mirror of https://gitee.com/openkylin/linux.git
462 lines
14 KiB
C
462 lines
14 KiB
C
/*
|
|
* Copyright (C) 2015 Broadcom
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License version 2 as
|
|
* published by the Free Software Foundation.
|
|
*/
|
|
|
|
#include "drmP.h"
|
|
#include "drm_gem_cma_helper.h"
|
|
|
|
struct vc4_dev {
|
|
struct drm_device *dev;
|
|
|
|
struct vc4_hdmi *hdmi;
|
|
struct vc4_hvs *hvs;
|
|
struct vc4_crtc *crtc[3];
|
|
struct vc4_v3d *v3d;
|
|
|
|
struct drm_fbdev_cma *fbdev;
|
|
|
|
struct vc4_hang_state *hang_state;
|
|
|
|
/* The kernel-space BO cache. Tracks buffers that have been
|
|
* unreferenced by all other users (refcounts of 0!) but not
|
|
* yet freed, so we can do cheap allocations.
|
|
*/
|
|
struct vc4_bo_cache {
|
|
/* Array of list heads for entries in the BO cache,
|
|
* based on number of pages, so we can do O(1) lookups
|
|
* in the cache when allocating.
|
|
*/
|
|
struct list_head *size_list;
|
|
uint32_t size_list_size;
|
|
|
|
/* List of all BOs in the cache, ordered by age, so we
|
|
* can do O(1) lookups when trying to free old
|
|
* buffers.
|
|
*/
|
|
struct list_head time_list;
|
|
struct work_struct time_work;
|
|
struct timer_list time_timer;
|
|
} bo_cache;
|
|
|
|
struct vc4_bo_stats {
|
|
u32 num_allocated;
|
|
u32 size_allocated;
|
|
u32 num_cached;
|
|
u32 size_cached;
|
|
} bo_stats;
|
|
|
|
/* Protects bo_cache and the BO stats. */
|
|
struct mutex bo_lock;
|
|
|
|
/* Sequence number for the last job queued in job_list.
|
|
* Starts at 0 (no jobs emitted).
|
|
*/
|
|
uint64_t emit_seqno;
|
|
|
|
/* Sequence number for the last completed job on the GPU.
|
|
* Starts at 0 (no jobs completed).
|
|
*/
|
|
uint64_t finished_seqno;
|
|
|
|
/* List of all struct vc4_exec_info for jobs to be executed.
|
|
* The first job in the list is the one currently programmed
|
|
* into ct0ca/ct1ca for execution.
|
|
*/
|
|
struct list_head job_list;
|
|
/* List of the finished vc4_exec_infos waiting to be freed by
|
|
* job_done_work.
|
|
*/
|
|
struct list_head job_done_list;
|
|
/* Spinlock used to synchronize the job_list and seqno
|
|
* accesses between the IRQ handler and GEM ioctls.
|
|
*/
|
|
spinlock_t job_lock;
|
|
wait_queue_head_t job_wait_queue;
|
|
struct work_struct job_done_work;
|
|
|
|
/* List of struct vc4_seqno_cb for callbacks to be made from a
|
|
* workqueue when the given seqno is passed.
|
|
*/
|
|
struct list_head seqno_cb_list;
|
|
|
|
/* The binner overflow memory that's currently set up in
|
|
* BPOA/BPOS registers. When overflow occurs and a new one is
|
|
* allocated, the previous one will be moved to
|
|
* vc4->current_exec's free list.
|
|
*/
|
|
struct vc4_bo *overflow_mem;
|
|
struct work_struct overflow_mem_work;
|
|
|
|
struct {
|
|
uint32_t last_ct0ca, last_ct1ca;
|
|
struct timer_list timer;
|
|
struct work_struct reset_work;
|
|
} hangcheck;
|
|
|
|
struct semaphore async_modeset;
|
|
};
|
|
|
|
static inline struct vc4_dev *
|
|
to_vc4_dev(struct drm_device *dev)
|
|
{
|
|
return (struct vc4_dev *)dev->dev_private;
|
|
}
|
|
|
|
struct vc4_bo {
|
|
struct drm_gem_cma_object base;
|
|
|
|
/* seqno of the last job to render to this BO. */
|
|
uint64_t seqno;
|
|
|
|
/* List entry for the BO's position in either
|
|
* vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list
|
|
*/
|
|
struct list_head unref_head;
|
|
|
|
/* Time in jiffies when the BO was put in vc4->bo_cache. */
|
|
unsigned long free_time;
|
|
|
|
/* List entry for the BO's position in vc4_dev->bo_cache.size_list */
|
|
struct list_head size_head;
|
|
|
|
/* Struct for shader validation state, if created by
|
|
* DRM_IOCTL_VC4_CREATE_SHADER_BO.
|
|
*/
|
|
struct vc4_validated_shader_info *validated_shader;
|
|
};
|
|
|
|
static inline struct vc4_bo *
|
|
to_vc4_bo(struct drm_gem_object *bo)
|
|
{
|
|
return (struct vc4_bo *)bo;
|
|
}
|
|
|
|
struct vc4_seqno_cb {
|
|
struct work_struct work;
|
|
uint64_t seqno;
|
|
void (*func)(struct vc4_seqno_cb *cb);
|
|
};
|
|
|
|
struct vc4_v3d {
|
|
struct platform_device *pdev;
|
|
void __iomem *regs;
|
|
};
|
|
|
|
struct vc4_hvs {
|
|
struct platform_device *pdev;
|
|
void __iomem *regs;
|
|
void __iomem *dlist;
|
|
};
|
|
|
|
struct vc4_plane {
|
|
struct drm_plane base;
|
|
};
|
|
|
|
static inline struct vc4_plane *
|
|
to_vc4_plane(struct drm_plane *plane)
|
|
{
|
|
return (struct vc4_plane *)plane;
|
|
}
|
|
|
|
enum vc4_encoder_type {
|
|
VC4_ENCODER_TYPE_HDMI,
|
|
VC4_ENCODER_TYPE_VEC,
|
|
VC4_ENCODER_TYPE_DSI0,
|
|
VC4_ENCODER_TYPE_DSI1,
|
|
VC4_ENCODER_TYPE_SMI,
|
|
VC4_ENCODER_TYPE_DPI,
|
|
};
|
|
|
|
struct vc4_encoder {
|
|
struct drm_encoder base;
|
|
enum vc4_encoder_type type;
|
|
u32 clock_select;
|
|
};
|
|
|
|
static inline struct vc4_encoder *
|
|
to_vc4_encoder(struct drm_encoder *encoder)
|
|
{
|
|
return container_of(encoder, struct vc4_encoder, base);
|
|
}
|
|
|
|
#define V3D_READ(offset) readl(vc4->v3d->regs + offset)
|
|
#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset)
|
|
#define HVS_READ(offset) readl(vc4->hvs->regs + offset)
|
|
#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset)
|
|
|
|
struct vc4_exec_info {
|
|
/* Sequence number for this bin/render job. */
|
|
uint64_t seqno;
|
|
|
|
/* Kernel-space copy of the ioctl arguments */
|
|
struct drm_vc4_submit_cl *args;
|
|
|
|
/* This is the array of BOs that were looked up at the start of exec.
|
|
* Command validation will use indices into this array.
|
|
*/
|
|
struct drm_gem_cma_object **bo;
|
|
uint32_t bo_count;
|
|
|
|
/* Pointers for our position in vc4->job_list */
|
|
struct list_head head;
|
|
|
|
/* List of other BOs used in the job that need to be released
|
|
* once the job is complete.
|
|
*/
|
|
struct list_head unref_list;
|
|
|
|
/* Current unvalidated indices into @bo loaded by the non-hardware
|
|
* VC4_PACKET_GEM_HANDLES.
|
|
*/
|
|
uint32_t bo_index[2];
|
|
|
|
/* This is the BO where we store the validated command lists, shader
|
|
* records, and uniforms.
|
|
*/
|
|
struct drm_gem_cma_object *exec_bo;
|
|
|
|
/**
|
|
* This tracks the per-shader-record state (packet 64) that
|
|
* determines the length of the shader record and the offset
|
|
* it's expected to be found at. It gets read in from the
|
|
* command lists.
|
|
*/
|
|
struct vc4_shader_state {
|
|
uint32_t addr;
|
|
/* Maximum vertex index referenced by any primitive using this
|
|
* shader state.
|
|
*/
|
|
uint32_t max_index;
|
|
} *shader_state;
|
|
|
|
/** How many shader states the user declared they were using. */
|
|
uint32_t shader_state_size;
|
|
/** How many shader state records the validator has seen. */
|
|
uint32_t shader_state_count;
|
|
|
|
bool found_tile_binning_mode_config_packet;
|
|
bool found_start_tile_binning_packet;
|
|
bool found_increment_semaphore_packet;
|
|
bool found_flush;
|
|
uint8_t bin_tiles_x, bin_tiles_y;
|
|
struct drm_gem_cma_object *tile_bo;
|
|
uint32_t tile_alloc_offset;
|
|
|
|
/**
|
|
* Computed addresses pointing into exec_bo where we start the
|
|
* bin thread (ct0) and render thread (ct1).
|
|
*/
|
|
uint32_t ct0ca, ct0ea;
|
|
uint32_t ct1ca, ct1ea;
|
|
|
|
/* Pointer to the unvalidated bin CL (if present). */
|
|
void *bin_u;
|
|
|
|
/* Pointers to the shader recs. These paddr gets incremented as CL
|
|
* packets are relocated in validate_gl_shader_state, and the vaddrs
|
|
* (u and v) get incremented and size decremented as the shader recs
|
|
* themselves are validated.
|
|
*/
|
|
void *shader_rec_u;
|
|
void *shader_rec_v;
|
|
uint32_t shader_rec_p;
|
|
uint32_t shader_rec_size;
|
|
|
|
/* Pointers to the uniform data. These pointers are incremented, and
|
|
* size decremented, as each batch of uniforms is uploaded.
|
|
*/
|
|
void *uniforms_u;
|
|
void *uniforms_v;
|
|
uint32_t uniforms_p;
|
|
uint32_t uniforms_size;
|
|
};
|
|
|
|
static inline struct vc4_exec_info *
|
|
vc4_first_job(struct vc4_dev *vc4)
|
|
{
|
|
if (list_empty(&vc4->job_list))
|
|
return NULL;
|
|
return list_first_entry(&vc4->job_list, struct vc4_exec_info, head);
|
|
}
|
|
|
|
/**
|
|
* struct vc4_texture_sample_info - saves the offsets into the UBO for texture
|
|
* setup parameters.
|
|
*
|
|
* This will be used at draw time to relocate the reference to the texture
|
|
* contents in p0, and validate that the offset combined with
|
|
* width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO.
|
|
* Note that the hardware treats unprovided config parameters as 0, so not all
|
|
* of them need to be set up for every texure sample, and we'll store ~0 as
|
|
* the offset to mark the unused ones.
|
|
*
|
|
* See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit
|
|
* Setup") for definitions of the texture parameters.
|
|
*/
|
|
struct vc4_texture_sample_info {
|
|
bool is_direct;
|
|
uint32_t p_offset[4];
|
|
};
|
|
|
|
/**
|
|
* struct vc4_validated_shader_info - information about validated shaders that
|
|
* needs to be used from command list validation.
|
|
*
|
|
* For a given shader, each time a shader state record references it, we need
|
|
* to verify that the shader doesn't read more uniforms than the shader state
|
|
* record's uniform BO pointer can provide, and we need to apply relocations
|
|
* and validate the shader state record's uniforms that define the texture
|
|
* samples.
|
|
*/
|
|
struct vc4_validated_shader_info {
|
|
uint32_t uniforms_size;
|
|
uint32_t uniforms_src_size;
|
|
uint32_t num_texture_samples;
|
|
struct vc4_texture_sample_info *texture_samples;
|
|
};
|
|
|
|
/**
|
|
* _wait_for - magic (register) wait macro
|
|
*
|
|
* Does the right thing for modeset paths when run under kdgb or similar atomic
|
|
* contexts. Note that it's important that we check the condition again after
|
|
* having timed out, since the timeout could be due to preemption or similar and
|
|
* we've never had a chance to check the condition before the timeout.
|
|
*/
|
|
#define _wait_for(COND, MS, W) ({ \
|
|
unsigned long timeout__ = jiffies + msecs_to_jiffies(MS) + 1; \
|
|
int ret__ = 0; \
|
|
while (!(COND)) { \
|
|
if (time_after(jiffies, timeout__)) { \
|
|
if (!(COND)) \
|
|
ret__ = -ETIMEDOUT; \
|
|
break; \
|
|
} \
|
|
if (W && drm_can_sleep()) { \
|
|
msleep(W); \
|
|
} else { \
|
|
cpu_relax(); \
|
|
} \
|
|
} \
|
|
ret__; \
|
|
})
|
|
|
|
#define wait_for(COND, MS) _wait_for(COND, MS, 1)
|
|
|
|
/* vc4_bo.c */
|
|
struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size);
|
|
void vc4_free_object(struct drm_gem_object *gem_obj);
|
|
struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size,
|
|
bool from_cache);
|
|
int vc4_dumb_create(struct drm_file *file_priv,
|
|
struct drm_device *dev,
|
|
struct drm_mode_create_dumb *args);
|
|
struct dma_buf *vc4_prime_export(struct drm_device *dev,
|
|
struct drm_gem_object *obj, int flags);
|
|
int vc4_create_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int vc4_mmap(struct file *filp, struct vm_area_struct *vma);
|
|
int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma);
|
|
void *vc4_prime_vmap(struct drm_gem_object *obj);
|
|
void vc4_bo_cache_init(struct drm_device *dev);
|
|
void vc4_bo_cache_destroy(struct drm_device *dev);
|
|
int vc4_bo_stats_debugfs(struct seq_file *m, void *arg);
|
|
|
|
/* vc4_crtc.c */
|
|
extern struct platform_driver vc4_crtc_driver;
|
|
int vc4_enable_vblank(struct drm_device *dev, unsigned int crtc_id);
|
|
void vc4_disable_vblank(struct drm_device *dev, unsigned int crtc_id);
|
|
void vc4_cancel_page_flip(struct drm_crtc *crtc, struct drm_file *file);
|
|
int vc4_crtc_debugfs_regs(struct seq_file *m, void *arg);
|
|
|
|
/* vc4_debugfs.c */
|
|
int vc4_debugfs_init(struct drm_minor *minor);
|
|
void vc4_debugfs_cleanup(struct drm_minor *minor);
|
|
|
|
/* vc4_drv.c */
|
|
void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index);
|
|
|
|
/* vc4_gem.c */
|
|
void vc4_gem_init(struct drm_device *dev);
|
|
void vc4_gem_destroy(struct drm_device *dev);
|
|
int vc4_submit_cl_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
int vc4_wait_bo_ioctl(struct drm_device *dev, void *data,
|
|
struct drm_file *file_priv);
|
|
void vc4_submit_next_job(struct drm_device *dev);
|
|
int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno,
|
|
uint64_t timeout_ns, bool interruptible);
|
|
void vc4_job_handle_completed(struct vc4_dev *vc4);
|
|
int vc4_queue_seqno_cb(struct drm_device *dev,
|
|
struct vc4_seqno_cb *cb, uint64_t seqno,
|
|
void (*func)(struct vc4_seqno_cb *cb));
|
|
|
|
/* vc4_hdmi.c */
|
|
extern struct platform_driver vc4_hdmi_driver;
|
|
int vc4_hdmi_debugfs_regs(struct seq_file *m, void *unused);
|
|
|
|
/* vc4_irq.c */
|
|
irqreturn_t vc4_irq(int irq, void *arg);
|
|
void vc4_irq_preinstall(struct drm_device *dev);
|
|
int vc4_irq_postinstall(struct drm_device *dev);
|
|
void vc4_irq_uninstall(struct drm_device *dev);
|
|
void vc4_irq_reset(struct drm_device *dev);
|
|
|
|
/* vc4_hvs.c */
|
|
extern struct platform_driver vc4_hvs_driver;
|
|
void vc4_hvs_dump_state(struct drm_device *dev);
|
|
int vc4_hvs_debugfs_regs(struct seq_file *m, void *unused);
|
|
|
|
/* vc4_kms.c */
|
|
int vc4_kms_load(struct drm_device *dev);
|
|
|
|
/* vc4_plane.c */
|
|
struct drm_plane *vc4_plane_init(struct drm_device *dev,
|
|
enum drm_plane_type type);
|
|
u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist);
|
|
u32 vc4_plane_dlist_size(struct drm_plane_state *state);
|
|
void vc4_plane_async_set_fb(struct drm_plane *plane,
|
|
struct drm_framebuffer *fb);
|
|
|
|
/* vc4_v3d.c */
|
|
extern struct platform_driver vc4_v3d_driver;
|
|
int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused);
|
|
int vc4_v3d_debugfs_regs(struct seq_file *m, void *unused);
|
|
int vc4_v3d_set_power(struct vc4_dev *vc4, bool on);
|
|
|
|
/* vc4_validate.c */
|
|
int
|
|
vc4_validate_bin_cl(struct drm_device *dev,
|
|
void *validated,
|
|
void *unvalidated,
|
|
struct vc4_exec_info *exec);
|
|
|
|
int
|
|
vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec);
|
|
|
|
struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec,
|
|
uint32_t hindex);
|
|
|
|
int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec);
|
|
|
|
bool vc4_check_tex_size(struct vc4_exec_info *exec,
|
|
struct drm_gem_cma_object *fbo,
|
|
uint32_t offset, uint8_t tiling_format,
|
|
uint32_t width, uint32_t height, uint8_t cpp);
|
|
|
|
/* vc4_validate_shader.c */
|
|
struct vc4_validated_shader_info *
|
|
vc4_validate_shader(struct drm_gem_cma_object *shader_obj);
|