2018-05-01 02:10:58 +08:00
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// SPDX-License-Identifier: GPL-2.0+
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/* Copyright (C) 2018 Broadcom */
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/**
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* DOC: Broadcom V3D scheduling
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*
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* The shared DRM GPU scheduler is used to coordinate submitting jobs
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* to the hardware. Each DRM fd (roughly a client process) gets its
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* own scheduler entity, which will process jobs in order. The GPU
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* scheduler will round-robin between clients to submit the next job.
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*
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* For simplicity, and in order to keep latency low for interactive
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* jobs when bulk background jobs are queued up, we submit a new job
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* to the HW only when it has completed the last one, instead of
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* filling up the CT[01]Q FIFOs with jobs. Similarly, we use
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* v3d_job_dependency() to manage the dependency between bin and
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2018-07-04 01:05:15 +08:00
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* render, instead of having the clients submit jobs using the HW's
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* semaphores to interlock between them.
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2018-05-01 02:10:58 +08:00
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*/
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#include <linux/kthread.h>
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#include "v3d_drv.h"
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#include "v3d_regs.h"
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#include "v3d_trace.h"
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static struct v3d_job *
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to_v3d_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_job, base);
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}
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2019-04-17 06:58:53 +08:00
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static struct v3d_bin_job *
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to_bin_job(struct drm_sched_job *sched_job)
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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{
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2019-04-17 06:58:53 +08:00
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return container_of(sched_job, struct v3d_bin_job, base.base);
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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}
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2019-04-17 06:58:53 +08:00
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static struct v3d_render_job *
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to_render_job(struct drm_sched_job *sched_job)
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2018-05-01 02:10:58 +08:00
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{
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2019-04-17 06:58:53 +08:00
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return container_of(sched_job, struct v3d_render_job, base.base);
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}
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2018-10-29 17:32:28 +08:00
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2019-04-17 06:58:53 +08:00
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static struct v3d_tfu_job *
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to_tfu_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_tfu_job, base.base);
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2018-05-01 02:10:58 +08:00
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}
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2019-04-17 06:58:54 +08:00
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static struct v3d_csd_job *
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to_csd_job(struct drm_sched_job *sched_job)
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{
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return container_of(sched_job, struct v3d_csd_job, base.base);
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}
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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static void
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2019-04-17 06:58:53 +08:00
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v3d_job_free(struct drm_sched_job *sched_job)
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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{
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2019-04-17 06:58:53 +08:00
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struct v3d_job *job = to_v3d_job(sched_job);
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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drm_sched_job_cleanup(sched_job);
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2019-04-17 06:58:53 +08:00
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v3d_job_put(job);
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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}
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2018-05-01 02:10:58 +08:00
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/**
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2019-04-17 06:58:53 +08:00
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* Returns the fences that the job depends on, one by one.
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*
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* If placed in the scheduler's .dependency method, the corresponding
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* .run_job won't be called until all of them have been signaled.
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2018-05-01 02:10:58 +08:00
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*/
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static struct dma_fence *
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v3d_job_dependency(struct drm_sched_job *sched_job,
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struct drm_sched_entity *s_entity)
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{
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struct v3d_job *job = to_v3d_job(sched_job);
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/* XXX: Wait on a fence for switching the GMP if necessary,
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* and then do so.
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*/
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2019-04-17 06:58:56 +08:00
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if (!xa_empty(&job->deps))
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return xa_erase(&job->deps, job->last_dep++);
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2018-05-01 02:10:58 +08:00
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2019-04-17 06:58:56 +08:00
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return NULL;
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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}
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2019-04-17 06:58:53 +08:00
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static struct dma_fence *v3d_bin_job_run(struct drm_sched_job *sched_job)
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2018-05-01 02:10:58 +08:00
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{
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2019-04-17 06:58:53 +08:00
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struct v3d_bin_job *job = to_bin_job(sched_job);
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struct v3d_dev *v3d = job->base.v3d;
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2018-05-01 02:10:58 +08:00
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struct drm_device *dev = &v3d->drm;
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struct dma_fence *fence;
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unsigned long irqflags;
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2019-04-17 06:58:53 +08:00
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if (unlikely(job->base.base.s_fence->finished.error))
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2018-05-01 02:10:58 +08:00
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return NULL;
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/* Lock required around bin_job update vs
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* v3d_overflow_mem_work().
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*/
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spin_lock_irqsave(&v3d->job_lock, irqflags);
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2019-04-17 06:58:53 +08:00
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v3d->bin_job = job;
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/* Clear out the overflow allocation, so we don't
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* reuse the overflow attached to a previous job.
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*/
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V3D_CORE_WRITE(0, V3D_PTB_BPOS, 0);
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2018-05-01 02:10:58 +08:00
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spin_unlock_irqrestore(&v3d->job_lock, irqflags);
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2019-04-17 06:58:53 +08:00
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v3d_invalidate_caches(v3d);
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fence = v3d_fence_create(v3d, V3D_BIN);
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if (IS_ERR(fence))
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return NULL;
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if (job->base.irq_fence)
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dma_fence_put(job->base.irq_fence);
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job->base.irq_fence = dma_fence_get(fence);
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trace_v3d_submit_cl(dev, false, to_v3d_fence(fence)->seqno,
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job->start, job->end);
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/* Set the current and end address of the control list.
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* Writing the end register is what starts the job.
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*/
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if (job->qma) {
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V3D_CORE_WRITE(0, V3D_CLE_CT0QMA, job->qma);
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V3D_CORE_WRITE(0, V3D_CLE_CT0QMS, job->qms);
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}
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if (job->qts) {
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V3D_CORE_WRITE(0, V3D_CLE_CT0QTS,
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V3D_CLE_CT0QTS_ENABLE |
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job->qts);
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}
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V3D_CORE_WRITE(0, V3D_CLE_CT0QBA, job->start);
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V3D_CORE_WRITE(0, V3D_CLE_CT0QEA, job->end);
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return fence;
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}
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static struct dma_fence *v3d_render_job_run(struct drm_sched_job *sched_job)
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{
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struct v3d_render_job *job = to_render_job(sched_job);
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struct v3d_dev *v3d = job->base.v3d;
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struct drm_device *dev = &v3d->drm;
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struct dma_fence *fence;
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if (unlikely(job->base.base.s_fence->finished.error))
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return NULL;
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v3d->render_job = job;
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/* Can we avoid this flush? We need to be careful of
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* scheduling, though -- imagine job0 rendering to texture and
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* job1 reading, and them being executed as bin0, bin1,
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* render0, render1, so that render1's flush at bin time
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2018-05-01 02:10:58 +08:00
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* wasn't enough.
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*/
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v3d_invalidate_caches(v3d);
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2019-04-17 06:58:53 +08:00
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fence = v3d_fence_create(v3d, V3D_RENDER);
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2018-05-18 16:10:41 +08:00
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if (IS_ERR(fence))
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return NULL;
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2018-05-01 02:10:58 +08:00
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2019-04-17 06:58:53 +08:00
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if (job->base.irq_fence)
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dma_fence_put(job->base.irq_fence);
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job->base.irq_fence = dma_fence_get(fence);
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2018-05-01 02:10:58 +08:00
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2019-04-17 06:58:53 +08:00
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trace_v3d_submit_cl(dev, true, to_v3d_fence(fence)->seqno,
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2018-05-01 02:10:58 +08:00
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job->start, job->end);
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2019-04-17 06:58:53 +08:00
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/* XXX: Set the QCFG */
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2018-05-01 02:10:58 +08:00
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/* Set the current and end address of the control list.
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* Writing the end register is what starts the job.
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*/
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2019-04-17 06:58:53 +08:00
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V3D_CORE_WRITE(0, V3D_CLE_CT1QBA, job->start);
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V3D_CORE_WRITE(0, V3D_CLE_CT1QEA, job->end);
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2018-05-01 02:10:58 +08:00
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return fence;
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}
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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static struct dma_fence *
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v3d_tfu_job_run(struct drm_sched_job *sched_job)
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2018-05-01 02:10:58 +08:00
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{
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drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
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struct v3d_tfu_job *job = to_tfu_job(sched_job);
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2019-04-17 06:58:53 +08:00
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struct v3d_dev *v3d = job->base.v3d;
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
struct drm_device *dev = &v3d->drm;
|
|
|
|
struct dma_fence *fence;
|
2018-07-04 01:05:12 +08:00
|
|
|
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
fence = v3d_fence_create(v3d, V3D_TFU);
|
|
|
|
if (IS_ERR(fence))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
v3d->tfu_job = job;
|
2019-04-17 06:58:53 +08:00
|
|
|
if (job->base.irq_fence)
|
|
|
|
dma_fence_put(job->base.irq_fence);
|
|
|
|
job->base.irq_fence = dma_fence_get(fence);
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
|
|
|
|
trace_v3d_submit_tfu(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
|
|
|
|
V3D_WRITE(V3D_TFU_IIA, job->args.iia);
|
|
|
|
V3D_WRITE(V3D_TFU_IIS, job->args.iis);
|
|
|
|
V3D_WRITE(V3D_TFU_ICA, job->args.ica);
|
|
|
|
V3D_WRITE(V3D_TFU_IUA, job->args.iua);
|
|
|
|
V3D_WRITE(V3D_TFU_IOA, job->args.ioa);
|
|
|
|
V3D_WRITE(V3D_TFU_IOS, job->args.ios);
|
|
|
|
V3D_WRITE(V3D_TFU_COEF0, job->args.coef[0]);
|
|
|
|
if (job->args.coef[0] & V3D_TFU_COEF0_USECOEF) {
|
|
|
|
V3D_WRITE(V3D_TFU_COEF1, job->args.coef[1]);
|
|
|
|
V3D_WRITE(V3D_TFU_COEF2, job->args.coef[2]);
|
|
|
|
V3D_WRITE(V3D_TFU_COEF3, job->args.coef[3]);
|
2018-07-04 01:05:12 +08:00
|
|
|
}
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
/* ICFG kicks off the job. */
|
|
|
|
V3D_WRITE(V3D_TFU_ICFG, job->args.icfg | V3D_TFU_ICFG_IOC);
|
|
|
|
|
|
|
|
return fence;
|
|
|
|
}
|
|
|
|
|
2019-04-17 06:58:54 +08:00
|
|
|
static struct dma_fence *
|
|
|
|
v3d_csd_job_run(struct drm_sched_job *sched_job)
|
|
|
|
{
|
|
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
|
|
struct drm_device *dev = &v3d->drm;
|
|
|
|
struct dma_fence *fence;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
v3d->csd_job = job;
|
|
|
|
|
|
|
|
v3d_invalidate_caches(v3d);
|
|
|
|
|
|
|
|
fence = v3d_fence_create(v3d, V3D_CSD);
|
|
|
|
if (IS_ERR(fence))
|
|
|
|
return NULL;
|
|
|
|
|
|
|
|
if (job->base.irq_fence)
|
|
|
|
dma_fence_put(job->base.irq_fence);
|
|
|
|
job->base.irq_fence = dma_fence_get(fence);
|
|
|
|
|
|
|
|
trace_v3d_submit_csd(dev, to_v3d_fence(fence)->seqno);
|
|
|
|
|
|
|
|
for (i = 1; i <= 6; i++)
|
|
|
|
V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0 + 4 * i, job->args.cfg[i]);
|
|
|
|
/* CFG0 write kicks off the job. */
|
|
|
|
V3D_CORE_WRITE(0, V3D_CSD_QUEUED_CFG0, job->args.cfg[0]);
|
|
|
|
|
|
|
|
return fence;
|
|
|
|
}
|
|
|
|
|
|
|
|
static struct dma_fence *
|
|
|
|
v3d_cache_clean_job_run(struct drm_sched_job *sched_job)
|
|
|
|
{
|
|
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
|
|
|
struct v3d_dev *v3d = job->v3d;
|
|
|
|
|
|
|
|
v3d_clean_caches(v3d);
|
|
|
|
|
|
|
|
return NULL;
|
|
|
|
}
|
|
|
|
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
static void
|
|
|
|
v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job)
|
|
|
|
{
|
|
|
|
enum v3d_queue q;
|
2018-05-01 02:10:58 +08:00
|
|
|
|
|
|
|
mutex_lock(&v3d->reset_lock);
|
|
|
|
|
|
|
|
/* block scheduler */
|
2019-03-13 00:57:02 +08:00
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++)
|
2019-04-18 23:00:21 +08:00
|
|
|
drm_sched_stop(&v3d->queue[q].sched, sched_job);
|
2018-12-05 05:56:14 +08:00
|
|
|
|
2019-03-13 00:57:02 +08:00
|
|
|
if (sched_job)
|
|
|
|
drm_sched_increase_karma(sched_job);
|
2018-05-01 02:10:58 +08:00
|
|
|
|
|
|
|
/* get the GPU back into the init state */
|
|
|
|
v3d_reset(v3d);
|
|
|
|
|
2018-12-05 05:56:14 +08:00
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++)
|
2019-03-13 00:57:02 +08:00
|
|
|
drm_sched_resubmit_jobs(&v3d->queue[q].sched);
|
2018-12-05 05:56:14 +08:00
|
|
|
|
2018-05-01 02:10:58 +08:00
|
|
|
/* Unblock schedulers and restart their jobs. */
|
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
2018-12-05 05:56:14 +08:00
|
|
|
drm_sched_start(&v3d->queue[q].sched, true);
|
2018-05-01 02:10:58 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
mutex_unlock(&v3d->reset_lock);
|
|
|
|
}
|
|
|
|
|
2019-04-17 06:58:53 +08:00
|
|
|
/* If the current address or return address have changed, then the GPU
|
|
|
|
* has probably made progress and we should delay the reset. This
|
|
|
|
* could fail if the GPU got in an infinite loop in the CL, but that
|
|
|
|
* is pretty unlikely outside of an i-g-t testcase.
|
|
|
|
*/
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
static void
|
2019-04-17 06:58:53 +08:00
|
|
|
v3d_cl_job_timedout(struct drm_sched_job *sched_job, enum v3d_queue q,
|
|
|
|
u32 *timedout_ctca, u32 *timedout_ctra)
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
{
|
|
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
2019-04-17 06:58:53 +08:00
|
|
|
struct v3d_dev *v3d = job->v3d;
|
|
|
|
u32 ctca = V3D_CORE_READ(0, V3D_CLE_CTNCA(q));
|
|
|
|
u32 ctra = V3D_CORE_READ(0, V3D_CLE_CTNRA(q));
|
|
|
|
|
|
|
|
if (*timedout_ctca != ctca || *timedout_ctra != ctra) {
|
|
|
|
*timedout_ctca = ctca;
|
|
|
|
*timedout_ctra = ctra;
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
v3d_gpu_reset_for_timeout(v3d, sched_job);
|
|
|
|
}
|
|
|
|
|
2019-04-17 06:58:53 +08:00
|
|
|
static void
|
|
|
|
v3d_bin_job_timedout(struct drm_sched_job *sched_job)
|
|
|
|
{
|
|
|
|
struct v3d_bin_job *job = to_bin_job(sched_job);
|
|
|
|
|
|
|
|
v3d_cl_job_timedout(sched_job, V3D_BIN,
|
|
|
|
&job->timedout_ctca, &job->timedout_ctra);
|
|
|
|
}
|
|
|
|
|
|
|
|
static void
|
|
|
|
v3d_render_job_timedout(struct drm_sched_job *sched_job)
|
|
|
|
{
|
|
|
|
struct v3d_render_job *job = to_render_job(sched_job);
|
|
|
|
|
|
|
|
v3d_cl_job_timedout(sched_job, V3D_RENDER,
|
|
|
|
&job->timedout_ctca, &job->timedout_ctra);
|
|
|
|
}
|
|
|
|
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
static void
|
2019-04-17 06:58:54 +08:00
|
|
|
v3d_generic_job_timedout(struct drm_sched_job *sched_job)
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
{
|
2019-04-17 06:58:53 +08:00
|
|
|
struct v3d_job *job = to_v3d_job(sched_job);
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
|
|
|
|
v3d_gpu_reset_for_timeout(job->v3d, sched_job);
|
|
|
|
}
|
|
|
|
|
2019-04-17 06:58:54 +08:00
|
|
|
static void
|
|
|
|
v3d_csd_job_timedout(struct drm_sched_job *sched_job)
|
|
|
|
{
|
|
|
|
struct v3d_csd_job *job = to_csd_job(sched_job);
|
|
|
|
struct v3d_dev *v3d = job->base.v3d;
|
|
|
|
u32 batches = V3D_CORE_READ(0, V3D_CSD_CURRENT_CFG4);
|
|
|
|
|
|
|
|
/* If we've made progress, skip reset and let the timer get
|
|
|
|
* rearmed.
|
|
|
|
*/
|
|
|
|
if (job->timedout_batches != batches) {
|
|
|
|
job->timedout_batches = batches;
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
v3d_gpu_reset_for_timeout(v3d, sched_job);
|
|
|
|
}
|
|
|
|
|
2019-04-17 06:58:53 +08:00
|
|
|
static const struct drm_sched_backend_ops v3d_bin_sched_ops = {
|
2018-05-01 02:10:58 +08:00
|
|
|
.dependency = v3d_job_dependency,
|
2019-04-17 06:58:53 +08:00
|
|
|
.run_job = v3d_bin_job_run,
|
|
|
|
.timedout_job = v3d_bin_job_timedout,
|
|
|
|
.free_job = v3d_job_free,
|
|
|
|
};
|
|
|
|
|
|
|
|
static const struct drm_sched_backend_ops v3d_render_sched_ops = {
|
2019-04-17 06:58:56 +08:00
|
|
|
.dependency = v3d_job_dependency,
|
2019-04-17 06:58:53 +08:00
|
|
|
.run_job = v3d_render_job_run,
|
|
|
|
.timedout_job = v3d_render_job_timedout,
|
|
|
|
.free_job = v3d_job_free,
|
2018-05-01 02:10:58 +08:00
|
|
|
};
|
|
|
|
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
static const struct drm_sched_backend_ops v3d_tfu_sched_ops = {
|
2019-04-17 06:58:53 +08:00
|
|
|
.dependency = v3d_job_dependency,
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
.run_job = v3d_tfu_job_run,
|
2019-04-17 06:58:54 +08:00
|
|
|
.timedout_job = v3d_generic_job_timedout,
|
2019-04-17 06:58:53 +08:00
|
|
|
.free_job = v3d_job_free,
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
};
|
|
|
|
|
2019-04-17 06:58:54 +08:00
|
|
|
static const struct drm_sched_backend_ops v3d_csd_sched_ops = {
|
|
|
|
.dependency = v3d_job_dependency,
|
|
|
|
.run_job = v3d_csd_job_run,
|
|
|
|
.timedout_job = v3d_csd_job_timedout,
|
|
|
|
.free_job = v3d_job_free
|
|
|
|
};
|
|
|
|
|
|
|
|
static const struct drm_sched_backend_ops v3d_cache_clean_sched_ops = {
|
|
|
|
.dependency = v3d_job_dependency,
|
|
|
|
.run_job = v3d_cache_clean_job_run,
|
|
|
|
.timedout_job = v3d_generic_job_timedout,
|
|
|
|
.free_job = v3d_job_free
|
|
|
|
};
|
|
|
|
|
2018-05-01 02:10:58 +08:00
|
|
|
int
|
|
|
|
v3d_sched_init(struct v3d_dev *v3d)
|
|
|
|
{
|
|
|
|
int hw_jobs_limit = 1;
|
|
|
|
int job_hang_limit = 0;
|
|
|
|
int hang_limit_ms = 500;
|
|
|
|
int ret;
|
|
|
|
|
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
|
2019-04-17 06:58:53 +08:00
|
|
|
&v3d_bin_sched_ops,
|
2018-05-01 02:10:58 +08:00
|
|
|
hw_jobs_limit, job_hang_limit,
|
|
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
|
|
"v3d_bin");
|
|
|
|
if (ret) {
|
|
|
|
dev_err(v3d->dev, "Failed to create bin scheduler: %d.", ret);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
|
2019-04-17 06:58:53 +08:00
|
|
|
&v3d_render_sched_ops,
|
2018-05-01 02:10:58 +08:00
|
|
|
hw_jobs_limit, job_hang_limit,
|
|
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
|
|
"v3d_render");
|
|
|
|
if (ret) {
|
|
|
|
dev_err(v3d->dev, "Failed to create render scheduler: %d.",
|
|
|
|
ret);
|
2019-04-17 06:58:54 +08:00
|
|
|
v3d_sched_fini(v3d);
|
2018-05-01 02:10:58 +08:00
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
|
|
|
|
&v3d_tfu_sched_ops,
|
|
|
|
hw_jobs_limit, job_hang_limit,
|
|
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
|
|
"v3d_tfu");
|
|
|
|
if (ret) {
|
|
|
|
dev_err(v3d->dev, "Failed to create TFU scheduler: %d.",
|
|
|
|
ret);
|
2019-04-17 06:58:54 +08:00
|
|
|
v3d_sched_fini(v3d);
|
drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation. This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.
For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU). Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.
v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
why TFU is AUTH, clarify the syncing docs, drop the unused TFU
interrupt regs (you're expected to use the hub's), don't take
&bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
on drm_sched_job_cleanup() changes.
Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-29 07:09:25 +08:00
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
2019-04-17 06:58:54 +08:00
|
|
|
if (v3d_has_csd(v3d)) {
|
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
|
|
|
|
&v3d_csd_sched_ops,
|
|
|
|
hw_jobs_limit, job_hang_limit,
|
|
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
|
|
"v3d_csd");
|
|
|
|
if (ret) {
|
|
|
|
dev_err(v3d->dev, "Failed to create CSD scheduler: %d.",
|
|
|
|
ret);
|
|
|
|
v3d_sched_fini(v3d);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
|
|
|
|
ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
|
|
|
|
&v3d_cache_clean_sched_ops,
|
|
|
|
hw_jobs_limit, job_hang_limit,
|
|
|
|
msecs_to_jiffies(hang_limit_ms),
|
|
|
|
"v3d_cache_clean");
|
|
|
|
if (ret) {
|
|
|
|
dev_err(v3d->dev, "Failed to create CACHE_CLEAN scheduler: %d.",
|
|
|
|
ret);
|
|
|
|
v3d_sched_fini(v3d);
|
|
|
|
return ret;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2018-05-01 02:10:58 +08:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
v3d_sched_fini(struct v3d_dev *v3d)
|
|
|
|
{
|
|
|
|
enum v3d_queue q;
|
|
|
|
|
2019-04-17 06:58:54 +08:00
|
|
|
for (q = 0; q < V3D_MAX_QUEUES; q++) {
|
|
|
|
if (v3d->queue[q].sched.ready)
|
|
|
|
drm_sched_fini(&v3d->queue[q].sched);
|
|
|
|
}
|
2018-05-01 02:10:58 +08:00
|
|
|
}
|