[media] coda: Remove unneeded struct vb2_queue clear on queue_init()

queue_init() is always called by v4l2_m2m_ctx_init(), which allocates
a context struct v4l2_m2m_ctx with kzalloc.
Therefore, there is no need to clear vb2_queue src/dst structs.

Signed-off-by: Ezequiel Garcia <elezegarcia@gmail.com>
Acked-by: Javier Martin <javier.martin@vista-silicon.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@redhat.com>
This commit is contained in:
Ezequiel García 2012-08-23 09:08:26 -03:00 committed by Mauro Carvalho Chehab
parent 23f53e37aa
commit 4fb857424f
1 changed files with 0 additions and 2 deletions

View File

@ -1249,7 +1249,6 @@ static int coda_queue_init(void *priv, struct vb2_queue *src_vq,
struct coda_ctx *ctx = priv; struct coda_ctx *ctx = priv;
int ret; int ret;
memset(src_vq, 0, sizeof(*src_vq));
src_vq->type = V4L2_BUF_TYPE_VIDEO_OUTPUT; src_vq->type = V4L2_BUF_TYPE_VIDEO_OUTPUT;
src_vq->io_modes = VB2_MMAP; src_vq->io_modes = VB2_MMAP;
src_vq->drv_priv = ctx; src_vq->drv_priv = ctx;
@ -1261,7 +1260,6 @@ static int coda_queue_init(void *priv, struct vb2_queue *src_vq,
if (ret) if (ret)
return ret; return ret;
memset(dst_vq, 0, sizeof(*dst_vq));
dst_vq->type = V4L2_BUF_TYPE_VIDEO_CAPTURE; dst_vq->type = V4L2_BUF_TYPE_VIDEO_CAPTURE;
dst_vq->io_modes = VB2_MMAP; dst_vq->io_modes = VB2_MMAP;
dst_vq->drv_priv = ctx; dst_vq->drv_priv = ctx;