z3/cmake/msvc_legacy_quirks.cmake

179 lines
8.0 KiB
CMake

# This file ether sets or notes various compiler and linker flags for MSVC that
# were defined by the old python/Makefile based build system but
# don't obviously belong in the other sections in the CMake build system.
################################################################################
# Compiler definitions
################################################################################
# FIXME: All the commented out defines should be removed once
# we are confident it is correct to not set them.
set(Z3_MSVC_LEGACY_DEFINES
# Don't set `_DEBUG`. The old build system sets this but this
# is wrong. MSVC will set this depending on which runtime is being used.
# See https://msdn.microsoft.com/en-us/library/b0084kay.aspx
# _DEBUG
# The old build system only set `UNICODE` and `_UNICODE` for x86_64 release.
# That seems completely wrong so set it for all configurations.
# According to https://blogs.msdn.microsoft.com/oldnewthing/20040212-00/?p=40643/
# `UNICODE` affects Windows headers and `_UNICODE` affects C runtime header files.
# There is some discussion of this define at https://msdn.microsoft.com/en-us/library/dybsewaf.aspx
UNICODE
_UNICODE
)
if ("${TARGET_ARCHITECTURE}" STREQUAL "x86_64")
list(APPEND Z3_MSVC_LEGACY_DEFINES ""
# Don't set `_LIB`. The old build system sets this for x86_64 release
# build. This flag doesn't seem to be documented but a stackoverflow
# post hints that this is usually set when building a static library.
# See http://stackoverflow.com/questions/35034683/how-to-tell-if-current-project-is-dll-or-static-lib
# This seems wrong give that the old build system set this regardless
# whether or not libz3 was static or shared so its probably best
# to not set for now.
#$<$<CONFIG:Release>:_LIB>
#$<$<CONFIG:RelWithDebInfo>:_LIB>
# Don't set `_CONSOLE`. The old build system sets for all configurations
# except x86_64 release. It seems ( https://codeyarns.com/2010/12/02/visual-c-windows-and-console-subsystems/ )
# that `_CONSOLE` used to be defined by older Visual C++ environments.
# Setting this undocumented option seems like a bad idea so let's not do it.
#$<$<CONFIG:Debug:_CONSOLE>
#$<$<CONFIG:MinSizeRel:_CONSOLE>
# Don't set `ASYNC_COMMANDS`. The old build system sets this for x86_64
# release but this macro does not appear to be used anywhere and is not
# documented so don't set it for now.
#$<$<CONFIG:Release>:ASYNC_COMMANDS>
#$<$<CONFIG:RelWithDebInfo>:ASYNC_COMMANDS>
)
else()
list(APPEND Z3_MSVC_LEGACY_DEFINES ""
# Don't set `_CONSOLE`. See reasoning above.
#_CONSOLE
)
endif()
# Note we don't set WIN32 or _WINDOWS because
# CMake provides that for us. As a sanity check make sure the option
# is present.
if (NOT "${CMAKE_CXX_FLAGS}" MATCHES "/D[ ]*WIN32")
message(FATAL_ERROR "\"/D WIN32\" is missing")
endif()
if (NOT "${CMAKE_CXX_FLAGS}" MATCHES "/D[ ]*_WINDOWS")
message(FATAL_ERROR "\"/D _WINDOWS\" is missing")
endif()
list(APPEND Z3_COMPONENT_CXX_DEFINES ${Z3_MSVC_LEGACY_DEFINES})
################################################################################
# Compiler flags
################################################################################
# FIXME: We might want to move this out somewhere else if we decide
# we want to set `-fno-omit-frame-pointer` for gcc/clang.
# No omit frame pointer
set(NO_OMIT_FRAME_POINTER_MSVC_FLAG "/Oy-")
CHECK_CXX_COMPILER_FLAG(${NO_OMIT_FRAME_POINTER_MSVC_FLAG} HAS_MSVC_NO_OMIT_FRAME_POINTER)
if (NOT HAS_MSVC_NO_OMIT_FRAME_POINTER)
message(FATAL_ERROR "${NO_OMIT_FRAME_POINTER_MSVC_FLAG} flag not supported")
endif()
# FIXME: This doesn't make a huge amount of sense but the old
# build system kept the frame pointer for all configurations
# except x86_64 release (I don't know why the frame pointer
# is kept for i686 release).
if ("${TARGET_ARCHITECTURE}" STREQUAL "x86_64")
list(APPEND Z3_COMPONENT_CXX_FLAGS
$<$<CONFIG:Debug>:${NO_OMIT_FRAME_POINTER_MSVC_FLAG}>
$<$<CONFIG:MinSizeRel>:${NO_OMIT_FRAME_POINTER_MSVC_FLAG}>
)
else()
list(APPEND Z3_COMPONENT_CXX_FLAGS ${NO_OMIT_FRAME_POINTER_MSVC_FLAG})
endif()
if (("${TARGET_ARCHITECTURE}" STREQUAL "x86_64") OR ("${TARGET_ARCHITECTURE}" STREQUAL "i686"))
# Use __cdecl calling convention. Apparently this is MSVC's default
# but the old build system set it so for completeness set it too.
# See https://msdn.microsoft.com/en-us/library/46t77ak2.aspx
z3_add_cxx_flag("/Gd" REQUIRED)
endif()
z3_add_cxx_flag("/EHsc" REQUIRED)
################################################################################
# Linker flags
################################################################################
# By default CMake enables incremental linking for Debug and RelWithDebInfo
# builds. The old build system disables it for all builds so try to do the same
# by changing all configurations if necessary
string(TOUPPER "${available_build_types}" _build_types_as_upper)
foreach (_build_type ${_build_types_as_upper})
foreach (t EXE SHARED STATIC)
set(_replacement "/INCREMENTAL:NO")
# Remove any existing incremental flags
string(REGEX REPLACE
"/INCREMENTAL:YES"
"${_replacement}"
_replaced_linker_flags
"${CMAKE_${t}_LINKER_FLAGS_${_build_type}}")
string(REGEX REPLACE
"(/INCREMENTAL$)|(/INCREMENTAL )"
"${_replacement} "
_replaced_linker_flags
"${_replaced_linker_flags}")
if (NOT "${_replaced_linker_flags}" MATCHES "${_replacement}")
# Flag not present. Add it
string(APPEND _replaced_linker_flags " ${_replacement}")
endif()
set(CMAKE_${t}_LINKER_FLAGS_${_build_type} "${_replaced_linker_flags}")
endforeach()
endforeach()
# The original build system passes `/STACK:` to the linker.
# This size comes from the original build system.
# FIXME: What is the rationale behind this?
set(STACK_SIZE_MSVC_LINKER 8388608)
# MSVC documentation (https://msdn.microsoft.com/en-us/library/35yc2tc3.aspx)
# says this only matters for executables which is why this is not being
# set for CMAKE_SHARED_LINKER_FLAGS or CMAKE_STATIC_LINKER_FLAGS.
string(APPEND CMAKE_EXE_LINKER_FLAGS " /STACK:${STACK_SIZE_MSVC_LINKER}")
# The original build system passes `/SUBSYSTEM:<X>` to the linker where `<X>`
# depends on what is being linked. Where `<X>` is `CONSOLE` for executables
# and `WINDOWS` for shard libraries.
# We don't need to pass `/SUBSYSTEM:CONSOLE` because CMake will do this for
# us when building executables because we don't pass the `WIN32` argument to
# `add_executable()`.
# FIXME: We probably don't need this. https://msdn.microsoft.com/en-us/library/fcc1zstk.aspx
# suggests that `/SUBSYSTEM:` only matters for executables.
string(APPEND CMAKE_SHARED_LINKER_FLAGS " /SUBSYSTEM:WINDOWS")
# FIXME: The following linker flags are weird. They are set in all configurations
# in the old build system except release x86_64. We try to emulate this here but
# this is likely the wrong thing to do.
foreach (_build_type ${_build_types_as_upper})
if ("${TARGET_ARCHITECTURE}" STREQUAL "x86_64" AND
("${_build_type}" STREQUAL "RELEASE" OR
"${_build_type}" STREQUAL "RELWITHDEBINFO")
)
message(AUTHOR_WARNING "Skipping legacy linker MSVC options for x86_64 ${_build_type}")
else()
# Linker optimizations.
# See https://msdn.microsoft.com/en-us/library/bxwfs976.aspx
string(APPEND CMAKE_EXE_LINKER_FLAGS_${_build_type} " /OPT:REF /OPT:ICF")
string(APPEND CMAKE_SHARED_LINKER_FLAGS_${_build_type} " /OPT:REF /OPT:ICF")
# FIXME: This is not necessary. This is MSVC's default.
# See https://msdn.microsoft.com/en-us/library/b1kw34cb.aspx
string(APPEND CMAKE_EXE_LINKER_FLAGS_${_build_type} " /TLBID:1")
string(APPEND CMAKE_SHARED_LINKER_FLAGS_${_build_type} " /TLBID:1")
# FIXME: This is not necessary. This is MSVC's default.
# Indicate that the executable is compatible with DEP
# See https://msdn.microsoft.com/en-us/library/ms235442.aspx
string(APPEND CMAKE_EXE_LINKER_FLAGS_${_build_type} " /NXCOMPAT")
endif()
endforeach()