Added includes to be able to compile full builds.
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#include "Async.h"
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#include "Landscape.h"
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#include "InstancedFoliageActor.h"
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#include "Engine/LocalPlayer.h"
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#include "GameFramework/HUD.h"
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///quality settings configuration between runs
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EQualitySettingsLevel UCarlaSettingsDelegate::AppliedLowPostResetQualitySettingsLevel = EQualitySettingsLevel::Epic;
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