddSubMenu( const char* label, int subMenu );
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|
FGAPI void FGAPIENTRY glutChangeToMenuEntry( int item, const char* label, int value );
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|
FGAPI void FGAPIENTRY glutChangeToSubMenu( int item, const char* label, int value );
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|
FGAPI void FGAPIENTRY glutRemoveMenuItem( int item );
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|
FGAPI void FGAPIENTRY glutAttachMenu( int button );
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|
FGAPI void FGAPIENTRY glutDetachMenu( int button );
|
|
|
|
/*
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|
* Global callback functions, see fg_callbacks.c
|
|
*/
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|
FGAPI void FGAPIENTRY glutTimerFunc( unsigned int time, void (* callback)( int ), int value );
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|
FGAPI void FGAPIENTRY glutIdleFunc( void (* callback)( void ) );
|
|
|
|
/*
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|
* Window-specific callback functions, see fg_callbacks.c
|
|
*/
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|
FGAPI void FGAPIENTRY glutKeyboardFunc( void (* callback)( unsigned char, int, int ) );
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|
FGAPI void FGAPIENTRY glutSpecialFunc( void (* callback)( int, int, int ) );
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|
FGAPI void FGAPIENTRY glutReshapeFunc( void (* callback)( int, int ) );
|
|
FGAPI void FGAPIENTRY glutVisibilityFunc( void (* callback)( int ) );
|
|
FGAPI void FGAPIENTRY glutDisplayFunc( void (* callback)( void ) );
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|
FGAPI void FGAPIENTRY glutMouseFunc( void (* callback)( int, int, int, int ) );
|
|
FGAPI void FGAPIENTRY glutMotionFunc( void (* callback)( int, int ) );
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|
FGAPI void FGAPIENTRY glutPassiveMotionFunc( void (* callback)( int, int ) );
|
|
FGAPI void FGAPIENTRY glutEntryFunc( void (* callback)( int ) );
|
|
|
|
FGAPI void FGAPIENTRY glutKeyboardUpFunc( void (* callback)( unsigned char, int, int ) );
|
|
FGAPI void FGAPIENTRY glutSpecialUpFunc( void (* callback)( int, int, int ) );
|
|
FGAPI void FGAPIENTRY glutJoystickFunc( void (* callback)( unsigned int, int, int, int ), int pollInterval );
|
|
FGAPI void FGAPIENTRY glutMenuStateFunc( void (* callback)( int ) );
|
|
FGAPI void FGAPIENTRY glutMenuStatusFunc( void (* callback)( int, int, int ) );
|
|
FGAPI void FGAPIENTRY glutOverlayDisplayFunc( void (* callback)( void ) );
|
|
FGAPI void FGAPIENTRY glutWindowStatusFunc( void (* callback)( int ) );
|
|
|
|
FGAPI void FGAPIENTRY glutSpaceballMotionFunc( void (* callback)( int, int, int ) );
|
|
FGAPI void FGAPIENTRY glutSpaceballRotateFunc( void (* callback)( int, int, int ) );
|
|
FGAPI void FGAPIENTRY glutSpaceballButtonFunc( void (* callback)( int, int ) );
|
|
FGAPI void FGAPIENTRY glutButtonBoxFunc( void (* callback)( int, int ) );
|
|
FGAPI void FGAPIENTRY glutDialsFunc( void (* callback)( int, int ) );
|
|
FGAPI void FGAPIENTRY glutTabletMotionFunc( void (* callback)( int, int ) );
|
|
FGAPI void FGAPIENTRY glutTabletButtonFunc( void (* callback)( int, int, int, int ) );
|
|
|
|
/*
|
|
* State setting and retrieval functions, see fg_state.c
|
|
*/
|
|
FGAPI int FGAPIENTRY glutGet( GLenum query );
|
|
FGAPI int FGAPIENTRY glutDeviceGet( GLenum query );
|
|
FGAPI int FGAPIENTRY glutGetModifiers( void );
|
|
FGAPI int FGAPIENTRY glutLayerGet( GLenum query );
|
|
|
|
/*
|
|
* Font stuff, see fg_font.c
|
|
*/
|
|
FGAPI void FGAPIENTRY glutBitmapCharacter( void* font, int character );
|
|
FGAPI int FGAPIENTRY glutBitmapWidth( void* font, int character );
|
|
FGAPI void FGAPIENTRY glutStrokeCharacter( void* font, int character );
|
|
FGAPI int FGAPIENTRY glutStrokeWidth( void* font, int character );
|
|
FGAPI GLfloat FGAPIENTRY glutStrokeWidthf( void* font, int character ); /* GLUT 3.8 */
|
|
FGAPI int FGAPIENTRY glutBitmapLength( void* font, const unsigned char* string );
|
|
FGAPI int FGAPIENTRY glutStrokeLength( void* font, const unsigned char* string );
|
|
FGAPI GLfloat FGAPIENTRY glutStrokeLengthf( void* font, const unsigned char *string ); /* GLUT 3.8 */
|
|
|
|
/*
|
|
* Geometry functions, see fg_geometry.c
|
|
*/
|
|
|
|
FGAPI void FGAPIENTRY glutWireCube( double size );
|
|
FGAPI void FGAPIENTRY glutSolidCube( double size );
|
|
FGAPI void FGAPIENTRY glutWireSphere( double radius, GLint slices, GLint stacks );
|
|
FGAPI void FGAPIENTRY glutSolidSphere( double radius, GLint slices, GLint stacks );
|
|
FGAPI void FGAPIENTRY glutWireCone( double base, double height, GLint slices, GLint stacks );
|
|
FGAPI void FGAPIENTRY glutSolidCone( double base, double height, GLint slices, GLint stacks );
|
|
FGAPI void FGAPIENTRY glutWireTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
|
FGAPI void FGAPIENTRY glutSolidTorus( double innerRadius, double outerRadius, GLint sides, GLint rings );
|
|
FGAPI void FGAPIENTRY glutWireDodecahedron( void );
|
|
FGAPI void FGAPIENTRY glutSolidDodecahedron( void );
|
|
FGAPI void FGAPIENTRY glutWireOctahedron( void );
|
|
FGAPI void FGAPIENTRY glutSolidOctahedron( void );
|
|
FGAPI void FGAPIENTRY glutWireTetrahedron( void );
|
|
FGAPI void FGAPIENTRY glutSolidTetrahedron( void );
|
|
FGAPI void FGAPIENTRY glutWireIcosahedron( void );
|
|
FGAPI void FGAPIENTRY glutSolidIcosahedron( void );
|
|
|
|
/*
|
|
* Teapot rendering functions, found in fg_teapot.c
|
|
* NB: front facing polygons have clockwise winding, not counter clockwise
|
|
*/
|
|
FGAPI void FGAPIENTRY glutWireTeapot( double size );
|
|
FGAPI void FGAPIENTRY glutSolidTeapot( double size );
|
|
|
|
/*
|
|
* Game mode functions, see fg_gamemode.c
|
|
*/
|
|
FGAPI void FGAPIENTRY glutGameModeString( const char* string );
|
|
FGAPI int FGAPIENTRY glutEnterGameMode( void );
|
|
FGAPI void FGAPIENTRY glutLeaveGameMode( void );
|
|
FGAPI int FGAPIENTRY glutGameModeGet( GLenum query );
|
|
|
|
/*
|
|
* Video resize functions, see fg_videoresize.c
|
|
*/
|
|
FGAPI int FGAPIENTRY glutVideoResizeGet( GLenum query );
|
|
FGAPI void FGAPIENTRY glutSetupVideoResizing( void );
|
|
FGAPI void FGAPIENTRY glutStopVideoResizing( void );
|
|
FGAPI void FGAPIENTRY glutVideoResize( int x, int y, int width, int height );
|
|
FGAPI void FGAPIENTRY glutVideoPan( int x, int y, int width, int height );
|
|
|
|
/*
|
|
* Colormap functions, see fg_misc.c
|
|
*/
|
|
FGAPI void FGAPIENTRY glutSetColor( int color, GLfloat red, GLfloat green, GLfloat blue );
|
|
FGAPI GLfloat FGAPIENTRY glutGetColor( int color, int component );
|
|
FGAPI void FGAPIENTRY glutCopyColormap( int window );
|
|
|
|
/*
|
|
* Misc keyboard and joystick functions, see fg_misc.c
|
|
*/
|
|
FGAPI void FGAPIENTRY glutIgnoreKeyRepeat( int ignore );
|
|
FGAPI void FGAPIENTRY glutSetKeyRepeat( int repeatMode );
|
|
FGAPI void FGAPIENTRY glutForceJoystickFunc( void );
|
|
|
|
/*
|
|
* Misc functions, see fg_misc.c
|
|
*/
|
|
FGAPI int FGAPIENTRY glutExtensionSupported( const char* extension );
|
|
FGAPI void FGAPIENTRY glutReportErrors( void );
|
|
|
|
/* Comment from glut.h of classic GLUT:
|
|
|
|
Win32 has an annoying issue where there are multiple C run-time
|
|
libraries (CRTs). If the executable is linked with a different CRT
|
|
from the GLUT DLL, the GLUT DLL will not share the same CRT static
|
|
data seen by the executable. In particular, atexit callbacks registered
|
|
in the executable will not be called if GLUT calls its (different)
|
|
exit routine). GLUT is typically built with the
|
|
"/MD" option (the CRT with multithreading DLL support), but the Visual
|
|
C++ linker default is "/ML" (the single threaded CRT).
|
|
|
|
One workaround to this issue is requiring users to always link with
|
|
the same CRT as GLUT is compiled with. That requires users supply a
|
|
non-standard option. GLUT 3.7 has its own built-in workaround where
|
|
the executable's "exit" function pointer is covertly passed to GLUT.
|
|
GLUT then calls the executable's exit function pointer to ensure that
|
|
any "atexit" calls registered by the application are called if GLUT
|
|
needs to exit.
|
|
|
|
Note that the __glut*WithExit routines should NEVER be called directly.
|
|
To avoid the atexit workaround, #define GLUT_DISABLE_ATEXIT_HACK. */
|
|
|
|
/* to get the prototype for exit() */
|
|
#include <stdlib.h>
|
|
|
|
#if defined(_WIN32) && !defined(GLUT_DISABLE_ATEXIT_HACK) && !defined(__WATCOMC__)
|
|
FGAPI void FGAPIENTRY __glutInitWithExit(int *argcp, char **argv, void (__cdecl *exitfunc)(int));
|
|
FGAPI int FGAPIENTRY __glutCreateWindowWithExit(const char *title, void (__cdecl *exitfunc)(int));
|
|
FGAPI int FGAPIENTRY __glutCreateMenuWithExit(void (* func)(int), void (__cdecl *exitfunc)(int));
|
|
#ifndef FREEGLUT_BUILDING_LIB
|
|
#if defined(__GNUC__)
|
|
#define FGUNUSED __attribute__((unused))
|
|
#else
|
|
#define FGUNUSED
|
|
#endif
|
|
static void FGAPIENTRY FGUNUSED glutInit_ATEXIT_HACK(int *argcp, char **argv) { __glutInitWithExit(argcp, argv, exit); }
|
|
#define glutInit glutInit_ATEXIT_HACK
|
|
static int FGAPIENTRY FGUNUSED glutCreateWindow_ATEXIT_HACK(const char *title) { return __glutCreateWindowWithExit(title, exit); }
|
|
#define glutCreateWindow glutCreateWindow_ATEXIT_HACK
|
|
static int FGAPIENTRY FGUNUSED glutCreateMenu_ATEXIT_HACK(void (* func)(int)) { return __glutCreateMenuWithExit(func, exit); }
|
|
#define glutCreateMenu glutCreateMenu_ATEXIT_HACK
|
|
#endif
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
/*** END OF FILE ***/
|
|
|
|
#endif /* __FREEGLUT_STD_H__ */
|
|
|