A few aclarations for the documentation
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@ -29,15 +29,15 @@ Player measurements
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Key | Type | Units | Description
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-------------------------- | ----------- | ------ | ------------
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transform | Transform | | World transform of the player (contains a locations and a rotation) respect the car's pivot defined by the artists.
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transform | Transform | | World transform of the player (contains a locations and a rotation) respect the vehicle's mesh pivot.
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bounding_box | BoundingBox | | Bounding box of the player.
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acceleration | Vector3D | m/s^2 | Current acceleration of the player respect to the world frame.
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acceleration | Vector3D | m/s^2 | Current acceleration of the player.
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forward_speed | float | m/s | Forward speed of the player.
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collision_vehicles | float | kg*m/s | Collision intensity with other vehicles.
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collision_pedestrians | float | kg*m/s | Collision intensity with pedestrians.
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collision_other | float | kg*m/s | General collision intensity (everything else but pedestrians and vehicles).
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intersection_otherlane | float | | Percentage of the car invading other lanes.
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intersection_offroad | float | | Percentage of the car off-road.
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intersection_otherlane | float | | Percentage of the vehicle invading other lanes.
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intersection_offroad | float | | Percentage of the vehicle off-road.
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autopilot_control | Control | | Vehicle's autopilot control that would apply this frame.
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<h4>Transform</h4>
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