Docs/lh coord system diagram (#8282)

* added Unreal Engine lhcs diagram

* changed to <img> tag

* replaced with github link
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MattRoweEAIF 2024-10-15 15:19:23 +02:00 committed by GitHub
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@ -1998,7 +1998,7 @@ Iterate over the [carla.RadarDetection](#carla.RadarDetection) retrieved as data
--- ---
## carla.Rotation<a name="carla.Rotation"></a> ## carla.Rotation<a name="carla.Rotation"></a>
Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. <br> <br> The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. <br> <img src="/img/unreal_lhcs.png" width="100%"> *Unreal Engine's left handed coordinate system with rotations*. Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. <br> <br> The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. <br> <img src="https://github.com/carla-simulator/carla/blob/ue4-dev/Docs/img/unreal_lhcs.png?raw=true" width="100%"> *Unreal Engine's left handed coordinate system with rotations*.
### Instance Variables ### Instance Variables
- <a name="carla.Rotation.pitch"></a>**<font color="#f8805a">pitch</font>** (_float<small> - degrees</small>_) - <a name="carla.Rotation.pitch"></a>**<font color="#f8805a">pitch</font>** (_float<small> - degrees</small>_)

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@ -330,7 +330,7 @@
<br> <br>
The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`.
<br> <br>
<img src="/img/unreal_lhcs.png" width="100%"> <img src="https://github.com/carla-simulator/carla/blob/ue4-dev/Docs/img/unreal_lhcs.png?raw=true" width="100%">
*Unreal Engine's left handed coordinate system with rotations* *Unreal Engine's left handed coordinate system with rotations*
# - PROPERTIES ------------------------- # - PROPERTIES -------------------------
instance_variables: instance_variables: