Minor fix
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@ -167,7 +167,7 @@ float AInertialMeasurementUnit::ComputeCompass()
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{
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{
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// Magnetometer: orientation with respect to the North in rad
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// Magnetometer: orientation with respect to the North in rad
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const FVector ForwVect = GetActorForwardVector().GetSafeNormal2D();
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const FVector ForwVect = GetActorForwardVector().GetSafeNormal2D();
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const float DotProd = FVector::DotProduct(CarlaNorthVector, ForwVect)
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const float DotProd = FVector::DotProduct(CarlaNorthVector, ForwVect);
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// We check if the dot product is higher than 1.0 due to numerical error
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// We check if the dot product is higher than 1.0 due to numerical error
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if (DotProd >= 1.00f)
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if (DotProd >= 1.00f)
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