# Z3's CMake build system [CMake](https://cmake.org/) is a "meta build system" that reads a description of the project written in the ``CMakeLists.txt`` files and emits a build system for that project of your choice using one of CMake's "generators". This allows CMake to support many different platforms and build tools. You can run ``cmake --help`` to see the list of supported "generators" on your platform. Example generators include "UNIX Makefiles" and "Visual Studio 12 2013". ## Getting started ### Fixing a polluted source tree If you have never used the python build system you can skip this step. The existing Python build system creates generated source files in the source tree. The CMake build system will refuse to work if it detects this so you need to clean your source tree first. To do this run the following in the root of the repository ``` git clean -nx src ``` This will list everything that will be removed. If you are happy with this then run. ``` git clean -fx src ``` which will remove the generated source files. ### Unix Makefiles Run the following in the top level directory of the Z3 repository. ``` mkdir build cd build cmake -G "Unix Makefiles" ../ make -j4 # Replace 4 with an appropriate number ``` Note that on some platforms "Unix Makefiles" is the default generator so on those platforms you don't need to pass ``-G "Unix Makefiles"`` command line option to ``cmake``. Note there is nothing special about the ``build`` directory name here. You can call it whatever you like. Note the "Unix Makefile" generator is a "single" configuration generator which means you pick the build type (e.g. ``Debug``, ``Release``) when you invoke CMake. You can set the build type by passing it to the ``cmake`` invocation like so: ``` cmake -G "Unix Makefiles" -DCMAKE_BUILD_TYPE=Release ../ ``` See the section on "Build Types" for the different CMake build types. If you wish to use a different compiler set the CXX and CC environment variables passed to cmake. This must be done at the very first invocation to ``cmake`` in the build directory because once configuration has happened the compiler is fixed. If you want to use a different compiler to the one you have already configured you either need to make a new build directory or delete the contents of the current build directory and start again. For example to use clang the ``cmake `` line would be ``` CC=clang CXX=clang++ cmake ../ ``` Note that CMake build will detect the target architecture that compiler is set up to build for and the generated build system will build for that architecture. If there is a way to tell your compiler to build for a different architecture via compiler flags then you can set the ``CFLAGS`` and ``CXXFLAGS`` environment variables to have the build target that architecture. For example if you are on a x86_64 machine and you want to do a 32-bit build and have a multilib version of GCC you can run ``cmake`` like this ``` CFLAGS="-m32" CXXFLAGS="-m32" CC=gcc CXX=g++ cmake ../ ``` Note like with the ``CC`` and ``CXX`` flags this must be done on the very first invocation to CMake in the build directory. ### Ninja [Ninja](https://ninja-build.org/) is a simple build system that is built for speed. It can be significantly faster than "UNIX Makefile"s because it is not a recursive build system and thus doesn't create a new process everytime it traverses into a directory. Ninja is particularly appropriate if you want fast incremental building. Basic usage is as follows: ``` mkdir build cd build cmake -G "Ninja" ../ ninja ``` Note the discussion of the ``CC``, ``CXX``, ``CFLAGS`` and ``CXXFLAGS`` for "Unix Makefiles" also applies here. Note also that like the "Unix Makefiles" generator, the "Ninja" generator is a single configuration generator so you pick the build type when you invoke ``cmake`` by passing ``CMAKE_BUILD_TYPE=`` to ``cmake``. See the section on "Build Types". Note that Ninja runs in parallel by default. Use the ``-j`` flag to change this. Note that Ninja also runs on Windows. You just need to run ``cmake`` in an environment where the compiler can be found. If you have Visual Studio installed it typically ships with a "Developer Command Prompt Window" that you can use which has the environment variables setup for you. ### NMake NMake is a build system that ships with Visual Studio. You are advised to use Ninja instead which is significantly faster due to supporting concurrent builds. However CMake does support NMake if you wish to use it. Note that NMake is a single configuration generator so you must set ``CMAKE_BUILD_TYPE`` to set the build type. Basic usage: 1. Launch the "Developer Command Prompt Windows" 2. Change to the root of the Z3 repository ``` mkdir build cd build cmake -G "NMake Makefiles" ../ nmake ``` ### Visual Studio For the Visual Studio generators you need to know which version of Visual Studio you wish to use and also what architecture you want to build for. We'll use the ``cmake-gui`` here as it is easier to pick the right generator but this can be scripted if need be. Here are the basic steps: 1. Create an empty build directory 2. Start the cmake-gui program 3. Set "where is the source code" to the root of the Z3 project repository. You can do this by pressing the "Browse Source..." button and picking the directory. 4. Set "where to build the binaries" to the empty build directory you just created. You can do this by pressing the "Browse build..." button and picking the directory. 5. Press the "Configure" button 6. A window will appear asking you to pick the generator to use. Pick the generator that matches the version of Visual Studio you are using. Note also that some of the generator names contain ``Win64`` (e.g. ``Visual Studio 12 2013 Win64``) this indicates a x86 64-bit build. Generator names without this (e.g. ``Visual Studio 12 2013``) are x86 32-bit build. 7. Press the "Finish" button and wait for CMake to finish it's first configure. 8. A set of configuration options will appear which will affect various aspects of the build. Change them as you desire. If you change a set of options press the "Configure" again. Additional options may appear when you do this. 9. When you have finished changing configuration options press the "Generate" button. 10. When generation is done close cmake-gui. 11. In the build directory open the generated ``Z3.sln`` solution file created by CMake with Visual Studio. 12. In Visual Studio pick the build type (e.g. ``Debug``, ``Release``) you want. 13. Click "BUILD > Build Solution". Note that unlike the "Unix Makefile" and "Ninja" generators the Visual Studio generators are multi-configuration generators which means you don't set the build type when invoking CMake. Instead you set the build type inside Visual Studio. See the "Build Type" section for more information. ### General workflow The general workflow when using CMake is the following 1. Create a new build directory 2. Configure the project 3. Generate the build system 4. Invoke the build system to build the project To perform steps 2 and 3 you can choose from three different tools * cmake * ccmake * cmake-gui ``cmake`` is a command line tool and is what you should use if you are writing a script to build Z3. This tool performs steps 1 and 2 in one go without user interaction. The ``ccmake`` and ``cmake-gui`` tools are more interactive and allow you to change various options. In both these tools the basic steps to follow are: 1. Configure. 2. Change any options you wish. Everytime you change a set of options You should configure again. This may cause new options to appear 3. Generate. For information see https://cmake.org/runningcmake/ Note when invoking CMake you give it the path to the source directory. This is the top-level directory in the Z3 repository containing a ``CMakeLists.txt``. That file should contain the line ``project(Z3 C CXX)``. If you give it a path deeper into the Z3 repository (e.g. the ``src`` directory) the configure step will fail. ## Build Types Several build types are supported. * Release * Debug * RelWithDebInfo * MinSizeRel For the single configuration generators (e.g. "Unix Makefile" and "Ninja") you set the build type when invoking ``cmake`` by passing ``-DCMAKE_BUILD_TYPE=`` where ```` is one of the build types specified above. For multi-configuration generators (e.g. Visual Studio) you don't set the build type when invoking CMake and instead set the build type within Visual Studio itself. ## Useful options The following useful options can be passed to CMake whilst configuring. * ``CMAKE_BUILD_TYPE`` - STRING. The build type to use. Only relevant for single configuration generators (e.g. "Unix Makefile" and "Ninja"). * ``CMAKE_INSTALL_BINDIR`` - STRING. The path to install z3 binaries (relative to ``CMAKE_INSTALL_PREFIX``), e.g. ``bin``. * ``CMAKE_INSTALL_INCLUDEDIR`` - STRING. The path to install z3 include files (relative to ``CMAKE_INSTALL_PREFIX``), e.g. ``include``. * ``CMAKE_INSTALL_LIBDIR`` - STRING. The path to install z3 libraries (relative to ``CMAKE_INSTALL_PREFIX``), e.g. ``lib``. * ``CMAKE_INSTALL_PREFIX`` - STRING. The install prefix to use (e.g. ``/usr/local/``). * ``CMAKE_INSTALL_PKGCONFIGDIR`` - STRING. The path to install pkgconfig files. * ``CMAKE_INSTALL_PYTHON_PKG_DIR`` - STRING. The path to install the z3 python bindings. This can be relative (to ``CMAKE_INSTALL_PREFIX``) or absolute. * ``CMAKE_INSTALL_Z3_CMAKE_PACKAGE_DIR`` - STRING. The path to install CMake package files (e.g. ``/usr/lib/cmake/z3``). * ``CMAKE_INSTALL_API_BINDINGS_DOC`` - STRING. The path to install documentation for API bindings. * ``Z3_ENABLE_TRACING_FOR_NON_DEBUG`` - BOOL. If set to ``TRUE`` enable tracing in non-debug builds, if set to ``FALSE`` disable tracing in non-debug builds. Note in debug builds tracing is always enabled. * ``Z3_BUILD_LIBZ3_SHARED`` - BOOL. If set to ``TRUE`` build libz3 as a shared library otherwise build as a static library. * ``Z3_ENABLE_EXAMPLE_TARGETS`` - BOOL. If set to ``TRUE`` add the build targets for building the API examples. * ``Z3_USE_LIB_GMP`` - BOOL. If set to ``TRUE`` use the GNU multiple precision library. If set to ``FALSE`` use an internal implementation. * ``Z3_PYTHON_EXECUTABLE`` - STRING. The python executable to use during the build. * ``Z3_BUILD_PYTHON_BINDINGS`` - BOOL. If set to ``TRUE`` then Z3's python bindings will be built. * ``Z3_INSTALL_PYTHON_BINDINGS`` - BOOL. If set to ``TRUE`` and ``Z3_BUILD_PYTHON_BINDINGS`` is ``TRUE`` then running the ``install`` target will install Z3's Python bindings. * ``Z3_BUILD_DOTNET_BINDINGS`` - BOOL. If set to ``TRUE`` then Z3's .NET bindings will be built. * ``Z3_INSTALL_DOTNET_BINDINGS`` - BOOL. If set to ``TRUE`` and ``Z3_BUILD_DOTNET_BINDINGS`` is ``TRUE`` then running the ``install`` target will install Z3's .NET bindings. * ``Z3_DOTNET_CSC_EXECUTABLE`` - STRING. The path to the C# compiler to use. Only relevant if ``Z3_BUILD_DOTNET_BINDINGS`` is set to ``TRUE``. * ``Z3_DOTNET_GACUTIL_EXECUTABLE`` - STRING. The path to the gacutil program to use. Only relevant if ``BUILD_DOTNET_BINDINGS`` is set to ``TRUE``. * ``Z3_BUILD_JAVA_BINDINGS`` - BOOL. If set to ``TRUE`` then Z3's Java bindings will be built. * ``Z3_INSTALL_JAVA_BINDINGS`` - BOOL. If set to ``TRUE`` and ``Z3_BUILD_JAVA_BINDINGS`` is ``TRUE`` then running the ``install`` target will install Z3's Java bindings. * ``Z3_JAVA_JAR_INSTALLDIR`` - STRING. The path to directory to install the Z3 Java ``.jar`` file. This path should be relative to ``CMAKE_INSTALL_PREFIX``. * ``Z3_JAVA_JNI_LIB_INSTALLDIRR`` - STRING. The path to directory to install the Z3 Java JNI bridge library. This path should be relative to ``CMAKE_INSTALL_PREFIX``. * ``Z3_INCLUDE_GIT_DESCRIBE`` - BOOL. If set to ``TRUE`` and the source tree of Z3 is a git repository then the output of ``git describe`` will be included in the build. * ``Z3_INCLUDE_GIT_HASH`` - BOOL. If set to ``TRUE`` and the source tree of Z3 is a git repository then the git hash will be included in the build. * ``Z3_BUILD_DOCUMENTATION`` - BOOL. If set to ``TRUE`` then documentation for the API bindings can be built by invoking the ``api_docs`` target. * ``Z3_INSTALL_API_BINDINGS_DOCUMENTATION`` - BOOL. If set to ``TRUE`` and ``Z3_BUILD_DOCUMENTATION` is ``TRUE`` then documentation for API bindings will be installed when running the ``install`` target. * ``Z3_ALWAYS_BUILD_DOCS`` - BOOL. If set to ``TRUE`` and ``Z3_BUILD_DOCUMENTATION`` is ``TRUE`` then documentation for API bindings will always be built. Disabling this is useful for faster incremental builds. The documentation can be manually built by invoking the ``api_docs`` target. * ``Z3_LINK_TIME_OPTIMIZATION`` - BOOL. If set to ``TRUE`` link time optimization will be enabled. * ``Z3_ENABLE_CFI`` - BOOL. If set to ``TRUE`` will enable Control Flow Integrity security checks. This is only supported by MSVC and Clang and will fail on other compilers. This requires Z3_LINK_TIME_OPTIMIZATION to also be enabled. * ``Z3_API_LOG_SYNC`` - BOOL. If set to ``TRUE`` will enable experimental API log sync feature. * ``WARNINGS_AS_ERRORS`` - STRING. If set to ``TRUE`` compiler warnings will be treated as errors. If set to ``False`` compiler warnings will not be treated as errors. If set to ``SERIOUS_ONLY`` a subset of compiler warnings will be treated as errors. * ``Z3_C_EXAMPLES_FORCE_CXX_LINKER`` - BOOL. If set to ``TRUE`` the C API examples will request that the C++ linker is used rather than the C linker. On the command line these can be passed to ``cmake`` using the ``-D`` option. In ``ccmake`` and ``cmake-gui`` these can be set in the user interface. Example ``` cmake -DCMAKE_BUILD_TYPE=Release -DZ3_ENABLE_TRACING_FOR_NON_DEBUG=FALSE ../ ``` ## Z3 API Bindings Z3 exposes various language bindings for its API. Below are some notes on building and/or installing these bindings when building Z3 with CMake. ### Java bindings The CMake build uses the ``FindJava`` and ``FindJNI`` cmake modules to detect the installation of Java. If CMake fails to find your installation of Java set the ``JAVA_HOME`` environment variable when invoking CMake so that it points at the correct location. For example ``` JAVA_HOME=/usr/lib/jvm/default cmake -DBUILD_JAVA_BINDINGS=ON ../ ``` Note that the built ``.jar`` file is named ``com.microsoft.z3-VERSION.jar`` where ``VERSION`` is the Z3 version. Under non Windows systems a symbolic link named ``com.microsoft.z3.jar`` is provided. This symbolic link is not created when building under Windows. ## Developer/packager notes These notes are help developers and packagers of Z3. ### Install/Uninstall Install and uninstall targets are supported. Use ``CMAKE_INSTALL_PREFIX`` to set the install prefix. If you also need need to control which directories are used for install set the documented ``CMAKE_INSTALL_*`` options. To install run ``` make install ``` To uninstall run ``` make uninstall ``` Note that ``DESTDIR`` is supported for [staged installs](https://www.gnu.org/prep/standards/html_node/DESTDIR.html). To install ``` mkdir staged make install DESTDIR=/full/path/to/staged/ ``` to uninstall ``` make uninstall DESTDIR=/full/path/to/staged ``` The above also works for Ninja but ``DESTDIR`` must be an environment variable instead. ### Examining invoked commands If you are using the "UNIX Makefiles" generator and want to see exactly the commands that are being run you can pass ``VERBOSE=1`` to make. ``` make VERBOSE=1 ``` If you are using Ninja you can use the ``-v`` flag. ### Additional targets To see the list of targets run ``` make help ``` There are a few special targets: * ``clean`` all the built targets in the current directory and below * ``edit_cache`` will invoke one of the CMake tools (depending on which is available) to let you change configuration options. * ``rebuild_cache`` will reinvoke ``cmake`` for the project. * ``api_docs`` will build the documentation for the API bindings. ### Setting build type specific flags The build system supports single configuration and multi-configuration generators. This means it is not possible to know the build type at configure time and therefore ``${CMAKE_BUILD_TYPE}`` should not be conditionally used to set compiler flags or definitions. Instead you should use Generator expressions which are evaluated by the generator. For example ``` $<$:Z3DEBUG> ``` If the build type at build time is ``Debug`` this evaluates to ``Z3DEBUG`` but evaluates to nothing for all other configurations. You can see examples of this in the ``CMakeLists.txt`` files. ### File-globbing It is tempting use file-globbing in ``CMakeLists.txt`` to find a set for files matching a pattern and use them as the sources to build a target. This however is a bad idea because it prevents CMake from knowing when it needs to rerun itself. This is why source file names are explicitly listed in the ``CMakeLists.txt`` so that when changes are made the source files used to build a target automatically triggers a rerun of CMake. Long story short. Don't use file globbing. ### Serious warning flags By default the `WARNINGS_AS_ERRORS` flag is set to `SERIOUS_ONLY` which means some warnings will be treated as errors. These warnings are controlled by the relevant `*_WARNINGS_AS_ERRORS` list defined in `cmake/compiler_warnings.cmake`. Additional warnings should only be added here if the warnings has no false positives.