44 lines
1.3 KiB
C++
44 lines
1.3 KiB
C++
/*
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* Copyright (C) 2019 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _UI_INPUT_INPUTDISPATCHER_MONITOR_H
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#define _UI_INPUT_INPUTDISPATCHER_MONITOR_H
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#include <input/InputTransport.h>
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namespace android::inputdispatcher {
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struct Monitor {
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std::shared_ptr<InputChannel> inputChannel; // never null
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int32_t pid;
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explicit Monitor(const std::shared_ptr<InputChannel>& inputChannel, int32_t pid);
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};
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// For tracking the offsets we need to apply when adding gesture monitor targets.
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struct TouchedMonitor {
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Monitor monitor;
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float xOffset = 0.f;
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float yOffset = 0.f;
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explicit TouchedMonitor(const Monitor& monitor, float xOffset, float yOffset);
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};
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} // namespace android::inputdispatcher
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#endif // _UI_INPUT_INPUTDISPATCHER_MONITOR_H
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