forked from openkylin/libssh2
254 lines
6.7 KiB
C
254 lines
6.7 KiB
C
|
/*
|
||
|
* Sample showing how to do SSH2 connect using ssh-agent.
|
||
|
*
|
||
|
* The sample code has default values for host name, user name:
|
||
|
*
|
||
|
* "ssh2_agent host user"
|
||
|
*/
|
||
|
|
||
|
#include "libssh2_config.h"
|
||
|
#include <libssh2.h>
|
||
|
#include <libssh2_sftp.h>
|
||
|
|
||
|
#ifdef HAVE_WINDOWS_H
|
||
|
# include <windows.h>
|
||
|
#endif
|
||
|
#ifdef HAVE_WINSOCK2_H
|
||
|
# include <winsock2.h>
|
||
|
#endif
|
||
|
#ifdef HAVE_SYS_SOCKET_H
|
||
|
# include <sys/socket.h>
|
||
|
#endif
|
||
|
#ifdef HAVE_NETINET_IN_H
|
||
|
# include <netinet/in.h>
|
||
|
#endif
|
||
|
# ifdef HAVE_UNISTD_H
|
||
|
#include <unistd.h>
|
||
|
#endif
|
||
|
# ifdef HAVE_ARPA_INET_H
|
||
|
#include <arpa/inet.h>
|
||
|
#endif
|
||
|
|
||
|
#include <sys/types.h>
|
||
|
#include <fcntl.h>
|
||
|
#include <errno.h>
|
||
|
#include <stdio.h>
|
||
|
#include <ctype.h>
|
||
|
#include <stdlib.h>
|
||
|
|
||
|
const char *username = "username";
|
||
|
|
||
|
int main(int argc, char *argv[])
|
||
|
{
|
||
|
unsigned long hostaddr;
|
||
|
int sock = -1, i, rc;
|
||
|
struct sockaddr_in sin;
|
||
|
const char *fingerprint;
|
||
|
char *userauthlist;
|
||
|
LIBSSH2_SESSION *session = NULL;
|
||
|
LIBSSH2_CHANNEL *channel;
|
||
|
LIBSSH2_AGENT *agent = NULL;
|
||
|
struct libssh2_agent_publickey *identity, *prev_identity = NULL;
|
||
|
|
||
|
#ifdef WIN32
|
||
|
WSADATA wsadata;
|
||
|
int err;
|
||
|
|
||
|
err = WSAStartup(MAKEWORD(2, 0), &wsadata);
|
||
|
if(err != 0) {
|
||
|
fprintf(stderr, "WSAStartup failed with error: %d\n", err);
|
||
|
return 1;
|
||
|
}
|
||
|
#endif
|
||
|
|
||
|
if(argc > 1) {
|
||
|
hostaddr = inet_addr(argv[1]);
|
||
|
}
|
||
|
else {
|
||
|
hostaddr = htonl(0x7F000001);
|
||
|
}
|
||
|
|
||
|
if(argc > 2) {
|
||
|
username = argv[2];
|
||
|
}
|
||
|
|
||
|
rc = libssh2_init(0);
|
||
|
if(rc != 0) {
|
||
|
fprintf(stderr, "libssh2 initialization failed (%d)\n", rc);
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/* Ultra basic "connect to port 22 on localhost". Your code is
|
||
|
* responsible for creating the socket establishing the connection
|
||
|
*/
|
||
|
sock = socket(AF_INET, SOCK_STREAM, 0);
|
||
|
if(sock == -1) {
|
||
|
fprintf(stderr, "failed to create socket!\n");
|
||
|
rc = 1;
|
||
|
goto shutdown;
|
||
|
}
|
||
|
|
||
|
sin.sin_family = AF_INET;
|
||
|
sin.sin_port = htons(22);
|
||
|
sin.sin_addr.s_addr = hostaddr;
|
||
|
if(connect(sock, (struct sockaddr*)(&sin),
|
||
|
sizeof(struct sockaddr_in)) != 0) {
|
||
|
fprintf(stderr, "failed to connect!\n");
|
||
|
goto shutdown;
|
||
|
}
|
||
|
|
||
|
/* Create a session instance and start it up. This will trade welcome
|
||
|
* banners, exchange keys, and setup crypto, compression, and MAC layers
|
||
|
*/
|
||
|
session = libssh2_session_init();
|
||
|
if(libssh2_session_handshake(session, sock)) {
|
||
|
fprintf(stderr, "Failure establishing SSH session\n");
|
||
|
return 1;
|
||
|
}
|
||
|
|
||
|
/* At this point we havn't authenticated. The first thing to do is check
|
||
|
* the hostkey's fingerprint against our known hosts Your app may have it
|
||
|
* hard coded, may go to a file, may present it to the user, that's your
|
||
|
* call
|
||
|
*/
|
||
|
fingerprint = libssh2_hostkey_hash(session, LIBSSH2_HOSTKEY_HASH_SHA1);
|
||
|
fprintf(stderr, "Fingerprint: ");
|
||
|
for(i = 0; i < 20; i++) {
|
||
|
fprintf(stderr, "%02X ", (unsigned char)fingerprint[i]);
|
||
|
}
|
||
|
fprintf(stderr, "\n");
|
||
|
|
||
|
/* check what authentication methods are available */
|
||
|
userauthlist = libssh2_userauth_list(session, username, strlen(username));
|
||
|
fprintf(stderr, "Authentication methods: %s\n", userauthlist);
|
||
|
if(strstr(userauthlist, "publickey") == NULL) {
|
||
|
fprintf(stderr, "\"publickey\" authentication is not supported\n");
|
||
|
goto shutdown;
|
||
|
}
|
||
|
|
||
|
/* Connect to the ssh-agent */
|
||
|
agent = libssh2_agent_init(session);
|
||
|
if(!agent) {
|
||
|
fprintf(stderr, "Failure initializing ssh-agent support\n");
|
||
|
rc = 1;
|
||
|
goto shutdown;
|
||
|
}
|
||
|
if(libssh2_agent_connect(agent)) {
|
||
|
fprintf(stderr, "Failure connecting to ssh-agent\n");
|
||
|
rc = 1;
|
||
|
goto shutdown;
|
||
|
}
|
||
|
if(libssh2_agent_list_identities(agent)) {
|
||
|
fprintf(stderr, "Failure requesting identities to ssh-agent\n");
|
||
|
rc = 1;
|
||
|
goto shutdown;
|
||
|
}
|
||
|
while(1) {
|
||
|
rc = libssh2_agent_get_identity(agent, &identity, prev_identity);
|
||
|
if(rc == 1)
|
||
|
break;
|
||
|
if(rc < 0) {
|
||
|
fprintf(stderr,
|
||
|
"Failure obtaining identity from ssh-agent support\n");
|
||
|
rc = 1;
|
||
|
goto shutdown;
|
||
|
}
|
||
|
if(libssh2_agent_userauth(agent, username, identity)) {
|
||
|
fprintf(stderr, "\tAuthentication with username %s and "
|
||
|
"public key %s failed!\n",
|
||
|
username, identity->comment);
|
||
|
}
|
||
|
else {
|
||
|
fprintf(stderr, "\tAuthentication with username %s and "
|
||
|
"public key %s succeeded!\n",
|
||
|
username, identity->comment);
|
||
|
break;
|
||
|
}
|
||
|
prev_identity = identity;
|
||
|
}
|
||
|
if(rc) {
|
||
|
fprintf(stderr, "Couldn't continue authentication\n");
|
||
|
goto shutdown;
|
||
|
}
|
||
|
|
||
|
/* We're authenticated now. */
|
||
|
|
||
|
/* Request a shell */
|
||
|
channel = libssh2_channel_open_session(session);
|
||
|
if(!channel) {
|
||
|
fprintf(stderr, "Unable to open a session\n");
|
||
|
goto shutdown;
|
||
|
}
|
||
|
|
||
|
/* Some environment variables may be set,
|
||
|
* It's up to the server which ones it'll allow though
|
||
|
*/
|
||
|
libssh2_channel_setenv(channel, "FOO", "bar");
|
||
|
|
||
|
/* Request a terminal with 'vanilla' terminal emulation
|
||
|
* See /etc/termcap for more options
|
||
|
*/
|
||
|
if(libssh2_channel_request_pty(channel, "vanilla")) {
|
||
|
fprintf(stderr, "Failed requesting pty\n");
|
||
|
goto skip_shell;
|
||
|
}
|
||
|
|
||
|
/* Open a SHELL on that pty */
|
||
|
if(libssh2_channel_shell(channel)) {
|
||
|
fprintf(stderr, "Unable to request shell on allocated pty\n");
|
||
|
goto shutdown;
|
||
|
}
|
||
|
|
||
|
/* At this point the shell can be interacted with using
|
||
|
* libssh2_channel_read()
|
||
|
* libssh2_channel_read_stderr()
|
||
|
* libssh2_channel_write()
|
||
|
* libssh2_channel_write_stderr()
|
||
|
*
|
||
|
* Blocking mode may be (en|dis)abled with: libssh2_channel_set_blocking()
|
||
|
* If the server send EOF, libssh2_channel_eof() will return non-0
|
||
|
* To send EOF to the server use: libssh2_channel_send_eof()
|
||
|
* A channel can be closed with: libssh2_channel_close()
|
||
|
* A channel can be freed with: libssh2_channel_free()
|
||
|
*/
|
||
|
|
||
|
skip_shell:
|
||
|
if(channel) {
|
||
|
libssh2_channel_free(channel);
|
||
|
channel = NULL;
|
||
|
}
|
||
|
|
||
|
/* Other channel types are supported via:
|
||
|
* libssh2_scp_send()
|
||
|
* libssh2_scp_recv2()
|
||
|
* libssh2_channel_direct_tcpip()
|
||
|
*/
|
||
|
|
||
|
shutdown:
|
||
|
|
||
|
if(agent) {
|
||
|
libssh2_agent_disconnect(agent);
|
||
|
libssh2_agent_free(agent);
|
||
|
}
|
||
|
|
||
|
if(session) {
|
||
|
libssh2_session_disconnect(session,
|
||
|
"Normal Shutdown, Thank you for playing");
|
||
|
libssh2_session_free(session);
|
||
|
}
|
||
|
|
||
|
if(sock != -1) {
|
||
|
#ifdef WIN32
|
||
|
closesocket(sock);
|
||
|
#else
|
||
|
close(sock);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
fprintf(stderr, "all done!\n");
|
||
|
|
||
|
libssh2_exit();
|
||
|
|
||
|
return rc;
|
||
|
}
|