2018-03-13 18:34:45 +08:00
[/Script/Engine.Engine]
bSmoothFrameRate = false
SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=120))
2017-10-25 01:46:58 +08:00
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass = Desktop
AppliedTargetedHardwareClass = Desktop
DefaultGraphicsPerformance = Maximum
AppliedDefaultGraphicsPerformance = Maximum
[/Script/EngineSettings.GameMapsSettings]
2018-10-19 19:10:34 +08:00
EditorStartupMap = /Game/Carla/Maps/Town03.Town03
GameDefaultMap = /Game/Carla/Maps/Town03.Town03
ServerDefaultMap = /Game/Carla/Maps/Town03.Town03
2019-04-16 23:14:46 +08:00
GlobalDefaultGameMode = /Game/Carla/Blueprints/Game/CarlaGameMode.CarlaGameMode_C
2017-10-25 01:46:58 +08:00
GameInstanceClass = /Script/Carla.CarlaGameInstance
2018-10-19 19:10:34 +08:00
TransitionMap = /Game/Carla/Maps/Town03.Town03
2018-07-19 22:15:34 +08:00
GlobalDefaultServerGameMode = /Game/Carla/Blueprints/Game/CarlaGameMode.CarlaGameMode_C
2017-10-25 01:46:58 +08:00
[/Script/Engine.RendererSettings]
2019-05-28 19:25:42 +08:00
r.DefaultFeature.MotionBlur = True
2018-03-09 22:11:59 +08:00
r.AllowStaticLighting = False
r.DiscardUnusedQuality = True
r.DefaultFeature.Bloom = False
r.DefaultFeature.AmbientOcclusion = False
r.DefaultFeature.AmbientOcclusionStaticFraction = False
r.DefaultFeature.AutoExposure = False
2017-10-27 01:34:40 +08:00
r.CustomDepth = 3
2020-04-22 20:52:51 +08:00
r.Streaming.PoolSize = 4000
2019-06-04 23:57:57 +08:00
r.TextureStreaming = True
2020-01-14 02:14:32 +08:00
r.GenerateMeshDistanceFields = True
2019-06-12 23:51:58 +08:00
r.DistanceFieldBuild.EightBit = False
r.DistanceFieldBuild.Compress = False
2020-04-22 20:52:51 +08:00
r.DistanceFields.AtlasSizeXY = 1024
r.DistanceFields.AtlasSizeZ = 2048
2017-10-25 01:46:58 +08:00
[/Script/AIModule.AISense_Sight]
bAutoRegisterAllPawnsAsSources = False
bAutoRegisterNewPawnsAsSources = False
2019-01-22 22:15:08 +08:00
[/Script/NavigationSystem.RecastNavMesh]
2017-10-25 01:46:58 +08:00
RuntimeGeneration = Static
2018-06-06 18:04:07 +08:00
[/Script/AIModule.CrowdManager]
MaxAgents = 1000
2019-07-04 17:40:13 +08:00
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
SpatializationPlugin =
ReverbPlugin =
OcclusionPlugin =
-TargetedRHIs = SF_VULKAN_SM5
-TargetedRHIs = GLSL_430
+TargetedRHIs = SF_VULKAN_SM5
+TargetedRHIs = GLSL_430
2017-10-25 01:46:58 +08:00
[/Script/Engine.PhysicsSettings]
DefaultGravityZ = -980.000000
DefaultTerminalVelocity = 4000.000000
DefaultFluidFriction = 0.300000
SimulateScratchMemorySize = 262144
RagdollAggregateThreshold = 4
TriangleMeshTriangleMinAreaThreshold = 5.000000
bEnableShapeSharing = False
bEnablePCM = False
bEnableStabilization = False
bWarnMissingLocks = True
bEnable2DPhysics = False
2019-01-22 22:15:08 +08:00
PhysicErrorCorrection = (PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
2017-10-25 01:46:58 +08:00
LockedAxis = Invalid
DefaultDegreesOfFreedom = Full3D
BounceThresholdVelocity = 200.000000
FrictionCombineMode = Average
RestitutionCombineMode = Average
MaxAngularVelocity = 3600.000000
MaxDepenetrationVelocity = 0.000000
ContactOffsetMultiplier = 0.010000
MinContactOffset = 0.000100
MaxContactOffset = 1.000000
bSimulateSkeletalMeshOnDedicatedServer = True
DefaultShapeComplexity = CTF_UseSimpleAndComplex
bDefaultHasComplexCollision = True
bSuppressFaceRemapTable = False
bSupportUVFromHitResults = False
bDisableActiveActors = False
2019-01-22 22:15:08 +08:00
bDisableKinematicStaticPairs = False
bDisableKinematicKinematicPairs = False
2017-10-25 01:46:58 +08:00
bDisableCCD = False
bEnableEnhancedDeterminism = False
MaxPhysicsDeltaTime = 0.333330
bSubstepping = True
bSubsteppingAsync = False
MaxSubstepDeltaTime = 0.016667
MaxSubsteps = 6
SyncSceneSmoothingFactor = 0.000000
InitialAverageFrameRate = 0.016667
PhysXTreeRebuildRate = 10
2019-01-22 22:15:08 +08:00
DefaultBroadphaseSettings = (bUseMBPOnClient=False,bUseMBPOnServer=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
2020-06-15 21:06:09 +08:00
[/Script/Engine.CollisionProfile]
+Profiles = (Name="CustomSensorCollision",CollisionEnabled=QueryOnly,bCanModify=True,ObjectTypeName="SensorObject",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="SensorObject"),(Channel="SensorTrace")),HelpMessage="Used for custom collision meshes for objects that has very complex meshes but we want them to appear in raycast based sensors")
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False,Name="SensorObject")
+DefaultChannelResponses = (Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False,Name="SensorTrace")
+EditProfiles = (Name="BlockAll",CustomResponses=((Channel="SensorObject"),(Channel="SensorTrace")))
+EditProfiles = (Name="OverlapAll",CustomResponses=((Channel="SensorObject",Response=ECR_Overlap),(Channel="SensorTrace",Response=ECR_Overlap)))