2018-04-03 22:44:24 +08:00
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# Make-It-Quick (MIQ)
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2017-03-25 06:57:50 +08:00
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A simple makefile-based build system for C / C++ programs
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## Features
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2018-04-03 22:44:24 +08:00
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Make-It-Quick is a simple build system destined to make it easy to build C or
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2017-03-25 06:57:50 +08:00
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C++ programs without having to write lengthy makefiles or going
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through the complexity of tools such as `automake` or `cmake`. It is
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well suited for relatively small programs, although it has been used
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for at least one much larger program.
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* Very short and readable makefiles offering all the most useful features
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* Compact size (about 500 lines of active makefile code for a typical build)
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* Fast, since short makefiles with few rules are quickly parsed
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* Automatic, incremental project configuration, generating a `config.h` file
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* Automatic logging of detailed build commands in log files
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* Product testing with `make test`
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* Product installation with `make install`
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* Compact, colorized progress report
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* Summary of errors and warnings at end of build
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* Colorization of error and warning messages
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* Rules to build various targets (optimized, debug, release, profile)
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* Rule modifiers for common build options, e.g. `v-debug` for verbose debug
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* Personal preferences easily defined with environment variables
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* Built-in help (`make help`)
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* Pure `make`, allowing you to use all standard `Makefile` syntax and features
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* Automatic, single-pass generation of header-file dependencies
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* Supports parallel builds
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* Supports separate libraries, to accelerate builds (libraries are
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only built the first time, unless you request a "deep" build)
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* Portable (tested on Linux, macOS and Windows platforms)
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2018-04-03 22:44:24 +08:00
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You can find examples of how 'Make-It-Quick' is used in other projects:
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* [SPICE - Simple Protocol for Independent Computing Environments](https://github.com/c3d/spice)
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* [Flight recorder](https://github.com/c3d/recorder/blob/master/Makefile)
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* [XL programming language](https://github.com/c3d/XL-programming-language/blob/master/xlr/Makefile)
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* [ELFE programming language](https://github.com/c3d/elfe/blob/master/src/Makefile)
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* [XL reboot](https://github.com/c3d/xl/blob/master/Makefile)
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2018-04-03 22:44:24 +08:00
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## Using Make-It-Quick
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2018-04-03 22:44:24 +08:00
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To use `make-it-quick`, you create a `Makefile`. A minimal makefile only needs
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to specify the name of the `SOURCES`, the name of the build `PRODUCTS`,
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and include the `make-it-quick/rules.mk` file, which contains the makefile rules:
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2018-04-12 18:34:40 +08:00
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MIQ=make-it-quick/
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SOURCES=my-super-tool.cpp helper.c
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PRODUCTS=my-super-tool.exe
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include $(MIQ)rules.mk
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That's all you need to get started. There is a small sample `Makefile`
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in this distribution.
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In order to get a summary of the available build targets, use `make help`.
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2018-04-12 18:34:40 +08:00
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### Using Make-It-Quick as a submodule or integrated in a project
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In case you want to add Make-It-Quick to a project without adding
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another dependency, you can add Make-It-Quick as a submodule of your
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project, or copy it directly in your project. In that case, you would
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set the `MIQ` variable to point to a location of the `make-it-quick`
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directory relative to the makefiles, for example:
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TOP=../
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MIQ=$(TOP)make-it-quick/
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SOURCES=my-super-tool.cpp helper.c
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PRODUCTS=my-super-tool.exe
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include $(MIQ)rules.mk
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2017-06-28 03:56:53 +08:00
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## Building libraries and shared libraries
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The kind of output your makefile produces depends on the extension in
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`PRODUCTS`. You can use:
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* `.exe` for an executable binary
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* `.lib` for a static library
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* `.dll` for a dynamic library
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The build commands for each case are defined in build environment
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configurations, e.g. `config.gnu.mk`, by variables called `LINK.exe`,
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`LINK.lib` and `LINK.dll`. The actual extension being used are also
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2020-09-02 04:04:53 +08:00
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defined in the same file, as `EXT.exe`, `EXT.lib` and `EXT.dll`. For
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example, on Linux, `EXT.lib` is set to `.a`.
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2017-03-25 06:57:50 +08:00
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## Building the products
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If you simply type `make`, a default build is launched. This is what
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you should see if you do that in the `make-it-quick` directory itself:
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2018-04-03 22:44:24 +08:00
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make-it-quick> make
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****************************************************************
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* The BUILDENV environment variable is not set
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* You will accelerate builds by setting it as appropriate for
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* your system. The best guess is BUILDENV=macosx-clang
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* Attempting to build opt with macosx-clang DIR=/make-it-quick
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****************************************************************
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[BEGIN] opt macosx-clang in [top]/make-it-quick
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[GENERATE] CONFIG_HAVE_stdio.c
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[CONFIG] stdio
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[GENERATE] CONFIG_HAVE_unistd.c
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[CONFIG] unistd
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[GENERATE] CONFIG_HAVE_nonexistent.c
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[CONFIG] nonexistent
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[GENERATE] CONFIG_HAVE_sys.sl.time.c
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[CONFIG] sys.sl.time
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[GENERATE] CONFIG_HAVE_sys.sl.improbable.c
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[CONFIG] sys.sl.improbable
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[GENERATE] CONFIG_HAVE_iostream.cpp
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[CONFIG] iostream
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[COPY] config/check_clearenv.c => objects/macosx-clang/opt/make-it-quick/CONFIG_CHECK_clearenv.c
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[CONFIG] clearenv
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[GENERATE] CONFIG_LIBm.c
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[CONFIG] libm
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[GENERATE] CONFIG_LIBoony.c
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[CONFIG] liboony
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[COPY] config/check_sbrk.c => objects/macosx-clang/opt/make-it-quick/CONFIG_CHECK_sbrk.c
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[CONFIG] sbrk
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[GENERATE] config.h
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[COMPILE 1/1] hello.cpp
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[BUILD] hello
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[END] opt macosx-clang in [top]/make-it-quick
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2017-06-17 05:48:05 +08:00
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real 0m2.243s
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user 0m1.206s
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sys 0m0.750s
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2017-06-15 21:36:59 +08:00
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2018-04-03 22:44:24 +08:00
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The output of the build will be located by default in the top-level
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directory for the build, or the directory specified by the `OUTPUT`
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environment variable if it's set.
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2020-09-02 04:11:55 +08:00
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Temoprary files are placed in the `.build` directory, or the
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directory set by the `BUILD` environment variable if it's set.
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There are subdirectories corresponding to the build environment and
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the build target, so the final product could be for instance under
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`.build/macosx-clang/opt/hello`. This is explained below.
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2017-12-01 17:38:01 +08:00
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The log files will be located by default in `.logs`, the latest
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one being called `make.log`, or in the directory specified by the
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`LOGS` environment variable.
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You can clean the build products with `make clean` and force a clean
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build with `make rebuild`.
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2017-12-01 17:48:40 +08:00
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### Build tips
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2018-04-03 22:44:24 +08:00
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The makefiles are self-documented. You can get information
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about the available build targets using `make help`, and add your
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own documentation by adding dependencies to the `help` target.
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There are three primary build targets, `debug`, `opt` and
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`release`, which are described in detail below. Build objects for
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these primary targets are kept in separate locations, so that you can
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quickly alternate between debug and optimized builds.
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You can customize your build using either command-line variables or
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target prefixes. Here are some examples:
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make v-debug # Verbose debug build using v- prefix
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make V=1 debug # Verbose build using variable
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make nocolor-debug # Do not colorize output (prefix)
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make COLORIZE= debug # Do not colorize output (variable)
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make notime-debug # Do not collect build time (prefix)
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make TIME= debug # Do not collect build time (variable)
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You can build the target you prefer by default by setting the `TARGET`
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environment variable, e.g.
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export TARGET=notime-nocolor-debug
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make # Builds a 'notime-nocolor-debug'
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2017-03-25 06:57:50 +08:00
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## Testing the products
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2018-04-03 22:44:24 +08:00
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Use `make test` or `make check` to test the product. The `check` target ensures
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that everything is rebuilt before testing.
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The simplest possible test is to simply run the generated program. You
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can do this by adding a `TESTS` variable to your `Makefile`:
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2017-03-25 06:57:50 +08:00
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SOURCES=hello.cpp
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PRODUCTS=hello.exe
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TESTS=product
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include make-it-quick/rules.mk
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If you run `make test` (or `make check`) on the sample makefile found in the
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distribution directory, you will run the `hello` program, after
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building it if necessary:
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build> make test
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[BEGIN] opt macosx-clang in [top]/build
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[COMPILE 1/1] hello.cpp
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[BUILD] hello
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[TEST] product
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You successfully built using build
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Output has 35 characters, should be 35
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As you can see in the sample `Makefile`, it is easy to add tests,
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simply by adding a rule that ends in `.test`. In the sample file,
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it is called `count-characters.test`.
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2017-03-25 06:57:50 +08:00
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## Building for debugging, release or profiling
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The default build is an optimized build similar to what you would
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achieve by running `make opt`. It is well optimized, but still retains
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some debugging capabilities. The `DEBUG` and `OPTIMIZED` macros are
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defined.
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If you need more debugging capabilities, you can create a debug build
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by using `make debug`. This disables most optimizations, making it
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easier for the debugger to relate machine code to source code. The
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`DEBUG` macro is defined for these builds.
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If you want to remove all debugging symbols, you can generate a
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2017-12-01 17:48:40 +08:00
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release build by using `make release`. In that configuration, the
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`NDEBUG`, `OPTIMIZED` and `RELEASE` flags are defined.
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Finally, you can build for profiling using `make profile` and
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benchmark the result using `make benchmark`. This is still only
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partially tested and supported.
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This list is likely to evolve over time, most notably with support for
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Valgrind and other debug / analysis tools.
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2017-06-15 21:36:59 +08:00
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## Installing the product
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To install the product, use `make install`. This often requires
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super-user privileges.
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build> make install
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[INSTALL] opt macosx-clang in [top]/build
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[INSTALL] hello in /usr/local/bin
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## Build modifiers
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Several built target modifiers can be used to modify the meaning of a
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following target. For example, the `v-` prefix disables output
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filtering, so that you can see the complete build commands:
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build> make v-debug
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[...]
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[BEGIN] debug macosx-clang in [top]/build
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g++ -std=gnu++0x -DCONFIG_MACOSX -DDEBUG -g -Wall -fno-inline -c hello.cpp -o objects/macosx-clang/debug/build/hello.cpp.o
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g++ -o objects/macosx-clang/debug/hello ./objects/macosx-clang/debug/build/hello.cpp.o -framework CoreFoundation -framework CoreServices -g
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[END] debug macosx-clang in [top]/build
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Note that this is not normally necessary, since the build commands are
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preserved automatically in the build log every time you use `make`.
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The build targets can be used also as build modifiers. For example, if
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you do `make clean`, you only clean `opt` objects since this is the
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default target. If you want to clean debug objects, use `make debug-clean`.
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Similarly, you can do a release install with `make release-install`.
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2018-04-03 22:44:24 +08:00
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Note that you can make `debug` your default target by setting the
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`TARGET` environment variable, see below.
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2017-03-25 06:57:50 +08:00
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## Environment variables
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2018-04-03 22:44:24 +08:00
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Several environment variables control the behavior of `make-it-quick`. The
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2017-03-25 06:57:50 +08:00
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variables that can be configured are found at the beginning of `config.mk`.
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2017-11-20 19:41:22 +08:00
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Note that all directory names should end with a trailing `/`.
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Some of the most useful environment variables include:
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* `BUILDENV` specifies the build environment, for example
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`macosx-clang` when building on MacOSX with Clang. Parameters for
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this build environment are defined in `config.$(BUILDENV).mk`, for
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example `config.macosx-clang.mk`. If not set, heuristics defined in
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`config.auto.mk` are used to try and determine the correct
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`BUILDENV`.
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* `TARGET` specifies the default build target, which can be `opt`,
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`debug`, `release` or `profile` at the moment. If you often build
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2017-06-17 05:48:05 +08:00
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debug targets, you only need to `export TARGET=debug`, and
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the default `make` will become equivalent to `make debug`.
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* `PREFIX` specifies the installation location. You can also specify
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2020-12-19 03:51:12 +08:00
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the installation location for executables (`PREFIX.bin`), libraries
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(`PREFIX.lib`) or shared libraries (`PREFIX.dll`).
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2017-11-06 23:58:00 +08:00
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For compatibility with `automake`-generated makefiles, you can also
|
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execute a staged install by setting `DESTDIR` when running `make`.
|
2017-06-15 21:36:59 +08:00
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|
2017-11-27 23:38:31 +08:00
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* `TOP` is the top-level directory for the build, which defaults to
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the directory in which `make` is started.
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|
2017-11-28 00:17:59 +08:00
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* `OUTPUT` is the directory where all build products should go. The
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default is the `$(TOP)`.
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|
2020-09-02 04:11:55 +08:00
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* `BUILD` is the directory where all build intermediate files
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should go. The default is `.build/` in `$(TOP)
|
2017-11-28 00:17:59 +08:00
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* `LOGS` is the directory where all logs should go. The default is
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`.logs/` in `$(TOP)`.
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2017-03-25 06:57:50 +08:00
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|
## Hierarchical projects
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Often, a project is made of several directories or libraries. In
|
2018-04-03 22:44:24 +08:00
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|
`make-it-quick`, this is supported with two makefile variables:
|
2017-03-25 06:57:50 +08:00
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* `SUBDIRS` lists subdirectories of the top-level directory that
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must be built every time.
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2017-06-15 21:36:59 +08:00
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|
2017-03-25 06:57:50 +08:00
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* `LIBRARIES` lists libraries, which can be subdirectories or not,
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2017-11-08 18:43:35 +08:00
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|
which the products depends on. Each library should end in either
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`.lib` or `.dll` to indicate if it's to be shared statically or
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dynamically. Note that the `PRODUCTS` in the corresponding
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subdirectory should match and produce the correct output.
|
2017-06-15 21:36:59 +08:00
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|
2018-04-03 22:44:24 +08:00
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* `TOP` is the top-level directory, which is used for example when
|
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|
you build `make top-debug`.
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|
2017-03-25 06:57:50 +08:00
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Subdirectories are re-built everytime a top-level build is started,
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|
whereas libraries are re-built only if they are missing. It is
|
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|
|
possible to force a re-build of libraries using the `d-` or `deep-`
|
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|
|
prefix for builds, for example `make deep-debug`.
|
2017-06-17 05:18:38 +08:00
|
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|
|
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|
|
|
|
## Project configuration
|
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|
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|
Often, projects have dependencies on specific features that are only
|
2017-11-28 02:23:49 +08:00
|
|
|
available on some platforms or after installing specific
|
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|
|
dependencies. Tools such as `autoconf` and `automake` address this
|
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|
|
problem in a separate build step.
|
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|
|
|
2018-04-03 22:44:24 +08:00
|
|
|
The `make-it-quick` configuration step is designed to generate a `config.h`
|
2017-11-28 02:23:49 +08:00
|
|
|
file with a content that is close enough to the output of `autoconf`
|
2018-04-03 22:44:24 +08:00
|
|
|
to allow a same project to be adapted for `make-it-quick` with minimal changes
|
2017-11-28 02:23:49 +08:00
|
|
|
in the source code.
|
2017-06-17 05:18:38 +08:00
|
|
|
|
2018-04-03 22:44:24 +08:00
|
|
|
In `make-it-quick`, you specify the configuration dependencies using the
|
2017-06-17 05:18:38 +08:00
|
|
|
`CONFIG` variable, which will define the various conditions you want
|
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|
|
to test for. The result of the tests will be stored in a `config.h`
|
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|
|
header file.
|
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|
|
Here is an example from the sample `Makefile`:
|
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|
|
2017-06-17 15:36:07 +08:00
|
|
|
CONFIG= <stdio.h> \
|
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|
|
<unistd.h> \
|
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|
|
<nonexistent.h> \
|
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|
|
<sys/time.h> \
|
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|
|
<sys/improbable.h> \
|
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|
|
<iostream> \
|
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|
|
clearenv \
|
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|
|
libm \
|
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|
|
liboony \
|
|
|
|
sbrk
|
2017-06-17 05:18:38 +08:00
|
|
|
|
|
|
|
Here is what the generated `config.h` might look like:
|
|
|
|
|
|
|
|
#define HAVE_STDIO_H 1
|
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|
|
#define HAVE_UNISTD_H 1
|
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|
|
/* #undef HAVE_NONEXISTENT_H */
|
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|
|
#define HAVE_SYS_TIME_H 1
|
|
|
|
/* #undef HAVE_SYS_IMPROBABLE_H */
|
|
|
|
#define HAVE_IOSTREAM 1
|
|
|
|
/* #undef HAVE_CLEARENV */
|
|
|
|
#define HAVE_LIBM 1
|
|
|
|
/* #undef HAVE_LIBOONY */
|
|
|
|
#define HAVE_SBRK 1
|
|
|
|
#define CONFIG_SBRK_BASE ((void *) 0x104ab3000)
|
|
|
|
|
|
|
|
The following configuration options are recognized:
|
|
|
|
|
|
|
|
* C header files, such as `<stdio.h>`
|
|
|
|
* C++ header files, such as `<iostream>`
|
|
|
|
* Function names, such as `clearenv` or `sbrk`
|
|
|
|
* Library names, such as `libm`
|
|
|
|
|
|
|
|
For function names, a source file in the `config/` subdirectory will
|
|
|
|
specify how you test for the given function, and possibly return
|
2017-11-28 02:23:49 +08:00
|
|
|
additional output that will be integrated in the `config.h` file. The
|
2018-04-03 22:44:24 +08:00
|
|
|
file name begins with `check_` followed by the function being tested,
|
|
|
|
and can be located either in the `make-it-quick` directory, or in the
|
2017-11-28 02:23:49 +08:00
|
|
|
project directory. The `build/config` directory contains a few
|
|
|
|
examples of such tests for simple functions.
|
|
|
|
|
|
|
|
For example, the `config/check_sbrk.c` file contains the following:
|
2017-06-17 05:18:38 +08:00
|
|
|
|
|
|
|
#include <unistd.h>
|
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
int main()
|
|
|
|
{
|
|
|
|
printf("#define CONFIG_SBRK_BASE ((void *) %p)\n", sbrk(0));
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
Note that the example adds a `#define CONFIG_SBRK_BASE` in the
|
|
|
|
`config.h`. This is only for illustration purpose, since modern
|
|
|
|
systems attempt to randomize address space, making the value
|
|
|
|
returned by `sbrk(0)` different with each run.
|
2017-06-19 16:03:19 +08:00
|
|
|
|
|
|
|
|
2017-11-28 02:23:49 +08:00
|
|
|
## Package dependencies
|
|
|
|
|
2018-04-03 22:44:24 +08:00
|
|
|
A `make-it-quick` project can depend on other packages and use
|
|
|
|
`pkg-config` to easily get the required compilation or link flags. The
|
|
|
|
`PKGCONFIGS` variable lists the name of the required packages. if the
|
|
|
|
name ends with `?`, the package is optional, and the build with
|
|
|
|
succceed even if the package is not present.
|
2017-11-28 02:23:49 +08:00
|
|
|
|
|
|
|
For example, `PKGCONFIGS` may look like this, in which case packages
|
|
|
|
`pixman-1` and `gstreamer-1.0` are required, whereas package `openssl`
|
|
|
|
is optional.
|
|
|
|
|
|
|
|
PKGCONFIGS= pixman-1 \
|
|
|
|
openssl? \
|
|
|
|
gstreamer-1.0
|
|
|
|
|
|
|
|
|
2018-05-26 17:15:13 +08:00
|
|
|
# Package configuration (for `pkg-config`)
|
|
|
|
|
|
|
|
To generate a `.pc` file suitable for `pkg-config`, set variables
|
|
|
|
in your makefile as follows:
|
|
|
|
|
|
|
|
PACKAGE_NAME=my-great-stuff
|
|
|
|
PACKAGE_VERSION=0.0.1
|
|
|
|
PACKAGE_DESCRIPTION=This is insanely great stuff
|
|
|
|
PACKAGE_URL=http://www.my-great-stuff.org
|
|
|
|
PACKAGE_REQUIRES=some-library >= 0.3
|
|
|
|
PACKAGE_BUGS=bugreports@my-great-stuff.org
|
|
|
|
|
|
|
|
A file called `my-great-stuff.pc` will be generated and installed
|
|
|
|
along with your product.
|
|
|
|
|
2018-05-26 17:17:39 +08:00
|
|
|
# Shared library versioning
|
|
|
|
|
|
|
|
Shared libraries can be versioned. Version numbers are typically
|
|
|
|
in the form major.minor.patch. The version number for a shared library
|
|
|
|
is taken from `PRODUCTS_VERSION`, which defaults to `PACKAGE_VERSION`.
|
|
|
|
|
|
|
|
For example, if `foo.dll` has `PRODUCTS_VERSION` is 1.3.2, this is
|
|
|
|
interpreted as major version 1, minor version 3 and patchlevel 2.
|
|
|
|
Accordingly, the library name is set to `libfoo.so.1.3.2`, the
|
|
|
|
soname is set to `libfoo.so.1`, and symbolc links `libfoo.so`
|
|
|
|
and `libfoo.so.1` will both point to `libfoo.so.1.3.2`.
|
|
|
|
|
2018-02-15 17:51:15 +08:00
|
|
|
## Other stuff
|
|
|
|
|
|
|
|
There a few utility targets, in particular:
|
|
|
|
|
|
|
|
* `clang-format` reformats all sources specified in `CLANG_FORMAT_SOURCES`
|
|
|
|
(which defaults to `SOURCES` and `HDR_INSTALL`)
|
|
|
|
|
|
|
|
|
2017-06-19 16:03:19 +08:00
|
|
|
## Redistribution
|
|
|
|
|
2018-04-03 22:44:24 +08:00
|
|
|
The `make-it-quick` project is released under the GNU General Public
|
|
|
|
License version 3. The project author's reading of said license is
|
|
|
|
that it only "contaminates" derivative products, but not products
|
|
|
|
created *using* the product. In other words:
|
2017-06-19 16:03:19 +08:00
|
|
|
|
|
|
|
* Creating derivative software, e.g. a 'nanotoconf' project that uses
|
2018-04-03 22:44:24 +08:00
|
|
|
`make-it-quick` code, requires you to comply with the GPL, and in
|
|
|
|
particular to redistribute your code in source form. The fact that
|
|
|
|
it's really hard to distribute makefiles in binary form should help
|
|
|
|
you comply with this anyway :-)
|
|
|
|
|
|
|
|
* Building software using `make-it-quick` does not make that software
|
|
|
|
GPL, any more than building it using GCC or GNU Make. I believe that
|
|
|
|
`make-it-quick` can legally be used for proprietary software or for
|
|
|
|
software using any other open-source license.
|
2017-06-19 16:03:19 +08:00
|
|
|
|
|
|
|
As long as I (Christophe de Dinechin) am the sole author / maintainer
|
|
|
|
of this software, this interpretation will prevail. If you believe
|
|
|
|
that I am in error in my understanding of the GPL v3, please send me
|
|
|
|
e-mail or raise an issue on GitHub or GitLab, and I will add a
|
|
|
|
licensing exception to that effect.
|
2017-12-02 23:01:07 +08:00
|
|
|
|
|
|
|
|
|
|
|
## Comparing build vs. autoconf on a real project
|
|
|
|
|
|
|
|
[![Building SPICE: autoconf vs. c3d/build](https://img.youtube.com/vi/uAAynpfCJa0/0.jpg)](https://www.youtube.com/watch?v=uAAynpfCJa0)
|