Basic version of Carla Tools Plugin & Map Generator Widget

This commit is contained in:
aollero 2022-01-27 12:05:34 +01:00 committed by bernat
parent 6e2462ddd6
commit 416510bc89
13 changed files with 180 additions and 0 deletions

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@ -108,6 +108,10 @@
{
"Name": "EditorScriptingUtilities",
"Enabled": true
},
{
"Name": "CarlaTools",
"Enabled": true
}
]
}

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@ -0,0 +1,24 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.0",
"FriendlyName": "CarlaTools",
"Description": "This plugin provides engine tools for Carla",
"Category": "Other",
"CreatedBy": "Carla Team",
"CreatedByURL": "http://carla.org",
"DocsURL": "http://carla.readthedocs.io",
"MarketplaceURL": "",
"SupportURL": "https://github.com/carla-simulator/carla/issues",
"CanContainContent": true,
"IsBetaVersion": false,
"IsExperimentalVersion": true,
"Installed": true,
"Modules": [
{
"Name": "CarlaTools",
"Type": "Editor",
"LoadingPhase": "PostEngineInit"
}
]
}

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CarlaTools : ModuleRules
{
public CarlaTools(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = ModuleRules.PCHUsageMode.UseExplicitOrSharedPCHs;
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"CoreUObject",
"Engine",
"Slate",
"SlateCore",
"UnrealEd",
"Blutility",
"UMG"
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
}
}

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "CarlaTools.h"
#define LOCTEXT_NAMESPACE "FCarlaToolsModule"
void FCarlaToolsModule::StartupModule()
{
// This code will execute after your module is loaded into memory; the exact timing is specified in the .uplugin file per-module
}
void FCarlaToolsModule::ShutdownModule()
{
// This function may be called during shutdown to clean up your module. For modules that support dynamic reloading,
// we call this function before unloading the module.
}
#undef LOCTEXT_NAMESPACE
IMPLEMENT_MODULE(FCarlaToolsModule, CarlaTools)

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// Copyright (c) 2022 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
// #if WITH_EDITOR
#include "MapGeneratorWidget.h"
#define DEBUG_MSG(x, ...) if(GEngine){GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Red, FString::Printf(TEXT(x), __VA_ARGS__));}
// UMapGeneratorWidget::UMapGeneratorWidget()
// {
// }
// UMapGeneratorWidget::~UMapGeneratorWidget()
// {}
void UMapGeneratorWidget::HelloWorld()
{
DEBUG_MSG("RT Changed")
}
// #endif

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Modules/ModuleManager.h"
class FCarlaToolsModule : public IModuleInterface
{
public:
/** IModuleInterface implementation */
virtual void StartupModule() override;
virtual void ShutdownModule() override;
};

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// Copyright (c) 2022 Computer Vision Center (CVC) at the Universitat Autonoma
// de Barcelona (UAB).
//
// This work is licensed under the terms of the MIT license.
// For a copy, see <https://opensource.org/licenses/MIT>.
// #if WITH_EDITOR
// #pragma once
#include "CoreMinimal.h"
#include "EditorUtilityWidget.h"
//#include "Editor/Blutility/Classes/EditorUtilityWidget.h"
#include "MapGeneratorWidget.generated.h"
// /**
// *
// */
UCLASS(BlueprintType)
//UCLASS()
class CARLATOOLS_API UMapGeneratorWidget : public UEditorUtilityWidget
{
GENERATED_BODY()
public:
// UMapGeneratorWidget();
// ~UMapGeneratorWidget();
UFUNCTION(BlueprintCallable)
void HelloWorld();
};
// #endif