Docs/lh coord system diagram (#8282)
* added Unreal Engine lhcs diagram * changed to <img> tag * replaced with github link
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@ -1998,7 +1998,7 @@ Iterate over the [carla.RadarDetection](#carla.RadarDetection) retrieved as data
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## carla.Rotation<a name="carla.Rotation"></a>
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## carla.Rotation<a name="carla.Rotation"></a>
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Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. <br> <br> The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. <br> <img src="/img/unreal_lhcs.png" width="100%"> *Unreal Engine's left handed coordinate system with rotations*.
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Class that represents a 3D rotation and therefore, an orientation in space. CARLA uses the Unreal Engine coordinates system. This is a Z-up left-handed system. <br> <br> The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`. <br> <img src="https://github.com/carla-simulator/carla/blob/ue4-dev/Docs/img/unreal_lhcs.png?raw=true" width="100%"> *Unreal Engine's left handed coordinate system with rotations*.
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### Instance Variables
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### Instance Variables
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- <a name="carla.Rotation.pitch"></a>**<font color="#f8805a">pitch</font>** (_float<small> - degrees</small>_)
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- <a name="carla.Rotation.pitch"></a>**<font color="#f8805a">pitch</font>** (_float<small> - degrees</small>_)
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<br>
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<br>
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The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`.
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The constructor method follows a specific order of declaration: `(pitch, yaw, roll)`, which corresponds to `(Y-rotation,Z-rotation,X-rotation)`.
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<br>
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<br>
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<img src="/img/unreal_lhcs.png" width="100%">
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<img src="https://github.com/carla-simulator/carla/blob/ue4-dev/Docs/img/unreal_lhcs.png?raw=true" width="100%">
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*Unreal Engine's left handed coordinate system with rotations*
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*Unreal Engine's left handed coordinate system with rotations*
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# - PROPERTIES -------------------------
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# - PROPERTIES -------------------------
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instance_variables:
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instance_variables:
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