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android | ||
androidmk | ||
apex | ||
bpf | ||
bpfix | ||
cc | ||
cmd | ||
dexpreopt | ||
docs | ||
env | ||
finder | ||
genrule | ||
jar | ||
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third_party/zip | ||
tradefed | ||
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xml | ||
zip | ||
Android.bp | ||
OWNERS | ||
PREUPLOAD.cfg | ||
README.md | ||
bootstrap.bash | ||
build_test.bash | ||
doc.go | ||
go.mod | ||
navbar.md | ||
root.bp | ||
soong.bash | ||
soong.bootstrap.in | ||
soong_ui.bash |
README.md
Soong
Soong is the replacement for the old Android make-based build system. It replaces Android.mk files with Android.bp files, which are JSON-like simple declarative descriptions of modules to build.
See Simple Build Configuration on source.android.com to read how Soong is configured for testing.
Android.bp file format
By design, Android.bp files are very simple. There are no conditionals or control flow statements - any complexity is handled in build logic written in Go. The syntax and semantics of Android.bp files are intentionally similar to Bazel BUILD files when possible.
Modules
A module in an Android.bp file starts with a module type, followed by a set of
properties in name: value,
format:
cc_binary {
name: "gzip",
srcs: ["src/test/minigzip.c"],
shared_libs: ["libz"],
stl: "none",
}
Every module must have a name
property, and the value must be unique across
all Android.bp files.
For a list of valid module types and their properties see $OUT_DIR/soong/.bootstrap/docs/soong_build.html.
Globs
Properties that take a list of files can also take glob patterns. Glob
patterns can contain the normal Unix wildcard *
, for example "*.java". Glob
patterns can also contain a single **
wildcard as a path element, which will
match zero or more path elements. For example, java/**/*.java
will match
java/Main.java
and java/com/android/Main.java
.
Variables
An Android.bp file may contain top-level variable assignments:
gzip_srcs = ["src/test/minigzip.c"],
cc_binary {
name: "gzip",
srcs: gzip_srcs,
shared_libs: ["libz"],
stl: "none",
}
Variables are scoped to the remainder of the file they are declared in, as well as any child blueprint files. Variables are immutable with one exception - they can be appended to with a += assignment, but only before they have been referenced.
Comments
Android.bp files can contain C-style multiline /* */
and C++ style single-line
//
comments.
Types
Variables and properties are strongly typed, variables dynamically based on the first assignment, and properties statically by the module type. The supported types are:
- Bool (
true
orfalse
) - Integers (
int
) - Strings (
"string"
) - Lists of strings (
["string1", "string2"]
) - Maps (
{key1: "value1", key2: ["value2"]}
)
Maps may values of any type, including nested maps. Lists and maps may have trailing commas after the last value.
Operators
Strings, lists of strings, and maps can be appended using the +
operator.
Integers can be summed up using the +
operator. Appending a map produces the
union of keys in both maps, appending the values of any keys that are present
in both maps.
Defaults modules
A defaults module can be used to repeat the same properties in multiple modules. For example:
cc_defaults {
name: "gzip_defaults",
shared_libs: ["libz"],
stl: "none",
}
cc_binary {
name: "gzip",
defaults: ["gzip_defaults"],
srcs: ["src/test/minigzip.c"],
}
Name resolution
Soong provides the ability for modules in different directories to specify the same name, as long as each module is declared within a separate namespace. A namespace can be declared like this:
soong_namespace {
imports: ["path/to/otherNamespace1", "path/to/otherNamespace2"],
}
Each Soong module is assigned a namespace based on its location in the tree. Each Soong module is considered to be in the namespace defined by the soong_namespace found in an Android.bp in the current directory or closest ancestor directory, unless no such soong_namespace module is found, in which case the module is considered to be in the implicit root namespace.
When Soong attempts to resolve dependency D declared my module M in namespace N which imports namespaces I1, I2, I3..., then if D is a fully-qualified name of the form "//namespace:module", only the specified namespace will be searched for the specified module name. Otherwise, Soong will first look for a module named D declared in namespace N. If that module does not exist, Soong will look for a module named D in namespaces I1, I2, I3... Lastly, Soong will look in the root namespace.
Until we have fully converted from Make to Soong, it will be necessary for the
Make product config to specify a value of PRODUCT_SOONG_NAMESPACES. Its value
should be a space-separated list of namespaces that Soong export to Make to be
built by the m
command. After we have fully converted from Make to Soong, the
details of enabling namespaces could potentially change.
Formatter
Soong includes a canonical formatter for blueprint files, similar to gofmt. To recursively reformat all Android.bp files in the current directory:
bpfmt -w .
The canonical format includes 4 space indents, newlines after every element of a multi-element list, and always includes a trailing comma in lists and maps.
Convert Android.mk files
Soong includes a tool perform a first pass at converting Android.mk files to Android.bp files:
androidmk Android.mk > Android.bp
The tool converts variables, modules, comments, and some conditionals, but any custom Makefile rules, complex conditionals or extra includes must be converted by hand.
Differences between Android.mk and Android.bp
- Android.mk files often have multiple modules with the same name (for example
for static and shared version of a library, or for host and device versions).
Android.bp files require unique names for every module, but a single module can
be built in multiple variants, for example by adding
host_supported: true
. The androidmk converter will produce multiple conflicting modules, which must be resolved by hand to a single module with any differences insidetarget: { android: { }, host: { } }
blocks.
Build logic
The build logic is written in Go using the blueprint framework. Build logic receives module definitions parsed into Go structures using reflection and produces build rules. The build rules are collected by blueprint and written to a ninja build file.
Other documentation
- Best Practices
- Build Performance
- Generating CLion Projects
- Generating YouCompleteMe/VSCode compile_commands.json file
- Make-specific documentation: build/make/README.md
FAQ
How do I write conditionals?
Soong deliberately does not support conditionals in Android.bp files. Instead, complexity in build rules that would require conditionals are handled in Go, where high level language features can be used and implicit dependencies introduced by conditionals can be tracked. Most conditionals are converted to a map property, where one of the values in the map will be selected and appended to the top level properties.
For example, to support architecture specific files:
cc_library {
...
srcs: ["generic.cpp"],
arch: {
arm: {
srcs: ["arm.cpp"],
},
x86: {
srcs: ["x86.cpp"],
},
},
}
See art/build/art.go or external/llvm/soong/llvm.go for examples of more complex conditionals on product variables or environment variables.
Developing for Soong
To load Soong code in a Go-aware IDE, create a directory outside your android tree and then:
apt install bindfs
export GOPATH=<path to the directory you created>
build/soong/scripts/setup_go_workspace_for_soong.sh
This will bind mount the Soong source directories into the directory in the layout expected by the IDE.
Contact
Email android-building@googlegroups.com (external) for any questions, or see go/soong (internal).