A few aclarations for the documentation

This commit is contained in:
Marc Garcia Puig 2018-05-29 19:26:52 +02:00
parent 3850f39dc6
commit 3fc39e835d
1 changed files with 4 additions and 4 deletions

View File

@ -29,15 +29,15 @@ Player measurements
Key | Type | Units | Description
-------------------------- | ----------- | ------ | ------------
transform | Transform | | World transform of the player (contains a locations and a rotation) respect the car's pivot defined by the artists.
transform | Transform | | World transform of the player (contains a locations and a rotation) respect the vehicle's mesh pivot.
bounding_box | BoundingBox | | Bounding box of the player.
acceleration | Vector3D | m/s^2 | Current acceleration of the player respect to the world frame.
acceleration | Vector3D | m/s^2 | Current acceleration of the player.
forward_speed | float | m/s | Forward speed of the player.
collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles).
intersection_otherlane | float | | Percentage of the car invading other lanes.
intersection_offroad | float | | Percentage of the car off-road.
intersection_otherlane | float | | Percentage of the vehicle invading other lanes.
intersection_offroad | float | | Percentage of the vehicle off-road.
autopilot_control | Control | | Vehicle's autopilot control that would apply this frame.
<h4>Transform</h4>