forked from openkylin/imagemagick
1636 lines
55 KiB
C
1636 lines
55 KiB
C
/*
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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% %
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% %
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% %
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% SSSSS PPPP L AAA Y Y %
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% SS P P L A A Y Y %
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% SSS PPPP L AAAAA Y %
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% SS P L A A Y %
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% SSSSS P LLLLL A A Y %
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% %
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% TTTTT RRRR EEEEE EEEEE %
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% T R R E E %
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% T RRRR EEE EEE %
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% T R R E E %
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% T R R EEEEE EEEEE %
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% %
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% %
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% MagickCore Self-adjusting Binary Search Tree Methods %
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% %
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% Software Design %
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% Cristy %
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% December 2002 %
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% %
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% %
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% Copyright 1999-2021 ImageMagick Studio LLC, a non-profit organization %
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% dedicated to making software imaging solutions freely available. %
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% %
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% You may not use this file except in compliance with the License. You may %
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% obtain a copy of the License at %
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% %
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% https://imagemagick.org/script/license.php %
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% %
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% Unless required by applicable law or agreed to in writing, software %
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% distributed under the License is distributed on an "AS IS" BASIS, %
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% WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. %
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% See the License for the specific language governing permissions and %
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% limitations under the License. %
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% %
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%
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% This module implements the standard handy splay-tree methods for storing and
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% retrieving large numbers of data elements. It is loosely based on the Java
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% implementation of these algorithms.
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%
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*/
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/*
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Include declarations.
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*/
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#include "magick/studio.h"
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#include "magick/exception.h"
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#include "magick/exception-private.h"
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#include "magick/locale_.h"
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#include "magick/log.h"
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#include "magick/memory_.h"
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#include "magick/splay-tree.h"
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#include "magick/semaphore.h"
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#include "magick/string_.h"
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/*
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Define declarations.
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*/
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#define MaxSplayTreeDepth 1024
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/*
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Typedef declarations.
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*/
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typedef struct _NodeInfo
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{
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void
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*key;
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void
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*value;
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struct _NodeInfo
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*left,
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*right;
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} NodeInfo;
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struct _SplayTreeInfo
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{
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NodeInfo
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*root;
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int
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(*compare)(const void *,const void *);
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void
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*(*relinquish_key)(void *),
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*(*relinquish_value)(void *);
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MagickBooleanType
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balance;
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void
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*key,
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*next;
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size_t
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nodes;
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MagickBooleanType
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debug;
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SemaphoreInfo
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*semaphore;
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size_t
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signature;
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};
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/*
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Forward declarations.
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*/
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static int
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IterateOverSplayTree(SplayTreeInfo *,int (*)(NodeInfo *,const void *),
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const void *);
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static void
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SplaySplayTree(SplayTreeInfo *,const void *);
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/*
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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% %
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% %
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% %
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% A d d V a l u e T o S p l a y T r e e %
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% %
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||
% %
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||
% %
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%
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% AddValueToSplayTree() adds the given key and value to the splay-tree. Both
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% key and value are used as is, without coping or cloning. It returns
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% MagickTrue on success, otherwise MagickFalse.
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%
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% The format of the AddValueToSplayTree method is:
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%
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% MagickBooleanType AddValueToSplayTree(SplayTreeInfo *splay_tree,
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% const void *key,const void *value)
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%
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% A description of each parameter follows:
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%
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% o splay_tree: the splay-tree info.
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%
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% o key: the key.
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%
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% o value: the value.
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%
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*/
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MagickExport MagickBooleanType AddValueToSplayTree(SplayTreeInfo *splay_tree,
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const void *key,const void *value)
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{
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int
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compare;
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NodeInfo
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*node;
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LockSemaphoreInfo(splay_tree->semaphore);
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SplaySplayTree(splay_tree,key);
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compare=0;
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if (splay_tree->root != (NodeInfo *) NULL)
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{
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if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
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compare=splay_tree->compare(splay_tree->root->key,key);
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else
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compare=(splay_tree->root->key > key) ? 1 :
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((splay_tree->root->key < key) ? -1 : 0);
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if (compare == 0)
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{
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if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
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(splay_tree->root->value != (void *) NULL))
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splay_tree->root->value=splay_tree->relinquish_value(
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splay_tree->root->value);
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if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
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(splay_tree->root->key != (void *) NULL))
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splay_tree->root->key=splay_tree->relinquish_key(
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splay_tree->root->key);
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splay_tree->root->key=(void *) key;
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splay_tree->root->value=(void *) value;
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UnlockSemaphoreInfo(splay_tree->semaphore);
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return(MagickTrue);
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}
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}
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node=(NodeInfo *) AcquireMagickMemory(sizeof(*node));
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if (node == (NodeInfo *) NULL)
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{
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UnlockSemaphoreInfo(splay_tree->semaphore);
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return(MagickFalse);
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}
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node->key=(void *) key;
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node->value=(void *) value;
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if (splay_tree->root == (NodeInfo *) NULL)
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{
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node->left=(NodeInfo *) NULL;
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node->right=(NodeInfo *) NULL;
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}
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else
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if (compare < 0)
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{
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node->left=splay_tree->root;
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node->right=node->left->right;
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node->left->right=(NodeInfo *) NULL;
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}
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else
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{
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node->right=splay_tree->root;
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node->left=node->right->left;
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node->right->left=(NodeInfo *) NULL;
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}
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splay_tree->root=node;
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splay_tree->key=(void *) NULL;
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splay_tree->nodes++;
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UnlockSemaphoreInfo(splay_tree->semaphore);
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return(MagickTrue);
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}
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/*
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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% %
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% %
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% %
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% B a l a n c e S p l a y T r e e %
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% %
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% %
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||
% %
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%
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% BalanceSplayTree() balances the splay-tree.
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%
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% The format of the BalanceSplayTree method is:
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%
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% void *BalanceSplayTree(SplayTreeInfo *splay_tree,const void *key)
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%
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% A description of each parameter follows:
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%
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% o splay_tree: the splay-tree info.
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%
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% o key: the key.
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%
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*/
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static NodeInfo *LinkSplayTreeNodes(NodeInfo **nodes,const size_t low,
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const size_t high)
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{
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NodeInfo
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*node;
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size_t
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bisect;
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bisect=low+(high-low)/2;
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node=nodes[bisect];
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if ((low+1) > bisect)
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node->left=(NodeInfo *) NULL;
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else
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node->left=LinkSplayTreeNodes(nodes,low,bisect-1);
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if ((bisect+1) > high)
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node->right=(NodeInfo *) NULL;
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else
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node->right=LinkSplayTreeNodes(nodes,bisect+1,high);
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return(node);
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}
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static inline int SplayTreeToNodeArray(NodeInfo *node,const void *nodes)
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{
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const NodeInfo
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***p;
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p=(const NodeInfo ***) nodes;
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*(*p)=node;
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(*p)++;
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return(0);
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}
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static void BalanceSplayTree(SplayTreeInfo *splay_tree)
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{
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NodeInfo
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**node,
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**nodes;
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if (splay_tree->nodes <= 2)
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{
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splay_tree->balance=MagickFalse;
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return;
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||
}
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nodes=(NodeInfo **) AcquireQuantumMemory((size_t) splay_tree->nodes,
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sizeof(*nodes));
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if (nodes == (NodeInfo **) NULL)
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ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
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node=nodes;
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(void) IterateOverSplayTree(splay_tree,SplayTreeToNodeArray,(const void *)
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&node);
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splay_tree->root=LinkSplayTreeNodes(nodes,0,splay_tree->nodes-1);
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splay_tree->balance=MagickFalse;
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nodes=(NodeInfo **) RelinquishMagickMemory(nodes);
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}
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/*
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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% %
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||
% %
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||
% %
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||
% C l o n e S p l a y T r e e %
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% %
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||
% %
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||
% %
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||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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%
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% CloneSplayTree() clones the splay tree.
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%
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% The format of the CloneSplayTree method is:
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%
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% SplayTreeInfo *CloneSplayTree(SplayTreeInfo *splay_tree,
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% void *(*clone_key)(void *),void *(*clone_value)(void *))
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%
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% A description of each parameter follows:
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%
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% o splay_tree: the splay tree.
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%
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% o clone_key: the key clone method, typically ConstantString(), called
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% whenever a key is added to the splay-tree.
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%
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% o clone_value: the value clone method; typically ConstantString(), called
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% whenever a value object is added to the splay-tree.
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%
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*/
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static inline void *GetFirstSplayTreeNode(SplayTreeInfo *splay_tree)
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{
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NodeInfo
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*node;
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node=splay_tree->root;
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if (splay_tree->root == (NodeInfo *) NULL)
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return((NodeInfo *) NULL);
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while (node->left != (NodeInfo *) NULL)
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node=node->left;
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return(node->key);
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}
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MagickExport SplayTreeInfo *CloneSplayTree(SplayTreeInfo *splay_tree,
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void *(*clone_key)(void *),void *(*clone_value)(void *))
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{
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NodeInfo
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||
*next,
|
||
*node;
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||
|
||
SplayTreeInfo
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*clone_tree;
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||
|
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assert(splay_tree != (SplayTreeInfo *) NULL);
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assert(splay_tree->signature == MagickCoreSignature);
|
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if (splay_tree->debug != MagickFalse)
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(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
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clone_tree=NewSplayTree(splay_tree->compare,splay_tree->relinquish_key,
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splay_tree->relinquish_value);
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LockSemaphoreInfo(splay_tree->semaphore);
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if (splay_tree->root == (NodeInfo *) NULL)
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{
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UnlockSemaphoreInfo(splay_tree->semaphore);
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return(clone_tree);
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}
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next=(NodeInfo *) GetFirstSplayTreeNode(splay_tree);
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while (next != (NodeInfo *) NULL)
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{
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SplaySplayTree(splay_tree,next);
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(void) AddValueToSplayTree(clone_tree,clone_key(splay_tree->root->key),
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clone_value(splay_tree->root->value));
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next=(NodeInfo *) NULL;
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node=splay_tree->root->right;
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if (node != (NodeInfo *) NULL)
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{
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while (node->left != (NodeInfo *) NULL)
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node=node->left;
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next=(NodeInfo *) node->key;
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}
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}
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UnlockSemaphoreInfo(splay_tree->semaphore);
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return(clone_tree);
|
||
}
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||
|
||
/*
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||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% C o m p a r e S p l a y T r e e S t r i n g %
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||
% %
|
||
% %
|
||
% %
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||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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||
%
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||
% CompareSplayTreeString() method finds a node in a splay-tree based on the
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% contents of a string.
|
||
%
|
||
% The format of the CompareSplayTreeString method is:
|
||
%
|
||
% int CompareSplayTreeString(const void *target,const void *source)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o target: the target string.
|
||
%
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||
% o source: the source string.
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||
%
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||
*/
|
||
MagickExport int CompareSplayTreeString(const void *target,const void *source)
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||
{
|
||
const char
|
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*p,
|
||
*q;
|
||
|
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p=(const char *) target;
|
||
q=(const char *) source;
|
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return(LocaleCompare(p,q));
|
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}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% C o m p a r e S p l a y T r e e S t r i n g I n f o %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% CompareSplayTreeStringInfo() finds a node in a splay-tree based on the
|
||
% contents of a string.
|
||
%
|
||
% The format of the CompareSplayTreeStringInfo method is:
|
||
%
|
||
% int CompareSplayTreeStringInfo(const void *target,const void *source)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o target: the target string.
|
||
%
|
||
% o source: the source string.
|
||
%
|
||
*/
|
||
MagickExport int CompareSplayTreeStringInfo(const void *target,
|
||
const void *source)
|
||
{
|
||
const StringInfo
|
||
*p,
|
||
*q;
|
||
|
||
p=(const StringInfo *) target;
|
||
q=(const StringInfo *) source;
|
||
return(CompareStringInfo(p,q));
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% D e l e t e N o d e B y V a l u e F r o m S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% DeleteNodeByValueFromSplayTree() deletes a node by value from the
|
||
% splay-tree.
|
||
%
|
||
% The format of the DeleteNodeByValueFromSplayTree method is:
|
||
%
|
||
% MagickBooleanType DeleteNodeByValueFromSplayTree(
|
||
% SplayTreeInfo *splay_tree,const void *value)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay-tree info.
|
||
%
|
||
% o value: the value.
|
||
%
|
||
*/
|
||
MagickExport MagickBooleanType DeleteNodeByValueFromSplayTree(
|
||
SplayTreeInfo *splay_tree,const void *value)
|
||
{
|
||
NodeInfo
|
||
*next,
|
||
*node;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
{
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickFalse);
|
||
}
|
||
next=(NodeInfo *) GetFirstSplayTreeNode(splay_tree);
|
||
while (next != (NodeInfo *) NULL)
|
||
{
|
||
SplaySplayTree(splay_tree,next);
|
||
next=(NodeInfo *) NULL;
|
||
node=splay_tree->root->right;
|
||
if (node != (NodeInfo *) NULL)
|
||
{
|
||
while (node->left != (NodeInfo *) NULL)
|
||
node=node->left;
|
||
next=(NodeInfo *) node->key;
|
||
}
|
||
if (splay_tree->root->value == value)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
NodeInfo
|
||
*left,
|
||
*right;
|
||
|
||
void
|
||
*key;
|
||
|
||
/*
|
||
We found the node that matches the value; now delete it.
|
||
*/
|
||
key=splay_tree->root->key;
|
||
SplaySplayTree(splay_tree,key);
|
||
splay_tree->key=(void *) NULL;
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(splay_tree->root->key,key);
|
||
else
|
||
compare=(splay_tree->root->key > key) ? 1 :
|
||
((splay_tree->root->key < key) ? -1 : 0);
|
||
if (compare != 0)
|
||
{
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickFalse);
|
||
}
|
||
left=splay_tree->root->left;
|
||
right=splay_tree->root->right;
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->value != (void *) NULL))
|
||
splay_tree->root->value=splay_tree->relinquish_value(
|
||
splay_tree->root->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->key != (void *) NULL))
|
||
splay_tree->root->key=splay_tree->relinquish_key(
|
||
splay_tree->root->key);
|
||
splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
|
||
splay_tree->nodes--;
|
||
if (left == (NodeInfo *) NULL)
|
||
{
|
||
splay_tree->root=right;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickTrue);
|
||
}
|
||
splay_tree->root=left;
|
||
if (right != (NodeInfo *) NULL)
|
||
{
|
||
while (left->right != (NodeInfo *) NULL)
|
||
left=left->right;
|
||
left->right=right;
|
||
}
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickTrue);
|
||
}
|
||
}
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickFalse);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% D e l e t e N o d e F r o m S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% DeleteNodeFromSplayTree() deletes a node from the splay-tree. It returns
|
||
% MagickTrue if the option is found and successfully deleted from the
|
||
% splay-tree.
|
||
%
|
||
% The format of the DeleteNodeFromSplayTree method is:
|
||
%
|
||
% MagickBooleanType DeleteNodeFromSplayTree(SplayTreeInfo *splay_tree,
|
||
% const void *key)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay-tree info.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
*/
|
||
MagickExport MagickBooleanType DeleteNodeFromSplayTree(
|
||
SplayTreeInfo *splay_tree,const void *key)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
NodeInfo
|
||
*left,
|
||
*right;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
return(MagickFalse);
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
SplaySplayTree(splay_tree,key);
|
||
splay_tree->key=(void *) NULL;
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(splay_tree->root->key,key);
|
||
else
|
||
compare=(splay_tree->root->key > key) ? 1 :
|
||
((splay_tree->root->key < key) ? -1 : 0);
|
||
if (compare != 0)
|
||
{
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickFalse);
|
||
}
|
||
left=splay_tree->root->left;
|
||
right=splay_tree->root->right;
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->value != (void *) NULL))
|
||
splay_tree->root->value=splay_tree->relinquish_value(
|
||
splay_tree->root->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->key != (void *) NULL))
|
||
splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
|
||
splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
|
||
splay_tree->nodes--;
|
||
if (left == (NodeInfo *) NULL)
|
||
{
|
||
splay_tree->root=right;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickTrue);
|
||
}
|
||
splay_tree->root=left;
|
||
if (right != (NodeInfo *) NULL)
|
||
{
|
||
while (left->right != (NodeInfo *) NULL)
|
||
left=left->right;
|
||
left->right=right;
|
||
}
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(MagickTrue);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% D e s t r o y S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% DestroySplayTree() destroys the splay-tree.
|
||
%
|
||
% The format of the DestroySplayTree method is:
|
||
%
|
||
% SplayTreeInfo *DestroySplayTree(SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
*/
|
||
MagickExport SplayTreeInfo *DestroySplayTree(SplayTreeInfo *splay_tree)
|
||
{
|
||
NodeInfo
|
||
*node;
|
||
|
||
NodeInfo
|
||
*active,
|
||
*pend;
|
||
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
if (splay_tree->root != (NodeInfo *) NULL)
|
||
{
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->value != (void *) NULL))
|
||
splay_tree->root->value=splay_tree->relinquish_value(
|
||
splay_tree->root->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->key != (void *) NULL))
|
||
splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
|
||
splay_tree->root->key=(void *) NULL;
|
||
for (pend=splay_tree->root; pend != (NodeInfo *) NULL; )
|
||
{
|
||
active=pend;
|
||
for (pend=(NodeInfo *) NULL; active != (NodeInfo *) NULL; )
|
||
{
|
||
if (active->left != (NodeInfo *) NULL)
|
||
{
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(active->left->value != (void *) NULL))
|
||
active->left->value=splay_tree->relinquish_value(
|
||
active->left->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(active->left->key != (void *) NULL))
|
||
active->left->key=splay_tree->relinquish_key(active->left->key);
|
||
active->left->key=(void *) pend;
|
||
pend=active->left;
|
||
}
|
||
if (active->right != (NodeInfo *) NULL)
|
||
{
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(active->right->value != (void *) NULL))
|
||
active->right->value=splay_tree->relinquish_value(
|
||
active->right->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(active->right->key != (void *) NULL))
|
||
active->right->key=splay_tree->relinquish_key(
|
||
active->right->key);
|
||
active->right->key=(void *) pend;
|
||
pend=active->right;
|
||
}
|
||
node=active;
|
||
active=(NodeInfo *) node->key;
|
||
node=(NodeInfo *) RelinquishMagickMemory(node);
|
||
}
|
||
}
|
||
}
|
||
splay_tree->signature=(~MagickCoreSignature);
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
DestroySemaphoreInfo(&splay_tree->semaphore);
|
||
splay_tree=(SplayTreeInfo *) RelinquishMagickMemory(splay_tree);
|
||
return(splay_tree);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% G e t N e x t K e y I n S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% GetNextKeyInSplayTree() gets the next key in the splay-tree.
|
||
%
|
||
% The format of the GetNextKeyInSplayTree method is:
|
||
%
|
||
% const void *GetNextKeyInSplayTree(SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
*/
|
||
MagickExport const void *GetNextKeyInSplayTree(SplayTreeInfo *splay_tree)
|
||
{
|
||
NodeInfo
|
||
*node;
|
||
|
||
void
|
||
*key;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
if ((splay_tree->root == (NodeInfo *) NULL) ||
|
||
(splay_tree->next == (void *) NULL))
|
||
return((void *) NULL);
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
SplaySplayTree(splay_tree,splay_tree->next);
|
||
splay_tree->next=(void *) NULL;
|
||
node=splay_tree->root->right;
|
||
if (node != (NodeInfo *) NULL)
|
||
{
|
||
while (node->left != (NodeInfo *) NULL)
|
||
node=node->left;
|
||
splay_tree->next=node->key;
|
||
}
|
||
key=splay_tree->root->key;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(key);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% G e t N e x t V a l u e I n S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% GetNextValueInSplayTree() gets the next value in the splay-tree.
|
||
%
|
||
% The format of the GetNextValueInSplayTree method is:
|
||
%
|
||
% const void *GetNextValueInSplayTree(SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
*/
|
||
MagickExport const void *GetNextValueInSplayTree(SplayTreeInfo *splay_tree)
|
||
{
|
||
NodeInfo
|
||
*node;
|
||
|
||
void
|
||
*value;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
if ((splay_tree->root == (NodeInfo *) NULL) ||
|
||
(splay_tree->next == (void *) NULL))
|
||
return((void *) NULL);
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
SplaySplayTree(splay_tree,splay_tree->next);
|
||
splay_tree->next=(void *) NULL;
|
||
node=splay_tree->root->right;
|
||
if (node != (NodeInfo *) NULL)
|
||
{
|
||
while (node->left != (NodeInfo *) NULL)
|
||
node=node->left;
|
||
splay_tree->next=node->key;
|
||
}
|
||
value=splay_tree->root->value;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(value);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% G e t R o o t V a l u e F r o m S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% GetRootValueFromSplayTree() gets the root value from the splay-tree.
|
||
%
|
||
% The format of the GetRootValueFromSplayTree method is:
|
||
%
|
||
% const void *GetRootValueFromSplayTree(SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
*/
|
||
MagickExport const void *GetRootValueFromSplayTree(SplayTreeInfo *splay_tree)
|
||
{
|
||
const void
|
||
*value;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
value=(const void *) NULL;
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
if (splay_tree->root != (NodeInfo *) NULL)
|
||
value=splay_tree->root->value;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(value);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% G e t V a l u e F r o m S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% GetValueFromSplayTree() gets a value from the splay-tree by its key.
|
||
%
|
||
% Note, the value is a constant. Do not attempt to free it.
|
||
%
|
||
% The format of the GetValueFromSplayTree method is:
|
||
%
|
||
% const void *GetValueFromSplayTree(SplayTreeInfo *splay_tree,
|
||
% const void *key)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
*/
|
||
MagickExport const void *GetValueFromSplayTree(SplayTreeInfo *splay_tree,
|
||
const void *key)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
void
|
||
*value;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
return((void *) NULL);
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
SplaySplayTree(splay_tree,key);
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(splay_tree->root->key,key);
|
||
else
|
||
compare=(splay_tree->root->key > key) ? 1 :
|
||
((splay_tree->root->key < key) ? -1 : 0);
|
||
if (compare != 0)
|
||
{
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return((void *) NULL);
|
||
}
|
||
value=splay_tree->root->value;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(value);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% G e t N u m b e r O f N o d e s I n S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% GetNumberOfNodesInSplayTree() returns the number of nodes in the splay-tree.
|
||
%
|
||
% The format of the GetNumberOfNodesInSplayTree method is:
|
||
%
|
||
% size_t GetNumberOfNodesInSplayTree(
|
||
% const SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
*/
|
||
MagickExport size_t GetNumberOfNodesInSplayTree(
|
||
const SplayTreeInfo *splay_tree)
|
||
{
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
return(splay_tree->nodes);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% I t e r a t e O v e r S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% IterateOverSplayTree() iterates over the splay-tree.
|
||
%
|
||
% The format of the IterateOverSplayTree method is:
|
||
%
|
||
% int IterateOverSplayTree(SplayTreeInfo *splay_tree,
|
||
% int (*method)(NodeInfo *,void *),const void *value)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay-tree info.
|
||
%
|
||
% o method: the method.
|
||
%
|
||
% o value: the value.
|
||
%
|
||
*/
|
||
static int IterateOverSplayTree(SplayTreeInfo *splay_tree,
|
||
int (*method)(NodeInfo *,const void *),const void *value)
|
||
{
|
||
typedef enum
|
||
{
|
||
LeftTransition,
|
||
RightTransition,
|
||
DownTransition,
|
||
UpTransition
|
||
} TransitionType;
|
||
|
||
int
|
||
status;
|
||
|
||
MagickBooleanType
|
||
final_transition;
|
||
|
||
NodeInfo
|
||
**nodes;
|
||
|
||
ssize_t
|
||
i;
|
||
|
||
NodeInfo
|
||
*node;
|
||
|
||
TransitionType
|
||
transition;
|
||
|
||
unsigned char
|
||
*transitions;
|
||
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
return(0);
|
||
nodes=(NodeInfo **) AcquireQuantumMemory((size_t) splay_tree->nodes,
|
||
sizeof(*nodes));
|
||
transitions=(unsigned char *) AcquireQuantumMemory((size_t) splay_tree->nodes,
|
||
sizeof(*transitions));
|
||
if ((nodes == (NodeInfo **) NULL) || (transitions == (unsigned char *) NULL))
|
||
ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
|
||
status=0;
|
||
final_transition=MagickFalse;
|
||
nodes[0]=splay_tree->root;
|
||
transitions[0]=(unsigned char) LeftTransition;
|
||
for (i=0; final_transition == MagickFalse; )
|
||
{
|
||
node=nodes[i];
|
||
transition=(TransitionType) transitions[i];
|
||
switch (transition)
|
||
{
|
||
case LeftTransition:
|
||
{
|
||
transitions[i]=(unsigned char) DownTransition;
|
||
if (node->left == (NodeInfo *) NULL)
|
||
break;
|
||
i++;
|
||
nodes[i]=node->left;
|
||
transitions[i]=(unsigned char) LeftTransition;
|
||
break;
|
||
}
|
||
case RightTransition:
|
||
{
|
||
transitions[i]=(unsigned char) UpTransition;
|
||
if (node->right == (NodeInfo *) NULL)
|
||
break;
|
||
i++;
|
||
nodes[i]=node->right;
|
||
transitions[i]=(unsigned char) LeftTransition;
|
||
break;
|
||
}
|
||
case DownTransition:
|
||
default:
|
||
{
|
||
transitions[i]=(unsigned char) RightTransition;
|
||
status=(*method)(node,value);
|
||
if (status != 0)
|
||
final_transition=MagickTrue;
|
||
break;
|
||
}
|
||
case UpTransition:
|
||
{
|
||
if (i == 0)
|
||
{
|
||
final_transition=MagickTrue;
|
||
break;
|
||
}
|
||
i--;
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
nodes=(NodeInfo **) RelinquishMagickMemory(nodes);
|
||
transitions=(unsigned char *) RelinquishMagickMemory(transitions);
|
||
return(status);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% N e w S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% NewSplayTree() returns a pointer to a SplayTreeInfo structure initialized
|
||
% to default values.
|
||
%
|
||
% The format of the NewSplayTree method is:
|
||
%
|
||
% SplayTreeInfo *NewSplayTree(int (*compare)(const void *,const void *),
|
||
% void *(*relinquish_key)(void *),void *(*relinquish_value)(void *))
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o compare: the compare method.
|
||
%
|
||
% o relinquish_key: the key deallocation method, typically
|
||
% RelinquishMagickMemory(), called whenever a key is removed from the
|
||
% splay-tree.
|
||
%
|
||
% o relinquish_value: the value deallocation method; typically
|
||
% RelinquishMagickMemory(), called whenever a value object is removed from
|
||
% the splay-tree.
|
||
%
|
||
*/
|
||
MagickExport SplayTreeInfo *NewSplayTree(
|
||
int (*compare)(const void *,const void *),void *(*relinquish_key)(void *),
|
||
void *(*relinquish_value)(void *))
|
||
{
|
||
SplayTreeInfo
|
||
*splay_tree;
|
||
|
||
splay_tree=(SplayTreeInfo *) AcquireMagickMemory(sizeof(*splay_tree));
|
||
if (splay_tree == (SplayTreeInfo *) NULL)
|
||
ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
|
||
(void) memset(splay_tree,0,sizeof(*splay_tree));
|
||
splay_tree->root=(NodeInfo *) NULL;
|
||
splay_tree->compare=compare;
|
||
splay_tree->relinquish_key=relinquish_key;
|
||
splay_tree->relinquish_value=relinquish_value;
|
||
splay_tree->balance=MagickFalse;
|
||
splay_tree->key=(void *) NULL;
|
||
splay_tree->next=(void *) NULL;
|
||
splay_tree->nodes=0;
|
||
splay_tree->debug=IsEventLogging();
|
||
splay_tree->semaphore=AllocateSemaphoreInfo();
|
||
splay_tree->signature=MagickCoreSignature;
|
||
return(splay_tree);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% R e m o v e N o d e B y V a l u e F r o m S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% RemoveNodeByValueFromSplayTree() removes a node by value from the splay-tree
|
||
% and returns its key.
|
||
%
|
||
% The format of the RemoveNodeByValueFromSplayTree method is:
|
||
%
|
||
% void *RemoveNodeByValueFromSplayTree(SplayTreeInfo *splay_tree,
|
||
% const void *value)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay-tree info.
|
||
%
|
||
% o value: the value.
|
||
%
|
||
*/
|
||
MagickExport void *RemoveNodeByValueFromSplayTree(SplayTreeInfo *splay_tree,
|
||
const void *value)
|
||
{
|
||
NodeInfo
|
||
*next,
|
||
*node;
|
||
|
||
void
|
||
*key;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
key=(void *) NULL;
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
return(key);
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
next=(NodeInfo *) GetFirstSplayTreeNode(splay_tree);
|
||
while (next != (NodeInfo *) NULL)
|
||
{
|
||
SplaySplayTree(splay_tree,next);
|
||
next=(NodeInfo *) NULL;
|
||
node=splay_tree->root->right;
|
||
if (node != (NodeInfo *) NULL)
|
||
{
|
||
while (node->left != (NodeInfo *) NULL)
|
||
node=node->left;
|
||
next=(NodeInfo *) node->key;
|
||
}
|
||
if (splay_tree->root->value == value)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
NodeInfo
|
||
*left,
|
||
*right;
|
||
|
||
/*
|
||
We found the node that matches the value; now remove it.
|
||
*/
|
||
key=splay_tree->root->key;
|
||
SplaySplayTree(splay_tree,key);
|
||
splay_tree->key=(void *) NULL;
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(splay_tree->root->key,key);
|
||
else
|
||
compare=(splay_tree->root->key > key) ? 1 :
|
||
((splay_tree->root->key < key) ? -1 : 0);
|
||
if (compare != 0)
|
||
{
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(key);
|
||
}
|
||
left=splay_tree->root->left;
|
||
right=splay_tree->root->right;
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->value != (void *) NULL))
|
||
splay_tree->root->value=splay_tree->relinquish_value(
|
||
splay_tree->root->value);
|
||
splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
|
||
splay_tree->nodes--;
|
||
if (left == (NodeInfo *) NULL)
|
||
{
|
||
splay_tree->root=right;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(key);
|
||
}
|
||
splay_tree->root=left;
|
||
if (right != (NodeInfo *) NULL)
|
||
{
|
||
while (left->right != (NodeInfo *) NULL)
|
||
left=left->right;
|
||
left->right=right;
|
||
}
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(key);
|
||
}
|
||
}
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(key);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% R e m o v e N o d e F r o m S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% RemoveNodeFromSplayTree() removes a node from the splay-tree and returns its
|
||
% value.
|
||
%
|
||
% The format of the RemoveNodeFromSplayTree method is:
|
||
%
|
||
% void *RemoveNodeFromSplayTree(SplayTreeInfo *splay_tree,const void *key)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay-tree info.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
*/
|
||
MagickExport void *RemoveNodeFromSplayTree(SplayTreeInfo *splay_tree,
|
||
const void *key)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
NodeInfo
|
||
*left,
|
||
*right;
|
||
|
||
void
|
||
*value;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
value=(void *) NULL;
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
return(value);
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
SplaySplayTree(splay_tree,key);
|
||
splay_tree->key=(void *) NULL;
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(splay_tree->root->key,key);
|
||
else
|
||
compare=(splay_tree->root->key > key) ? 1 :
|
||
((splay_tree->root->key < key) ? -1 : 0);
|
||
if (compare != 0)
|
||
{
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(value);
|
||
}
|
||
left=splay_tree->root->left;
|
||
right=splay_tree->root->right;
|
||
value=splay_tree->root->value;
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->key != (void *) NULL))
|
||
splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
|
||
splay_tree->root=(NodeInfo *) RelinquishMagickMemory(splay_tree->root);
|
||
splay_tree->nodes--;
|
||
if (left == (NodeInfo *) NULL)
|
||
{
|
||
splay_tree->root=right;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(value);
|
||
}
|
||
splay_tree->root=left;
|
||
if (right != (NodeInfo *) NULL)
|
||
{
|
||
while (left->right != (NodeInfo *) NULL)
|
||
left=left->right;
|
||
left->right=right;
|
||
}
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
return(value);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% R e s e t S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% ResetSplayTree() resets the splay-tree. That is, it deletes all the nodes
|
||
% from the tree.
|
||
%
|
||
% The format of the ResetSplayTree method is:
|
||
%
|
||
% ResetSplayTree(SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
*/
|
||
MagickExport void ResetSplayTree(SplayTreeInfo *splay_tree)
|
||
{
|
||
NodeInfo
|
||
*node;
|
||
|
||
NodeInfo
|
||
*active,
|
||
*pend;
|
||
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
if (splay_tree->root != (NodeInfo *) NULL)
|
||
{
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->value != (void *) NULL))
|
||
splay_tree->root->value=splay_tree->relinquish_value(
|
||
splay_tree->root->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(splay_tree->root->key != (void *) NULL))
|
||
splay_tree->root->key=splay_tree->relinquish_key(splay_tree->root->key);
|
||
splay_tree->root->key=(void *) NULL;
|
||
for (pend=splay_tree->root; pend != (NodeInfo *) NULL; )
|
||
{
|
||
active=pend;
|
||
for (pend=(NodeInfo *) NULL; active != (NodeInfo *) NULL; )
|
||
{
|
||
if (active->left != (NodeInfo *) NULL)
|
||
{
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(active->left->value != (void *) NULL))
|
||
active->left->value=splay_tree->relinquish_value(
|
||
active->left->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(active->left->key != (void *) NULL))
|
||
active->left->key=splay_tree->relinquish_key(active->left->key);
|
||
active->left->key=(void *) pend;
|
||
pend=active->left;
|
||
}
|
||
if (active->right != (NodeInfo *) NULL)
|
||
{
|
||
if ((splay_tree->relinquish_value != (void *(*)(void *)) NULL) &&
|
||
(active->right->value != (void *) NULL))
|
||
active->right->value=splay_tree->relinquish_value(
|
||
active->right->value);
|
||
if ((splay_tree->relinquish_key != (void *(*)(void *)) NULL) &&
|
||
(active->right->key != (void *) NULL))
|
||
active->right->key=splay_tree->relinquish_key(
|
||
active->right->key);
|
||
active->right->key=(void *) pend;
|
||
pend=active->right;
|
||
}
|
||
node=active;
|
||
active=(NodeInfo *) node->key;
|
||
node=(NodeInfo *) RelinquishMagickMemory(node);
|
||
}
|
||
}
|
||
}
|
||
splay_tree->root=(NodeInfo *) NULL;
|
||
splay_tree->key=(void *) NULL;
|
||
splay_tree->next=(void *) NULL;
|
||
splay_tree->nodes=0;
|
||
splay_tree->balance=MagickFalse;
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% R e s e t S p l a y T r e e I t e r a t o r %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% ResetSplayTreeIterator() resets the splay-tree iterator. Use it in
|
||
% conjunction with GetNextValueInSplayTree() to iterate over all the nodes in
|
||
% the splay-tree.
|
||
%
|
||
% The format of the ResetSplayTreeIterator method is:
|
||
%
|
||
% ResetSplayTreeIterator(SplayTreeInfo *splay_tree)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay tree.
|
||
%
|
||
*/
|
||
MagickExport void ResetSplayTreeIterator(SplayTreeInfo *splay_tree)
|
||
{
|
||
assert(splay_tree != (SplayTreeInfo *) NULL);
|
||
assert(splay_tree->signature == MagickCoreSignature);
|
||
if (splay_tree->debug != MagickFalse)
|
||
(void) LogMagickEvent(TraceEvent,GetMagickModule(),"...");
|
||
LockSemaphoreInfo(splay_tree->semaphore);
|
||
splay_tree->next=GetFirstSplayTreeNode(splay_tree);
|
||
UnlockSemaphoreInfo(splay_tree->semaphore);
|
||
}
|
||
|
||
/*
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
% %
|
||
% %
|
||
% %
|
||
% S p l a y S p l a y T r e e %
|
||
% %
|
||
% %
|
||
% %
|
||
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
|
||
%
|
||
% SplaySplayTree() splays the splay-tree.
|
||
%
|
||
% The format of the SplaySplayTree method is:
|
||
%
|
||
% void SplaySplayTree(SplayTreeInfo *splay_tree,const void *key,
|
||
% NodeInfo **node,NodeInfo **parent,NodeInfo **grandparent)
|
||
%
|
||
% A description of each parameter follows:
|
||
%
|
||
% o splay_tree: the splay-tree info.
|
||
%
|
||
% o key: the key.
|
||
%
|
||
% o node: the node.
|
||
%
|
||
% o parent: the parent node.
|
||
%
|
||
% o grandparent: the grandparent node.
|
||
%
|
||
*/
|
||
|
||
static NodeInfo *Splay(SplayTreeInfo *splay_tree,const size_t depth,
|
||
const void *key,NodeInfo **node,NodeInfo **parent,NodeInfo **grandparent)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
NodeInfo
|
||
**next;
|
||
|
||
NodeInfo
|
||
*n,
|
||
*p;
|
||
|
||
n=(*node);
|
||
if (n == (NodeInfo *) NULL)
|
||
return(*parent);
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(n->key,key);
|
||
else
|
||
compare=(n->key > key) ? 1 : ((n->key < key) ? -1 : 0);
|
||
next=(NodeInfo **) NULL;
|
||
if (compare > 0)
|
||
next=(&n->left);
|
||
else
|
||
if (compare < 0)
|
||
next=(&n->right);
|
||
if (next != (NodeInfo **) NULL)
|
||
{
|
||
if (depth >= MaxSplayTreeDepth)
|
||
{
|
||
splay_tree->balance=MagickTrue;
|
||
return(n);
|
||
}
|
||
n=Splay(splay_tree,depth+1,key,next,node,parent);
|
||
if ((n != *node) || (splay_tree->balance != MagickFalse))
|
||
return(n);
|
||
}
|
||
if (parent == (NodeInfo **) NULL)
|
||
return(n);
|
||
if (grandparent == (NodeInfo **) NULL)
|
||
{
|
||
if (n == (*parent)->left)
|
||
{
|
||
*node=n->right;
|
||
n->right=(*parent);
|
||
}
|
||
else
|
||
{
|
||
*node=n->left;
|
||
n->left=(*parent);
|
||
}
|
||
*parent=n;
|
||
return(n);
|
||
}
|
||
if ((n == (*parent)->left) && (*parent == (*grandparent)->left))
|
||
{
|
||
p=(*parent);
|
||
(*grandparent)->left=p->right;
|
||
p->right=(*grandparent);
|
||
p->left=n->right;
|
||
n->right=p;
|
||
*grandparent=n;
|
||
return(n);
|
||
}
|
||
if ((n == (*parent)->right) && (*parent == (*grandparent)->right))
|
||
{
|
||
p=(*parent);
|
||
(*grandparent)->right=p->left;
|
||
p->left=(*grandparent);
|
||
p->right=n->left;
|
||
n->left=p;
|
||
*grandparent=n;
|
||
return(n);
|
||
}
|
||
if (n == (*parent)->left)
|
||
{
|
||
(*parent)->left=n->right;
|
||
n->right=(*parent);
|
||
(*grandparent)->right=n->left;
|
||
n->left=(*grandparent);
|
||
*grandparent=n;
|
||
return(n);
|
||
}
|
||
(*parent)->right=n->left;
|
||
n->left=(*parent);
|
||
(*grandparent)->left=n->right;
|
||
n->right=(*grandparent);
|
||
*grandparent=n;
|
||
return(n);
|
||
}
|
||
|
||
static void SplaySplayTree(SplayTreeInfo *splay_tree,const void *key)
|
||
{
|
||
if (splay_tree->root == (NodeInfo *) NULL)
|
||
return;
|
||
if (splay_tree->key != (void *) NULL)
|
||
{
|
||
int
|
||
compare;
|
||
|
||
if (splay_tree->compare != (int (*)(const void *,const void *)) NULL)
|
||
compare=splay_tree->compare(splay_tree->root->key,key);
|
||
else
|
||
compare=(splay_tree->key > key) ? 1 :
|
||
((splay_tree->key < key) ? -1 : 0);
|
||
if (compare == 0)
|
||
return;
|
||
}
|
||
(void) Splay(splay_tree,0UL,key,&splay_tree->root,(NodeInfo **) NULL,
|
||
(NodeInfo **) NULL);
|
||
if (splay_tree->balance != MagickFalse)
|
||
{
|
||
BalanceSplayTree(splay_tree);
|
||
(void) Splay(splay_tree,0UL,key,&splay_tree->root,(NodeInfo **) NULL,
|
||
(NodeInfo **) NULL);
|
||
if (splay_tree->balance != MagickFalse)
|
||
ThrowFatalException(ResourceLimitFatalError,"MemoryAllocationFailed");
|
||
}
|
||
splay_tree->key=(void *) key;
|
||
}
|