213 lines
10 KiB
Markdown
213 lines
10 KiB
Markdown
# 0.1.1
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- 由于x86及龙芯平台gdb有bug,暂时关闭x86及龙芯平台反向调试功能.
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# 0.1.0
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**based on WebFreak Native Debug version 0.26.1**
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- Implemented assembly debugging function;
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- Fixed the issue of failing to view pointer variables;
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- Implemented the function of viewing register variables.
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# Debug
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Native VSCode debugger. Supports both GDB and LLDB.
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## Installation
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Press ctrl-p (cmd+p on OS X) and run `ext install webfreak.debug` in visual studio code and install GDB/LLDB. See `Usage` for details on how to set it up.
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![Preview](images/preview.png)
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## Usage
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![Image with red circle around a gear and a red arrow pointing at GDB and LLDB](images/tutorial1.png)
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Or if you already have an existing debugger in your project setup you can click "Create Configuration" or use the auto completion instead:
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![Visual studio code debugger launch.json auto completion showing alternative way to create debuggers](images/tutorial1-alt.png)
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Open your project and click the debug button in your sidebar. At the top right press
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the little gear icon and select GDB or LLDB. It will automatically generate the configuration
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you need.
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*Note: for LLDB you need to have `lldb-mi` in your PATH*
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If you are on OS X you can add `lldb-mi` to your path using
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`ln -s /Applications/Xcode.app/Contents/Developer/usr/bin/lldb-mi /usr/local/bin/lldb-mi` if you have Xcode.
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![Default config with a red circle around the target](images/tutorial2.png)
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Now you need to change `target` to the application you want to debug relative
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to the cwd. (Which is the workspace root by default)
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Additionally you can set `terminal` if you want to run the program in a separate terminal with
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support for input. On Windows set it to an empty string (`""`) to enable this feature. On linux
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set it to an empty string (`""`) to use the default terminal emulator specified with `x-terminal-emulator`
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or specify a custom one. Note that it must support the `-e` argument.
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Before debugging you need to compile your application first, then you can run it using
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the green start button in the debug sidebar. For this you could use the `preLaunchTask`
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argument vscode allows you to do. Debugging multithreaded applications is currently not
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implemented. Adding breakpoints while the program runs will not interrupt it immediately.
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For that you need to pause & resume the program once first. However adding breakpoints
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while its paused works as expected.
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Extending variables is very limited as it does not support child values of variables.
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Watching expressions works partially but the result does not get properly parsed and
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it shows the raw output of the command. It will run `data-evaluate-expression`
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to check for variables.
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While running you will get a console where you can manually type GDB/LLDB commands or MI
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commands prepended with a hyphen `-`. The console shows all output separated
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in `stdout` for the application, `stderr` for errors and `log` for log messages.
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Some exceptions/signals like segmentation faults will be catched and displayed but
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it does not support for example most D exceptions.
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Support exists for stopping at the entry point of the application. This is controlled
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through the `stopAtEntry` setting. This value may be either a boolean or a string. In
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the case of a boolean value of `false` (the default), this setting is disabled. In the
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case of a boolean value of `true`, if this is a launch configuration and the debugger
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supports the `start` (or `exec-run --start` MI feature, more specifically), than this
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will be used to run to the entry point of the application. Note that this appears to
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work fine for GDB, but LLDB doesn't necessarily seem to adhere to this, even though it may
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indicate that it supports this feature. The alternative configuration option for the
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`stopAtEntry` setting is to specify a string where the string represents the entry point
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itself. In this situation a temporary breakpoint will be set at the specified entry point
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and a normal run will occur for a launch configuration. This (setting a temporary
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breakpoint) is also the behavior that occurs when the debugger does not support the
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`start` feature and the `stopAtEntry` was set to `true`. In that case the entry point will
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default to "main". Thus, the most portable way to use this configuration is to explicitly
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specify the entry point of the application. In the case of an attach configuration, similar
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behavior will occur, however since there is no equivalent of the `start` command for
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attaching, a boolean value of `true` for the `stopAtEntry` setting in a launch configuration
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will automatically default to an entry point of "main", while a string value for this
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setting will be interpreted as the entry point, causing a temporary breakpoint to be set at
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that location prior to continuing execution. Note that stopping at the entry point for the
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attach configuration assumes that the entry point has not yet been entered at the time of
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attach, otherwise this will have no affect.
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### Attaching to existing processes
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Attaching to existing processes currently only works by specifying the PID in the
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`launch.json` and setting `request` to `"attach"`. You also need to specify the executable
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path for the debugger to find the debug symbols.
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```
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"request": "attach",
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"executable": "./bin/executable",
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"target": "4285"
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```
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This will attach to PID 4285 which should already run. GDB will pause the program on entering and LLDB will keep it running.
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### Using `gdbserver` for remote debugging (GDB only)
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You can also connect to a gdbserver instance and debug using that. For that modify the
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`launch.json` by setting `request` to `"attach"` and `remote` to `true` and specifing the
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port and optionally hostname in `target`.
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```
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"request": "attach",
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"executable": "./bin/executable",
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"target": ":2345",
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"cwd": "${workspaceRoot}",
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"remote": true
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```
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This will attach to the running process managed by gdbserver on localhost:2345. You might
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need to hit the start button in the debug bar at the top first to start the program.
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Control over whether the debugger should continue executing on connect can be configured
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by setting `stopAtConnect`. The default value is `false` so that execution will continue
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after connecting.
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### Using ssh for debugging on remote
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Debugging using ssh automatically converts all paths between client & server and also optionally
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redirects X11 output from the server to the client.
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Simply add a `ssh` object in your `launch` request.
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```
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"request": "launch",
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"target": "./executable",
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"cwd": "${workspaceRoot}",
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"ssh": {
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"forwardX11": true,
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"host": "192.168.178.57",
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"cwd": "/home/remoteUser/project/",
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"keyfile": "/path/to/.ssh/key", // OR
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"password": "password123",
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"user": "remoteUser",
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"x11host": "localhost",
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// x11port may also be specified as string containing only numbers (useful to use configuration variables)
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"x11port": 6000,
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// Optional, content will be executed on the SSH host before the debugger call.
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"bootstrap": "source /home/remoteUser/some-env"
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}
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```
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`ssh.sourceFileMap` will be used to trim off local paths and map them to the server. This is
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required for basically everything except watched variables or user commands to work.
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For backward compatibility you can also use `cwd` and `ssh.cwd` for the mapping, this is only used
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if the newer `ssh.sourceFileMap` is not configured.
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For X11 forwarding to work you first need to enable it in your Display Manager and allow the
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connections. To allow connections you can either add an entry for applications or run `xhost +`
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in the console while you are debugging and turn it off again when you are done using `xhost -`.
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Because some builds requires one or more environment files to be sourced before running any
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command, you can use the `ssh.bootstrap` option to add some extra commands which will be prepended
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to the debugger call (using `&&` to join both).
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### Extra Debugger Arguments
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Additional arguments can be supplied to the debugger if needed. These will be added when
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the debugger executable (e.g., gdb, lldb-mi, etc.) is launched. Extra debugger arguments
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are supplied via the `debugger_args` setting. Note that the behavior of escaping these
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options depends on the environment in which the debugger is started. For non-SSH
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debugging, the options are passed directly to the application and therefore no escaping is
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necessary (other than what is necessary for the JSON configuration). However, as a result
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of the options being passed directly to the application, care must be taken to place
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switches and switch values as separate entities in `debugger_args`, if they would normally
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be separated by a space. For example, supplying the option and value
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`-iex "set $foo = \"bar\""` would consist of the following `debugger_args`:
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```json
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"debugger_args" : ["-iex", "set $foo = \"bar\""]
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```
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If `=` is used to associate switches with their values, than the switch and value should
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be placed together instead. In fact, the following example shows 4 different ways in
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which to specify the same switch and value, using both short and long format, as well as
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switch values supplied as a separate parameter or supplied via the `=`:
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- ```json
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"debugger_args" : ["-iex", "set $foo = \"bar\""]
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```
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- ```json
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"debugger_args" : ["-iex=set $foo = \"bar\""]
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```
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- ```json
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"debugger_args" : ["--init-eval-command", "set $foo = \"bar\""]
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```
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- ```json
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"debugger_args" : ["--init-eval-command=set $foo = \"bar\""]
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```
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Where escaping is really necessary is when running the debugger over SSH. In this case,
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the options are not passed directly to the application, but are instead combined with the
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application name, joined together with any other options, and sent to the remote system to
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be parsed and executed. Thus, depending on the remote system, different escaping may be
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necessary. The following shows how the same command as above needs to be escaped
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differently based on whether the remote system is a POSIX or a Windows system.
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- SSH to Linux machine:
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```json
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"debugger_args": ["-iex", "'set $foo = \"bar\"'"]
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```
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- SSH to Windows machine:
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```json
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"debugger_args": ["-iex", "\"set $foo = \\\"bar\\\"\""]
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```
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You may need to experiment to find the correct escaping necessary for the command to be
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sent to the debugger as you intended.
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## [Issues](https://github.com/WebFreak001/code-debug)
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