postprocess effects
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@ -39,7 +39,22 @@ Scene final
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The "scene final" camera provides a view of the scene after applying some
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post-processing effects to create a more realistic feel.
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post-processing effects to create a more realistic feel. Theese are actually stored on the Level, in an actor called [PostProcessVolume](https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/) and not in the Camera. We use the following post process effects:
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- Vignette
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Darkens the border of the screen.
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- grain jitter
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Adds a bit of noise to the render.
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- Bloom
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Intense lights burn the area arround them.
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- AutoExposure
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Modifies the image gamma to simulate the eye adaptation to darker or brighter areas.
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- Lens Flares
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Siumlates the reflection of bright objects on the lens.
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- Depth of Field
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Blurs objects near or very far away of the camera.
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Depth map
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