Radar: bug fix in initialization
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@ -183,6 +183,8 @@ var Radar = {
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}
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},
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initWithoutStarting: func(){ #//Added due to compability
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if(me.radarTimer == nil) me.radarTimer = maketimer(me.updateInterval, func me.update());
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if(me.warnEnabled and me.warningTimer == nil) me.warningTimer = maketimer(me.warningInterval, func me.warn());
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me.searchAngle = math.acos(me.maxRange / math.sqrt((2/me.maxWidth)*(2/me.maxWidth) + me.maxRange*me.maxRange));
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me.tanSearchAngle = math.tan(me.searchAngle);
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me.getCoord();
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@ -193,8 +195,6 @@ var Radar = {
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me.initialized = 1;
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},
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start: func(){
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if(me.radarTimer == nil) me.radarTimer = maketimer(me.updateInterval, func me.update());
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if(me.warnEnabled and me.warningTimer == nil) me.warningTimer = maketimer(me.warningInterval, func me.warn());
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me.radarTimer.start();
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me.multiplayerManager.start();
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me.isRunning = 1;
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