7be3fd486c | ||
---|---|---|
.. | ||
.github | ||
apps | ||
docs | ||
include/oboe | ||
prefab | ||
samples | ||
src | ||
tests | ||
.gitignore | ||
AUTHORS | ||
Android.bp | ||
CMakeLists.txt | ||
CONTRIBUTING | ||
CONTRIBUTING.md | ||
CONTRIBUTORS | ||
Doxyfile | ||
LICENSE | ||
METADATA | ||
MODULE_LICENSE_APACHE2 | ||
NOTICE | ||
OWNERS | ||
README | ||
README.md | ||
build_all_android.sh | ||
prefab_build.sh |
README.md
Oboe
Oboe is a C++ library which makes it easy to build high-performance audio apps on Android. It was created primarily to allow developers to target a simplified API that works across multiple API levels back to API level 16 (Jelly Bean).
Features
- Compatible with API 16 onwards - runs on 99% of Android devices
- Chooses the audio API (OpenSL ES on API 16+ or AAudio on API 27+) which will give the best audio performance on the target Android device
- Automatic latency tuning
- Modern C++ allowing you to write clean, elegant code
- Workarounds for some known issues
- Used by popular apps and frameworks
Documentation
- Getting Started Guide
- Full Guide to Oboe
- API reference
- Tech Notes
- History of Audio features/bugs by Android version
- Migration guide for apps using OpenSL ES
- Frequently Asked Questions (FAQ)
- Our roadmap - Vote on a feature/issue by adding a thumbs up to the first comment.
Community
- Reddit: r/androidaudiodev
- StackOverflow: #oboe
Testing
Videos
- Getting started with Oboe
- Low Latency Audio - Because Your Ears Are Worth It (Android Dev Summit '18)
- Winning on Android - How to optimize an Android audio app. (ADC '18)
Sample code and apps
- Sample apps can be found in the samples directory.
- A complete "effects processor" app called FXLab can be found in the apps/fxlab folder.
- Also check out the Rhythm Game codelab.
Third party sample code
- Ableton Link integration demo (author: jbloit)
Contributing
We would love to receive your pull requests. Before we can though, please read the contributing guidelines.
Version history
View the releases page.