forked from openkylin/platform_build
Fix a Windows-only discrepency in the Windows SDK build.
For some reason, there's a slight behavior difference between my Windowss machine and the Windows build servers, that is on mine the include of framework/base results in duplicate build rules being defined. My machine used to work like the Windows build server and the behavior mysteriously changed a while ago. This change should make it all work the same on all boxes. Change-Id: I45e02e9eadfc586f86caa6a2690deda9648e600d
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@ -392,7 +392,6 @@ subdirs += \
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sdk/layoutopt \
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development/apps \
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development/tools/mkstubs \
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frameworks/base \
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frameworks/base/tools/layoutlib \
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external/googleclient \
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packages
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