Added default to Sign Selection
This commit is contained in:
parent
5750cb942b
commit
912e28b8ba
|
@ -349,12 +349,6 @@ for (TrafficSign CurrentTrafficSign : TrafficSigns) {
|
|||
TSRot,
|
||||
SpawnParams);
|
||||
break;
|
||||
case 40:
|
||||
/*SignActor = GetWorld()->SpawnActor<AActor>(TrafficSign40BlueprintClass,
|
||||
TSLoc,
|
||||
TSRot,
|
||||
SpawnParams);
|
||||
break;*/
|
||||
case 60:
|
||||
SignActor = GetWorld()->SpawnActor<AActor>(TrafficSign60BlueprintClass,
|
||||
TSLoc,
|
||||
|
@ -372,6 +366,10 @@ for (TrafficSign CurrentTrafficSign : TrafficSigns) {
|
|||
TSLoc,
|
||||
TSRot,
|
||||
SpawnParams);
|
||||
break;
|
||||
default:
|
||||
FString errorMessage = "Traffic Sign not found. Posibilities: 30, 60, 90, 100";
|
||||
UE_LOG(LogCarla, Warning, TEXT("%s"), *errorMessage);
|
||||
break;
|
||||
}
|
||||
PersistentTrafficSigns.Push(SignActor);
|
||||
|
|
Loading…
Reference in New Issue