forked from openkylin/platform_build
Merge "Always use /bin/sh to run the command." am: 9e766acb09
am: 0188c32fb5
Original change: https://android-review.googlesource.com/c/platform/build/+/1662423 Change-Id: I34b5400ffa66579ac8269e65b0ec84b82ba357d5
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commit
8f95f2354d
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@ -182,7 +182,7 @@ func shell(_ *starlark.Thread, b *starlark.Builtin, args starlark.Tuple,
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}
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if shellPath == "" {
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return starlark.None,
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fmt.Errorf("cannot run shell, SHELL environment variable is not set (running on Windows?)")
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fmt.Errorf("cannot run shell, /bin/sh is missing (running on Windows?)")
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}
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cmd := exec.Command(shellPath, "-c", command)
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// We ignore command's status
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@ -234,8 +234,12 @@ func setup(env []string) {
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"rblf_wildcard": starlark.NewBuiltin("rblf_wildcard", wildcard),
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}
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// NOTE(asmundak): OS-specific.
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shellPath, _ = os.LookupEnv("SHELL")
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// NOTE(asmundak): OS-specific. Behave similar to Linux `system` call,
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// which always uses /bin/sh to run the command
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shellPath = "/bin/sh"
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if _, err := os.Stat(shellPath); err != nil {
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shellPath = ""
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}
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}
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// Parses, resolves, and executes a Starlark file.
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