postprocess effects

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FPerez 2017-11-17 14:28:23 +01:00
parent b8bdc7fe40
commit 1f2449e91c
1 changed files with 16 additions and 1 deletions

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@ -39,7 +39,22 @@ Scene final
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The "scene final" camera provides a view of the scene after applying some
post-processing effects to create a more realistic feel.
post-processing effects to create a more realistic feel. Theese are actually stored on the Level, in an actor called [PostProcessVolume](https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/) and not in the Camera. We use the following post process effects:
- Vignette
Darkens the border of the screen.
- grain jitter
Adds a bit of noise to the render.
- Bloom
Intense lights burn the area arround them.
- AutoExposure
Modifies the image gamma to simulate the eye adaptation to darker or brighter areas.
- Lens Flares
Siumlates the reflection of bright objects on the lens.
- Depth of Field
Blurs objects near or very far away of the camera.
Depth map
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