http://b/26987366
- Use clang-2690385 to build RenderScript toolchain.
- Use armv7-linux-androideabi as the triple used to build RenderScript
runtime libraries.
Change-Id: I582e8b25bbc38b101a2e765028ed61edbce7bdc2
This will be necessary to support -std=gnu99 mode for clang 3.6, which
defaults to C11 mode (unlike prior releases that use C99).
Change-Id: Iea84582f9f12ba76b988463cbc0a20bd61042538
For mips target, gcc passes -KPIC to assembler by default,
but clang passes -KPIC only if -fPIC or -fpic is given.
BUG: 17895505
Change-Id: I7803adaf8ad7b40c6473872b67f4e0b4c502b38a
Bug: 17333374
Add RS_TRIPLE_CFLAGS to ensure that we build with the proper defines on
targets like x86. This also changes all build targets to use the
proper 32/64-bit triples when creating their runtime libraries.
Change-Id: I8f6175b1a14af6d03ee90f32069f3688ec227fb9
Use 4.9 mips64el toolchain for both 64- and 32-bit builds.
Tell ld when 32-bit links are required.
Override 4.9's changed defaults for mips floating point
register use, to get same assembler rules as 4.8 and earlier.
Also: drop unused soft-fp build targets, cleanout redundant
compiler options, and remove extraneous Android.mk file.
Change-Id: I86f1075266349edb2b08a7709b9f5472d8cfda32
1. Following the setup of gcc in build/core/combo/,
we added the [HOST|TARGET]_<arch>.mk clang config files,
and load only the configs needed by the current product.
2. Added support for the 2nd arch.
Change-Id: I2a383418a9688a050b39492f8e489d40eeeb5f2d