carla/PythonAPI/docs/client.yml

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---
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- module_name: carla
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doc: >
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# - CLASSES ------------------------------
classes:
- class_name: Client
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# - DESCRIPTION ------------------------
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doc: >
The Client connects CARLA to the server which runs the simulation. Both server and client contain a CARLA library (libcarla) with some differences that allow communication between them. Many clients can be created and each of these will connect to the RPC server inside the simulation to send commands. The simulation runs server-side. Once the connection is established, the client will only receive data retrieved from the simulation. Walkers are the exception. The client is in charge of managing pedestrians so, if you are running a simulation with multiple clients, some issues may arise. For example, if you spawn walkers through different clients, collisions may happen, as each client is only aware of the ones it is in charge of.
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The client also has a recording feature that saves all the information of a simulation while running it. This allows the server to replay it at will to obtain information and experiment with it. [Here](adv_recorder.md) is some information about how to use this recorder.
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# - PROPERTIES -------------------------
instance_variables:
# - METHODS ----------------------------
methods:
- def_name: __init__
params:
- param_name: host
type: str
default: '127.0.0.1'
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doc: >
IP address where a CARLA Simulator instance is running. Default is localhost (127.0.0.1).
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- param_name: port
type: int
default: 2000
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doc: >
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TCP port where the CARLA Simulator instance is running. Default are 2000 and the subsequent 2001.
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- param_name: worker_threads
type: int
default: 0
doc: >
Number of working threads used for background updates. If 0, use all
available concurrency.
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doc: >
Client constructor
# --------------------------------------
- def_name: apply_batch
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params:
- param_name: commands
type: list
doc: >
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A list of commands to execute in batch. Each command is different and has its own parameters. These are supported so far:
[SpawnActor](#command.SpawnActor)
[DestroyActor](#command.DestroyActor)
[ApplyVehicleControl](#command.ApplyVehicleControl)
[ApplyWalkerControl](#command.ApplyWalkerControl)
[ApplyTransform](#command.ApplyTransform)
[ApplyVelocity](#command.ApplyVelocity)
[ApplyAngularVelocity](#command.ApplyAngularVelocity)
[ApplyImpulse](#command.ApplyImpulse)
[SetSimulatePhysics](#command.SetSimulatePhysics)
[SetAutopilot](#command.SetAutopilot)
doc: >
Executes a list of commands on a single simulation step and retrieves no information. If you need information about the response of each command, use the **<font color="#7fb800">apply_batch_sync()</font>** function right below this one.
[Here](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L126) is an example on how to delete the actors that appear in carla.ActorList all at once.
# --------------------------------------
- def_name: apply_batch_sync
params:
- param_name: commands
type: list
doc: >
A list of commands to execute in batch. The commands available are listed right above, in the function **<font color="#7fb800">apply_batch()</font>**.
- param_name: due_tick_cue
type: bool
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doc: >
A boolean parameter to specify whether or not to perform a carla.World.tick after applying the batch in _synchronous mode_.
return: list(command.Response)
doc: >
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Executes a list of commands on a single simulation step, blocks until the commands are linked, and returns a list of <b>command.Response</b> that can be used to determine whether a single command succeeded or not. [Here](https://github.com/carla-simulator/carla/blob/10c5f6a482a21abfd00220c68c7f12b4110b7f63/PythonAPI/examples/spawn_npc.py#L112-L116) is an example of it being used to spawn actors.
# --------------------------------------
- def_name: get_available_maps
params:
return: list(str)
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doc: >
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Returns a list of strings containing the paths of the maps available on server. These paths are dynamic, they will be created during the simulation and so you will not find them when looking up in your files. One of the possible returns for this method would be:
['/Game/Carla/Maps/Town01',
'/Game/Carla/Maps/Town02',
'/Game/Carla/Maps/Town03',
'/Game/Carla/Maps/Town04',
'/Game/Carla/Maps/Town05',
'/Game/Carla/Maps/Town06',
'/Game/Carla/Maps/Town07']
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# --------------------------------------
- def_name: get_client_version
params:
return: str
doc: >
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Returns the client libcarla version by consulting it in the "Version.h" file. Both client and server can use different libcarla versions but some issues may arise regarding unexpected incompatibilities.
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# --------------------------------------
- def_name: get_server_version
params:
return: str
doc: >
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Returns the server libcarla version by consulting it in the "Version.h" file. Both client and server should use the same libcarla version.
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# --------------------------------------
- def_name: get_world
params:
return: carla.World
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doc: >
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Returns the world object currently active in the simulation. This world will be later used for example to load maps.
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# --------------------------------------
- def_name: load_world
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params:
- param_name: map_name
type: str
doc: >
Name of the map to be used in this world. Accepts both full paths and map names, e.g.
'/Game/Carla/Maps/Town01' or 'Town01'. Remember that these paths are dynamic.
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doc: >
Creates a new world with default settings using `map_name` map. All actors in the current world will be destroyed.
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# --------------------------------------
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- def_name: GetTrafficManager
params:
- param_name: client_connection
type: carla.Client
doc: >
Is this the port?
return: carla.TrafficManager
doc: >
Returns an instance of the traffic manager related to the specified port. If it does not exist, this will be created. The port per default is `8000`.
# --------------------------------------
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- def_name: reload_world
params:
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raises: RuntimeError when corresponding.
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doc: >
Deletes the current world and creates a new one using the same map and default settings. Every actor in the previous world will be
destroyed.
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# --------------------------------------
- def_name: replay_file
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params:
- param_name: name
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type: str
doc: >
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Name of the file containing the information of the simulation.
- param_name: start
type: float
doc: >
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Time in seconds where to start playing the simulation. Negative is read as beginning from the end, being -10 just 10 seconds before the recording finished.
- param_name: duration
type: float
doc: >
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Time in seconds that will be reenacted using the information `name` file. If the end is reached, the simulation will continue.
- param_name: follow_id
type: int
doc: >
ID of the actor to follow. If this is 0 then camera is disabled.
doc: >
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The server will start running the simulation `name` previously recorded. The time to start and stop can be stated and if the recreation finishes, the vehicles will continue their behaviour as usual, managed by the server. During the simulation we can follow a specific actor using its ID.
# --------------------------------------
- def_name: generate_opendrive_world
params:
- param_name: opendrive
type: str
doc: >
OpenDRIVE data as `string`.
doc: >
Loads a new world with a basic physical topology generated from an OpenDRIVE file passed as `string`.
It is similar to `client.load_world(map_name)` but allows for custom OpenDRIVE maps in server side.
Cars can drive around the map, but there are no graphics besides the road and sidewalks.
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# --------------------------------------
- def_name: set_replayer_time_factor
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params:
- param_name: time_factor
type: float
default: 1.0
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doc: >
1.0 means normal time speed. Greater than 1.0 means fast motion (2.0 would be double speed) and lesser means slow motion (0.5 would be half speed).
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doc: >
When used, the time speed of the reenacted simulation is modified at will. It can be used several times while a playback is in curse.
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# --------------------------------------
- def_name: set_timeout
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params:
- param_name: seconds
type: float
doc: >
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New timeout value in seconds. Default is 5 seconds.
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doc: >
Sets in seconds the maxixum time a network call is allowed before blocking it and raising a timeout exceeded error.
# --------------------------------------
- def_name: show_recorder_actors_blocked
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params:
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- param_name: filename
type: str
doc: >
Name of the recorded file to load
- param_name: min_time
type: float
doc: >
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Minimum time in seconds the actor has to move a minimum distance before being considered blocked. Default is 60 seconds.
- param_name: min_distance
type: float
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doc: >
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Minimum distance in centimeters the actor has to move to not be considered blocked. Default is 100 centimeters.
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doc: >
The terminal will show the information registered for actors considered blocked. An actor is considered blocked when it does not move a minimum distance in a period of time, being these `min_distance` and `min_time`.
# --------------------------------------
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- def_name: show_recorder_collisions
params:
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- param_name: filename
type: str
doc: >
Name or absolute path of the file recorded, depending on your previous choice.
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- param_name: category1
type: single char
doc: >
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Character variable specifying a first type of actor involved in the collision.
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- param_name: category2
type: single char
doc: >
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Character variable specifying the second type of actor involved in the collision.
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doc: >
The terminal will show the collisions registered by the recorder. These can be filtered by specifying the type of actor involved.
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The categories will be specified in `category1` and `category2` as follows:
'h' = Hero, the one vehicle that can be controlled manually or managed by the user.
'v' = Vehicle
'w' = Walker
't' = Traffic light
'o' = Other
'a' = Any
If you want to see only collisions between a vehicles and a walkers, use for `category1` as 'v' and `category2` as 'w' or vice versa.
If you want to see all the collisions (filter off) you can use 'a' for both parameters.
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# --------------------------------------
- def_name: show_recorder_file_info
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params:
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- param_name: filename
type: str
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doc: >
Name or absolute path of the file recorded, depending on your previous choice.
- param_name: show_all
type: bool
default: false
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doc: >
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When true, will show all the details per frame (traffic light states, positions of all actors, orientation and animation data...), but by default it will only show a summary.
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doc: >
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The information saved by the recorder will be parsed and shown in your terminal as text (frames, times, events, state, positions...). The information shown can be specified by using the `show_all` parameter. [Here](ref_recorder_binary_file_format.md) is some more information about how to read the recorder file.
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# --------------------------------------
- def_name: start_recorder
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params:
- param_name: filename
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type: str
doc: >
Name of the file to write the recorded data. A simple name will save the recording in 'CarlaUE4/Saved/recording.log'. Otherwise, if some folder appears in the name, it will be considered an absolute path.
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doc: >
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Enables the recording feature, which will start saving every information possible needed by the server to replay the simulation.
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# --------------------------------------
- def_name: stop_recorder
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params:
doc: >
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Stops the recording in progress. If you specified a path in `filename`, the recording will be there. If not, look inside `CarlaUE4/Saved/`.
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# --------------------------------------
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- class_name: TrafficManager
# - DESCRIPTION ------------------------
doc: >
The traffic manager is a module build on top of the CARLA API that handles any group of vehicles in order to simulate specific behaviours. This module manages every [carla.Vehicle]() that has been set to autopilot mode. Its main goal is to improve the traffic around the city so that the simulation runs under realistic conditions. While doing so, another goal is to give the users the option to customize the simulated traffic like never before.
In order to learn more, visit the [documentation](../traffic_manager) regarding this module.
# - PROPERTIES -------------------------
instance_variables:
# - METHODS ----------------------------
methods:
- def_name: force_lane_change
params:
- param_name: actor
type: carla.Actor
doc: >
Vehicle being forced to change lanes.
- param_name: direction
type: bool
doc: >
Destiny lane. __True__ is the one on the left and __False__ is the right one.
doc: >
Forces a vehicle to change either to the lane on its left or right (if existing) as indicated in `direction`. This method provokes the lane change no matter what, disregarding possible collisions.
# --------------------------------------
- def_name: ignore_actors_percentage
params:
- param_name: actor
type: carla.Actor
doc: >
The actor that is going to ignore others.
- param_name: perc
type: float
doc: >
Between 0 and 100. Amount of times collisions will be ignored.
doc: >
During the collision detection stage, which runs every frame, this method sets a percentage of times that collisions will be ignored for said `actor` and so, not computed.
# --------------------------------------
- def_name: ignore_lights_percentage
params:
- param_name: actor
type: carla.Actor
doc: >
The actor that is going to ignore traffic lights.
- param_name: perc
type: float
doc: >
Between 0 and 100. Amount of times traffic lights will be ignored.
return: Anything?
doc: >
During the traffic light stage, which runs every frame, this method sets a percentage of times that collisions with the bounding boxes of traffic lights will be ignored for said `actor` and so, not computed.
# --------------------------------------
- def_name: register_vehicles
params:
- param_name: actor_list
type: list(carla.Actor)
doc: >
List of actors to be subscribed.
doc: >
Registers a series of actors to a traffic manager to make it aware of them.
# --------------------------------------
- def_name: reset_traffic_lights
doc: >
Returns every group of traffic lights in a map to its initial state. The first traffic light of the group will turn green, the rest will be frozen in red and the time cycle will reset.
# --------------------------------------
- def_name: set_auto_lane_change
params:
- param_name: actor
type: carla.Actor
doc: >
The vehicle whose settings are changed.
- param_name: enable
type: bool
doc: >
When __True__, lane changes will be enabled.
doc: >
Sets the capability of a vehicle to perform lane changes when the traffic manager decides so. Otherwise, there will be none.
# --------------------------------------
- def_name: set_distance_to_leading_vehicle
params:
- param_name: actor
type: carla.Actor
doc: >
Vehicle whose safe distance is being changed.
- param_name: distance
type: float
doc: >
Meters between both vehicles.
doc: >
Sets the minimum safety distance for a vehicle to keep with the rest when stopped. The distance is in meters and will affect the minimum moving distance. It is computed from center to center of the vehicle objects.
# --------------------------------------
- def_name: set_collision_detection
params:
- param_name: reference_actor
type: carla.Actor
doc: >
Vehicle that is going to ignore collisions.
- param_name: other_actor
type: carla.Actor
doc: >
The actor that `reference_actor` is going to ignore collisions with.
- param_name: detect_collision
type: bool
doc: >
Set it to __True__ to enable collisions.
doc: >
Turns on/off collisions between a specific vehicle and another actor. In order to ignore all other vehicles, traffic lights or walkers, use the specific __ignore__ methods described in this same section.
# --------------------------------------
- def_name: set_global_max_speed_difference
params:
- param_name: percentage
type: float
doc: >
Between 0 and 100, difference between speed regarding the current limit.
doc: >
Sets the difference the vehicle's intended speed and its current speed limit. Speed limits can be exceeded by setting the `perc` to a negative value.
The percentage is 0 per default for every vehicle, meaning that the default behaviour makes them drive at their limit speed. If `perc` is 30 and the speed limit is 100, the vehicles' intended speed will be 70. If `perc` is -30 and the speed limit is 100, the vehicles' intended speed will be 130.
# --------------------------------------
- def_name: set_global_distance_to_leading_vehicle
params:
- param_name: distance
type: float
doc: >
Meters between vehicles.
doc: >
Sets a new minimum distance between stopped vehicles to keep for safety reasons. The distance is in meters and will affect the minimum moving distance. It is computed from center to center of the vehicle objects.
# --------------------------------------
- def_name: set_vehicle_max_speed_difference
params:
- param_name: actor
type: carla.Actor
doc: >
Vehicle whose speed behaviour is being changed.
- param_name: percentage
type: float
doc: >
Between 0 and 100, difference between speed regarding the current limit.
doc: >
Sets the difference the vehicle's intended speed and its current speed limit. Speed limits can be exceeded by setting the `perc` to a negative value.
The percentage is 0 per default for every vehicle, meaning that the default behaviour makes them drive at their limit speed. If `perc` is 30 and the speed limit is 100, the vehicle's intended speed will be 70. If `perc` is -30 and the speed limit is 100, the vehicle's intended speed will be 130.
# --------------------------------------
- def_name: unregister_vehicles
params:
- param_name: actor_list
type: list(carla.Actor)
doc: >
List of actors to be unsubscribed.
doc: >
Deletes a series of actors from the traffic manager's lists to stop being responsible of them.
# --------------------------------------
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...