Interior: Added 404Design

This commit is contained in:
Sidi Liang 2020-07-31 14:03:12 +08:00
parent 949a197af2
commit 1f7c9437af
No known key found for this signature in database
GPG Key ID: 79F0A6B20B72F42F
49 changed files with 134376 additions and 0 deletions

BIN
Models/Interior/404Design/12v.png Executable file

Binary file not shown.

After

(image error) Size: 6.2 KiB

Binary file not shown.

After

(image error) Size: 17 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 3.7 MiB

Binary file not shown.

After

(image error) Size: 3.7 MiB

BIN
Models/Interior/404Design/ESC.png Executable file

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 671 KiB

Binary file not shown.

After

(image error) Size: 34 KiB

Binary file not shown.

After

(image error) Size: 5.0 KiB

BIN
Models/Interior/404Design/P.png Executable file

Binary file not shown.

After

(image error) Size: 7.3 KiB

Binary file not shown.

After

(image error) Size: 7.6 KiB

BIN
Models/Interior/404Design/SRS.png Executable file

Binary file not shown.

After

(image error) Size: 15 KiB

Binary file not shown.

After

(image error) Size: 48 KiB

Binary file not shown.

After

(image error) Size: 16 KiB

Binary file not shown.

After

(image error) Size: 32 KiB

Binary file not shown.

After

(image error) Size: 9.9 KiB

BIN
Models/Interior/404Design/cd.png Executable file

Binary file not shown.

After

(image error) Size: 4.3 KiB

Binary file not shown.

After

(image error) Size: 188 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 4.7 KiB

Binary file not shown.

After

(image error) Size: 5.4 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 10 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 3.4 KiB

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -0,0 +1,430 @@
<PropertyList>
<path>interior.ac</path>
<effect>
<inherits-from>Aircraft/followme_e-tron/Models/Effects/interior</inherits-from>
<object-name>Mesh63</object-name>
<object-name>Mesh64</object-name>
<object-name>Mesh68</object-name>
<object-name>Mesh69</object-name>
</effect>
<!-- Decoration -->
<animation>
<type>select</type>
<object-name>etc</object-name>
<object-name>card</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[0]</property>
<value>1</value>
</equals>
</condition>
</animation>
<!-- STEERINGWHEEL -->
<animation>
<type>rotate</type>
<object-name>steeringwheel</object-name>
<property>sim/multiplay/generic/float[18]</property>
<factor>-1</factor>
<center>
<x-m> 1.50</x-m>
<y-m>-0.33</y-m>
<z-m> 0.97</z-m>
</center>
<axis>
<x1-m>0.98</x1-m>
<y1-m>-0.33</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.33</y2-m>
<z2-m>1.20</z2-m>
</axis>
</animation>
<!-- Engine Starter -->
<animation>
<type>pick</type>
<object-name>starter</object-name>
<visible>true</visible>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>engine.toggleEngine(engine.engine_1)</script>
</binding>
</action>
</animation>
<!-- MUG -->
<model>
<condition>
<equals>
<property>sim/multiplay/generic/bool[0]</property>
<value>1</value>
</equals>
</condition>
<path>Aircraft/followme_e-tron/Models/Interior/mug/mug.ac</path>
<name>mug</name>
<offsets>
<x-m>2.15</x-m>
<y-m>-0.027</y-m>
<z-m>0.755</z-m>
</offsets>
</model>
<!-- GEAR HANDLE -->
<animation>
<type>pick</type>
<object-name>gearhandle</object-name>
<action>
<button>0</button>
<binding>
<command>nasal</command>
<script>engine.engine_1.toggleDirection();</script>
</binding>
</action>
</animation>
<!-- Speed hold -->
<!--<animation>
<type>pick</type>
<object-name>speedhold_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>autospeed.toggleSpeedHold()</script>
</binding>
</action>
</animation>-->
<!-- Mode switch -->
<animation>
<type>pick</type>
<object-name>drivemode_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-cycle</command>
<property>/controls/mode</property>
<value type="double">1</value>
<value type="double">0.65</value>
<value type="double">0.4</value>
</binding>
</action>
</animation>
<!-- Auto hold -->
<!--<effect>
<inherits-from>Aircraft/followme_e-tron/Models/Effects/autohold</inherits-from>
<object-name>autohold_switch</object-name>
</effect>-->
<animation>
<type>pick</type>
<object-name>autohold_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>autohold.toggleAutoHold()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>autohold_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[2]</property>
<value>1</value>
</equals>
</condition>
<texture>autohold_switch_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>autohold_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[2]</property>
<value>0</value>
</equals>
</condition>
<texture>autohold_switch.png</texture>
</animation>
<!-- AEB switch -->
<animation>
<type>pick</type>
<object-name>aeb_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.safety.toggleFrontRadar()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>aeb_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[8]</property>
<value>1</value>
</equals>
</condition>
<texture>AEB_switch_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>aeb_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[8]</property>
<value>0</value>
</equals>
</condition>
<texture>AEB_switch.png</texture>
</animation>
<!-- warninglights switch -->
<animation>
<type>pick</type>
<object-name>warninglights_switch</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>property-toggle</command>
<property>warninglight/start</property>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>warninglights_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[16]</property>
<value>1</value>
</equals>
</condition>
<texture>warninglights_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>warninglights_switch</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/int[16]</property>
<value>0</value>
</equals>
</condition>
<texture>warninglights.png</texture>
</animation>
<!-- Hand brake -->
<effect>
<inherits-from>Aircraft/followme_e-tron/Models/parkingbrake</inherits-from>
<object-name>handbrake.001</object-name>
</effect>
<animation>
<type>pick</type>
<object-name>handbrake.001</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.toggleHandBrake()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>handbrake.001</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/float[19]</property>
<value>1</value>
</equals>
</condition>
<texture>parkingbrake_LIT.png</texture>
</animation>
<animation>
<type>material</type>
<object-name>handbrake.001</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/float[19]</property>
<value>0</value>
</equals>
</condition>
<texture>parkingbrake.png</texture>
</animation>
<!-- AEB -->
<animation>
<type>select</type>
<object-name>AEB_LIT</object-name>
<condition>
<equals>
<property>sim/multiplay/generic/bool[4]</property>
<value>1</value>
</equals>
</condition>
</animation>
<!-- Headlight -->
<!-- HighBeam -->
<!-- Indicator -->
<animation>
<type>material</type>
<object-name>inside_indicater_left</object-name>
<emission>
<red>0.33</red>
<green>1.0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[0]</factor-prop>
</emission>
</animation>
<animation>
<type>material</type>
<object-name>inside_indicater_right</object-name>
<emission>
<red>0.33</red>
<green>1.0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
</emission>
</animation>
<animation>
<type>rotate</type>
<object-name>left_handle</object-name>
<property>/controls/lighting/indicator/left_switch</property>
<factor> 15 </factor>
<center>
<x-m> 1.38 </x-m>
<y-m> -0.39 </y-m>
<z-m> 0.89 </z-m>
</center>
<axis>
<x1-m>1.38</x1-m>
<y1-m>-0.39</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.39</y2-m>
<z2-m>0.89</z2-m>
</axis>
</animation>
<animation>
<type>rotate</type>
<object-name>left_handle</object-name>
<property>/controls/lighting/indicator/right_switch</property>
<factor> -15 </factor>
<center>
<x-m> 1.38 </x-m>
<y-m> -0.39 </y-m>
<z-m> 0.89 </z-m>
</center>
<axis>
<x1-m>1.38</x1-m>
<y1-m>-0.39</y1-m>
<z1-m>0.72</z1-m>
<x2-m>2.00</x2-m>
<y2-m>-0.39</y2-m>
<z2-m>0.89</z2-m>
</axis>
</animation>
<animation>
<type>pick</type>
<object-name>doubleflash</object-name>
<action>
<button>0</button>
<repeatable>false</repeatable>
<binding>
<command>nasal</command>
<script>followme.indicatorController.false_light_toggle()</script>
</binding>
</action>
</animation>
<animation>
<type>material</type>
<object-name>doubleflash</object-name>
<condition>
<and>
<equals>
<property>sim/multiplay/generic/int[0]</property>
<value>1</value>
</equals>
<equals>
<property>sim/multiplay/generic/int[1]</property>
<value>1</value>
</equals>
</and>
</condition>
<emission>
<red>0.1</red>
<green>0</green>
<blue>0</blue>
<factor-prop>sim/multiplay/generic/int[1]</factor-prop>
</emission>
</animation>
<!-- storage_cover -->
<!-- storage -->
<!-- Accelerator -->
<animation>
<type>translate</type>
<object-name>accelerator</object-name>
<property>sim/multiplay/generic/float[22]</property>
<factor> 0.05 </factor>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
<!-- Brake pedal -->
<animation>
<type>translate</type>
<object-name>brake</object-name>
<property>sim/multiplay/generic/float[25]</property>
<factor> 0.03 </factor>
<axis>
<x> -1 </x>
<y> 0 </y>
<z> 0 </z>
</axis>
</animation>
</PropertyList>

Binary file not shown.

After

(image error) Size: 158 KiB

Binary file not shown.

After

(image error) Size: 43 KiB

Binary file not shown.

After

(image error) Size: 2.6 MiB

Binary file not shown.

After

(image error) Size: 2.6 MiB

Binary file not shown.

After

(image error) Size: 28 KiB

Binary file not shown.

After

(image error) Size: 2.5 KiB

Binary file not shown.

After

(image error) Size: 13 KiB

Binary file not shown.

After

(image error) Size: 13 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 5.5 KiB

Binary file not shown.

After

(image error) Size: 153 KiB

Binary file not shown.

After

(image error) Size: 11 KiB

Binary file not shown.

After

(image error) Size: 244 KiB

Binary file not shown.

After

(image error) Size: 39 KiB

Binary file not shown.

After

(image error) Size: 707 KiB

Binary file not shown.

After

(image error) Size: 167 KiB

Binary file not shown.

After

(image error) Size: 2.6 MiB

Binary file not shown.

After

(image error) Size: 5.3 KiB

Binary file not shown.

After

(image error) Size: 5.3 KiB

Binary file not shown.

After

(image error) Size: 710 KiB