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@ -85,6 +85,29 @@ camouflage texture over the full vehicle surface. To mimic the real-world enviro
</tr>
</table>
### Multi-view Attack: different distance, elevation and azimuth
<table>
<tr>
<td>Original</td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_10_57_ori.png?raw=true' width="100" /></center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_30_66_ori.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_0_135_ori.png?raw=true' width="100" /> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_20_177_ori.png?raw=true' width="100" /> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_20_330_ori.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_50_327_ori.png?raw=true' width="100" /></center></td>
</tr>
<tr>
<td>FCA</td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_10_57_adv.png?raw=true' width="100" /></center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_30_66_adv.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_0_135_adv.png?raw=true' width="100"/> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_20_177_adv.png?raw=true' width="100" /> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_20_330_adv.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_50_327_adv.png?raw=true' width="100"/></center></td>
</tr>
</table>
### Partial occlusion
<table>
@ -108,27 +131,6 @@ camouflage texture over the full vehicle surface. To mimic the real-world enviro
</tr>
</table>
<table>
<tr>
<td>Original</td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_10_57_ori.png?raw=true' width="100" /></center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_30_66_ori.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_0_135_ori.png?raw=true' width="100" /> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_20_177_ori.png?raw=true' width="100" /> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_20_330_ori.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_50_327_ori.png?raw=true' width="100" /></center></td>
</tr>
<tr>
<td>FCA</td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_10_57_adv.png?raw=true' width="100" /></center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_5_elevation_30_66_adv.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_0_135_adv.png?raw=true' width="100"/> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_10_elevation_20_177_adv.png?raw=true' width="100" /> </center></td>
<td><center> <img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_20_330_adv.png?raw=true' width="100" /> </center></td>
<td><center><img src = 'https://github.com/winterwindwang/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/camera_distance_15_elevation_50_327_adv.png?raw=true' width="100"/></center></td>
</tr>
</table>
### Ablation study
@ -157,4 +159,6 @@ As we can see from the Figure, different loss terms plays different roles in att
## Cases of Phyical Attack
<iframe src="//player.bilibili.com/player.html?aid=379742176&bvid=BV1aZ4y197H8&cid=457802709&page=1" scrolling="no" border="0" frameborder="no" framespacing="0" allowfullscreen="true"> </iframe>
<video id="video" controls="" preload="none" poster="https://github.com/idrl-lab/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/video_poster.png?raw=true">
<source id="mp4" src="https://github.com/idrl-lab/Full-coverage-camouflage-adversarial-attack/blob/gh-pages/assets/composed_horizon.mp4?raw=true" type="video/mp4">
</videos>