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CHANGELOG.md
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CHANGELOG.md
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## Latest changes
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## CARLA 0.9.3
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* Fixed global route planner to handle round about turns and made the code consistent with local planner
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* Basic agent integrated with global router
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* Fixed local planner to avoid premature route pruning at path overlaps
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* Upgraded to Unreal Engine 4.21
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* Upgraded Boost to 1.69.0
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* New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props
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* New Town05, adding more variety of intersections for the scenario runner
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* Redesigned pedestrian models and animations (walk and idle) for male and female characters
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* Added sensor for detecting obstacles (ray-cast based)
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* Added sensor GNSS (GPS)
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* Basic agent integrated with global router
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* Added a few methods to manage an actor:
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- set_velocity: for setting the linear velocity
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- set_angular_velocity: for setting the angular velocity
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- get_angular_velocity: for getting the angular velocity
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- add_impulse: for applying an impulse (in world axis)
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* Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers
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* Added new mesh for traffic lights
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* Added new pine tree assets, with their LODs finely tuned for performance
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* Added point transformation functionality for LibCarla and PythonAPI
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* Added "sensor_tick" attribute to sensors (cameras and lidars) to specify the capture rate in seconds
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* Added Export/Import map tools
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* Added "get_forward_vector()" to rotation and transform, retrieves the unit vector on the rotation's X-axis
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* Added support for Deepin in PythonAPI's setup.py
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* Added support for spawning and controlling walkers (pedestrians)
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* Renamed vehicle.get_vehicle_control() to vehicle.get_control() to be consistent with walkers
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* Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly
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* OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs
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* Remove crash reporter from packaged build
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* Added sensor for detecting obstacles
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* Added a few methods to manage an actor:
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- set_velocity: for setting the linear velocity
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- set_angular_velocity: for setting the angular velocity
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- get_angular_velocity: for getting the angular velocity
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- add_impulse: for applying an impulse (in world axis)
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* Added support for gnss_sensor
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* Fixed autopilot direction not properly initialized that interfered with the initial raycast direction
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* Improved simulator fatal error handling, now uses UE4 fatal error system
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* LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4
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* Fixed TCP accept error, too many open files while creating and destroying a lot of sensors
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* Fixed lost error messages in client-side, now when a request fails it reports the reason
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* Improved simulator fatal error handling, now uses UE4 fatal error system
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* Fixed global route planner to handle round about turns and made the code consistent with local planner
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* Fixed local planner to avoid premature route pruning at path overlaps
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* Fixed autopilot direction not properly initialized that interfered with the initial raycast direction
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* Fixed crash when an actor was destroyed but not de-registered, e.g. falling out of world bounds
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* LibCarla server pipeline now compiles with exceptions disabled for better performance and compatibility with UE4
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* OpenDriveActor has been rewritten using the Waypoint API, this has fixed some bugs
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* Updated BasicAgent to allow setting target_speed and handle US-style traffic lights properly
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* New Town04 (biggest so far), includes a freeway, new bridge and road barrier, a nicer landscape based on height-map, and new street props
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* New Town05, adding more variety of intersections for the scenario runner
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* Added new mesh for traffic lights
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* Added new pine tree assets, with their LODs finely tuned for performance
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* Redesigned pedestrian models and animations (walk and idle) for male and female characters
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## CARLA 0.9.2
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> features. Keep in mind that the API and features in this channel can (and
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> probably will) change.
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- [CARLA 0.9.3](https://github.com/carla-simulator/carla/releases/tag/0.9.3) -
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- [CARLA 0.9.2](https://github.com/carla-simulator/carla/releases/tag/0.9.2) -
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- [CARLA 0.9.1](https://github.com/carla-simulator/carla/releases/tag/0.9.1) -
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[[Blog post](http://carla.org/2018/11/16/release-0.9.1/)] - _Vehicle navigation, new waypoint-based API, maps creation, and more_
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setup(
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name='carla',
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version='0.9.2',
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version='0.9.3',
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package_dir={'': 'source'},
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packages=['carla'],
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ext_modules=get_libcarla_extensions(),
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ProjectName=CARLA UE4
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CompanyName=CVC
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CopyrightNotice="Copyright (c) 2017 Computer Vision Center (CVC) at the Universitat Autonoma de Barcelona (UAB). This work is licensed under the terms of the MIT license. For a copy, see <https://opensource.org/licenses/MIT>."
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ProjectVersion=0.9.2
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ProjectVersion=0.9.3
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[/Script/Carla.CarlaSettings]
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+LowRoadMaterials=(MaterialInterface=MaterialInstanceConstant'"/Game/Carla/Static/GenericMaterials/Ground/SimpleRoad/CheapRoad.CheapRoad"',MaterialSlotName="Tileroad_Road",ImportedMaterialSlotName="",UVChannelData=(bInitialized=False,bOverrideDensities=False,LocalUVDensities[0]=0.000000,LocalUVDensities[1]=0.000000,LocalUVDensities[2]=0.000000,LocalUVDensities[3]=0.000000))
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{
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"FileVersion": 3,
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"Version": 1,
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"VersionName": "0.9.2",
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"VersionName": "0.9.3",
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"FriendlyName": "CARLA",
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"Description": "Open-source simulator for autonomous driving research.",
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"Category": "Science",
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