Format changes to answer review
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@ -111,11 +111,11 @@ namespace s11n {
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for (auto idxChannel = 0u; idxChannel < GetChannelCount(); ++idxChannel) {
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_header[Index::SIZE + idxChannel] = static_cast<uint32_t>(_aux_points.size());
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for (auto& Pt : _aux_points[idxChannel]) {
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_points.emplace_back(Pt.x);
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_points.emplace_back(Pt.y);
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_points.emplace_back(Pt.z);
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_points.emplace_back(Pt.intensity);
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for (auto& pt : _aux_points[idxChannel]) {
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_points.emplace_back(pt.x);
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_points.emplace_back(pt.y);
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_points.emplace_back(pt.z);
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_points.emplace_back(pt.intensity);
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}
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}
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@ -640,7 +640,7 @@ class CameraManager(object):
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return
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if self.sensors[self.index][0].startswith('sensor.lidar'):
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points = np.frombuffer(image.raw_data, dtype=np.dtype('f4'))
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points = np.reshape(points, (int(points.shape[0] / 3), 3))
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points = np.reshape(points, (int(points.shape[0] / 4), 4))
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lidar_data = np.array(points[:, :2])
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lidar_data *= min(self.hud.dim) / 100.0
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lidar_data += (0.5 * self.hud.dim[0], 0.5 * self.hud.dim[1])
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@ -960,7 +960,7 @@ class CameraManager(object):
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return
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if self.sensors[self.index][0].startswith('sensor.lidar'):
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points = np.frombuffer(image.raw_data, dtype=np.dtype('f4'))
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points = np.reshape(points, (int(points.shape[0] / 3), 3))
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points = np.reshape(points, (int(points.shape[0] / 4), 4))
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lidar_data = np.array(points[:, :2])
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lidar_data *= min(self.hud.dim) / 100.0
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lidar_data += (0.5 * self.hud.dim[0], 0.5 * self.hud.dim[1])
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@ -741,7 +741,7 @@ class CameraManager(object):
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return
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if self.sensors[self.index][0].startswith('sensor.lidar'):
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points = np.frombuffer(image.raw_data, dtype=np.dtype('f4'))
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points = np.reshape(points, (int(points.shape[0] / 3), 3))
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points = np.reshape(points, (int(points.shape[0] / 4), 4))
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lidar_data = np.array(points[:, :2])
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lidar_data *= min(self.hud.dim) / 100.0
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lidar_data += (0.5 * self.hud.dim[0], 0.5 * self.hud.dim[1])
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@ -55,8 +55,6 @@ struct CARLA_API FLidarDescription
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UPROPERTY(EditAnywhere)
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float DropOffAtZeroIntensity = 0.4f;
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/// Wether to show debug points of laser hits in simulator.
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UPROPERTY(EditAnywhere)
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bool ShowDebugPoints = false;
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@ -134,7 +134,8 @@ void ARayCastLidar::ReadPoints(const float DeltaTime)
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float ARayCastLidar::ComputeIntensity(const FVector &LidarBodyLoc, const FHitResult& HitInfo) const
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{
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const FVector HitPoint = HitInfo.ImpactPoint - LidarBodyLoc;
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const float Distance = 0.01f * HitPoint.Size();
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constexpr float TO_METERS = 1e-2;
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const float Distance = TO_METERS * HitPoint.Size();
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const float AttenAtm = Description.AtmospAttenRate;
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const float AbsAtm = exp(-AttenAtm * Distance);
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@ -146,7 +147,6 @@ float ARayCastLidar::ComputeIntensity(const FVector &LidarBodyLoc, const FHitRes
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bool ARayCastLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle, FVector &XYZ, float &Intensity) const
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{
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if(DropOffGenActive && RandomEngine->GetUniformFloat() < Description.DropOffGenRate)
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return false;
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@ -178,7 +178,6 @@ bool ARayCastLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle
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FCollisionResponseParams::DefaultResponseParam
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);
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if (HitInfo.bBlockingHit)
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{
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if (Description.ShowDebugPoints)
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@ -198,8 +197,6 @@ bool ARayCastLidar::ShootLaser(const uint32 Channel, const float HorizontalAngle
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Intensity = ComputeIntensity(LidarBodyLoc, HitInfo);
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if(Intensity > Description.DropOffIntensityLimit)
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return true;
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else
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@ -60,14 +60,14 @@ private:
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FLidarMeasurement LidarMeasurement;
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// Enable/Disable general dropoff of lidar points
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/// Enable/Disable general dropoff of lidar points
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bool DropOffGenActive;
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// Slope for the intensity dropoff of lidar points, it is calculated
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// throught the dropoff limit and the dropoff at zero intensity
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// The points is kept with a probality alpha*Intensity + beta where
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// alpha = (1 - dropoff_zero_intensity) / droppoff_limit
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// beta = (1 - dropoff_zero_intensity)
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/// Slope for the intensity dropoff of lidar points, it is calculated
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/// throught the dropoff limit and the dropoff at zero intensity
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/// The points is kept with a probality alpha*Intensity + beta where
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/// alpha = (1 - dropoff_zero_intensity) / droppoff_limit
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/// beta = (1 - dropoff_zero_intensity)
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float DropOffAlpha;
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float DropOffBeta;
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};
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