330 lines
14 KiB
C++
330 lines
14 KiB
C++
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/*
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* Copyright (C) 2015 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "VectorDrawableUtils.h"
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#include "PathParser.h"
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#include <math.h>
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#include <utils/Log.h>
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namespace android {
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namespace uirenderer {
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class PathResolver {
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public:
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float currentX = 0;
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float currentY = 0;
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float ctrlPointX = 0;
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float ctrlPointY = 0;
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float currentSegmentStartX = 0;
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float currentSegmentStartY = 0;
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void addCommand(SkPath* outPath, char previousCmd, char cmd, const std::vector<float>* points,
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size_t start, size_t end);
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};
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bool VectorDrawableUtils::canMorph(const PathData& morphFrom, const PathData& morphTo) {
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if (morphFrom.verbs.size() != morphTo.verbs.size()) {
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return false;
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}
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for (unsigned int i = 0; i < morphFrom.verbs.size(); i++) {
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if (morphFrom.verbs[i] != morphTo.verbs[i] ||
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morphFrom.verbSizes[i] != morphTo.verbSizes[i]) {
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return false;
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}
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}
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return true;
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}
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bool VectorDrawableUtils::interpolatePathData(PathData* outData, const PathData& morphFrom,
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const PathData& morphTo, float fraction) {
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if (!canMorph(morphFrom, morphTo)) {
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return false;
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}
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interpolatePaths(outData, morphFrom, morphTo, fraction);
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return true;
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}
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/**
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* Convert an array of PathVerb to Path.
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*/
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void VectorDrawableUtils::verbsToPath(SkPath* outPath, const PathData& data) {
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PathResolver resolver;
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char previousCommand = 'm';
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size_t start = 0;
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outPath->reset();
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for (unsigned int i = 0; i < data.verbs.size(); i++) {
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size_t verbSize = data.verbSizes[i];
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resolver.addCommand(outPath, previousCommand, data.verbs[i], &data.points, start,
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start + verbSize);
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previousCommand = data.verbs[i];
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start += verbSize;
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}
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}
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/**
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* The current PathVerb will be interpolated between the
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* <code>nodeFrom</code> and <code>nodeTo</code> according to the
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* <code>fraction</code>.
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*
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* @param nodeFrom The start value as a PathVerb.
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* @param nodeTo The end value as a PathVerb
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* @param fraction The fraction to interpolate.
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*/
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void VectorDrawableUtils::interpolatePaths(PathData* outData, const PathData& from,
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const PathData& to, float fraction) {
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outData->points.resize(from.points.size());
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outData->verbSizes = from.verbSizes;
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outData->verbs = from.verbs;
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for (size_t i = 0; i < from.points.size(); i++) {
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outData->points[i] = from.points[i] * (1 - fraction) + to.points[i] * fraction;
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}
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}
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// Use the given verb, and points in the range [start, end) to insert a command into the SkPath.
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void PathResolver::addCommand(SkPath* outPath, char previousCmd, char cmd,
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const std::vector<float>* points, size_t start, size_t end) {
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int incr = 2;
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float reflectiveCtrlPointX;
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float reflectiveCtrlPointY;
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switch (cmd) {
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case 'z':
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case 'Z':
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outPath->close();
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// Path is closed here, but we need to move the pen to the
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// closed position. So we cache the segment's starting position,
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// and restore it here.
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currentX = currentSegmentStartX;
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currentY = currentSegmentStartY;
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ctrlPointX = currentSegmentStartX;
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ctrlPointY = currentSegmentStartY;
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outPath->moveTo(currentX, currentY);
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break;
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case 'm':
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case 'M':
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case 'l':
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case 'L':
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case 't':
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case 'T':
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incr = 2;
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break;
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case 'h':
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case 'H':
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case 'v':
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case 'V':
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incr = 1;
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break;
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case 'c':
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case 'C':
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incr = 6;
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break;
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case 's':
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case 'S':
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case 'q':
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case 'Q':
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incr = 4;
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break;
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case 'a':
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case 'A':
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incr = 7;
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break;
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}
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for (unsigned int k = start; k < end; k += incr) {
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switch (cmd) {
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case 'm': // moveto - Start a new sub-path (relative)
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currentX += points->at(k + 0);
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currentY += points->at(k + 1);
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if (k > start) {
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// According to the spec, if a moveto is followed by multiple
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// pairs of coordinates, the subsequent pairs are treated as
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// implicit lineto commands.
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outPath->rLineTo(points->at(k + 0), points->at(k + 1));
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} else {
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outPath->rMoveTo(points->at(k + 0), points->at(k + 1));
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currentSegmentStartX = currentX;
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currentSegmentStartY = currentY;
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}
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break;
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case 'M': // moveto - Start a new sub-path
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currentX = points->at(k + 0);
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currentY = points->at(k + 1);
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if (k > start) {
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// According to the spec, if a moveto is followed by multiple
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// pairs of coordinates, the subsequent pairs are treated as
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// implicit lineto commands.
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outPath->lineTo(points->at(k + 0), points->at(k + 1));
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} else {
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outPath->moveTo(points->at(k + 0), points->at(k + 1));
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currentSegmentStartX = currentX;
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currentSegmentStartY = currentY;
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}
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break;
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case 'l': // lineto - Draw a line from the current point (relative)
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outPath->rLineTo(points->at(k + 0), points->at(k + 1));
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currentX += points->at(k + 0);
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currentY += points->at(k + 1);
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break;
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case 'L': // lineto - Draw a line from the current point
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outPath->lineTo(points->at(k + 0), points->at(k + 1));
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currentX = points->at(k + 0);
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currentY = points->at(k + 1);
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break;
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case 'h': // horizontal lineto - Draws a horizontal line (relative)
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outPath->rLineTo(points->at(k + 0), 0);
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currentX += points->at(k + 0);
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break;
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case 'H': // horizontal lineto - Draws a horizontal line
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outPath->lineTo(points->at(k + 0), currentY);
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currentX = points->at(k + 0);
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break;
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case 'v': // vertical lineto - Draws a vertical line from the current point (r)
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outPath->rLineTo(0, points->at(k + 0));
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currentY += points->at(k + 0);
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break;
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case 'V': // vertical lineto - Draws a vertical line from the current point
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outPath->lineTo(currentX, points->at(k + 0));
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currentY = points->at(k + 0);
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break;
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case 'c': // curveto - Draws a cubic Bézier curve (relative)
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outPath->rCubicTo(points->at(k + 0), points->at(k + 1), points->at(k + 2),
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points->at(k + 3), points->at(k + 4), points->at(k + 5));
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ctrlPointX = currentX + points->at(k + 2);
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ctrlPointY = currentY + points->at(k + 3);
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currentX += points->at(k + 4);
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currentY += points->at(k + 5);
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break;
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case 'C': // curveto - Draws a cubic Bézier curve
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outPath->cubicTo(points->at(k + 0), points->at(k + 1), points->at(k + 2),
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points->at(k + 3), points->at(k + 4), points->at(k + 5));
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currentX = points->at(k + 4);
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currentY = points->at(k + 5);
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ctrlPointX = points->at(k + 2);
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ctrlPointY = points->at(k + 3);
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break;
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case 's': // smooth curveto - Draws a cubic Bézier curve (reflective cp)
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reflectiveCtrlPointX = 0;
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reflectiveCtrlPointY = 0;
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if (previousCmd == 'c' || previousCmd == 's' || previousCmd == 'C' ||
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previousCmd == 'S') {
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reflectiveCtrlPointX = currentX - ctrlPointX;
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reflectiveCtrlPointY = currentY - ctrlPointY;
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}
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outPath->rCubicTo(reflectiveCtrlPointX, reflectiveCtrlPointY, points->at(k + 0),
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points->at(k + 1), points->at(k + 2), points->at(k + 3));
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ctrlPointX = currentX + points->at(k + 0);
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ctrlPointY = currentY + points->at(k + 1);
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currentX += points->at(k + 2);
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currentY += points->at(k + 3);
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break;
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case 'S': // shorthand/smooth curveto Draws a cubic Bézier curve(reflective cp)
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reflectiveCtrlPointX = currentX;
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reflectiveCtrlPointY = currentY;
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if (previousCmd == 'c' || previousCmd == 's' || previousCmd == 'C' ||
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previousCmd == 'S') {
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reflectiveCtrlPointX = 2 * currentX - ctrlPointX;
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reflectiveCtrlPointY = 2 * currentY - ctrlPointY;
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}
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outPath->cubicTo(reflectiveCtrlPointX, reflectiveCtrlPointY, points->at(k + 0),
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points->at(k + 1), points->at(k + 2), points->at(k + 3));
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ctrlPointX = points->at(k + 0);
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ctrlPointY = points->at(k + 1);
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currentX = points->at(k + 2);
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currentY = points->at(k + 3);
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break;
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case 'q': // Draws a quadratic Bézier (relative)
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outPath->rQuadTo(points->at(k + 0), points->at(k + 1), points->at(k + 2),
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points->at(k + 3));
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ctrlPointX = currentX + points->at(k + 0);
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ctrlPointY = currentY + points->at(k + 1);
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currentX += points->at(k + 2);
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currentY += points->at(k + 3);
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break;
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case 'Q': // Draws a quadratic Bézier
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outPath->quadTo(points->at(k + 0), points->at(k + 1), points->at(k + 2),
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points->at(k + 3));
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ctrlPointX = points->at(k + 0);
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ctrlPointY = points->at(k + 1);
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currentX = points->at(k + 2);
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currentY = points->at(k + 3);
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break;
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case 't': // Draws a quadratic Bézier curve(reflective control point)(relative)
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reflectiveCtrlPointX = 0;
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reflectiveCtrlPointY = 0;
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if (previousCmd == 'q' || previousCmd == 't' || previousCmd == 'Q' ||
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previousCmd == 'T') {
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reflectiveCtrlPointX = currentX - ctrlPointX;
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reflectiveCtrlPointY = currentY - ctrlPointY;
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}
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outPath->rQuadTo(reflectiveCtrlPointX, reflectiveCtrlPointY, points->at(k + 0),
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points->at(k + 1));
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ctrlPointX = currentX + reflectiveCtrlPointX;
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ctrlPointY = currentY + reflectiveCtrlPointY;
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currentX += points->at(k + 0);
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currentY += points->at(k + 1);
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break;
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case 'T': // Draws a quadratic Bézier curve (reflective control point)
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reflectiveCtrlPointX = currentX;
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reflectiveCtrlPointY = currentY;
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if (previousCmd == 'q' || previousCmd == 't' || previousCmd == 'Q' ||
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previousCmd == 'T') {
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reflectiveCtrlPointX = 2 * currentX - ctrlPointX;
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reflectiveCtrlPointY = 2 * currentY - ctrlPointY;
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}
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outPath->quadTo(reflectiveCtrlPointX, reflectiveCtrlPointY, points->at(k + 0),
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points->at(k + 1));
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ctrlPointX = reflectiveCtrlPointX;
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ctrlPointY = reflectiveCtrlPointY;
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currentX = points->at(k + 0);
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currentY = points->at(k + 1);
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break;
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case 'a': // Draws an elliptical arc
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// (rx ry x-axis-rotation large-arc-flag sweep-flag x y)
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outPath->arcTo(points->at(k + 0), points->at(k + 1), points->at(k + 2),
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(SkPath::ArcSize) (points->at(k + 3) != 0),
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(SkPathDirection) (points->at(k + 4) == 0),
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points->at(k + 5) + currentX, points->at(k + 6) + currentY);
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currentX += points->at(k + 5);
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currentY += points->at(k + 6);
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ctrlPointX = currentX;
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ctrlPointY = currentY;
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break;
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case 'A': // Draws an elliptical arc
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outPath->arcTo(points->at(k + 0), points->at(k + 1), points->at(k + 2),
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(SkPath::ArcSize) (points->at(k + 3) != 0),
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(SkPathDirection) (points->at(k + 4) == 0),
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points->at(k + 5), points->at(k + 6));
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currentX = points->at(k + 5);
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currentY = points->at(k + 6);
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ctrlPointX = currentX;
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ctrlPointY = currentY;
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break;
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default:
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LOG_ALWAYS_FATAL("Unsupported command: %c", cmd);
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break;
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}
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previousCmd = cmd;
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}
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}
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} // namespace uirenderer
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} // namespace android
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