45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
/*
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* Copyright (C) 2016 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <gtest/gtest.h>
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#include "AnimationContext.h"
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#include "IContextFactory.h"
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#include "renderthread/CanvasContext.h"
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#include "tests/common/TestUtils.h"
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using namespace android;
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using namespace android::uirenderer;
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using namespace android::uirenderer::renderthread;
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class ContextFactory : public IContextFactory {
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public:
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virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override {
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return new AnimationContext(clock);
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}
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};
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RENDERTHREAD_TEST(CanvasContext, create) {
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auto rootNode = TestUtils::createNode(0, 0, 200, 400, nullptr);
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ContextFactory contextFactory;
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std::unique_ptr<CanvasContext> canvasContext(
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CanvasContext::create(renderThread, false, rootNode.get(), &contextFactory));
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ASSERT_FALSE(canvasContext->hasSurface());
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canvasContext->destroy();
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}
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