2019-02-18 17:30:23 +08:00
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<h1>Automatically generate a map from RoadRunner</h1>
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!!! important
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The given scripts only works if the files are kept in the folders
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detailed below.
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This script is aimed to reduce the time needed to setup a map inside Carla's project.
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Also, in combination of the [import / export scripts](export_import_dist.md) will allow
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the user to generate a simple map without opening Unreal Engine.
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!!! important
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The script does heavy use of Unreal's capabilities, so it is needed to be installed
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and setup, as the import fbx action is done directly over the code project, not a
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distribution build.
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<h4>How to import a fbx</h4>
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The current script only work for files placed with the follow structure (RoadRunnerFiles is
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located in the root folder):
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```sh
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RoadRunnerFiles/
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├── MapToImport01
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│ ├── Asphalt1_Diff.png
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│ ├── Asphalt1_Norm.png
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│ ├── Asphalt1_Spec.png
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│ ├── Grass1_Diff.png
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│ ├── Grass1_Norm.png
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│ ├── Grass1_Spec.png
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│ ├── LaneMarking1_Diff.png
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│ ├── LaneMarking1_Norm.png
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│ ├── LaneMarking1_Spec.png
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│ ├── MapToImport01.fbx
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│ └── MapToImport01.xodr
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└── MapToImport02
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├── Asphalt1_Diff.png
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├── Asphalt1_Norm.png
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├── Asphalt1_Spec.png
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├── Concrete1_Diff.png
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├── Concrete1_Norm.png
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├── Concrete1_Spec.png
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├── Grass1_Diff.png
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├── Grass1_Norm.png
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├── Grass1_Spec.png
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├── LaneMarking1_Diff.png
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├── LaneMarking1_Norm.png
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├── LaneMarking1_Spec.png
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├── MapToImport02.fbx
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└── MapToImport02.xodr
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```
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2019-03-01 21:45:54 +08:00
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Under <i>RoadRunnerFiles</i> folder located at the Carla Root, place each "Export"
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folder obtained from RoadRunner and rename it with the name of the map to be imported.
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It have to match the <b>.fbx</b>
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2019-02-18 17:30:23 +08:00
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and <b>.xodr</b> files.
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2019-03-29 01:53:35 +08:00
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Now, simply go into the _"Util"_ folder and run <b>generate_map.py</b>
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2019-02-18 17:30:23 +08:00
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!!! important
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2019-02-25 22:46:06 +08:00
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The script, by default, checks the <i>/Unreal/CarlaUE4/Content/Carla/ExportedMaps</i> for matching names.
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2019-02-18 17:30:23 +08:00
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If a map with the same name as a to-be-imported map is found, it will notify the user and won't do anything.
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To override this, <b>generate_map.py</b> can be invoked with the <b>--force</b> flag.
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After the script finishes, all a map with the same name of the folder and files will be located under
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<i>/Unreal/CarlaUE4/Content/Carla/Maps</i> with all the static meshes and placed, textures, waypoints and routes
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generated.
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!!! important
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There is a bug in RoadRunner that generates wrong materials automatically and they get broken inside Unreal.
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By adding the flag <b>--usecarlamats</b> the meshes will use the materials provided by Carla's project,
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2019-03-29 01:53:35 +08:00
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that will also <b>react to the weather</b>.
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