Removing wrong dead code around direction matching
Change-Id: Ic8349fcac4bfe6222b1cbf26e8cbb1810dc32298
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@ -1356,12 +1356,9 @@ public class CellLayout extends ViewGroup implements BubbleTextShadowHandler {
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// and that passed in.
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int curDirectionScore = direction[0] * curDirection[0] +
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direction[1] * curDirection[1];
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boolean exactDirectionOnly = false;
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boolean directionMatches = direction[0] == curDirection[0] &&
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direction[0] == curDirection[0];
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if ((directionMatches || !exactDirectionOnly) &&
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Float.compare(distance, bestDistance) < 0 || (Float.compare(distance,
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bestDistance) == 0 && curDirectionScore > bestDirectionScore)) {
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if (Float.compare(distance, bestDistance) < 0 ||
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(Float.compare(distance, bestDistance) == 0
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&& curDirectionScore > bestDirectionScore)) {
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bestDistance = distance;
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bestDirectionScore = curDirectionScore;
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bestXY[0] = x;
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