Merge pull request #126 from carla-simulator/issue2

Create a random engine instance for each vehicle
This commit is contained in:
Néstor Subirón 2018-01-23 12:40:44 +01:00 committed by GitHub
commit 01e037b80f
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8 changed files with 192 additions and 13 deletions

3
.gitignore vendored
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@ -25,6 +25,5 @@ Util/Build
.vs
__pycache__
_benchmarks_results
_images
_images*
core

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@ -0,0 +1,168 @@
#!/usr/bin/env python3
# Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma de
# Barcelona (UAB), and the INTEL Visual Computing Lab.
#
# This work is licensed under the terms of the MIT license.
# For a copy, see <https://opensource.org/licenses/MIT>.
"""Client that runs two servers simultaneously to test repeatability."""
import argparse
import logging
import os
import random
import sys
import time
sys.path.append(os.path.join(os.path.dirname(__file__), '..'))
from carla.client import make_carla_client
from carla.sensor import Camera, Image
from carla.settings import CarlaSettings
from carla.tcp import TCPConnectionError
def run_carla_clients(args):
filename = '_images_repeatability/server{:d}/{:0>6d}.png'
with make_carla_client(args.host1, args.port1) as client1:
logging.info('1st client connected')
with make_carla_client(args.host2, args.port2) as client2:
logging.info('2nd client connected')
settings = CarlaSettings()
settings.set(
SynchronousMode=True,
SendNonPlayerAgentsInfo=True,
NumberOfVehicles=50,
NumberOfPedestrians=50,
WeatherId=random.choice([1, 3, 7, 8, 14]))
settings.randomize_seeds()
if args.images_to_disk:
camera = Camera('DefaultCamera')
camera.set_image_size(800, 600)
settings.add_sensor(camera)
scene1 = client1.load_settings(settings)
scene2 = client2.load_settings(settings)
number_of_player_starts = len(scene1.player_start_spots)
assert number_of_player_starts == len(scene2.player_start_spots)
player_start = random.randint(0, max(0, number_of_player_starts - 1))
logging.info(
'start episode at %d/%d player start (run forever, press ctrl+c to cancel)',
player_start,
number_of_player_starts)
client1.start_episode(player_start)
client2.start_episode(player_start)
frame = 0
while True:
frame += 1
meas1, sensor_data1 = client1.read_data()
meas2, sensor_data2 = client2.read_data()
player1 = meas1.player_measurements
player2 = meas2.player_measurements
images1 = [x for x in sensor_data1.values() if isinstance(x, Image)]
images2 = [x for x in sensor_data2.values() if isinstance(x, Image)]
control1 = player1.autopilot_control
control2 = player2.autopilot_control
try:
assert len(images1) == len(images2)
assert len(meas1.non_player_agents) == len(meas2.non_player_agents)
assert player1.transform.location.x == player2.transform.location.x
assert player1.transform.location.y == player2.transform.location.y
assert player1.transform.location.z == player2.transform.location.z
assert control1.steer == control2.steer
assert control1.throttle == control2.throttle
assert control1.brake == control2.brake
assert control1.hand_brake == control2.hand_brake
assert control1.reverse == control2.reverse
except AssertionError:
logging.exception('assertion failed')
if args.images_to_disk:
assert len(images1) == 1
images1[0].save_to_disk(filename.format(1, frame))
images2[0].save_to_disk(filename.format(2, frame))
client1.send_control(control1)
client2.send_control(control2)
def main():
argparser = argparse.ArgumentParser(description=__doc__)
argparser.add_argument(
'-v', '--verbose',
action='store_true',
dest='debug',
help='print debug information')
argparser.add_argument(
'--log',
metavar='LOG_FILE',
default=None,
help='print output to file')
argparser.add_argument(
'--host1',
metavar='H',
default='127.0.0.1',
help='IP of the first host server (default: 127.0.0.1)')
argparser.add_argument(
'-p1', '--port1',
metavar='P',
default=2000,
type=int,
help='TCP port to listen to the first server (default: 2000)')
argparser.add_argument(
'--host2',
metavar='H',
default='127.0.0.1',
help='IP of the second host server (default: 127.0.0.1)')
argparser.add_argument(
'-p2', '--port2',
metavar='P',
default=3000,
type=int,
help='TCP port to listen to the second server (default: 3000)')
argparser.add_argument(
'-i', '--images-to-disk',
action='store_true',
help='save images to disk')
args = argparser.parse_args()
logging_config = {
'format': '%(levelname)s: %(message)s',
'level': logging.DEBUG if args.debug else logging.INFO
}
if args.log:
logging_config['filename'] = args.log
logging_config['filemode'] = 'w+'
logging.basicConfig(**logging_config)
logging.info('listening to 1st server at %s:%s', args.host1, args.port1)
logging.info('listening to 2nd server at %s:%s', args.host2, args.port2)
while True:
try:
run_carla_clients(args)
except TCPConnectionError as error:
logging.error(error)
time.sleep(1)
if __name__ == '__main__':
try:
main()
except KeyboardInterrupt:
print('\nCancelled by user. Bye!')

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@ -104,7 +104,7 @@ void AVehicleSpawnerBase::SpawnVehicleAtSpawnPoint(
Vehicle->SpawnDefaultController();
auto Controller = GetController(Vehicle);
if (Controller != nullptr) { // Sometimes fails...
Controller->SetRandomEngine(GetRandomEngine());
Controller->GetRandomEngine()->Seed(GetRandomEngine()->GenerateSeed());
Controller->SetRoadMap(GetRoadMap());
Controller->SetAutopilot(true);
Vehicles.Add(Vehicle);

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@ -73,6 +73,8 @@ static void ClearQueue(std::queue<T> &Queue)
AWheeledVehicleAIController::AWheeledVehicleAIController(const FObjectInitializer& ObjectInitializer) :
Super(ObjectInitializer)
{
RandomEngine = CreateDefaultSubobject<URandomEngine>(TEXT("RandomEngine"));
PrimaryActorTick.bCanEverTick = true;
PrimaryActorTick.TickGroup = TG_PrePhysics;
}

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@ -98,14 +98,10 @@ public:
/// @{
public:
void SetRandomEngine(URandomEngine *InRandomEngine)
{
RandomEngine = InRandomEngine;
}
UFUNCTION(Category = "Random Engine", BlueprintCallable)
URandomEngine *GetRandomEngine()
{
check(RandomEngine != nullptr);
return RandomEngine;
}
@ -221,13 +217,13 @@ private:
private:
UPROPERTY()
ACarlaWheeledVehicle *Vehicle;
ACarlaWheeledVehicle *Vehicle = nullptr;
UPROPERTY()
URoadMap *RoadMap;
URoadMap *RoadMap = nullptr;
UPROPERTY()
URandomEngine *RandomEngine;
URandomEngine *RandomEngine = nullptr;
UPROPERTY(VisibleAnywhere)
bool bAutopilotEnabled = false;

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@ -176,7 +176,8 @@ void ACarlaGameModeBase::BeginPlay()
VehicleSpawner->SetSeed(CarlaSettings.SeedVehicles);
VehicleSpawner->SetRoadMap(RoadMap);
if (PlayerController != nullptr) {
PlayerController->SetRandomEngine(VehicleSpawner->GetRandomEngine());
PlayerController->GetRandomEngine()->Seed(
VehicleSpawner->GetRandomEngine()->GenerateSeed());
}
} else {
UE_LOG(LogCarla, Error, TEXT("Missing vehicle spawner actor!"));

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@ -17,3 +17,10 @@ int32 URandomEngine::GenerateRandomSeed()
std::numeric_limits<int32>::max());
return Distribution(RandomDevice);
}
int32 URandomEngine::GenerateSeed()
{
return GetUniformIntInRange(
std::numeric_limits<int32>::lowest(),
std::numeric_limits<int32>::max());
}

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@ -18,13 +18,19 @@ class URandomEngine : public UObject
public:
// ===========================================================================
/// @name Set and get seed
/// @name Seed
// ===========================================================================
/// @{
/// Generate a non-deterministic random seed.
UFUNCTION(BlueprintCallable)
static int32 GenerateRandomSeed();
/// Generate a seed derived from previous seed.
UFUNCTION(BlueprintCallable)
int32 GenerateSeed();
/// Seed the random engine.
UFUNCTION(BlueprintCallable)
void Seed(int32 InSeed)
{