forked from openkylin/kolourpaint
118 lines
4.0 KiB
C++
118 lines
4.0 KiB
C++
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/*
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Copyright (c) 2003-2007 Clarence Dang <dang@kde.org>
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All rights reserved.
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions
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are met:
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1. Redistributions of source code must retain the above copyright
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notice, this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#define DEBUG_KP_COLOR 0
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#include "kpColor.h"
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static inline int RoundUp2 (int val)
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{
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return val % 2 ? val + 1 : val;
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}
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static inline int Bound0_255 (int val)
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{
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return qBound (0, val, 255);
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}
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enum
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{
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BlendDark = 25,
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BlendNormal = 50,
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BlendLight = 75,
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BlendAdd = 100
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};
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// Adds the 2 given colors together and then multiplies by the given <percent>.
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static inline kpColor Blend (const kpColor &a, const kpColor &b,
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int percent = ::BlendNormal)
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{
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return kpColor (::Bound0_255 (::RoundUp2 (a.red () + b.red ()) * percent / 100),
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::Bound0_255 (::RoundUp2 (a.green () + b.green ()) * percent / 100),
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::Bound0_255 (::RoundUp2 (a.blue () + b.blue ()) * percent / 100));
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}
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static inline kpColor Add (const kpColor &a, const kpColor &b)
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{
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return ::Blend (a, b, ::BlendAdd);
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}
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// (intentionally _not_ an HSV darkener)
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static inline kpColor Dark (const kpColor &color)
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{
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return ::Blend (color, kpColor::Black);
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}
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// public static
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const int kpColor::Exact = 0;
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// public static
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const kpColor kpColor::Invalid; // LOTODO: what's wrong with explicitly specifying () constructor?
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const kpColor kpColor::Transparent (0, 0, 0, true/*isTransparent*/);
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//
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// Make our own colors in case weird ones like "Qt::cyan"
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// (turquoise) get changed by Qt.
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//
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const kpColor kpColor::Red (255, 0, 0);
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const kpColor kpColor::Green (0, 255, 0);
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const kpColor kpColor::Blue (0, 0, 255);
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const kpColor kpColor::Black (0, 0, 0);
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const kpColor kpColor::White (255, 255, 255);
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const kpColor kpColor::Yellow = ::Add (kpColor::Red, kpColor::Green);
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const kpColor kpColor::Purple = ::Add (kpColor::Red, kpColor::Blue);
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const kpColor kpColor::Aqua = ::Add (kpColor::Green, kpColor::Blue);
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const kpColor kpColor::Gray = ::Blend (kpColor::Black, kpColor::White);
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const kpColor kpColor::LightGray = ::Blend (kpColor::Gray, kpColor::White);
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const kpColor kpColor::Orange = ::Blend (kpColor::Red, kpColor::Yellow);
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const kpColor kpColor::Pink = ::Blend (kpColor::Red, kpColor::White);
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const kpColor kpColor::LightGreen = ::Blend (kpColor::Green, kpColor::White);
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const kpColor kpColor::LightBlue = ::Blend (kpColor::Blue, kpColor::White);
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const kpColor kpColor::Tan = ::Blend (kpColor::Yellow, kpColor::White);
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const kpColor kpColor::DarkRed = ::Dark (kpColor::Red);
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const kpColor kpColor::DarkOrange = ::Dark (kpColor::Orange);
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const kpColor kpColor::Brown = kpColor::DarkOrange;
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const kpColor kpColor::DarkYellow = ::Dark (kpColor::Yellow);
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const kpColor kpColor::DarkGreen = ::Dark (kpColor::Green);
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const kpColor kpColor::DarkAqua = ::Dark (kpColor::Aqua);
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const kpColor kpColor::DarkBlue = ::Dark (kpColor::Blue);
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const kpColor kpColor::DarkPurple = ::Dark (kpColor::Purple);
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const kpColor kpColor::DarkGray = ::Dark (kpColor::Gray);
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