Texture-selector: More work on the docs
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#//Aircraft liveries with dedicated selection dialog: (The same applies to any texture defined in PropertyList XML):
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#// var liveryPath = props.getNode("sim/aircraft-dir").getValue()~"/Models/Liveries/FollowmeEV/";
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#// var liverySelector = TextureSelector.new(name: "Livery-Selector", path: liveryPath, fileType: ".xml", textureProp: "texture-fuse", enableMultiplayer: 1, defaultValue: "Yellow(Default)");
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#// Dialog:YourNameSpace.liverySelector.dialog.open()
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#//Pure texture, dedicated dialog with MP:
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#// var liveryPath = props.getNode("sim/aircraft-dir").getValue()~"/Models/Liveries/Limo/";
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#// var liverySelector = TextureSelector.new(name: "Livery-Selector-Limo", path: liveryPath, fileType: ".png", enableMultiplayer: 1, texturePrePath: "Liveries/Limo/", defaultValue: "limo-fgprc");
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#// Dialog:Same as above
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#//Pure texture, custom dialog(without multiplayer):
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#// var path = props.getNode("/",1).getValue("sim/aircraft-dir") ~ '/Models/plate/texture';
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#// var plateSelector = TextureSelector.new(path, ".png", 1, 1, "sim/gui/dialogs/vehicle_config/dialog", "group[4]/combo/");
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#// var plateSelector = TextureSelector.new("Plate-Selector", path, ".png", 1, 1, "sim/gui/dialogs/vehicle_config/dialog", "group[4]/combo/");
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var TextureSelector = { #//Tmp Note: path MUST end with "/"
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