Fixed linux FBX2OBJ installat

This commit is contained in:
Marc Garcia Puig 2020-02-05 18:46:50 +01:00
parent 2094f85009
commit 5f23dd9e52
5 changed files with 45 additions and 28 deletions

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@ -1,32 +1,42 @@
echo "Building FBX2OBJ"
echo "----------------"
#! /bin/bash
FBXSDK_URL=https://www.autodesk.com/content/dam/autodesk/www/adn/fbx/2020-0-1/fbx202001_fbxsdk_linux.tar.gz
source $(dirname "$0")/Environment.sh
cd Util/DockerUtils
mkdir dist
cp . dist/ -r
cd dist
cd fbx
FBX2OBJ_DIST=${CARLA_DOCKER_UTILS_FOLDER}/dist
FBX2OBJ_FOLDER=${CARLA_DOCKER_UTILS_FOLDER}/fbx
FBX2OBJ_BUILD_FOLDER=${FBX2OBJ_FOLDER}/build
FBX2OBJ_DEP_FOLDER=${FBX2OBJ_FOLDER}/dependencies
echo "Download FBX SDK 2020"
wget -c ${FBXSDK_URL} -O fbx202001_fbxsdk_linux.tar.gz
if [ -f ${FBX2OBJ_DIST}/FBX2OBJ ]; then
log "FBX SDK already installed."
exit
fi
echo "Unpacking"
tar -xvzf fbx202001_fbxsdk_linux.tar.gz
rm fbx202001_fbxsdk_linux.tar.gz
log "Downloading and preparing FBX SDK..."
echo "Installing"
printf "y\nyes\nn\n" | ./fbx202001_fbxsdk_linux
rm fbx202001_fbxsdk_linux
LIB_NAME=fbx202001_fbxsdk_linux
FBXSDK_URL=https://www.autodesk.com/content/dam/autodesk/www/adn/fbx/2020-0-1/${LIB_NAME}.tar.gz
echo "Downloading FBX SDK 2020"
wget -c ${FBXSDK_URL} -P ${CARLA_DOCKER_UTILS_FOLDER}
echo "Unpacking..."
echo ${FBX2OBJ_DEP_FOLDER}
mkdir -p ${FBX2OBJ_DEP_FOLDER}
tar -xvzf "${CARLA_DOCKER_UTILS_FOLDER}/${LIB_NAME}.tar.gz" -C ${CARLA_DOCKER_UTILS_FOLDER} ${LIB_NAME}
rm ${CARLA_DOCKER_UTILS_FOLDER}/${LIB_NAME}.tar.gz
echo "Installing..."
echo -e "y\nyes\nn\n" | ${CARLA_DOCKER_UTILS_FOLDER}/${LIB_NAME} ${FBX2OBJ_DEP_FOLDER}
echo
rm ${CARLA_DOCKER_UTILS_FOLDER}/${LIB_NAME}
echo "Compiling FBX2OBJ..."
mkdir build
cd build
cmake ..
make
mkdir -p ${FBX2OBJ_DIST}
echo "Copy binary FBX2OBJ"
mv FBX2OBJ ../..
cd ../..
rm -Rf build
cmake -S ${FBX2OBJ_FOLDER} -B ${FBX2OBJ_BUILD_FOLDER}
make -C ${FBX2OBJ_BUILD_FOLDER} install
log "Success!"

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@ -9,7 +9,7 @@ launch: LibCarla.server.release
launch-only:
@${CARLA_BUILD_TOOLS_FOLDER}/BuildCarlaUE4.sh --launch $(ARGS)
import: CarlaUE4Editor
import: CarlaUE4Editor PythonAPI build.utils
@${CARLA_BUILD_TOOLS_FOLDER}/Import.py $(ARGS)
package: CarlaUE4Editor PythonAPI build.utils

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@ -3,7 +3,9 @@
CARLA_ROOT_FOLDER=${CURDIR}
CARLA_BUILD_FOLDER=${CURDIR}/Build
CARLA_DIST_FOLDER=${CURDIR}/Dist
CARLA_BUILD_TOOLS_FOLDER=${CURDIR}/Util/BuildTools
CARLA_UTIL_FOLDER=${CURDIR}/Util
CARLA_DOCKER_UTILS_FOLDER=${CARLA_UTIL_FOLDER}/DockerUtils
CARLA_BUILD_TOOLS_FOLDER=${CARLA_UTIL_FOLDER}/BuildTools
CARLA_TEST_RESULTS_FOLDER=${CARLA_BUILD_FOLDER}/test-results
CARLAUE4_ROOT_FOLDER=${CURDIR}/Unreal/CarlaUE4

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@ -1 +1,3 @@
dist
fbx/build
fbx/dependencies

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@ -12,15 +12,18 @@ set(CMAKE_GENERATOR_PLATFORM x64)
# include folders
include_directories(src)
include_directories(include)
include_directories(dependencies/include)
# library folders
link_directories(lib/gcc/x64/release)
link_directories(dependencies/lib/gcc/x64/release)
# sources
file(GLOB SOURCES "src/*.cpp")
add_executable(FBX2OBJ ${SOURCES})
# install location
install(TARGETS FBX2OBJ DESTINATION "${CMAKE_CURRENT_SOURCE_DIR}/../dist")
# libraries to link
target_link_libraries(FBX2OBJ libfbxsdk.so)
target_link_libraries(FBX2OBJ dl)