/* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % GGGG EEEEE M M % % G E MM MM % % G GG EEE M M M % % G G E M M % % GGGG EEEEE M M % % % % % % Graphic Gems - Graphic Support Methods % % % % Software Design % % Cristy % % August 1996 % % % % % % Copyright 1999-2021 ImageMagick Studio LLC, a non-profit organization % % dedicated to making software imaging solutions freely available. % % % % You may not use this file except in compliance with the License. You may % % obtain a copy of the License at % % % % https://imagemagick.org/script/license.php % % % % Unless required by applicable law or agreed to in writing, software % % distributed under the License is distributed on an "AS IS" BASIS, % % WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. % % See the License for the specific language governing permissions and % % limitations under the License. % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % */ /* Include declarations. */ #include "magick/studio.h" #include "magick/color-private.h" #include "magick/draw.h" #include "magick/gem.h" #include "magick/gem-private.h" #include "magick/image.h" #include "magick/image-private.h" #include "magick/log.h" #include "magick/memory_.h" #include "magick/pixel-private.h" #include "magick/quantum.h" #include "magick/random_.h" #include "magick/resize.h" #include "magick/transform.h" #include "magick/signature-private.h" /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H C L T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHCLToRGB() transforms a (hue, chroma, luma) to a (red, green, % blue) triple. % % The format of the ConvertHCLToRGBImage method is: % % void ConvertHCLToRGB(const double hue,const double chroma, % const double luma,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, chroma, luma: A double value representing a component of the % HCL color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHCLToRGB(const double hue,const double chroma, const double luma,Quantum *red,Quantum *green,Quantum *blue) { double b, c, g, h, m, r, x; /* Convert HCL to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); h=6.0*hue; c=chroma; x=c*(1.0-fabs(fmod(h,2.0)-1.0)); r=0.0; g=0.0; b=0.0; if ((0.0 <= h) && (h < 1.0)) { r=c; g=x; } else if ((1.0 <= h) && (h < 2.0)) { r=x; g=c; } else if ((2.0 <= h) && (h < 3.0)) { g=c; b=x; } else if ((3.0 <= h) && (h < 4.0)) { g=x; b=c; } else if ((4.0 <= h) && (h < 5.0)) { r=x; b=c; } else if ((5.0 <= h) && (h < 6.0)) { r=c; b=x; } m=luma-(0.298839*r+0.586811*g+0.114350*b); *red=ClampToQuantum(QuantumRange*(r+m)); *green=ClampToQuantum(QuantumRange*(g+m)); *blue=ClampToQuantum(QuantumRange*(b+m)); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H C L p T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHCLpToRGB() transforms a (hue, chroma, luma) to a (red, green, % blue) triple. Since HCL colorspace is wider than RGB, we instead choose a % saturation strategy to project it on the RGB cube. % % The format of the ConvertHCLpToRGBImage method is: % % void ConvertHCLpToRGB(const double hue,const double chroma, % const double luma,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, chroma, luma: A double value representing a component of the % HCLp color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHCLpToRGB(const double hue,const double chroma, const double luma,Quantum *red,Quantum *green,Quantum *blue) { double b, c, g, h, m, r, x, z; /* Convert HCLp to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); h=6.0*hue; c=chroma; x=c*(1.0-fabs(fmod(h,2.0)-1.0)); r=0.0; g=0.0; b=0.0; if ((0.0 <= h) && (h < 1.0)) { r=c; g=x; } else if ((1.0 <= h) && (h < 2.0)) { r=x; g=c; } else if ((2.0 <= h) && (h < 3.0)) { g=c; b=x; } else if ((3.0 <= h) && (h < 4.0)) { g=x; b=c; } else if ((4.0 <= h) && (h < 5.0)) { r=x; b=c; } else if ((5.0 <= h) && (h < 6.0)) { r=c; b=x; } m=luma-(0.298839*r+0.586811*g+0.114350*b); z=1.0; if (m < 0.0) { z=luma/(luma-m); m=0.0; } else if (m+c > 1.0) { z=(1.0-luma)/(m+c-luma); m=1.0-z*c; } *red=ClampToQuantum(QuantumRange*(z*r+m)); *green=ClampToQuantum(QuantumRange*(z*g+m)); *blue=ClampToQuantum(QuantumRange*(z*b+m)); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S B T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSBToRGB() transforms a (hue, saturation, brightness) to a (red, % green, blue) triple. % % The format of the ConvertHSBToRGBImage method is: % % void ConvertHSBToRGB(const double hue,const double saturation, % const double brightness,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, saturation, brightness: A double value representing a % component of the HSB color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHSBToRGB(const double hue,const double saturation, const double brightness,Quantum *red,Quantum *green,Quantum *blue) { double f, h, p, q, t; /* Convert HSB to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); if (fabs(saturation) < MagickEpsilon) { *red=ClampToQuantum(QuantumRange*brightness); *green=(*red); *blue=(*red); return; } h=6.0*(hue-floor(hue)); f=h-floor((double) h); p=brightness*(1.0-saturation); q=brightness*(1.0-saturation*f); t=brightness*(1.0-(saturation*(1.0-f))); switch ((int) h) { case 0: default: { *red=ClampToQuantum(QuantumRange*brightness); *green=ClampToQuantum(QuantumRange*t); *blue=ClampToQuantum(QuantumRange*p); break; } case 1: { *red=ClampToQuantum(QuantumRange*q); *green=ClampToQuantum(QuantumRange*brightness); *blue=ClampToQuantum(QuantumRange*p); break; } case 2: { *red=ClampToQuantum(QuantumRange*p); *green=ClampToQuantum(QuantumRange*brightness); *blue=ClampToQuantum(QuantumRange*t); break; } case 3: { *red=ClampToQuantum(QuantumRange*p); *green=ClampToQuantum(QuantumRange*q); *blue=ClampToQuantum(QuantumRange*brightness); break; } case 4: { *red=ClampToQuantum(QuantumRange*t); *green=ClampToQuantum(QuantumRange*p); *blue=ClampToQuantum(QuantumRange*brightness); break; } case 5: { *red=ClampToQuantum(QuantumRange*brightness); *green=ClampToQuantum(QuantumRange*p); *blue=ClampToQuantum(QuantumRange*q); break; } } } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S I T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSIToRGB() transforms a (hue, saturation, intensity) to a (red, % green, blue) triple. % % The format of the ConvertHSIToRGBImage method is: % % void ConvertHSIToRGB(const double hue,const double saturation, % const double intensity,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, saturation, intensity: A double value representing a % component of the HSI color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHSIToRGB(const double hue,const double saturation, const double intensity,Quantum *red,Quantum *green,Quantum *blue) { double b, g, h, r; /* Convert HSI to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); h=360.0*hue; h-=360.0*floor(h/360.0); if (h < 120.0) { b=intensity*(1.0-saturation); r=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* (MagickPI/180.0))); g=3.0*intensity-r-b; } else if (h < 240.0) { h-=120.0; r=intensity*(1.0-saturation); g=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* (MagickPI/180.0))); b=3.0*intensity-r-g; } else { h-=240.0; g=intensity*(1.0-saturation); b=intensity*(1.0+saturation*cos(h*(MagickPI/180.0))/cos((60.0-h)* (MagickPI/180.0))); r=3.0*intensity-g-b; } *red=ClampToQuantum(QuantumRange*r); *green=ClampToQuantum(QuantumRange*g); *blue=ClampToQuantum(QuantumRange*b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S L T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSLToRGB() transforms a (hue, saturation, lightness) to a (red, % green, blue) triple. % % The format of the ConvertHSLToRGBImage method is: % % void ConvertHSLToRGB(const double hue,const double saturation, % const double lightness,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, saturation, lightness: A double value representing a % component of the HSL color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHSLToRGB(const double hue,const double saturation, const double lightness,Quantum *red,Quantum *green,Quantum *blue) { double b, c, g, h, min, r, x; /* Convert HSL to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); h=hue*360.0; if (lightness <= 0.5) c=2.0*lightness*saturation; else c=(2.0-2.0*lightness)*saturation; min=lightness-0.5*c; h-=360.0*floor(h/360.0); h/=60.0; x=c*(1.0-fabs(h-2.0*floor(h/2.0)-1.0)); switch ((int) floor(h)) { case 0: { r=min+c; g=min+x; b=min; break; } case 1: { r=min+x; g=min+c; b=min; break; } case 2: { r=min; g=min+c; b=min+x; break; } case 3: { r=min; g=min+x; b=min+c; break; } case 4: { r=min+x; g=min; b=min+c; break; } case 5: { r=min+c; g=min; b=min+x; break; } default: { r=0.0; g=0.0; b=0.0; } } *red=ClampToQuantum(QuantumRange*r); *green=ClampToQuantum(QuantumRange*g); *blue=ClampToQuantum(QuantumRange*b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H S V T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHSVToRGB() transforms a (hue, saturation, value) to a (red, % green, blue) triple. % % The format of the ConvertHSVToRGBImage method is: % % void ConvertHSVToRGB(const double hue,const double saturation, % const double value,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, saturation, value: A double value representing a % component of the HSV color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHSVToRGB(const double hue,const double saturation, const double value,Quantum *red,Quantum *green,Quantum *blue) { double b, c, g, h, min, r, x; /* Convert HSV to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); h=hue*360.0; c=value*saturation; min=value-c; h-=360.0*floor(h/360.0); h/=60.0; x=c*(1.0-fabs(h-2.0*floor(h/2.0)-1.0)); switch ((int) floor(h)) { case 0: { r=min+c; g=min+x; b=min; break; } case 1: { r=min+x; g=min+c; b=min; break; } case 2: { r=min; g=min+c; b=min+x; break; } case 3: { r=min; g=min+x; b=min+c; break; } case 4: { r=min+x; g=min; b=min+c; break; } case 5: { r=min+c; g=min; b=min+x; break; } default: { r=0.0; g=0.0; b=0.0; } } *red=ClampToQuantum(QuantumRange*r); *green=ClampToQuantum(QuantumRange*g); *blue=ClampToQuantum(QuantumRange*b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t H W B T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertHWBToRGB() transforms a (hue, whiteness, blackness) to a (red, green, % blue) triple. % % The format of the ConvertHWBToRGBImage method is: % % void ConvertHWBToRGB(const double hue,const double whiteness, % const double blackness,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o hue, whiteness, blackness: A double value representing a % component of the HWB color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ MagickExport void ConvertHWBToRGB(const double hue,const double whiteness, const double blackness,Quantum *red,Quantum *green,Quantum *blue) { double b, f, g, n, r, v; ssize_t i; /* Convert HWB to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); v=1.0-blackness; if (fabs(hue-(-1.0)) < MagickEpsilon) { *red=ClampToQuantum(QuantumRange*v); *green=ClampToQuantum(QuantumRange*v); *blue=ClampToQuantum(QuantumRange*v); return; } i=CastDoubleToLong(floor(6.0*hue)); f=6.0*hue-i; if ((i & 0x01) != 0) f=1.0-f; n=whiteness+f*(v-whiteness); /* linear interpolation */ switch (i) { default: case 6: case 0: r=v; g=n; b=whiteness; break; case 1: r=n; g=v; b=whiteness; break; case 2: r=whiteness; g=v; b=n; break; case 3: r=whiteness; g=n; b=v; break; case 4: r=n; g=whiteness; b=v; break; case 5: r=v; g=whiteness; b=n; break; } *red=ClampToQuantum(QuantumRange*r); *green=ClampToQuantum(QuantumRange*g); *blue=ClampToQuantum(QuantumRange*b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t L C H a b T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertLCHabToRGB() transforms a (luma, chroma, hue) to a (red, green, % blue) triple. % % The format of the ConvertLCHabToRGBImage method is: % % void ConvertLCHabToRGB(const double luma,const double chroma, % const double hue,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o luma, chroma, hue: A double value representing a component of the LCHab % color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ static inline void ConvertLCHabToXYZ(const double luma,const double chroma, const double hue,double *X,double *Y,double *Z) { ConvertLabToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* sin(hue*MagickPI/180.0),X,Y,Z); } MagickExport void ConvertLCHabToRGB(const double luma,const double chroma, const double hue,Quantum *red,Quantum *green,Quantum *blue) { double X, Y, Z; /* Convert LCHab to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); ConvertLCHabToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); ConvertXYZToRGB(X,Y,Z,red,green,blue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t L C H u v T o R G B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertLCHuvToRGB() transforms a (luma, chroma, hue) to a (red, green, % blue) triple. % % The format of the ConvertLCHuvToRGBImage method is: % % void ConvertLCHuvToRGB(const double luma,const double chroma, % const double hue,Quantum *red,Quantum *green,Quantum *blue) % % A description of each parameter follows: % % o luma, chroma, hue: A double value representing a component of the LCHuv % color space. % % o red, green, blue: A pointer to a pixel component of type Quantum. % */ static inline void ConvertLCHuvToXYZ(const double luma,const double chroma, const double hue,double *X,double *Y,double *Z) { ConvertLuvToXYZ(luma,chroma*cos(hue*MagickPI/180.0),chroma* sin(hue*MagickPI/180.0),X,Y,Z); } MagickExport void ConvertLCHuvToRGB(const double luma,const double chroma, const double hue,Quantum *red,Quantum *green,Quantum *blue) { double X, Y, Z; /* Convert LCHuv to RGB colorspace. */ assert(red != (Quantum *) NULL); assert(green != (Quantum *) NULL); assert(blue != (Quantum *) NULL); ConvertLCHuvToXYZ(100.0*luma,255.0*(chroma-0.5),360.0*hue,&X,&Y,&Z); ConvertXYZToRGB(X,Y,Z,red,green,blue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H C L % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHCL() transforms a (red, green, blue) to a (hue, chroma, % luma) triple. % % The format of the ConvertRGBToHCL method is: % % void ConvertRGBToHCL(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *chroma,double *luma) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, chroma, luma: A pointer to a double value representing a % component of the HCL color space. % */ MagickExport void ConvertRGBToHCL(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *chroma,double *luma) { double b, c, g, h, max, r; /* Convert RGB to HCL colorspace. */ assert(hue != (double *) NULL); assert(chroma != (double *) NULL); assert(luma != (double *) NULL); r=(double) red; g=(double) green; b=(double) blue; max=MagickMax(r,MagickMax(g,b)); c=max-(double) MagickMin(r,MagickMin(g,b)); h=0.0; if (fabs(c) < MagickEpsilon) h=0.0; else if (red == (Quantum) max) h=fmod((g-b)/c+6.0,6.0); else if (green == (Quantum) max) h=((b-r)/c)+2.0; else if (blue == (Quantum) max) h=((r-g)/c)+4.0; *hue=(h/6.0); *chroma=QuantumScale*c; *luma=QuantumScale*(0.298839*r+0.586811*g+0.114350*b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H C L p % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHCLp() transforms a (red, green, blue) to a (hue, chroma, % luma) triple. % % The format of the ConvertRGBToHCLp method is: % % void ConvertRGBToHCLp(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *chroma,double *luma) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, chroma, luma: A pointer to a double value representing a % component of the HCLp color space. % */ MagickExport void ConvertRGBToHCLp(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *chroma,double *luma) { double b, c, g, h, max, r; /* Convert RGB to HCLp colorspace. */ assert(hue != (double *) NULL); assert(chroma != (double *) NULL); assert(luma != (double *) NULL); r=(double) red; g=(double) green; b=(double) blue; max=MagickMax(r,MagickMax(g,b)); c=max-(double) MagickMin(r,MagickMin(g,b)); h=0.0; if (fabs(c) < MagickEpsilon) h=0.0; else if (red == (Quantum) max) h=fmod((g-b)/c+6.0,6.0); else if (green == (Quantum) max) h=((b-r)/c)+2.0; else if (blue == (Quantum) max) h=((r-g)/c)+4.0; *hue=(h/6.0); *chroma=QuantumScale*c; *luma=QuantumScale*(0.298839*r+0.586811*g+0.114350*b); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSB() transforms a (red, green, blue) to a (hue, saturation, % brightness) triple. % % The format of the ConvertRGBToHSB method is: % % void ConvertRGBToHSB(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *saturation,double *brightness) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, brightness: A pointer to a double value representing a % component of the HSB color space. % */ MagickExport void ConvertRGBToHSB(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *saturation,double *brightness) { double b, delta, g, max, min, r; /* Convert RGB to HSB colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(brightness != (double *) NULL); *hue=0.0; *saturation=0.0; *brightness=0.0; r=(double) red; g=(double) green; b=(double) blue; min=r < g ? r : g; if (b < min) min=b; max=r > g ? r : g; if (b > max) max=b; if (fabs(max) < MagickEpsilon) return; delta=max-min; *saturation=delta/max; *brightness=QuantumScale*max; if (fabs(delta) < MagickEpsilon) return; if (fabs(r-max) < MagickEpsilon) *hue=(g-b)/delta; else if (fabs(g-max) < MagickEpsilon) *hue=2.0+(b-r)/delta; else *hue=4.0+(r-g)/delta; *hue/=6.0; if (*hue < 0.0) *hue+=1.0; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S I % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSI() transforms a (red, green, blue) to a (hue, saturation, % intensity) triple. % % The format of the ConvertRGBToHSI method is: % % void ConvertRGBToHSI(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *saturation,double *intensity) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, intensity: A pointer to a double value representing a % component of the HSI color space. % */ MagickExport void ConvertRGBToHSI(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *saturation,double *intensity) { double alpha, beta; /* Convert RGB to HSI colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(intensity != (double *) NULL); *intensity=(QuantumScale*red+QuantumScale*green+QuantumScale*blue)/3.0; if (*intensity <= 0.0) { *hue=0.0; *saturation=0.0; return; } *saturation=1.0-MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, QuantumScale*blue))/(*intensity); alpha=0.5*(2.0*QuantumScale*red-QuantumScale*green-QuantumScale*blue); beta=0.8660254037844385*(QuantumScale*green-QuantumScale*blue); *hue=atan2(beta,alpha)*(180.0/MagickPI)/360.0; if (*hue < 0.0) *hue+=1.0; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S L % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSL() transforms a (red, green, blue) to a (hue, saturation, % lightness) triple. % % The format of the ConvertRGBToHSL method is: % % void ConvertRGBToHSL(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *saturation,double *lightness) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, lightness: A pointer to a double value representing a % component of the HSL color space. % */ MagickExport void ConvertRGBToHSL(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *saturation,double *lightness) { double c, max, min; /* Convert RGB to HSL colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(lightness != (double *) NULL); max=MagickMax(QuantumScale*red,MagickMax(QuantumScale*green, QuantumScale*blue)); min=MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, QuantumScale*blue)); c=max-min; *lightness=(max+min)/2.0; if (c <= 0.0) { *hue=0.0; *saturation=0.0; return; } if (fabs(max-QuantumScale*red) < MagickEpsilon) { *hue=(QuantumScale*green-QuantumScale*blue)/c; if ((QuantumScale*green) < (QuantumScale*blue)) *hue+=6.0; } else if (fabs(max-QuantumScale*green) < MagickEpsilon) *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; else *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; *hue*=60.0/360.0; if (*lightness <= 0.5) *saturation=c/(2.0*(*lightness)); else *saturation=c/(2.0-2.0*(*lightness)); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H S V % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHSV() transforms a (red, green, blue) to a (hue, saturation, % value) triple. % % The format of the ConvertRGBToHSV method is: % % void ConvertRGBToHSV(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *saturation,double *value) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel.. % % o hue, saturation, value: A pointer to a double value representing a % component of the HSV color space. % */ MagickExport void ConvertRGBToHSV(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *saturation,double *value) { double c, max, min; /* Convert RGB to HSV colorspace. */ assert(hue != (double *) NULL); assert(saturation != (double *) NULL); assert(value != (double *) NULL); max=MagickMax(QuantumScale*red,MagickMax(QuantumScale*green, QuantumScale*blue)); min=MagickMin(QuantumScale*red,MagickMin(QuantumScale*green, QuantumScale*blue)); c=max-min; *value=max; if (c <= 0.0) { *hue=0.0; *saturation=0.0; return; } if (fabs(max-QuantumScale*red) < MagickEpsilon) { *hue=(QuantumScale*green-QuantumScale*blue)/c; if ((QuantumScale*green) < (QuantumScale*blue)) *hue+=6.0; } else if (fabs(max-QuantumScale*green) < MagickEpsilon) *hue=2.0+(QuantumScale*blue-QuantumScale*red)/c; else *hue=4.0+(QuantumScale*red-QuantumScale*green)/c; *hue*=60.0/360.0; *saturation=c/max; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o H W B % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToHWB() transforms a (red, green, blue) to a (hue, whiteness, % blackness) triple. % % The format of the ConvertRGBToHWB method is: % % void ConvertRGBToHWB(const Quantum red,const Quantum green, % const Quantum blue,double *hue,double *whiteness,double *blackness) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, whiteness, blackness: A pointer to a double value representing a % component of the HWB color space. % */ MagickExport void ConvertRGBToHWB(const Quantum red,const Quantum green, const Quantum blue,double *hue,double *whiteness,double *blackness) { double b, f, g, p, r, v, w; /* Convert RGB to HWB colorspace. */ assert(hue != (double *) NULL); assert(whiteness != (double *) NULL); assert(blackness != (double *) NULL); r=(double) red; g=(double) green; b=(double) blue; w=MagickMin(r,MagickMin(g,b)); v=MagickMax(r,MagickMax(g,b)); *blackness=1.0-QuantumScale*v; *whiteness=QuantumScale*w; if (fabs(v-w) < MagickEpsilon) { *hue=(-1.0); return; } f=(fabs(r-w) < MagickEpsilon) ? g-b : ((fabs(g-w) < MagickEpsilon) ? b-r : r-g); p=(fabs(r-w) < MagickEpsilon) ? 3.0 : ((fabs(g-w) < MagickEpsilon) ? 5.0 : 1.0); *hue=(p-f/(v-1.0*w))/6.0; } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o L C H a b % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToLCHab() transforms a (red, green, blue) to a (luma, chroma, % hue) triple. % % The format of the ConvertRGBToLCHab method is: % % void ConvertRGBToLCHab(const Quantum red,const Quantum green, % const Quantum blue,double *luma,double *chroma,double *hue) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, chroma, luma: A pointer to a double value representing a % component of the LCHab color space. % */ static inline void ConvertXYZToLCHab(const double X,const double Y, const double Z,double *luma,double *chroma,double *hue) { double a, b; ConvertXYZToLab(X,Y,Z,luma,&a,&b); *chroma=hypot(255.0*(a-0.5),255.0*(b-0.5))/255.0+0.5; *hue=180.0*atan2(255.0*(b-0.5),255.0*(a-0.5))/MagickPI/360.0; if (*hue < 0.0) *hue+=1.0; } MagickExport void ConvertRGBToLCHab(const Quantum red,const Quantum green, const Quantum blue,double *luma,double *chroma,double *hue) { double X, Y, Z; /* Convert RGB to LCHab colorspace. */ assert(luma != (double *) NULL); assert(chroma != (double *) NULL); assert(hue != (double *) NULL); ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); ConvertXYZToLCHab(X,Y,Z,luma,chroma,hue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % C o n v e r t R G B T o L C H u v % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ConvertRGBToLCHuv() transforms a (red, green, blue) to a (luma, chroma, % hue) triple. % % The format of the ConvertRGBToLCHuv method is: % % void ConvertRGBToLCHuv(const Quantum red,const Quantum green, % const Quantum blue,double *luma,double *chroma,double *hue) % % A description of each parameter follows: % % o red, green, blue: A Quantum value representing the red, green, and % blue component of a pixel. % % o hue, chroma, luma: A pointer to a double value representing a % component of the LCHuv color space. % */ static inline void ConvertXYZToLCHuv(const double X,const double Y, const double Z,double *luma,double *chroma,double *hue) { double u, v; ConvertXYZToLuv(X,Y,Z,luma,&u,&v); *chroma=hypot(354.0*u-134.0,262.0*v-140.0)/255.0+0.5; *hue=180.0*atan2(262.0*v-140.0,354.0*u-134.0)/MagickPI/360.0; if (*hue < 0.0) *hue+=1.0; } MagickExport void ConvertRGBToLCHuv(const Quantum red,const Quantum green, const Quantum blue,double *luma,double *chroma,double *hue) { double X, Y, Z; /* Convert RGB to LCHuv colorspace. */ assert(luma != (double *) NULL); assert(chroma != (double *) NULL); assert(hue != (double *) NULL); ConvertRGBToXYZ(red,green,blue,&X,&Y,&Z); ConvertXYZToLCHuv(X,Y,Z,luma,chroma,hue); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % E x p a n d A f f i n e % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % ExpandAffine() computes the affine's expansion factor, i.e. the square root % of the factor by which the affine transform affects area. In an affine % transform composed of scaling, rotation, shearing, and translation, returns % the amount of scaling. % % The format of the ExpandAffine method is: % % double ExpandAffine(const AffineMatrix *affine) % % A description of each parameter follows: % % o expansion: ExpandAffine returns the affine's expansion factor. % % o affine: A pointer the affine transform of type AffineMatrix. % */ MagickExport double ExpandAffine(const AffineMatrix *affine) { assert(affine != (const AffineMatrix *) NULL); return(sqrt(fabs(affine->sx*affine->sy-affine->rx*affine->ry))); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % G e n e r a t e D i f f e r e n t i a l N o i s e % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % GenerateDifferentialNoise() generates differentual noise. % % The format of the GenerateDifferentialNoise method is: % % double GenerateDifferentialNoise(RandomInfo *random_info, % const Quantum pixel,const NoiseType noise_type, % const MagickRealType attenuate) % % A description of each parameter follows: % % o random_info: the random info. % % o pixel: noise is relative to this pixel value. % % o noise_type: the type of noise. % % o attenuate: attenuate the noise. % */ MagickExport double GenerateDifferentialNoise(RandomInfo *random_info, const Quantum pixel,const NoiseType noise_type,const MagickRealType attenuate) { #define SigmaUniform (attenuate*0.015625) #define SigmaGaussian (attenuate*0.015625) #define SigmaImpulse (attenuate*0.1) #define SigmaLaplacian (attenuate*0.0390625) #define SigmaMultiplicativeGaussian (attenuate*0.5) #define SigmaPoisson (attenuate*12.5) #define SigmaRandom (attenuate) #define TauGaussian (attenuate*0.078125) double alpha, beta, noise, sigma; alpha=GetPseudoRandomValue(random_info); switch (noise_type) { case UniformNoise: default: { noise=(double) (pixel+QuantumRange*SigmaUniform*(alpha-0.5)); break; } case GaussianNoise: { double gamma, tau; if (fabs(alpha) < MagickEpsilon) alpha=1.0; beta=GetPseudoRandomValue(random_info); gamma=sqrt(-2.0*log(alpha)); sigma=gamma*cos((double) (2.0*MagickPI*beta)); tau=gamma*sin((double) (2.0*MagickPI*beta)); noise=(double) (pixel+sqrt((double) pixel)*SigmaGaussian*sigma+ QuantumRange*TauGaussian*tau); break; } case ImpulseNoise: { if (alpha < (SigmaImpulse/2.0)) noise=0.0; else if (alpha >= (1.0-(SigmaImpulse/2.0))) noise=(double) QuantumRange; else noise=(double) pixel; break; } case LaplacianNoise: { if (alpha <= 0.5) { if (alpha <= MagickEpsilon) noise=(double) (pixel-QuantumRange); else noise=(double) (pixel+QuantumRange*SigmaLaplacian*log(2.0*alpha)+ 0.5); break; } beta=1.0-alpha; if (beta <= (0.5*MagickEpsilon)) noise=(double) (pixel+QuantumRange); else noise=(double) (pixel-QuantumRange*SigmaLaplacian*log(2.0*beta)+0.5); break; } case MultiplicativeGaussianNoise: { sigma=1.0; if (alpha > MagickEpsilon) sigma=sqrt(-2.0*log(alpha)); beta=GetPseudoRandomValue(random_info); noise=(double) (pixel+pixel*SigmaMultiplicativeGaussian*sigma* cos((double) (2.0*MagickPI*beta))/2.0); break; } case PoissonNoise: { double poisson; ssize_t i; poisson=exp(-SigmaPoisson*QuantumScale*pixel); for (i=0; alpha > poisson; i++) { beta=GetPseudoRandomValue(random_info); alpha*=beta; } noise=(double) (QuantumRange*i*PerceptibleReciprocal(SigmaPoisson)); break; } case RandomNoise: { noise=(double) (QuantumRange*SigmaRandom*alpha); break; } } return(noise); } /* %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % % % % % % G e t O p t i m a l K e r n e l W i d t h % % % % % % % %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% % % GetOptimalKernelWidth() computes the optimal kernel radius for a convolution % filter. Start with the minimum value of 3 pixels and walk out until we drop % below the threshold of one pixel numerical accuracy. % % The format of the GetOptimalKernelWidth method is: % % size_t GetOptimalKernelWidth(const double radius,const double sigma) % % A description of each parameter follows: % % o radius: the radius of the Gaussian, in pixels, not counting the center % pixel. % % o sigma: the standard deviation of the Gaussian, in pixels. % */ MagickExport size_t GetOptimalKernelWidth1D(const double radius, const double sigma) { double alpha, beta, gamma, normalize, value; ssize_t i; size_t width; ssize_t j; (void) LogMagickEvent(TraceEvent,GetMagickModule(),"..."); if (radius > MagickEpsilon) return((size_t) (2.0*ceil(radius)+1.0)); gamma=fabs(sigma); if (gamma <= MagickEpsilon) return(3UL); alpha=PerceptibleReciprocal(2.0*gamma*gamma); beta=(double) PerceptibleReciprocal((double) MagickSQ2PI*gamma); for (width=5; ; ) { normalize=0.0; j=(ssize_t) (width-1)/2; for (i=(-j); i <= j; i++) normalize+=exp(-((double) (i*i))*alpha)*beta; value=exp(-((double) (j*j))*alpha)*beta/normalize; if ((value < QuantumScale) || (value < MagickEpsilon)) break; width+=2; } return((size_t) (width-2)); } MagickExport size_t GetOptimalKernelWidth2D(const double radius, const double sigma) { double alpha, beta, gamma, normalize, value; size_t width; ssize_t j, u, v; (void) LogMagickEvent(TraceEvent,GetMagickModule(),"..."); if (radius > MagickEpsilon) return((size_t) (2.0*ceil(radius)+1.0)); gamma=fabs(sigma); if (gamma <= MagickEpsilon) return(3UL); alpha=PerceptibleReciprocal(2.0*gamma*gamma); beta=(double) PerceptibleReciprocal((double) Magick2PI*gamma*gamma); for (width=5; ; ) { normalize=0.0; j=(ssize_t) (width-1)/2; for (v=(-j); v <= j; v++) for (u=(-j); u <= j; u++) normalize+=exp(-((double) (u*u+v*v))*alpha)*beta; value=exp(-((double) (j*j))*alpha)*beta/normalize; if ((value < QuantumScale) || (value < MagickEpsilon)) break; width+=2; } return((size_t) (width-2)); } MagickExport size_t GetOptimalKernelWidth(const double radius, const double sigma) { return(GetOptimalKernelWidth1D(radius,sigma)); }