2017-03-25 06:22:10 +08:00
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# build
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2017-03-25 06:57:50 +08:00
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A simple makefile-based build system for C / C++ programs
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## Features
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Build is a simple build system destined to make it easy to build C or
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C++ programs without having to write lengthy makefiles or going
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through the complexity of tools such as `automake` or `cmake`. It is
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well suited for relatively small programs, although it has been used
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for at least one much larger program.
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* Very short and readable makefiles offering all the most useful features
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* Compact size (about 500 lines of active makefile code for a typical build)
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* Fast, since short makefiles with few rules are quickly parsed
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* Automatic, incremental project configuration, generating a `config.h` file
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* Automatic logging of detailed build commands in log files
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* Product testing with `make test`
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* Product installation with `make install`
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* Compact, colorized progress report
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* Summary of errors and warnings at end of build
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* Colorization of error and warning messages
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* Rules to build various targets (optimized, debug, release, profile)
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* Rule modifiers for common build options, e.g. `v-debug` for verbose debug
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* Personal preferences easily defined with environment variables
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* Built-in help (`make help`)
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* Pure `make`, allowing you to use all standard `Makefile` syntax and features
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* Automatic, single-pass generation of header-file dependencies
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* Supports parallel builds
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* Supports separate libraries, to accelerate builds (libraries are
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only built the first time, unless you request a "deep" build)
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* Portable (tested on Linux, macOS and Windows platforms)
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2017-06-28 15:09:36 +08:00
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You can find examples of how I use 'build' in some of my other projects:
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2017-06-28 15:11:58 +08:00
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* [Flight recorder](https://github.com/c3d/recorder/blob/master/Makefile)
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* [XL programming language](https://github.com/c3d/XL-programming-language/blob/master/xlr/Makefile)
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* [ELFE programming language](https://github.com/c3d/elfe/blob/master/src/Makefile)
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* [XL reboot](https://github.com/c3d/xl/blob/master/Makefile)
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## Using build
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To use `build`, you create a `Makefile`. A minimal makefile only needs
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to specify the name of the `SOURCES`, the name of the build `PRODUCTS`,
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and include the `rules.mk` file, which contains the makefile rules:
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BUILD=build/
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SOURCES=my-super-tool.cpp helper.c
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PRODUCTS=my-super-tool.exe
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include $(BUILD)rules.mk
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That's all you need to get started. There is a small sample `Makefile`
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in this distribution.
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Note that the `BUILD` variable requires a trailing `/`. This is a
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general convention in `build` for variables that denote directories
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(Rationale: You can leave these variables empty for the current
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directory).
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For consistency across projects, it is recommended to leave `build`
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in the `build` subdirectory. You can typically add `build` as a
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submodule in your project using:
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git submodule add https://github.com/c3d/build.git
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In order to get a summary of the available build targets, use `make help`.
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2017-06-28 03:56:53 +08:00
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## Building libraries and shared libraries
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The kind of output your makefile produces depends on the extension in
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`PRODUCTS`. You can use:
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* `.exe` for an executable binary
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* `.lib` for a static library
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* `.dll` for a dynamic library
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The build commands for each case are defined in build environment
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configurations, e.g. `config.gnu.mk`, by variables called `MAKE_EXE`,
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`MAKE_LIB` and `MAKE_DLL`. The actual extension being used are also
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defined in the same file, as `EXE_EXT`, `LIB_EXT` and `DLL_EXT`. For
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example, on Linux, `LIB_EXT` is set to `.a`.
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2017-03-25 06:57:50 +08:00
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## Building the products
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If you simply type `make`, a default build is launched. This is what
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you should see if you do that in the `build` directory itself:
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build> make
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****************************************************************
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* The BUILDENV environment variable is not set
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* You will accelerate builds by setting it as appropriate for
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* your system. The best guess is BUILDENV=macosx-clang
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* Attempting to build opt with macosx-clang DIR=/build
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****************************************************************
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[BEGIN] opt macosx-clang in [top]/build
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[GENERATE] CONFIG_HAVE_stdio.c
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[CONFIG] stdio
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[GENERATE] CONFIG_HAVE_unistd.c
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[CONFIG] unistd
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[GENERATE] CONFIG_HAVE_nonexistent.c
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[CONFIG] nonexistent
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[GENERATE] CONFIG_HAVE_sys.sl.time.c
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[CONFIG] sys.sl.time
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[GENERATE] CONFIG_HAVE_sys.sl.improbable.c
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[CONFIG] sys.sl.improbable
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[GENERATE] CONFIG_HAVE_iostream.cpp
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[CONFIG] iostream
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[COPY] config/check_clearenv.c => objects/macosx-clang/opt/build/CONFIG_CHECK_clearenv.c
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[CONFIG] clearenv
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[GENERATE] CONFIG_LIBm.c
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[CONFIG] libm
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[GENERATE] CONFIG_LIBoony.c
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[CONFIG] liboony
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[COPY] config/check_sbrk.c => objects/macosx-clang/opt/build/CONFIG_CHECK_sbrk.c
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[CONFIG] sbrk
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[GENERATE] config.h
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[COMPILE 1/1] hello.cpp
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[BUILD] hello
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[END] opt macosx-clang in [top]/build
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2017-06-17 05:48:05 +08:00
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real 0m2.243s
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user 0m1.206s
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sys 0m0.750s
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2017-06-15 21:36:59 +08:00
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The output of the build will be located by default in `build/objects`.
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There are subdirectories corresponding to the build environment and
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the build target, so the final product could be for instance under
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`build/objects/macosx-clang/opt/hello`. This is explained below.
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The log files will be located by default in `build/logs`, the latest
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one being called `make.log`.
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You can clean the build products with `make clean` and force a clean
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build with `make rebuild`.
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## Testing the products
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Use `make test` to test the product. The simplest possible test is to
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simply run the generated program. You can do this by adding a `TESTS`
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variable to your `Makefile`:
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BUILD=build/
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SOURCES=hello.cpp
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PRODUCTS=hello.exe
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TESTS=product
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include $(BUILD)rules.mk
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If you run `make test` (or `make check`) on the sample makefile found in the
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distribution directory, you will run the `hello` program, after
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building it if necessary:
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build> make test
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[BEGIN] opt macosx-clang in [top]/build
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[COMPILE 1/1] hello.cpp
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[BUILD] hello
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[TEST] product
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You successfully built using build
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Output has 35 characters, should be 35
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As you can see in the sample `Makefile`, it is easy to add tests,
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simply by adding a rule that ends in `.test`. In the sample file,
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it is called `count-characters.test`.
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## Building for debugging, release or profiling
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The default build is an optimized build similar to what you would
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achieve by running `make opt`. It is well optimized, but still retains
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some debugging capabilities.
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If you need more debugging capabilities, you can create a debug build
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by using `make debug`. This disables most optimizations, making it
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easier for the debugger to relate machine code to source code.
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If you want to remove all debugging symbols, you can generate a
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release build by using `make release`.
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Finally, you can build for profiling using `make profile` and
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benchmark the result using `make benchmark`. This is still only
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partially tested and supported.
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This list is likely to evolve over time, most notably with support for
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Valgrind and other debug / analysis tools.
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2017-06-15 21:36:59 +08:00
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## Installing the product
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To install the product, use `make install`. This often requires
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super-user privileges.
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build> make install
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[INSTALL] opt macosx-clang in [top]/build
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[INSTALL] hello in /usr/local/bin
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## Build modifiers
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Several built target modifiers can be used to modify the meaning of a
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following target. For example, the `v-` prefix disables output
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filtering, so that you can see the complete build commands:
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build> make v-debug
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[...]
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[BEGIN] debug macosx-clang in [top]/build
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g++ -std=gnu++0x -DCONFIG_MACOSX -DDEBUG -g -Wall -fno-inline -c hello.cpp -o objects/macosx-clang/debug/build/hello.cpp.o
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g++ -o objects/macosx-clang/debug/hello ./objects/macosx-clang/debug/build/hello.cpp.o -framework CoreFoundation -framework CoreServices -g
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[END] debug macosx-clang in [top]/build
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Note that this is not normally necessary, since the build commands are
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preserved automatically in the build log every time you use `make`.
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The build targets can be used also as build modifiers. For example, if
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you do `make clean`, you only clean `opt` objects since this is the
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default target. If you want to clean debug objects, use `make debug-clean`.
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Similarly, you can do a release install with `make release-install`.
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(Note that you can make `debug` your default target, see below).
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## Environment variables
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Several environment variables control the behavior of `build`. The
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variables that can be configured are found at the beginning of `config.mk`.
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Some of the most useful include:
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* `BUILDENV` specifies the build environment, for example
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`macosx-clang` when building on MacOSX with Clang. Parameters for
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this build environment are defined in `config.$(BUILDENV).mk`, for
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example `config.macosx-clang.mk`. If not set, heuristics defined in
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`config.auto.mk` are used to try and determine the correct
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`BUILDENV`.
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* `TARGET` specifies the default build target, which can be `opt`,
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`debug`, `release` or `profile` at the moment. If you often build
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debug targets, you only need to `export TARGET=debug`, and
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the default `make` will become equivalent to `make debug`.
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* `PREFIX` specifies the installation location. You can also specify
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the installation location for executables (`PREFIX_BIN`), libraries
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(`PREFIX_LIB`) or shared libraries (`PREFIX_DLL`).
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2017-11-06 23:58:00 +08:00
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For compatibility with `automake`-generated makefiles, you can also
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execute a staged install by setting `DESTDIR` when running `make`.
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2017-03-25 06:57:50 +08:00
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## Hierarchical projects
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Often, a project is made of several directories or libraries. In
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`build`, this is supported with two makefile variables:
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* `SUBDIRS` lists subdirectories of the top-level directory that
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must be built every time.
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* `LIBRARIES` lists libraries, which can be subdirectories or not,
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which the products depends on. Each library should end in either
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`.lib` or `.dll` to indicate if it's to be shared statically or
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dynamically. Note that the `PRODUCTS` in the corresponding
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subdirectory should match and produce the correct output.
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Subdirectories are re-built everytime a top-level build is started,
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whereas libraries are re-built only if they are missing. It is
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possible to force a re-build of libraries using the `d-` or `deep-`
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prefix for builds, for example `make deep-debug`.
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## Project configuration
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Often, projects have dependencies on specific features that are only
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available on some platorms or after installing specific
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dependencies. Historically, tools such as `autoconf` and `automake`
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have addressed this problem.
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In `build`, you specify the configuration dependencies using the
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`CONFIG` variable, which will define the various conditions you want
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to test for. The result of the tests will be stored in a `config.h`
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header file.
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Here is an example from the sample `Makefile`:
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CONFIG= <stdio.h> \
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<unistd.h> \
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<nonexistent.h> \
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<sys/time.h> \
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<sys/improbable.h> \
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<iostream> \
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clearenv \
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libm \
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liboony \
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sbrk
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2017-06-17 05:18:38 +08:00
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Here is what the generated `config.h` might look like:
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#define HAVE_STDIO_H 1
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#define HAVE_UNISTD_H 1
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/* #undef HAVE_NONEXISTENT_H */
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#define HAVE_SYS_TIME_H 1
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/* #undef HAVE_SYS_IMPROBABLE_H */
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#define HAVE_IOSTREAM 1
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/* #undef HAVE_CLEARENV */
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#define HAVE_LIBM 1
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/* #undef HAVE_LIBOONY */
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#define HAVE_SBRK 1
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#define CONFIG_SBRK_BASE ((void *) 0x104ab3000)
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The following configuration options are recognized:
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* C header files, such as `<stdio.h>`
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* C++ header files, such as `<iostream>`
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* Function names, such as `clearenv` or `sbrk`
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* Library names, such as `libm`
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For function names, a source file in the `config/` subdirectory will
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specify how you test for the given function, and possibly return
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additional output that will be integrated in the `config.h` file. For
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example, the `config/check_sbrk.c` file contains the following:
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#include <unistd.h>
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#include <stdio.h>
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int main()
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{
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printf("#define CONFIG_SBRK_BASE ((void *) %p)\n", sbrk(0));
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return 0;
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}
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Note that the example adds a `#define CONFIG_SBRK_BASE` in the
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`config.h`. This is only for illustration purpose, since modern
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systems attempt to randomize address space, making the value
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returned by `sbrk(0)` different with each run.
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2017-06-19 16:03:19 +08:00
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## Redistribution
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The 'build' project is released under the GNU General Public License
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version 3. The project author's reading of said license is that it only
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"contaminates" derivative products, but not products created *using* the
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product. In other words:
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* Creating derivative software, e.g. a 'nanotoconf' project that uses
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'build' code, requires you to comply with the GPL, and in particular
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to redistribute your code in source form. The fact that it's really
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hard to distribute makefiles in binary form should help you comply
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with this anyway :-)
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* Building software using 'build' does not make that software GPL, any
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more than building it using GCC or GNU Make. I believe that 'build'
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can legally be used for proprietary software or for software using
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any other open-source license.
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As long as I (Christophe de Dinechin) am the sole author / maintainer
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of this software, this interpretation will prevail. If you believe
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that I am in error in my understanding of the GPL v3, please send me
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e-mail or raise an issue on GitHub or GitLab, and I will add a
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licensing exception to that effect.
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