forked from openkylin/platform_build
123 lines
4.5 KiB
Plaintext
123 lines
4.5 KiB
Plaintext
#
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# Copyright (C) 2007 The Android Open Source Project
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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#
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######################################################################
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# This is a do-nothing template file. To use it, copy it to a file
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# named "buildspec.mk" in the root directory, and uncomment or change
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# the variables necessary for your desired configuration. The file
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# "buildspec.mk" should never be checked in to source control.
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######################################################################
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# Choose a product to build for. Look in the products directory for ones
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# that work.
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ifndef TARGET_PRODUCT
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#TARGET_PRODUCT:=generic
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endif
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# Choose a variant to build. If you don't pick one, the default is eng.
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# User is what we ship. Userdebug is that, with a few flags turned on
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# for debugging. Eng has lots of extra tools for development.
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ifndef TARGET_BUILD_VARIANT
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#TARGET_BUILD_VARIANT:=user
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#TARGET_BUILD_VARIANT:=userdebug
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#TARGET_BUILD_VARIANT:=eng
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endif
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# Choose additional targets to always install, even when building
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# minimal targets like "make droid". This takes simple target names
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# like "Browser" or "MyApp", the names used by LOCAL_MODULE or
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# LOCAL_PACKAGE_NAME. Modules listed here will always be installed in
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# /system, even if they'd usually go in /data.
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ifndef CUSTOM_MODULES
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#CUSTOM_MODULES:=
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endif
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# Set this to debug or release if you care. Otherwise, it defaults to release.
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ifndef TARGET_BUILD_TYPE
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#TARGET_BUILD_TYPE:=release
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endif
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# Uncomment this if you want the host tools built in debug mode. Otherwise
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# it defaults to release.
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ifndef HOST_BUILD_TYPE
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#HOST_BUILD_TYPE:=debug
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endif
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# Turn on debugging for selected modules. If DEBUG_MODULE_<module-name> is set
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# to a non-empty value, the appropriate HOST_/TARGET_CUSTOM_DEBUG_CFLAGS
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# will be added to LOCAL_CFLAGS when building the module.
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#DEBUG_MODULE_ModuleName:=true
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# Specify an alternative tool chain prefix if needed.
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#TARGET_TOOLS_PREFIX:=
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# Specify the extra CFLAGS to use when building a module whose
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# DEBUG_MODULE_ variable is set. Host and device flags are handled
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# separately.
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#HOST_CUSTOM_DEBUG_CFLAGS:=
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#TARGET_CUSTOM_DEBUG_CFLAGS:=
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# Choose additional locales, like "en_US" or "it_IT", to add to any
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# built product. Any locales that appear in CUSTOM_LOCALES but not in
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# the locale list for the selected product will be added to the end
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# of PRODUCT_LOCALES.
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ifndef CUSTOM_LOCALES
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#CUSTOM_LOCALES:=
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endif
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# If you have a special place to put your ouput files, set this, otherwise
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# it goes to <build-root>/out
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#OUT_DIR:=/tmp/stuff
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# If you want to always set certain system properties, add them to this list.
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# E.g., "ADDITIONAL_BUILD_PROPERTIES += ro.prop1=5 prop2=value"
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# This mechanism does not currently support values containing spaces.
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#ADDITIONAL_BUILD_PROPERTIES +=
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# If you want to reduce the system.img size by several meg, and are willing to
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# lose access to CJK (and other) character sets, define NO_FALLBACK_FONT:=true
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ifndef NO_FALLBACK_FONT
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#NO_FALLBACK_FONT:=true
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endif
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# To enable instrumentation in webcore based apps like gmail and
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# the browser, define WEBCORE_INSTRUMENTATION:=true
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ifndef WEBCORE_INSTRUMENTATION
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#WEBCORE_INSTRUMENTATION:=true
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endif
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# To disable SVG in webcore define ENABLE_SVG:=false
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ifndef ENABLE_SVG
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#ENABLE_SVG:=false
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endif
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# OVERRIDE_RUNTIMES allows you to locally override PRODUCT_RUNTIMES.
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#
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# To only build ART, use "runtime_libart_default"
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# To use Dalvik but also include ART, use "runtime_libdvm_default runtime_libart"
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# To use ART but also include Dalvik, use "runtime_libart_default runtime_libdvm"
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ifndef OVERRIDE_RUNTIMES
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#OVERRIDE_RUNTIMES:=runtime_libart_default
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#OVERRIDE_RUNTIMES:=runtime_libdvm_default runtime_libart
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#OVERRIDE_RUNTIMES:=runtime_libart_default runtime_libdvm
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endif
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# when the build system changes such that this file must be updated, this
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# variable will be changed. After you have modified this file with the new
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# changes (see buildspec.mk.default), update this to the new value from
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# buildspec.mk.default.
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BUILD_ENV_SEQUENCE_NUMBER := 10
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