forked from openkylin/platform_build
Document unbundle build behavior
Test: nothing Bug: 160390776 Change-Id: I7da365a364d9dfa81a42b04615af34dd61444577
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@ -440,6 +440,33 @@ $(GEN): $(intermediates)/<font color=red>%.lut.h</font> : $(LOCAL_PATH)/<font co
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LOCAL_GENERATED_SOURCES += $(GEN)
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</pre>
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<h3><a name="unbundled-build"/>Unbundled build</h3>
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<p>Unbundled build has several meanings by the context.
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Let me explain the meaning by the flags related to "unbundled build"</p>
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<h4>TARGET_BUILD_UNBUNDLED</h4>
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<p>The source tree might not have the full platform sources. It is always set if
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<code>TARGET_BUILD_APPS</code> or <code>TARGET_BUILD_UNBUNDLED_IMAGE</code> is set.</p>
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<h4>TARGET_BUILD_USE_PREBUILT_SDKS</h4>
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<p>It is an internal flag. If it is set, prebuilt SDKs are used, even if a module's
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<code>LOCAL_SDK_VERSION</code> is <code>current</code> (including <code>system_current</code>,
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<code>core_current</code>, and so on). If it is unset, build current SDKs,
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and use them as usual.</p>
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<h4>DISABLE_PREOPT</h4>
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<p>It is an internal flag as well. If it is set, dexpreopt is disabled.
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It is always set if <code>TARGET_BUILD_APPS</code> or <code>TARGET_BUILD_UNBUNDLED_IMAGE</code> is set,
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because dexpreopt tightly depends on the platform.</p>
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<h4>TARGET_BUILD_APPS</h4>
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<p>Build the apps that can be distributed outside the platform, so it turns on
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<code>TARGET_BUILD_UNBUNDLED</code> and <code>DISABLE_PREOPT</code>.
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Also, it turns on <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless
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<code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set.</p>
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<h4>TARGET_BUILD_UNBUNDLED_IMAGE</h4>
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<p>It is similar to <code>TARGET_BUILD_APPS</code>, but its target is an unbundled partition
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(such as the vendor partition). Accordingly, it sets <code>TARGET_BUILD_UNBUNDLED</code> and <code>DISABLE_PREOPT</code>.
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We can call the partition unbundled, because the partition can be distributed outside the platform.
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And also, it turns on <code>TARGET_BUILD_USE_PREBUILT_SDKS</code>, unless
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<code>UNBUNDLED_BUILD_SDKS_FROM_SOURCE</code> is set.</p>
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<h3><a name="platform-specific"/>Platform specific conditionals</h3>
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<p>Sometimes you need to set flags specifically for different platforms. Here
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is a list of which values the different build-system defined variables will be
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