The build process can be quite long and tedious. The **[F.A.Q.](build_faq.md)** section contains the most common issues and solutions that appear during the installation. However, the CARLA forum is open for anybody to post unexpected issues, doubts or suggestions. There is a specific section for installation issues on Linux. Feel free to login and become part of the community.
* __x64 system.__ The simulator should run in any 64 bits Windows system.
* __30GB disk space.__ Installing all the software needed and CARLA will require quite a lot of space. Make sure to have around 30/50GB of free disk space.
* __An adequate GPU.__ CARLA aims for realistic simulations, so the server needs at least a 4GB GPU. A dedicated GPU is highly recommended for machine learning.
* __Two TCP ports and good internet connection.__ 2000 and 2001 by default. Be sure neither the firewall nor any other application are blocking these.
* [__CMake__](https://cmake.org/download/) generates standard build files from simple configuration files.
* [__Git__](https://git-scm.com/downloads) is a version control system to manage CARLA repositories.
* [__Make__](http://gnuwin32.sourceforge.net/packages/make.htm) generates the executables.
* [__Python3 x64__](https://www.python.org/downloads/) is the main script language in CARLA. Having a x32 version installed may cause conflict, so it is highly advisable to have it uninstalled.
Be sure that these programs are added to the [environment path](https://www.java.com/en/download/help/path.xml). Remember that the path added leads to the _bin_ directory.
Get the 2017 version from [here](https://developerinsider.co/download-visual-studio-2017-web-installer-iso-community-professional-enterprise/). __Community__ is the free version. Use the _Visual Studio Installer_ to install two additional elements.
* __Windows 8.1 SDK.__ Select it in the _Installation details_ section on the right.
* __x64 Visual C++ Toolset.__ In the _Workloads_ section, choose __Desktop development with C++__. This will enable a x64 command prompt that will be used for the build. Check it up by pressing the `Win` button and searching for `x64`. Be careful to __not open a `x86_x64` prompt__.
Other Visual Studio versions may cause conflict. Even if these have been uninstalled, some registers may persist. To completely clean Visual Studio from the computer, go to `Program Files (x86)\Microsoft Visual Studio\Installer\resources\app\layout` and run `.\InstallCleanup.exe -full`
Go to [Unreal Engine](https://www.unrealengine.com/download) and download the _Epic Games Launcher_. In `Engine versions/Library`, download __Unreal Engine 4.24.x__. Make sure to run it in order to check that everything was properly installed.
Having VS2017 and UE4.24 installed, a __Generate Visual Studio project files__ option should appear when doing right-click on __.uproject__ files. If this is not available, something went wrong whith the UE4.24 installation. Create a UE project to check it out and reinstall if necessary.
The `master` branch contains the latest fixes and features. Stable code is inside the `stable` and previous CARLA versions have their own branch. Always remember to check the current branch in git with the command `git branch`.
Only the assets package is yet to be downloaded. `\Util\ContentVersions.txt` contains the links to the assets for CARLA releases. These must be extracted in `Unreal\CarlaUE4\Content\Carla`. If the path doesn't exist, create it.
Go to the root CARLA folder to make the build. The process may take a while, around 20-40 minutes, it will download and install the necessary libraries. There are different commands to build the different modules.
* __make launch__ compiles the server simulator and launches Unreal Engine. Press **Play** to start the spectator view and close the editor window to exit. Camera can be moved with `WASD` keys and rotated by clicking the scene while moving the mouse around.
```sh
make launch
```
The project may ask to build other instances such as `UE4Editor-Carla.dll` the first time. Agree in order to open the project. During the first launch, the editor may show warnings regarding shaders and mesh distance fields. These take some time to be loaded and the city will not show properly until then.
* __make PythonAPI__ compiles the API client, necessary to grant control over the simulation. It is only needed the first time. Remember to run it again when updating CARLA. Scripts will be able to run after this command is executed. The following example will spawn some life into the town.
```sh
make PythonAPI && cd PythonAPI/examples && python3 spawn_npc.py
```
!!! Important
If the simulation is running at very low FPS rates, go to `Edit/Editor preferences/Performance` in the UE editor and disable __Use less CPU when in background__.
Now CARLA is ready to go. Here is a brief summary of the most useful `make` commands available.
<tableclass ="defTable">
<thead>
<th>Command</th>
<th>Description</th>
</thead>
<tbody>
<td>
<code>make help</code></td>
<td>Prints all available commands.</td>
</tr>
<tr>
<td><code>make launch</code></td>
<td>Launches CARLA server in Editor window.</td>
</tr>
<tr>
<td><code>make PythonAPI</code></td>
<td>Builds the CARLA client.</td>
</tr>
<tr>
<td><code>make package</code></td>
<td>Builds CARLA and creates a packaged version for distribution.</td>
</tr>
<tr>
<td><code>make clean</code></td>
<td>Deletes all the binaries and temporals generated by the build system.</td>
</tr>
<tr>
<td><code>make rebuild</code></td>
<td>make clean and make launch both in one command.</td>