Modified Jenkinsfile for UE 4.26
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@ -19,7 +19,7 @@ pipeline
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script
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{
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JOB_ID = "${env.BUILD_TAG}"
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jenkinsLib = load("/home/jenkins/jenkins.groovy")
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jenkinsLib = load("/home/jenkins/jenkins_426.groovy")
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jenkinsLib.CreateUbuntuBuildNode(JOB_ID)
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jenkinsLib.CreateWindowsBuildNode(JOB_ID)
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@ -33,10 +33,6 @@ pipeline
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stage('ubuntu')
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{
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agent { label "ubuntu && build && ${JOB_ID}" }
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environment
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{
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UE4_ROOT = '/home/jenkins/UnrealEngine_4.24'
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}
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stages
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{
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stage('ubuntu setup')
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@ -111,7 +107,7 @@ pipeline
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script
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{
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JOB_ID = "${env.BUILD_TAG}"
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jenkinsLib = load("/home/jenkins/jenkins.groovy")
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jenkinsLib = load("/home/jenkins/jenkins_426.groovy")
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jenkinsLib.CreateUbuntuTestNode(JOB_ID)
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}
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@ -144,7 +140,7 @@ pipeline
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script
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{
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JOB_ID = "${env.BUILD_TAG}"
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jenkinsLib = load("/home/jenkins/jenkins.groovy")
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jenkinsLib = load("/home/jenkins/jenkins_426.groovy")
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jenkinsLib.DeleteUbuntuTestNode(JOB_ID)
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}
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@ -211,7 +207,7 @@ pipeline
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script
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{
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JOB_ID = "${env.BUILD_TAG}"
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jenkinsLib = load("/home/jenkins/jenkins.groovy")
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jenkinsLib = load("/home/jenkins/jenkins_426.groovy")
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jenkinsLib.DeleteUbuntuBuildNode(JOB_ID)
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}
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@ -222,10 +218,6 @@ pipeline
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stage('windows')
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{
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agent { label "windows && build && ${JOB_ID}" }
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environment
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{
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UE4_ROOT = 'C:\\Program Files\\Epic Games\\UE_4.24'
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}
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stages
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{
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stage('windows setup')
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@ -324,7 +316,7 @@ pipeline
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script
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{
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JOB_ID = "${env.BUILD_TAG}"
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jenkinsLib = load("/home/jenkins/jenkins.groovy")
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jenkinsLib = load("/home/jenkins/jenkins_426.groovy")
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jenkinsLib.DeleteWindowsBuildNode(JOB_ID)
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}
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