Added car-walker collision test
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@ -249,6 +249,43 @@ class CarBikeCollis1(Scenario):
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super().init_scene()
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class CarWalkCollis1(Scenario):
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def init_scene(self):
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world = self.world
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blueprint_library = world.get_blueprint_library()
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car_tr = carla.Transform(carla.Location(50, -255, 0.04), carla.Rotation(yaw=0))
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car = world.spawn_actor(blueprint_library.filter("*lincoln*")[0], car_tr)
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wait(world, 1)
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walker_tr = carla.Transform(carla.Location(85, -248, 1.00), carla.Rotation(yaw=-90))
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walker_tr = carla.Transform(carla.Location(85, -255, 1.00), carla.Rotation(yaw=-90))
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walker_bp = blueprint_library.filter("walker.pedestrian.0007")[0]
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if walker_bp.has_attribute('is_invincible'):
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walker_bp.set_attribute('is_invincible', 'false')
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walker = world.spawn_actor(walker_bp, walker_tr)
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wait(world, 1)
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car.set_target_velocity(carla.Vector3D(+20, 0, 0))
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walker_control = walker.get_control()
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walker_control.direction = carla.Vector3D(0, -1, 0)
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walker_control.speed = 5
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#walker.apply_control(walker_control)
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walker.set_simulate_physics(True)
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self.vehicle_list = []
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self.vehicle_list.append(car)
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self.vehicle_list.append(walker)
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wait(world, 1)
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super().init_scene()
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class TestScenario():
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def __init__(self, scene):
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self.scene = scene
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@ -378,7 +415,14 @@ def main(arg):
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#test00.test_determ_one_config(20, 60, repetitions)
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#test00.test_determ_one_config(20, 80, repetitions)
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#test00.test_determ_one_config(20, 100, repetitions)
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testW1 = TestScenario(CarWalkCollis1(client, world))
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testW1.test_determ_one_config(20, 20, repetitions)
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testW1.test_determ_one_config(20, 40, repetitions)
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testW1.test_determ_one_config(20, 60, repetitions)
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testW1.test_determ_one_config(20, 80, repetitions)
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testW1.test_determ_one_config(20, 100, repetitions)
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print("--------------------------------------------------------------")
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test01 = TestScenario(CarCollision01(client, world))
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test01.test_determ_one_config(20, 20, repetitions)
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