Added BB calculation to all actors
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@ -113,7 +113,9 @@ FBoundingBox UBoundingBoxCalculator::GetActorBoundingBox(const AActor *Actor, ui
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return {};
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}
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}
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// Other, by default BB
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TArray<FBoundingBox> BBs = GetBBsOfActor(Actor);
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return CombineBBs(BBs);
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}
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return {};
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