Updated changelog and review changes
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@ -53,6 +53,7 @@
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- Added allow setting fixed frame-rate from client-side, now is part of `carla.WorldSettings`
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- Added `is_invincible` to walkers
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* Several optimizations to the RPC server, now supports a bigger load of async messages
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* Updated DebugHelper to render on Shipping packages, it has also better performance
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* Updated OpenDriveActor to use the new Waypoint API
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* Removed deprecated code and content
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* Exposed waypoints and OpenDrive map to UE4 Blueprints
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@ -107,10 +107,9 @@ struct FShapeVisitor
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B[0] = -Extent;
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B[1] = Extent;
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int32 i, j;
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for( i=0; i<2; i++ )
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for(int32 i = 0; i < 2; ++i)
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{
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for( j=0; j<2; j++ )
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for(int32 j = 0; j < 2; ++j)
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{
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P.X=B[i].X;
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Q.X=B[i].X;
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