Fix a Windows-only discrepency in the Windows SDK build.

For some reason, there's a slight behavior difference between
my Windowss machine and the Windows build servers, that is on
mine the include of framework/base results in duplicate build
rules being defined. My machine used to work like the Windows
build server and the behavior mysteriously changed a while
ago. This change should make it all work the same on all boxes.

Change-Id: I45e02e9eadfc586f86caa6a2690deda9648e600d
This commit is contained in:
Raphael 2009-11-18 14:16:04 -08:00
parent a62a442129
commit d920ec8354
1 changed files with 0 additions and 1 deletions

View File

@ -392,7 +392,6 @@ subdirs += \
sdk/layoutopt \
development/apps \
development/tools/mkstubs \
frameworks/base \
frameworks/base/tools/layoutlib \
external/googleclient \
packages