Added default to Sign Selection

This commit is contained in:
Daniel 2019-02-28 16:03:12 +01:00
parent 5750cb942b
commit 912e28b8ba
1 changed files with 4 additions and 6 deletions

View File

@ -349,12 +349,6 @@ for (TrafficSign CurrentTrafficSign : TrafficSigns) {
TSRot,
SpawnParams);
break;
case 40:
/*SignActor = GetWorld()->SpawnActor<AActor>(TrafficSign40BlueprintClass,
TSLoc,
TSRot,
SpawnParams);
break;*/
case 60:
SignActor = GetWorld()->SpawnActor<AActor>(TrafficSign60BlueprintClass,
TSLoc,
@ -372,6 +366,10 @@ for (TrafficSign CurrentTrafficSign : TrafficSigns) {
TSLoc,
TSRot,
SpawnParams);
break;
default:
FString errorMessage = "Traffic Sign not found. Posibilities: 30, 60, 90, 100";
UE_LOG(LogCarla, Warning, TEXT("%s"), *errorMessage);
break;
}
PersistentTrafficSigns.Push(SignActor);