tcg: Fix prologue disassembly

In tcg_region_prologue_set, we reset TCGContext.code_gen_ptr.
So do that after we've used it to dump the prologue contents.

Fixes: b0a0794a0f
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
This commit is contained in:
Richard Henderson 2021-07-09 19:45:42 -07:00
parent 70c6eb46d7
commit d1c74ab3a1
1 changed files with 2 additions and 2 deletions

View File

@ -752,8 +752,6 @@ void tcg_prologue_init(TCGContext *s)
(uintptr_t)s->code_buf, prologue_size);
#endif
tcg_region_prologue_set(s);
#ifdef DEBUG_DISAS
if (qemu_loglevel_mask(CPU_LOG_TB_OUT_ASM)) {
FILE *logfile = qemu_log_lock();
@ -795,6 +793,8 @@ void tcg_prologue_init(TCGContext *s)
tcg_debug_assert(tcg_code_gen_epilogue != NULL);
}
#endif
tcg_region_prologue_set(s);
}
void tcg_func_start(TCGContext *s)